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318 lines
No EOL
11 KiB
C++
318 lines
No EOL
11 KiB
C++
//
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// VoxelTree.cpp
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// hifi
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//
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// Created by Stephen Birarda on 3/13/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#include <cstring>
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#include <cmath>
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#include "SharedUtil.h"
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#include "OctalCode.h"
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#include "VoxelTree.h"
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VoxelTree::VoxelTree() {
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rootNode = new VoxelNode();
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rootNode->octalCode = new unsigned char[1];
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*rootNode->octalCode = (char)0;
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}
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VoxelTree::~VoxelTree() {
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// delete the children of the root node
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// this recursively deletes the tree
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for (int i = 0; i < 8; i++) {
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delete rootNode->children[i];
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}
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}
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int VoxelTree::levelForViewerPosition(float *position) {
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// get the distance to the viewer
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// for now the voxel tree starts at 0,0,0
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float distance = sqrtf(powf(position[0] + 30, 2) + powf(position[2] + 30, 2));
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// go through the if else branch to return the right level
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// this is a gross way to do this for now for a friday demo
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if (distance >= 50) {
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return 3;
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} else if (distance >= 20) {
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return 4;
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} else {
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return 5;
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}
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}
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VoxelNode * VoxelTree::nodeForOctalCode(VoxelNode *ancestorNode, unsigned char * needleCode) {
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// find the appropriate branch index based on this ancestorNode
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if (*needleCode > 0) {
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int branchForNeedle = branchIndexWithDescendant(ancestorNode->octalCode, needleCode);
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VoxelNode *childNode = ancestorNode->children[branchForNeedle];
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if (childNode != NULL) {
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if (*childNode->octalCode == *needleCode) {
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// the fact that the number of sections is equivalent does not always guarantee
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// that this is the same node, however due to the recursive traversal
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// we know that this is our node
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return childNode;
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} else {
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// we need to go deeper
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return nodeForOctalCode(childNode, needleCode);
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}
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}
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}
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// we've been given a code we don't have a node for
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// return this node as the last created parent
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return ancestorNode;
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}
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VoxelNode * VoxelTree::createMissingNode(VoxelNode *lastParentNode, unsigned char *codeToReach) {
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int indexOfNewChild = branchIndexWithDescendant(lastParentNode->octalCode, codeToReach);
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lastParentNode->addChildAtIndex(indexOfNewChild);
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if (*lastParentNode->children[indexOfNewChild]->octalCode == *codeToReach) {
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return lastParentNode;
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} else {
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return createMissingNode(lastParentNode->children[indexOfNewChild], codeToReach);
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}
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}
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int VoxelTree::readNodeData(VoxelNode *destinationNode, unsigned char * nodeData, int bytesLeftToRead) {
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// instantiate variable for bytes already read
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int bytesRead = 1;
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int colorArray[4] = {};
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for (int i = 0; i < 8; i++) {
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// check the colors mask to see if we have a child to color in
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if (oneAtBit(*nodeData, i)) {
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// create the child if it doesn't exist
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if (destinationNode->children[i] == NULL) {
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destinationNode->addChildAtIndex(i);
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}
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// pull the color for this child
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memcpy(destinationNode->children[i]->color, nodeData + bytesRead, 3);
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destinationNode->children[i]->color[3] = 1;
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for (int j = 0; j < 3; j++) {
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colorArray[j] += destinationNode->children[i]->color[j];
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}
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bytesRead += 3;
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colorArray[3]++;
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}
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}
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// average node's color based on color of children
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destinationNode->setColorFromAverageOfChildren(colorArray);
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// give this destination node the child mask from the packet
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destinationNode->childMask = *(nodeData + bytesRead);
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int childIndex = 0;
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bytesRead++;
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while (bytesLeftToRead - bytesRead > 0 && childIndex < 8) {
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// check the exists mask to see if we have a child to traverse into
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if (oneAtBit(destinationNode->childMask, childIndex)) {
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if (destinationNode->children[childIndex] == NULL) {
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// add a child at that index, if it doesn't exist
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destinationNode->addChildAtIndex(childIndex);
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}
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// tell the child to read the subsequent data
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bytesRead += readNodeData(destinationNode->children[childIndex], nodeData + bytesRead, bytesLeftToRead - bytesRead);
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}
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childIndex++;
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}
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return bytesRead;
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}
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void VoxelTree::readBitstreamToTree(unsigned char * bitstream, int bufferSizeBytes) {
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VoxelNode *bitstreamRootNode = nodeForOctalCode(rootNode, (unsigned char *)bitstream);
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if (*bitstream != *bitstreamRootNode->octalCode) {
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// if the octal code returned is not on the same level as
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// the code being searched for, we have VoxelNodes to create
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bitstreamRootNode = createMissingNode(bitstreamRootNode, (unsigned char *)bitstream);
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}
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int octalCodeBytes = bytesRequiredForCodeLength(*bitstream);
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readNodeData(bitstreamRootNode, bitstream + octalCodeBytes, bufferSizeBytes - octalCodeBytes);
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}
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void VoxelTree::readCodeColorBufferToTree(unsigned char *codeColorBuffer) {
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int octalCodeBytes = bytesRequiredForCodeLength(*codeColorBuffer);
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VoxelNode *lastCreatedNode = nodeForOctalCode(rootNode, codeColorBuffer);
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// create the node if it does not exist
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if (*lastCreatedNode->octalCode != *codeColorBuffer) {
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VoxelNode *parentNode = createMissingNode(lastCreatedNode, codeColorBuffer);
