Brad Davis
d61b3e5790
Fixing controller link requirements
2015-10-28 17:41:52 -07:00
Brad Hefta-Gaub
db3d8c4956
Merge pull request #6213 from Atlante45/master
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Fix ScriptEngine crash
2015-10-28 17:40:05 -07:00
samcake
630cdb8a9d
Modify the html presentiong the zone enity properties to match the internal new representation
2015-10-28 17:29:06 -07:00
David Rowe
568e5536b8
Control bandwidth stats dialog sizing similarly
2015-10-29 13:18:43 +13:00
David Rowe
4cb5ccab90
Fix audio stats dialog not being sized properly
2015-10-29 13:18:27 +13:00
Atlante45
136747929e
Fix typo
2015-10-28 17:11:46 -07:00
Howard Stearns
ba7d46b556
Merge branch 'master' of https://github.com/highfidelity/hifi into guard-rendering-of-avatar-collision-hull
2015-10-28 16:58:56 -07:00
Anthony J. Thibault
5acb088c46
FBXReader: More deterministic loading behavior
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This makes iteration over meshes and connections between them deterministic.
[QHash](http://doc.qt.io/qt-5/qhash.html#details ) and QMultiHash do not guarantee consistent iteration order.
This is problematic for the FBXReader because it could result in different behavior each time a model was loaded.
Specifically, This was causing a bug with some avatars that contained multiple-bind poses.
The bind pose returned to the application from the FBXReader would be different on different runs.
This PR doesn't add support for multiple-bind poses, but it does make the choice of which
bind pose is chosen deterministic.
This non-determinism was the cause of the Mery avatar having "bug-eyes" 1/12 times.
2015-10-28 16:57:27 -07:00
samcake
a5b95d7307
Fixing the entity properties view with the new properties group
2015-10-28 16:46:56 -07:00
howard-stearns
62e56d3f13
Don't go to wrong position on startup/teleport.
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This fixes one cause of being in the wrong place.
https://app.asana.com/0/32622044445063/61787931469907
2015-10-28 16:44:53 -07:00
Atlante45
7695afec0a
Fix ScriptEngine crash
2015-10-28 16:43:41 -07:00
ericrius1
1b1490bb75
added blocker so user cant get so close to whiteboard
2015-10-28 16:02:15 -07:00
samcake
e4aab4bd97
Merge branch 'master' of https://github.com/highfidelity/hifi into color
2015-10-28 15:32:13 -07:00
ericrius1
e9bdb872bd
added light to whiteboard
2015-10-28 15:25:11 -07:00
Seth Alves
170725418b
Merge pull request #6210 from birarda/editors-casing
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use a case insensitive search for allowed editors list
2015-10-28 14:53:56 -07:00
Stephen Birarda
6d99a822a3
use a case-insensitive search in allowed editors QStringList
2015-10-28 14:33:50 -07:00
Brad Hefta-Gaub
61e35d7ada
Merge pull request #6203 from sethalves/fix-action-crash
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adjust locking in EntityItem::getActionDataInternal
2015-10-28 14:02:28 -07:00
Howard Stearns
bc0e14cb71
Don't render avatar's renderBoundingCollisionShapes before the data is there.
