Seth Alves
5fa9f662fc
Merge pull request #7542 from birarda/refresh-on-asset-connect
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refresh/close the asset browser dialog on domain switch
2016-04-01 18:08:59 -07:00
Zach Pomerantz
d72c695417
Sanitize ResourceCache to expose to JS/QML
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fix sanitize
2016-04-01 17:42:36 -07:00
howard-stearns
b5cbd7720e
Lock entity tree on export, and clipboard on import.
2016-04-01 14:56:56 -07:00
Stephen Birarda
ee7bee95f8
use nodeActivated to trigger refresh of Asset Browser
2016-04-01 11:35:33 -07:00
Stephen Birarda
194226103c
refresh the Asset Browser when switching domains
2016-04-01 11:13:59 -07:00
Anthony J. Thibault
3d43f73a88
Application: don't call Model::simulate on network thread.
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This can cause a crash.
On startup the Application::processOctreeStats method on the network thread will call into entities entity->isReadyToComputeShape() (without a tree lock) and trigger Model::simulate. Model is NOT thread safe. This was leading to a single model to be initialized on two threads simultaneously.
This might be somewhat rare, I only caught it because I was running a debug build.
2016-03-31 17:57:20 -07:00
Brad Hefta-Gaub
b76f8509aa
Merge branch 'master' of https://github.com/highfidelity/hifi into optimizeFindZones
2016-03-30 19:29:28 -07:00
Brad Hefta-Gaub
28978c8adb
optimize checkEnterLeaveEntities() to do distance check and stationary checks less frequently
2016-03-30 17:49:30 -07:00
Brad Hefta-Gaub
f0cc8c0dd3
Merge pull request #7491 from jherico/oculus_release
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Update to latest Oculus SDK, add input device support
2016-03-30 17:42:32 -07:00
Seth Alves
bb43347599
Merge branch 'master' of github.com:highfidelity/hifi into use-local-scripts
2016-03-30 13:33:59 -07:00
Brad Davis
f569cbf70e
Add debugging output, fix timewarp
2016-03-30 10:40:32 -07:00
Brad Hefta-Gaub
d99dcf5450
Merge pull request #7487 from hyperlogic/tony/animated-culling
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Improved render bounding boxes for animated models
2016-03-30 09:27:43 -07:00
Brad Hefta-Gaub
6fdedb8f34
Merge pull request #7508 from howard-stearns/import-export-parents
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Make export/import and copy/paste be parent/child-clean.
2016-03-30 09:06:33 -07:00
Brad Hefta-Gaub
c64b2bb236
Merge pull request #7495 from Atlante45/fix/audio-client
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Fix crash in Audio Client
2016-03-30 09:00:07 -07:00
howard-stearns
5381be6902
Whitespace
2016-03-29 17:06:19 -07:00
howard-stearns
4ebf816166
cleanup
2016-03-29 16:17:19 -07:00
howard-stearns
bcb729eac2
Abstract out globalizeProperties.
2016-03-29 15:21:06 -07:00
howard-stearns
4a28dadae5
Working, but not cleaned up.
2016-03-29 13:26:50 -07:00
Seth Alves
b88770228e
convert running-scripts window to use local script files
2016-03-29 10:40:56 -07:00
howard-stearns
3f18e0cd09
Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents
2016-03-29 09:20:07 -07:00
Howard Stearns
5db1c33e4d
kill offsets
2016-03-29 09:18:29 -07:00
Anthony J. Thibault
940f3e636d
Merge branch 'master' into tony/animated-culling
2016-03-28 19:58:38 -07:00
Anthony J. Thibault
115fd607a0
Address performance issues introduced with this PR.
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* Prevent clusterMatrices from being invalidated and re-computed in each updateItem lambda.
We do this by not setting _model->_needsUpdateClusterMatrices = true;
* Prevent redundant work if Model::enqueueLocationChange is called multiple times per frame.
We do this by introducing a preRenderLambdas map in the Application class.
Instead of adding work directly to the scene PendingChanges queue Model::enqueueLocationChange
adds a lambda to the Application preRenderLambdas map. The Application ensures that only one lambda will
be invoked for each model per frame.