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lastCreatedNode = parentNode->children[branchIndexWithDescendant(parentNode->octalCode, codeColorBuffer)];
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}
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// give this node its color
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memcpy(lastCreatedNode->color, codeColorBuffer + octalCodeBytes, 3);
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lastCreatedNode->color[3] = 1;
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repairChildMasks(rootNode);
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}
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int VoxelTree::repairChildMasks(VoxelNode *currentNode) {
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currentNode->childMask = 0;
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int grandChildren = 0;
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int thisNodeGrandChildren = 0;
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for (int i = 0; i < 8; i++) {
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if (currentNode->children[i] != NULL) {
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thisNodeGrandChildren = repairChildMasks(currentNode->children[i]);
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if (thisNodeGrandChildren > 0) {
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currentNode->childMask += (1 << (7 - i));
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}
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thisNodeGrandChildren += grandChildren;
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}
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}
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return grandChildren;
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}
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unsigned char * VoxelTree::loadBitstreamBuffer(unsigned char *& bitstreamBuffer,
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unsigned char * stopOctalCode,
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VoxelNode *currentVoxelNode,
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int deepestLevel)
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{
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static unsigned char *initialBitstreamPos = bitstreamBuffer;
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int firstIndexToCheck = 0;
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// we'll only be writing data if we're lower than
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// or at the same level as the stopOctalCode
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if (*currentVoxelNode->octalCode >= *stopOctalCode) {
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if ((bitstreamBuffer - initialBitstreamPos) + MAX_TREE_SLICE_BYTES > MAX_VOXEL_PACKET_SIZE) {
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// we can't send this packet, not enough room
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// return our octal code as the stop
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return currentVoxelNode->octalCode;
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}
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if (strcmp((char *)stopOctalCode, (char *)currentVoxelNode->octalCode) == 0) {
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// this is is the root node for this packet
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// add the leading V
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*(bitstreamBuffer++) = 'V';
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// add its octal code to the packet
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int octalCodeBytes = bytesRequiredForCodeLength(*currentVoxelNode->octalCode);
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memcpy(bitstreamBuffer, currentVoxelNode->octalCode, octalCodeBytes);
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bitstreamBuffer += octalCodeBytes;
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}
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// default color mask is 0, increment pointer for colors
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*bitstreamBuffer = 0;
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// keep a colorPointer so we can check how many colors were added
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unsigned char *colorPointer = bitstreamBuffer + 1;
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for (int i = 0; i < 8; i++) {
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// check if the child exists and is not transparent
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if (currentVoxelNode->children[i] != NULL
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&& currentVoxelNode->children[i]->color[3] != 0) {
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// copy in the childs color to bitstreamBuffer
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memcpy(colorPointer, currentVoxelNode->children[i]->color, 3);
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colorPointer += 3;
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// set the colorMask by bitshifting the value of childExists
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*bitstreamBuffer += (1 << (7 - i));
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}
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}
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// push the bitstreamBuffer forwards for the number of added colors
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bitstreamBuffer += (colorPointer - bitstreamBuffer);
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// copy the childMask to the current position of the bitstreamBuffer
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// and push the buffer pointer forwards
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*(bitstreamBuffer++) = *currentVoxelNode->octalCode < deepestLevel - 1
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? currentVoxelNode->childMask
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: 0;
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} else {
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firstIndexToCheck = *stopOctalCode > 0
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? branchIndexWithDescendant(currentVoxelNode->octalCode, stopOctalCode)
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: 0;
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}
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unsigned char * childStopOctalCode = NULL;
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if (currentVoxelNode->childMask == 0) {
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leavesWrittenToBitstream++;
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}
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if (*currentVoxelNode->octalCode < deepestLevel - 1) {
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for (int i = firstIndexToCheck; i < 8; i ++) {
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// ask the child to load this bitstream buffer
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// if they or their descendants fill the MTU we will receive the childStopOctalCode back
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if (currentVoxelNode->children[i] != NULL) {
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if (*currentVoxelNode->octalCode < *stopOctalCode
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&& i > firstIndexToCheck
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&& childStopOctalCode == NULL) {
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return currentVoxelNode->children[i]->octalCode;
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} else {
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if (oneAtBit(currentVoxelNode->childMask, i)) {
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childStopOctalCode = loadBitstreamBuffer(bitstreamBuffer, stopOctalCode, currentVoxelNode->children[i], deepestLevel);
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} else {
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childStopOctalCode = NULL;
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}
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}
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}
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if (childStopOctalCode != NULL) {
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break;
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}
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}
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}
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return childStopOctalCode;
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}
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void VoxelTree::printTreeForDebugging(VoxelNode *startNode) {
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int colorMask = 0;
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// create the color mask
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for (int i = 0; i < 8; i++) {
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if (startNode->children[i] != NULL && startNode->children[i]->color[3] != 0) {
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colorMask += (1 << (7 - i));
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}
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}
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outputBits(colorMask);
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// output the colors we have
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for (int j = 0; j < 8; j++) {
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if (startNode->children[j] != NULL && startNode->children[j]->color[3] != 0) {
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for (int c = 0; c < 3; c++) {
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outputBits(startNode->children[j]->color[c]);
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}
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}
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}
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outputBits(startNode->childMask);
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// ask children to recursively output their trees
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// if they aren't a leaf
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for (int k = 0; k < 8; k++) {
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if (startNode->children[k] != NULL && oneAtBit(startNode->childMask, k)) {
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printTreeForDebugging(startNode->children[k]);
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}
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}
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} |