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(Found while trying to repro "Deadlock in AvatarData::nextAttitude() on main thread" https://app.asana.com/0/32622044445063/61023569045356 )
2015-10-28 13:58:44 -07:00
Seth Alves
22d6b6df34
make withWriteLock and withTryWriteLock const
2015-10-28 13:49:52 -07:00
Brad Davis
570b4a32da
Merge pull request #6206 from samcake/controllers
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Controllers : Add a new kind onf controller to expose ReadOnly state from the application
2015-10-28 13:42:15 -07:00
Brad Davis
3c1a0930da
Merge remote-tracking branch 'upstream/master' into HEAD
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Conflicts:
interface/src/avatar/MyAvatar.h
libraries/script-engine/src/ScriptEngine.cpp
libraries/script-engine/src/ScriptEngine.h
2015-10-28 13:38:22 -07:00
ericrius1
ac2effb33c
Not erasing board, models hosted on s3
2015-10-28 13:32:10 -07:00
samcake
b90af1a1ce
Fixing typo and review comments
2015-10-28 13:21:45 -07:00
ericrius1
4027782335
Fixed issue with overlays disapearing on release grab
2015-10-28 13:18:57 -07:00
samcake
07c13f4d66
Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers
2015-10-28 12:54:46 -07:00
samcake
bbc6d9f5e7
Fixing typo and review comments
2015-10-28 12:52:21 -07:00
samcake
b37a6f689a
Fixing typo and review comments
2015-10-28 12:51:22 -07:00
Clément Brisset
3be06a576a
Merge pull request #6204 from ZappoMan/hardwareChanged
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emit hardwareChanged signal to scripts
2015-10-28 12:26:09 -07:00
samcake
fc15c7cd98
Adding the ApplicationStateDevice to the APplication class and add one entry ythere
2015-10-28 12:15:14 -07:00
Brad Hefta-Gaub
731fab6ffc
Merge pull request #6196 from jherico/gl
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Move GL utilities to their own library
2015-10-28 12:10:52 -07:00
Brad Hefta-Gaub
c5e22a62e8
Merge pull request #6182 from Atlante45/script-engine
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Improved ScriptEngine debug messages
2015-10-28 11:27:30 -07:00
Howard Stearns
21afcf48ae
Merge pull request #6200 from AndrewMeadows/character-controller
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Move DynamicCharacterController to MyAvatarController
2015-10-28 11:24:03 -07:00
Brad Hefta-Gaub
457ec76d3d
CR feedback
2015-10-28 11:21:53 -07:00
Anthony J. Thibault
6ae5c540fd
SkeletonModel: coding standard fix
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Replaced glm::vec3(0) with glm::vec3().
2015-10-28 11:09:24 -07:00
Seth Alves
a1096510e8
put some useless consts back
2015-10-28 10:52:01 -07:00
Howard Stearns
367175b8a6
Reduce lock time.
2015-10-28 10:49:19 -07:00
Anthony J. Thibault
b3734b5ddb
Rig: removed redundant method updateEyeJoints()
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Instead we call updateEyeJoint() twice, once for each eye.
2015-10-28 10:46:09 -07:00
Seth Alves
f6a0004f26
get rid of some useless consts
2015-10-28 10:45:24 -07:00
Seth Alves
08a0bf33a4
avoid unneeded read-lock if action-data was dirty
2015-10-28 09:55:55 -07:00
Seth Alves
d504f449e4
undo last commit -- avoid unneeded read-lock if action-data was dirty
2015-10-28 09:55:11 -07:00
Seth Alves
2b5b4f1118
avoid unneeded read-lock if action-data was dirty
2015-10-28 09:54:16 -07:00
Andrew Meadows
afec2a9771
fix whitespace
2015-10-28 09:42:55 -07:00
Brad Hefta-Gaub
30f7c44f61
emit hardwareChanged signal to scripts
2015-10-28 09:34:18 -07:00
samcake
57aa89d14f
Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers
2015-10-28 09:24:24 -07:00
samcake
37f967bc33
And adding the StateCOntroller class
2015-10-28 09:23:57 -07:00
samcake
92ca658aae
Trying to get a state controller to work
2015-10-28 09:23:20 -07:00
Seth Alves
f91dc93620
adjust locking in EntityItem::getActionDataInternal
2015-10-28 08:40:38 -07:00
Stephen Birarda
06897aa474
don't force parenting of AssetRequest/AssetUpload
2015-10-27 19:29:54 -07:00
Anthony J. Thibault
ae8938cadc
Fix for local eye tracking in AnimGraph
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Also moved Rig::updateAnimations() now occurs after
Rig::updateFromHeadParameters() and Rig::updateFromHandParameters().
This should remove a frame of lag for head and hand IK targets.
Rig::updateFromEyeParameters() occurs after Rig::updateAnimations().
But now the eye JointStates are re-computed, this is the actual
fix for the local eye tracking issue.
2015-10-27 18:30:35 -07:00
Brad Davis
45ba0645d0
Merge pull request #6199 from ZappoMan/myAvatarPalmTweaks
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thread safety clean up of use of PalmData
2015-10-27 17:20:00 -07:00