2016-03-28 19:47:30 -07:00
Atlante45
807698f0bb
Make svo loading use ResourceManager
2016-03-28 18:07:48 -07:00
Atlante45
238131014b
Fix avatar manager naming
2016-03-28 15:00:36 -07:00
Atlante45
92ef8cafb1
Make sure pos/rot getters don't crash
2016-03-28 14:37:06 -07:00
howard-stearns
d07967d6d8
Merge branch 'master' of https://github.com/highfidelity/hifi into import-export-parents
2016-03-28 14:02:20 -07:00
howard-stearns
c6347eb92a
checkpoint for debugging/comparing edit.js
2016-03-28 13:39:43 -07:00
Zach Pomerantz
7bcef1d319
Fallback display to last, then desktop
2016-03-28 12:54:38 -07:00
Zach Pomerantz
37a725b06d
Fallback to desktop if display plugin fails
2016-03-28 12:12:52 -07:00
Brad Hefta-Gaub
f7e6f60e87
one more crack at fixing false deadlock
2016-03-25 19:04:01 -07:00
Brad Hefta-Gaub
fe31be71eb
protect against unexpected rollover
2016-03-25 14:59:43 -07:00
Brad Hefta-Gaub
541c1e5c6f
Merge branch 'master' of https://github.com/highfidelity/hifi into reduceFalsePositiveDeadlocks
2016-03-25 13:03:31 -07:00
Brad Hefta-Gaub
941821e2c7
add some extra debugging at deadlock detection to explain unreasonable numbers
2016-03-25 12:17:24 -07:00
Brad Hefta-Gaub
fb09ad51b3
CR feedback
2016-03-24 21:14:07 -07:00
Brad Hefta-Gaub
7de8a2267f
one more try
2016-03-24 18:09:14 -07:00
Brad Davis
0ac70049c7
Merge pull request #7431 from hyperlogic/tony/vive-rendering-work
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OpenVR rendering & Nsight instrumentation improvements
2016-03-24 17:44:30 -07:00
Brad Hefta-Gaub
cfaa97d8f3
one more try
2016-03-24 17:39:23 -07:00
Brad Hefta-Gaub
5b13ebf72b
more mac build busters
2016-03-24 17:19:11 -07:00
Brad Hefta-Gaub
2b595fb329
break out thread safe moving average to get around unix build hell
2016-03-24 16:26:28 -07:00
Brad Hefta-Gaub
8691aa6905
fix unix build and CR feedback
2016-03-24 15:45:44 -07:00
Brad Davis
520cccb219
Make display plugin switching atomic from other threads
2016-03-24 15:19:46 -07:00
Brad Hefta-Gaub
deed643ca7
add additional tracking of max elapsed
2016-03-24 13:30:39 -07:00
Brad Hefta-Gaub
208b594ef8
make the deadlock watchdog more generous and add some logging so we can see heatbeats on slow machines
2016-03-24 12:37:07 -07:00
Brad Hefta-Gaub
2b0670718f
Merge pull request #7449 from howard-stearns/report-previous-session-data
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Report previous session data
2016-03-23 20:58:51 -07:00
Anthony J. Thibault
de3144cde5
Merge branch 'master' into tony/vive-rendering-work
2016-03-23 18:13:59 -07:00
Anthony J. Thibault
0ef5c45815
DeadlockWatchdogThread: bumped up age from 10 to 15 seconds.
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This will, hopefully, prevent false positives from people loading content on slow PCs.
2016-03-23 17:59:54 -07:00
Howard Stearns
a393f36978
Forgot important comment.
2016-03-23 17:31:21 -07:00
Howard Stearns
c09c1438f8
ivar init order.
2016-03-23 17:28:54 -07:00
Philip Rosedale
e1f3665185
Merge pull request #7435 from hyperlogic/tony/all-jitter-must-die
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MyAvatar: fix jitter in hands when moving
2016-03-23 17:28:47 -07:00
Anthony J. Thibault
cec6e7dd8d
Application: reduced idle PROFILE_RANGE spam
2016-03-23 17:12:48 -07:00
howard-stearns
dbdf79f96f
Restore whitespace so there aren't superfluous diffs.
