now update the ikOverlayAlpha every frame

This commit is contained in:
amantley 2019-03-06 15:15:30 -08:00
parent e72cc8b16e
commit 474a97d0fc

View file

@ -1064,18 +1064,10 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
t += deltaTime;
if (_enableInverseKinematics != _lastEnableInverseKinematics) {
if (_enableInverseKinematics) {
_animVars.set("ikOverlayAlpha", 1.0f);
} else {
_animVars.set("ikOverlayAlpha", 0.0f);
}
}
_lastEnableInverseKinematics = _enableInverseKinematics;
#if defined(Q_OS_ANDROID) || defined(HIFI_USE_OPTIMIZED_IK)
if (!_enableInverseKinematics) {
if (_enableInverseKinematics) {
_animVars.set("ikOverlayAlpha", 1.0f);
} else {
_animVars.set("ikOverlayAlpha", 0.0f);
_animVars.set("splineIKEnabled", false);
_animVars.set("leftHandIKEnabled", false);
_animVars.set("rightHandIKEnabled", false);
@ -1086,8 +1078,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
_animVars.set("leftFootPoleVectorEnabled", false);
_animVars.set("rightFootPoleVectorEnabled", false);
}
#endif
_lastEnableInverseKinematics = _enableInverseKinematics;
}
_lastForward = forward;