samcake
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d3fc05e99f
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
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samcake
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85077604dc
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Merge pull request #5478 from jherico/marge
CORE BRANCH - More shader fixes
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2015-08-03 10:25:33 -07:00 |
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Brad Davis
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53feaf2ab6
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
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Bradley Austin Davis
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f19653f3e2
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Integrate glew
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2015-08-01 20:08:19 -07:00 |
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Brad Davis
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180f912924
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Merge remote-tracking branch 'upstream/master' into core
Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/gpu/src/gpu/Format.h
libraries/render-utils/src/GeometryCache.cpp
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/text/Font.cpp
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2015-08-01 20:01:59 -07:00 |
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ZappoMan
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b02f751830
|
diff redux
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2015-08-01 16:53:35 -07:00 |
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ZappoMan
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b138c16c7f
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use Austins QUAD to TRIANGLE_STRIP approach
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2015-08-01 16:50:36 -07:00 |
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Brad Davis
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b84eef93c9
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
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ZappoMan
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05a4a6aa9b
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implement on-the-fly conversion of FBXMeshParts that are quads, into their triangle equivalents
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2015-08-01 13:07:56 -07:00 |
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ZappoMan
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452225ddaf
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removed QUADS from Font::drawString()
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2015-08-01 11:51:07 -07:00 |
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ZappoMan
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1dd6c1117d
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change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive
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2015-08-01 11:29:28 -07:00 |
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Sam Gateau
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ca4dbdb996
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Merging with upstream and compiling on windows
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2015-07-31 16:14:53 -07:00 |
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Brad Davis
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aea07fe671
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Merge branch 'master' into gl4_1
Conflicts:
libraries/gpu/src/gpu/Config.slh
libraries/render-utils/src/deferred_light_limited.slv
libraries/render-utils/src/simple.slf
libraries/render-utils/src/simple_textured.slf
tests/render-utils/src/main.cpp
tools/scribe/src/main.cpp
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2015-07-31 15:08:37 -07:00 |
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samcake
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fbf21cb089
|
FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
q
:q
wq
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2015-07-30 18:27:47 -07:00 |
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Sam Gateau
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14f4c9c6c0
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REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
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2015-07-30 15:07:36 -07:00 |
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Sam Gateau
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d84e2d31ea
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Merge with master
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2015-07-30 11:20:00 -07:00 |
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Brad Hefta-Gaub
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96fdb32edc
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Merge pull request #5461 from venkatn93/avatar
HBAO implementation
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2015-07-30 08:46:55 -07:00 |
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Brad Hefta-Gaub
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b95e4e1e93
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Merge pull request #5323 from MarcelEdward/20605
Removed the line where the directory is stripped off the RelativeFile
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2015-07-30 07:30:01 -07:00 |
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Niraj Venkat
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291e0e21ae
|
HBAO final implementation
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2015-07-29 18:47:27 -07:00 |
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Sam Gateau
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ab4b940d83
|
merge with upstream
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2015-07-29 17:11:13 -07:00 |
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Niraj Venkat
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4f2630c561
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Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
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2015-07-29 16:54:37 -07:00 |
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Sam Gateau
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8c96096a67
|
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
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2015-07-29 14:04:20 -07:00 |
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ericrius1
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65e04337bf
|
removed synccache line
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2015-07-29 11:15:20 -07:00 |
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Niraj Venkat
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d76cda396f
|
HBAO implementation ported from NVidia HLSL
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2015-07-29 11:05:19 -07:00 |
|
ericrius1
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697cb4c9d0
|
fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
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2015-07-29 10:02:06 -07:00 |
|
Andrew Meadows
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77a12eb50e
|
compile on linux with GLEW
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2015-07-28 17:53:01 -07:00 |
|
ericrius1
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469bace7ca
|
removed unnessary computations from hit effect fragment shader
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2015-07-28 15:15:34 -07:00 |
|
Sam Gateau
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22e70ee691
|
merged master
|
2015-07-28 10:13:05 -07:00 |
|
Sam Gateau
|
baf7873ce1
|
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
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2015-07-27 17:40:19 -07:00 |
|
Sam Gateau
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a5ad40bee9
|
INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked
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2015-07-27 14:07:28 -07:00 |
|
Niraj Venkat
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d2ee74f7c7
|
Shader code indentation
|
2015-07-27 12:20:41 -07:00 |
|
Niraj Venkat
|
1193b89918
|
Coding standard and tab fixes
|
2015-07-27 12:14:29 -07:00 |
|
Niraj Venkat
|
92595583ec
|
Coding standard and building
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2015-07-27 11:55:17 -07:00 |
|
Niraj Venkat
|
83e0856279
|
Merge branch 'master' of https://github.com/highfidelity/hifi into avatar
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2015-07-27 09:20:19 -07:00 |
|
Bradley Austin Davis
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7be33dcb58
|
Limit the amount of time consumed by rendering QML
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2015-07-25 11:40:58 -04:00 |
|
Niraj Venkat
|
6bc3d65bf4
|
Fixing build errors
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2015-07-24 16:16:18 -07:00 |
|
Niraj Venkat
|
5dd16d9f80
|
Blend function applied to reduce one FBO
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2015-07-24 16:07:30 -07:00 |
|
Niraj Venkat
|
fc612ab8cd
|
Merge conflict fix
|
2015-07-24 11:29:52 -07:00 |
|
Niraj Venkat
|
e036602726
|
Fixing merge conflicts
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2015-07-24 11:08:40 -07:00 |
|
samcake
|
52ac5b3ef6
|
On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
|
2015-07-24 03:38:21 -07:00 |
|
Sam Gateau
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cb375e8ece
|
FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
|
2015-07-24 02:15:50 -07:00 |
|
Sam Gateau
|
66cd17ec66
|
REmove the crappy solution for drawing transparent texture into overlay by a proper shader
|
2015-07-23 23:09:40 -07:00 |
|
Niraj Venkat
|
216c499d14
|
HAO (Horrendous Ambient Occlusion)
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2015-07-23 18:53:43 -07:00 |
|
Sam Gateau
|
a002560003
|
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
|
2015-07-23 16:32:00 -07:00 |
|
ZappoMan
|
8007fba909
|
add type to shader include
|
2015-07-23 15:37:56 -07:00 |
|
Sam Gateau
|
dc10f30d3d
|
Merged
|
2015-07-23 15:10:42 -07:00 |
|
ZappoMan
|
e6262de864
|
CR feedback
|
2015-07-23 14:56:52 -07:00 |
|
Sam Gateau
|
a561874ce3
|
Render the rear view mirror in a separate target and then display it during overlay pass
|
2015-07-23 14:56:14 -07:00 |
|
ZappoMan
|
1177ffd439
|
more hacking
|
2015-07-23 14:12:52 -07:00 |
|
ZappoMan
|
96e83e3ed4
|
remove gl_FrontMaterial
|
2015-07-23 14:11:28 -07:00 |
|