2016-03-23 17:01:50 -07:00
howard-stearns
c435ca212a
Report previous session time.
2016-03-23 16:59:17 -07:00
Anthony J. Thibault
0d37515784
Merge branch 'master' into tony/vive-rendering-work
2016-03-23 15:59:59 -07:00
howard-stearns
550738776c
Pass whether or not previous session crashed to the UserActivityLogger.
2016-03-23 15:56:29 -07:00
Anthony J. Thibault
df187499ff
MyAvatar: fix jitter in hands when moving
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Store hand controller positions within the avatar in sensor space, not world space.
Before IK the sensorToWorld matrix is updated to reflect the world space motion of the
character controller during physics. This ensures the IK hand targets move properly with the character.
2016-03-22 19:19:52 -07:00
Zach Pomerantz
9c11474dd7
Expose qApp->updateHeartbeat
2016-03-22 17:17:36 -07:00
Anthony Thibault
50ac101d56
Avatar and Rig NSIGHT instrumentation
2016-03-22 10:36:32 -07:00
Anthony Thibault
9faccabf0d
Merge branch 'master' of https://github.com/highfidelity/hifi into tony/vive-rendering-work
2016-03-21 21:55:53 -07:00
Anthony Thibault
225c462685
Improved NSIGHT instrumentation
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* Application::idle, physics and avatar processing are tracked
* Application::paintGL frameNumber payload is tracked
* OpenGLDisplayPlugin::present is profiled with corresponding frameNumber payload
* Added color and payload support to Nsight ProfileRange class.
2016-03-21 21:47:59 -07:00
Anthony J. Thibault
7cab8f63fb
Merge branch 'master' of github.com:highfidelity/hifi into tony/no-locks-no-problem
2016-03-21 16:03:33 -07:00
Anthony J. Thibault
0f31c3da10
Application: guard idle from being called within paintGL()
2016-03-21 15:21:16 -07:00
Anthony J. Thibault
ce47f83288
Prevent deadlock if idle is called during rendering
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This extraordinary event can occur if a MessageBox is popped up by the opengl driver.
* removed AvatarData::avatarLock
* removed AvatarUpdate
This code was left over from an earlier avatar threading experiment.
Removed AvatarData avatarLock and AvatarUpdate class
2016-03-21 15:11:15 -07:00
Andrew Meadows
0a00436700
Merge pull request #7411 from ZappoMan/fixBlenderCrashRedux
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Fix blender crash redux
2016-03-21 15:04:22 -07:00
Andrew Meadows
47c4b226ea
Merge pull request #7395 from hyperlogic/tony/openvr-crash-on-exit
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openvr crash on exit fix
2016-03-21 13:04:45 -07:00
Brad Hefta-Gaub
492e71345a
Revert "Revert "Fix ModelBlender crash""
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This reverts commit f274cdcc7f
.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f
Revert "Fix ModelBlender crash"
2016-03-21 10:47:31 -07:00
Andrew Meadows
d7d428d1b2
Merge pull request #7387 from ZappoMan/fixBlenderCrash
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Fix ModelBlender crash
2016-03-21 09:14:11 -07:00
Anthony Thibault
5b2a050df7
display-plugins: Pulled getHeadPose into common base class.
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* Moved getHeadPose and _headPoseCache out of each derived class and into HmdDisplayPlugin.
* updated comment in application.
2016-03-20 14:08:35 -07:00
Anthony Thibault
b71a56de38
Application: disable deadlock watchdog for debug builds
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Cause it will cause a crash if you sit on a breakpoint for too long.
2016-03-20 12:18:33 -07:00
Anthony J. Thibault
960ffd9c9e
DisplayPlugins: updateHeadPose() no longer returns a value.
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Also, moved updateHeadPose so that the overlay and the main rendering use the same headPose.
Which should also be the same place the latencyMarker for the ovr_GetTrackingState is set.
2016-03-18 15:16:58 -07:00
Brad Hefta-Gaub
2ef5b3727e
Merge branch 'master' of https://github.com/highfidelity/hifi into fixBlenderCrash
2016-03-18 14:04:45 -07:00
Anthony J. Thibault
d218ca4960
openvr: fix for crash on exit
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Before this fix, a script could call into HMD.getHUDLookAtPosition2D() while the app was shutting down, which in turn would call
getHeadPose() on the currently active display plugin. This call could cause a crash within the openvr plugin, because the SDK was either shutdown, or in the process of shutting down on the main thread.
