Anthony Thibault
ecae92724e
Added reaction api
2019-07-17 14:28:39 -07:00
Anthony J. Thibault
3a6d8dc383
Disable handTouch.js to prevent finger twitching
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This PR disables handTouch.js.
handTouch.js allows the fingers to animate on the surface of an object.
However, it can sometimes detect collisions with walls or tables when the avatar is standing next to them.
We will more properly fix handTouch.js in a future PR, but for now we will disable the functionality.
Also, a small bug fix was made to the Rig to prevent the idleOverlayAlpha from exceeding the 0.0 to 1.0 range.
This can cause the fingers to bend incorrectly for a moment.
Also, three new items were added to the Developer > Show Animation Stats panel.
* Joint Override Count: displays the current count of joints that are overriden by MyAvatar.setJointRotation() JS API calls.
* Flow: displays if flow is active of disabled.
* Network Graph: displays if the network anim graph, used for teleportation, is enabled or disabled.
https://highfidelity.atlassian.net/browse/BUGZ-154
2019-06-20 15:52:36 -07:00
Anthony J. Thibault
4b5d5062b1
Improvement to Developer > Avatar > Draw Animation
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This feature was added to help diagnose the root cause of a rarely occurring finger twitching bug.
Also, some asserts were added to AnimClip to also help catch a rarely occurring crash.
2019-06-17 14:50:19 -07:00
Angus Antley
27ed468946
made changes requested
2019-04-25 14:42:41 -07:00
Angus Antley
76164ecee8
corrected the case where you have a random switch state trigger and a random transition trigger in the same random state machine
2019-04-25 13:57:58 -07:00
Angus Antley
ea173b8d61
more time for talk ease in and updated json random choice times
2019-04-24 21:29:55 -07:00
Angus Antley
93b49a86db
fixed build error
2019-04-24 15:50:00 -07:00
Angus Antley
45f4cb2018
added animation files and updated ease in function in rig
2019-04-24 14:56:38 -07:00
Angus Antley
5aee2f35f0
updated the ease in function
2019-04-24 08:27:36 -07:00
amantley
7f3101eefb
working on the ease in function for the talk idle
2019-04-23 18:13:15 -07:00
Angus Antley
6d9e4188eb
added AnimRandomSwitch class and got it integrated with a new avatar-animation.json that includes random idles and random fidgets and random talk
2019-04-22 14:14:17 -07:00
amantley
035c8a687d
fixed merge conflict
2019-04-17 10:16:39 -07:00
Anthony J. Thibault
02d5769991
Better head vs camera checks for avatar head cauterization
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* cameraInsideHead() check now uses detailed avatar collision when possible.
* head is now more constantly hidden in first person camera mode
* getEyeModelPositions() uses a better estimate when avatar eye joints are missing.
* moved findPointKDopDisplacement from Rig.cpp into AnimUtil.cpp
* added isPlayingOverrideAnimation() method to Rig class
2019-04-09 12:57:03 -07:00
Anthony Thibault
b0d5a82c80
Merge pull request #15169 from hyperlogic/bug-fix/rig-assert-fix
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Rig.cpp: Fix for index out of range assert in debug builds
2019-03-28 11:10:32 -07:00
Angus Antley
d71c6c28de
added the new hand anims to the resource, and added hand reset to initAnimGraph
2019-03-27 12:00:50 -07:00
Angus Antley
02d9331603
This changes the avatar-animation json so that we have override
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animations for the right and left hand, similar to how we have whole
body override animations.
