Clement
27c471ee97
Move all wire frustums to conical frustums
2018-05-03 18:19:29 -07:00
Clement
21213e81f4
Multiview support for priority queue
2018-05-01 18:03:21 -07:00
Brad Davis
861200db27
Attempt to shutdown web surfaces more consistently
2018-04-23 14:32:38 -07:00
samcake
11c55755d5
Removing unused call
2017-09-25 15:10:40 -07:00
Zach Pomerantz
be23668ca8
delete websurfaces on shutdown
2016-10-28 14:29:52 -07:00
Anthony J. Thibault
9122a33fff
only raise the webEntity virtual keyboard in HMD mode
2016-09-02 16:53:40 -07:00
Anthony J. Thibault
80a349c65b
Merge branch 'master' into tony/improved-avatar-debug-draw
2016-05-10 14:50:13 -07:00
Anthony J. Thibault
641e152699
Eye tracking bug fix and debug rendering improvement
...
* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Andrew Meadows
71b2d647e8
add locks and explicitly copy ViewFrustums
2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074
use references not pointers for ViewFrustums
...
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Anthony J. Thibault
115fd607a0
Address performance issues introduced with this PR.
...
* Prevent clusterMatrices from being invalidated and re-computed in each updateItem lambda.
We do this by not setting _model->_needsUpdateClusterMatrices = true;
* Prevent redundant work if Model::enqueueLocationChange is called multiple times per frame.
We do this by introducing a preRenderLambdas map in the Application class.
Instead of adding work directly to the scene PendingChanges queue Model::enqueueLocationChange
adds a lambda to the Application preRenderLambdas map. The Application ensures that only one lambda will
be invoked for each model per frame.
2016-03-28 19:47:30 -07:00
Brad Davis
b8109af196
Ignite the atmosphere
2016-01-21 15:15:15 -08:00
Brad Hefta-Gaub
d10e1cc39d
CR feedback, dead code cleanup
2016-01-18 12:09:21 -08:00
Seth Alves
5c327edd5a
keep AvatarHashMap::findAvatar from creating bogus avatar entries. remove some more stray consts
2015-11-30 14:08:07 -08:00
Seth Alves
cf39cac7fc
attempt to make SpatiallyNestable data access thread-safe
2015-11-29 12:50:33 -08:00
Atlante45
9c7a480fda
Remove shadowMatrices/Distances
2015-10-06 13:56:23 -07:00
Atlante45
765608d0ff
More unused
2015-10-06 13:56:21 -07:00
Brad Davis
caf93d1aff
Merge branch 'master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/Menu.h
2015-08-08 13:18:13 -07:00
ZappoMan
87f609b9af
remove shadow menu items, left in the dead code for now, until we have a plan for replacing shadows
2015-08-07 11:26:07 -07:00
Bradley Austin Davis
114ab9e47f
Merge branch 'master' into plugins
2015-07-22 11:47:56 -04:00
Sam Gateau
59666f664a
merging my changes to remove cruff from application to AUstin;s latest
2015-07-20 15:37:17 -07:00
Brad Davis
359abd6474
Merge branch 'master' into plugins
...
Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Application.h
interface/src/GLCanvas.cpp
interface/src/GLCanvas.h
interface/src/devices/OculusManager.cpp
interface/src/devices/OculusManager.h
interface/src/devices/TV3DManager.cpp
interface/src/ui/overlays/LocalModelsOverlay.cpp
libraries/render-utils/src/OffscreenGlCanvas.cpp
libraries/render-utils/src/OffscreenGlCanvas.h
libraries/render-utils/src/text/EffectType.h
2015-07-20 13:33:24 -07:00
Sam Gateau
1a9f6e12a5
something not compiling but just before merge with upstream
2015-07-20 12:20:04 -07:00
Bradley Austin Davis
5e0a0409bf
Removing setupWorldLight from viewstateinterface
2015-07-18 12:16:51 -07:00
Brad Davis
7f6a49688a
Merge branch 'master' into plugins
...
Conflicts:
interface/resources/qml/AddressBarDialog.qml
interface/src/Application.cpp
interface/src/Application.h
interface/src/Environment.cpp
interface/src/Environment.h
interface/src/devices/TV3DManager.cpp
interface/src/ui/ApplicationOverlay.h
interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-06-10 14:21:48 -07:00
ZappoMan
8c9cf480f3
more hacking
2015-05-27 13:23:59 -07:00
Brad Davis
b5e6b737c4
Working on display plugins
2015-05-26 17:32:41 -07:00
Brad Davis
3b7e8a69b5
Attempting to fix threading issues with web entities
2015-05-13 14:00:41 -07:00
Bradley Austin Davis
a0097bcff8
Fixing offscreen rendering on retina display, even without a proxy window
2015-05-13 12:26:46 -07:00
Brad Davis
a8d343bbf1
Working on web entities
2015-05-13 00:27:57 -07:00
Bradley Austin Davis
fc73676b4d
Merge branch 'master' into plugins_pt1
2015-05-06 11:43:25 -07:00
ZappoMan
4561c59203
wire up zone to environment atmosphere rendering
2015-05-04 13:49:43 -07:00
Brad Davis
302aa9db47
Removing access to the gl widget and display managers
2015-05-02 00:49:52 -07:00
Sam Gateau
ffaea07130
trying to ge the shadow to render correctly
2015-02-23 07:04:14 -08:00
ZappoMan
5d636e21c6
more Application dependency cleanup
2014-12-17 11:10:45 -08:00
ZappoMan
d3bf28e879
more Application dependency cleanup
2014-12-17 11:10:24 -08:00