This fixes this by spliting the previous DisplayPlugin::getHeadPose(int) into two parts:
* updateHeadPose(int) which is only called once a frame and only by the main thread.
* getHeadPose() which is thread-safe and will return a cached copy of the hmd pose sampled by the last updateHeadPose.
2016-03-18 12:26:11 -07:00
Brad Hefta-Gaub
917c4644a5
make SkeletonModel be shared_ptr friendly as well
2016-03-17 18:03:49 -07:00
Brad Hefta-Gaub
edcf642410
Merge pull request #7374 from jherico/plugin_switch_crash
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Reduce crashes on switching display plugins
2016-03-17 15:51:39 -07:00
Brad Hefta-Gaub
6f8f5ed15c
Merge pull request #7382 from hyperlogic/tony/crash-fix-focus-out-event
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Application: prevent crash on startup when "Crashed" dialog is shown
2016-03-17 15:51:15 -07:00
Bradley Austin Davis
d6d7e67ca3
Fix OpenVR shutdown crash
2016-03-17 14:37:43 -07:00
Anthony J. Thibault
a8bc8a7843
Application: prevent crash on startup when "Interface Crashed" dialog is shown.
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If the application "Interface Crashed" dialog is shown at startup, it can cause Application to receive events before it has been fully constructed.
In this case the QMainWindow _window pointer is uninitialized, causing Menu::getInstance() to de-reference an invalid pointer.
The fix for this is three fold.
1. Construct the QMainWindow before calling setupEssentials (which in turn spawns the "Interface Crashed" dialog).
2. Change Menu::getInstance() from a static_cast to a dynamic_cast. This will cause it to return a nullptr if [QMainWindow::menuBar()](http://doc.qt.io/qt-4.8/qmainwindow.html#menuBar ) returns an instance of QMenuBar and not a ui::Menu instance.
3. In Application::event return false if Menu::getInstance() returns a nullptr. This should prevent any code that relies on having a valid ui::Menu instance from running.
2016-03-17 12:13:01 -07:00
Bradley Austin Davis
1cf89f046c
Fix off by one error
2016-03-17 10:13:52 -07:00
Bradley Austin Davis
7045680bc7
Reduce crashes on switching display plugins
2016-03-17 10:13:52 -07:00
Bradley Austin Davis
80e2025ebf
Allow display plugin switching by keyboard
2016-03-16 18:28:48 -07:00
Andrew Meadows
6028c3e841
Merge pull request #7318 from birarda/atp
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Asset Transfer Protocol Mappings
2016-03-15 16:52:36 -07:00
Stephen Birarda
0012967734
use curly braced initialization for consts
2016-03-15 14:38:41 -07:00
Atlante45
03efde5b3c
Change text in case of drag and drop.
2016-03-15 13:53:13 -07:00
Atlante45
4265ddbd0e
Can't drop fbx if you can't rez
2016-03-15 11:42:48 -07:00
Atlante45
4a90ec303c
Fix drag&drop
2016-03-15 11:22:42 -07:00
Anthony J. Thibault
7539eec134
Application: fix third-person and fullscreen-mirror toggle
2016-03-15 10:11:56 -07:00
Stephen Birarda
72c64532f5
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-15 09:12:49 -07:00
Anthony Thibault
9fb897476e
Application: fix for mouse control in third-person camera
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Process the keyboard & mouse input plugin after the userInputMapper()->update().
2016-03-11 17:29:18 -08:00
Stephen Birarda
66e572f226
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-11 14:44:49 -08:00
Anthony Thibault
ab390f7d2e
Merge branch 'master' into tony/smooth-hands
2016-03-11 10:06:31 -08:00
Anthony J. Thibault
5eeb4ca594
Fix one frame lag controller lag/jitter
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Move userInputMapper->update() after inputPlugin->pluginUpdate().