2019-03-26 23:27:54 -07:00
David Rowe
ea84847950
Update AnimStateDictionary JSDoc per feedback
2019-03-13 16:20:38 +13:00
David Rowe
7445d73857
Merge branch 'master' into M21222
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# Conflicts:
# libraries/avatars/src/AvatarData.h
2019-03-13 16:14:14 +13:00
Anthony Thibault
fff0d1a80e
Rig.cpp: Fix for index out of range assert in debug builds
2019-03-12 17:43:23 -07:00
David Rowe
24c7c8be19
Update JSDoc per merge from master
2019-03-09 12:03:59 +13:00
David Rowe
4779a6b156
Merge branch 'master' into M21222
2019-03-09 07:57:53 +13:00
David Rowe
5068075645
Fill in MyAvatar animation JSDoc
2019-03-09 07:42:55 +13:00
Thijs Wenker
d985d1bff0
use Rig instead of Avatar for height calculations
2019-03-08 03:36:56 +01:00
amantley
474a97d0fc
now update the ikOverlayAlpha every frame
2019-03-06 15:15:30 -08:00
amantley
e72cc8b16e
put the ik optimized part of the conditional inside a android build define statement
2019-03-06 12:09:53 -08:00
amerhifi
35dc13e06a
Merge branch 'master' into quest-demo
2019-02-28 14:06:47 -08:00
Anthony Thibault
b5f5900633
Replace animation scale with scale from avatar default pose
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This allows avatars to have scale on their joints without being clobbered by animations.
Renamed variables for easier maintenance.
Also small optimization when no ikNode is present.
2019-02-27 14:40:08 -08:00
amantley
12dbaa0ea0
changed the condition so that you can turn off ik in hmd mode if you want to for debug purposes
2019-02-25 14:56:17 -08:00
amantley
363c0cc26f
moved the update of last ik to outside the if changed statement
2019-02-25 13:03:28 -08:00
amantley
cff0fd470a
re-enabled ik off by default on Desktop
2019-02-25 12:23:03 -08:00
amantley
87d98e5b85
These are the squashed commits for the ik optimization for the Quest
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Implmented using a new AnimSplineIK node in the anim graph
(cherry picked from commit 4fe03ba238659fee7763991f2499a315482b351f)
2019-02-22 11:21:36 -08:00
Anthony Thibault
8785f733db
Merge pull request #14817 from amantley/animSplineIK
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AnimSplineIK node added to inverse kinematics
2019-02-21 17:13:41 -08:00
Anthony Thibault
e54754c4ce
Merge pull request #14926 from luiscuenca/flowCpp
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Cpp implementation of the Flow script
2019-02-21 17:10:05 -08:00
luiscuenca
dcbf57ee0b
Fix linux warning and HMD breaks flow
2019-02-21 16:41:24 -07:00
amantley
6323f49f26
changed the define variable to HIFI_USE_OPTIMIZED_IK
2019-02-21 14:36:05 -08:00
amantley
0bdc527ce7
turned off pole vector when hand behind back
2019-02-21 13:14:51 -08:00
luiscuenca
ec4d069011
Allow threads with only one joint, remove dummy joints and unused constants
2019-02-21 12:00:19 -07:00
amantley
33fd64c68c
direction on compare in positional theta function
2019-02-21 09:00:23 -08:00
amantley
f8a74efdc2
fixed build errors from jenkins
2019-02-20 17:59:45 -08:00
amantley
97da20781e
removed whitespace
2019-02-20 15:19:36 -08:00
amantley
27bfe2f0fe
changed name of pre processor variable
2019-02-20 15:14:12 -08:00
amantley
95b3fbdc35
removed ulnar coeff, too jumpy
2019-02-20 15:02:12 -08:00
Angus Antley
7639eac3ad
cleaning up theta functions
2019-02-20 07:18:14 -08:00
Angus Antley
1e73422b80
added the wrist and position coeffs back in, 1.0 works
2019-02-20 06:25:44 -08:00
amantley
951380db15
tweaked the constraints, to do: start conditions and possibly using base rotation on shoulder to determine hand offset
2019-02-19 17:53:59 -08:00
luiscuenca
04e57d0dd1
No Rig pointer on Flow class, solve network animations and fixed bug
2019-02-19 17:45:46 -07:00
Angus Antley
f2301e7dac
fixed relative wrist correction problem
2019-02-19 07:35:13 -08:00
Angus Antley
748368bfda
mid tweak on the wrist and position coeffs
2019-02-17 23:32:52 -08:00
Angus Antley
e1dfd7d288
cleanup white space
2019-02-16 23:40:16 -08:00
Angus Antley
0982c37c5e
took out the theta animvar and just use theta converted to pole vector
2019-02-16 14:50:47 -08:00