Stephen Birarda
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f435a09673
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add method to repair child masks after adding randomly placed voxels
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2013-03-22 18:19:37 -07:00 |
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Stephen Birarda
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c641f12693
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some refactoring in for readCodeColorBufferToTree
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2013-03-22 17:59:54 -07:00 |
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Stephen Birarda
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c51b4e3311
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add leavesWrittenToBitstream member variable to VoxelTree for debug
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2013-03-22 16:21:45 -07:00 |
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Stephen Birarda
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c40800db8b
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send back a 10 level voxel tree from server
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2013-03-22 15:32:36 -07:00 |
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Stephen Birarda
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3518ee15a8
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add readCodeColorBufferToTree method to VoxelTree for point cloud render
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2013-03-22 12:32:57 -07:00 |
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Stephen Birarda
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8ec5298c4a
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add groundwork for LOD specific transmissions from VS
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2013-03-22 12:01:30 -07:00 |
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Stephen Birarda
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d2da9000f4
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return correct nodeForOctalCode
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2013-03-20 16:21:22 -07:00 |
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Stephen Birarda
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6ce4ed2d40
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add cstring for use of memcpy
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2013-03-20 13:45:48 -07:00 |
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Stephen Birarda
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1abce28310
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use int instead of forced 8-bit types where appropriate
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2013-03-20 13:44:09 -07:00 |
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Stephen Birarda
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65e9626e72
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remove superfluous debugging
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2013-03-20 13:24:43 -07:00 |
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Stephen Birarda
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76f7f68526
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fix voxel system to send new bistream format, add helpers to VoxelNode class
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2013-03-19 15:52:51 -07:00 |
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Stephen Birarda
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807377ef97
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change bitstream load function to return stateless MTU sized packets
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2013-03-18 13:16:14 -07:00 |
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Stephen Birarda
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2c0565e358
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prepend bitstream packets with a V
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2013-03-15 14:33:45 -07:00 |
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Stephen Birarda
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3e36ba9265
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use char when unsigned char is not explicitly required
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2013-03-15 12:26:34 -07:00 |
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Stephen Birarda
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763c09f562
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add VoxelNode and VoxelTree classes for shared tree representation
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2013-03-14 16:16:01 -07:00 |
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