2016-03-11 09:28:25 -08:00
Zach Pomerantz
40378920b1
Merge branch 'master' of github.com:highfidelity/hifi into fix/skybox-tex
2016-03-10 21:44:31 -08:00
Anthony J. Thibault
ab19d3e5a2
Moved animation after physics, hand poses are in world frame.
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There are still some debug hacks enabled so I can test in the vive room.
2016-03-10 20:44:35 -08:00
Anthony J. Thibault
807d31743c
Removed Hand, HandData & PalmData
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Instead, we just store two controller::Poses in MyAvatar.
Existing behavior and scripting APIs have been preserved.
The hand controller debug drawing is slightly different, but still works.
2016-03-10 19:33:31 -08:00
Philip Rosedale
e87ef52a4c
Merge pull request #7302 from hyperlogic/tony/wrong-way-overlay
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More reliable and usable UI sphere overlay location
2016-03-10 17:43:50 -08:00
Atlante45
548d826a4e
Couple bug fixes
2016-03-10 14:59:20 -08:00
Atlante45
7d7a683b18
Add uploadFile method that prompts the user
2016-03-10 14:59:20 -08:00
Stephen Birarda
5ad4645b47
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-10 13:28:59 -08:00
Anthony J. Thibault
6d11dd465c
Application: reset avatar on displayMode change
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but not HMD sensor.
2016-03-10 13:12:09 -08:00
Zach Pomerantz
b627a17ce9
Allow px/color skybox without tex
2016-03-10 12:58:49 -08:00
Anthony J. Thibault
5f1b8805cf
Removed unnecessary include
2016-03-09 17:37:51 -08:00
Brad Davis
9645ed9120
Update the watchdog heartbeat manually during startup
2016-03-09 17:00:45 -08:00
Anthony J. Thibault
886457939d
Merge branch 'master' into tony/wrong-way-overlay
2016-03-09 16:50:18 -08:00
Howard Stearns
2b576e86f0
Merge pull request #7259 from jherico/crashes
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Crash fixes
2016-03-09 16:42:36 -08:00
Ryan Huffman
0d2ae4f3a4
Merge branch 'atp' of github.com:birarda/hifi into atp-model
2016-03-09 16:33:53 -08:00
Anthony Thibault
5df616be37
OpenVR: More usable UI Sphere overlay location
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Also, added a debug option to display SensorToWorld matrix in Developer > Avatar menu.
2016-03-09 16:24:08 -08:00
Ryan Huffman
f5497aa1e7
Add new AssetMappingsScriptingInterface and add mappings model
2016-03-09 14:53:04 -08:00
Brad Davis
23a89a63d8
Set deadlock thread name
2016-03-09 14:51:19 -08:00
Anthony J. Thibault
4af3766804
Don't reset sensors when initializing or changing display plugins.
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This should fix the issue with the Oculus starting up with the UI aligned
to the HMD on your desk, rather then the configured default sitting pose.
2016-03-09 14:28:26 -08:00
Stephen Birarda
57ea51d244
Merge pull request #84 from Atlante45/feat/atp
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Replace old drag&drop with new UI
2016-03-09 14:26:49 -08:00
Zach Pomerantz
21719b3980
Wait 10m for DEBUG deadlocks
2016-03-09 14:07:36 -08:00
Ryan Huffman
fd5a5dd8f4
Add QJSEngine compatible AssetMappingScriptInterface
2016-03-09 14:03:25 -08:00
Brad Davis
d428f3b96f
Working on crash bugs
2016-03-09 14:00:05 -08:00
Brad Davis
cac31761c0
Safer shutdown code in deadlock thread
2016-03-09 13:45:01 -08:00
Stephen Birarda
9a2b2b4c16
Merge branch 'master' of https://github.com/highfidelity/hifi into atp
2016-03-09 12:16:46 -08:00
Atlante45
5a0beec1f5
Replace old drag&drop with new UI
2016-03-09 11:47:31 -08:00
Brad Davis
80fdef4348
Ensure the heartbeat has a valid value before the thread starts
2016-03-09 10:53:01 -08:00
Brad Davis
95f5d82d37
Add a watchdog thread to trigger a crash on detecting a deadlock
2016-03-09 00:32:46 -08:00
Atlante45
ded449072f
Rename window
2016-03-08 13:13:45 -08:00
Atlante45
784f669998
First draft Assets Manager
2016-03-08 13:13:45 -08:00
Stephen Birarda
969244927b
use extension for entity add for drag and drop upload
2016-03-08 13:09:20 -08:00
Stephen Birarda
28af9c51e6
add a missing parenthesis
2016-03-08 12:22:13 -08:00
Stephen Birarda
8fa32e75b2
client side fixes for upload with no extension
2016-03-08 12:19:15 -08:00
Brad Davis
8988dd9771
Fix mouse drag turning
2016-03-07 17:14:44 -08:00
Brad Davis
28103cf5ef
Migrate composition of the overlay and pointer to the present thread
2016-03-07 17:14:41 -08:00
Chris Collins
7850ca3576
Merge pull request #7227 from hyperlogic/tony/eye-look-at-fixes
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Avatar eye look at fixes for HMD and desktop
2016-03-07 11:50:16 -08:00
Brad Hefta-Gaub
cfce5af8d4
Merge pull request #7191 from samcake/orange
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Better Shading Model and support fr Stingray material
2016-03-01 18:24:09 -08:00
samcake
16ac69315f
Imroving the roughness/specular highlight nd fixing a bug with the CUbemap texture
2016-03-01 16:38:02 -08:00
Zach Pomerantz
5c64115b26
Use keyLight in DLE instead of _skyboxTexture
2016-03-01 14:44:34 -08:00
Stephen Birarda
f44cf3903c
re-instate verified domain ownership for full automatic networking
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This reverts commit 34408c8144
.
2016-03-01 13:04:37 -08:00
Stephen Birarda
b0c11e6562
Merge pull request #7217 from huffman/udt-random-seq
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Randomize initial send sequence number in UDT
2016-03-01 12:59:10 -08:00
Atlante45
4944d0a8d0
Handle threading inside AssetServer
2016-03-01 12:00:43 -08:00
Atlante45
6a4b93a4e7
Proper fix for DiskCacheInfo
2016-03-01 12:00:43 -08:00
Atlante45
40d307a37b
Temporary fix to disk cache editor crash
2016-03-01 12:00:43 -08:00
Atlante45
2c1762526d
Move all resource requests to the same thread
2016-03-01 12:00:43 -08:00
Ryan Huffman
cc9c87d281
Fix packet version mismatch not showing for domain packets
2016-03-01 11:36:49 -08:00
Brad Hefta-Gaub
2c3fdc995f
Away improvements
2016-02-29 20:23:06 -08:00
Anthony J. Thibault
460582239a
Avatar eye look at fixes for HMDs
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There were three things that were causing issues with eye look at vectors while wearing an HMD.
1) The matrix returned by AvatarUpdate->getHeadPose() was in the wrong space, it should be in avatar space.
it was actually returning a matrix in sensor/room space.
2) The lookAtPosition was incorrect while wearing an HMD and with no avatars to look at.
3) The eye rotation limits in Rig::updateEyeJoint were relative to the model's zero orientation, NOT relative to the head.
this was causing the eyes to hit limits when the avatar head turned.
2016-02-29 18:02:50 -08:00
Zach Pomerantz
3c53078178
Merge pull request #7194 from ZappoMan/toggleOverlay
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add toggleOverlays menu item and action
2016-02-26 10:17:24 -08:00
Philip Rosedale
783892ac2e
Merge pull request #7206 from hyperlogic/tony/simrate-fix
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Application: don't simulate until we are ready to render
2016-02-26 07:27:35 -08:00
Brad Hefta-Gaub
bf0fb7258a
CR feedback
2016-02-25 22:01:10 -08:00
Anthony J. Thibault
e5c81f66a5
Application: removed threadID and milliseconds from logging.
2016-02-25 18:20:43 -08:00
Anthony J. Thibault
08c16beff2
Application: re-worded presentCount comments
2016-02-25 18:17:42 -08:00
Andrew Meadows
5d1e283508
namechange TouchesKeyhole to IntersectsKeyhole
2016-02-25 18:09:35 -08:00
Andrew Meadows
2591c5ee3e
cleanup names that use "keyhole"
2016-02-25 18:09:35 -08:00
Andrew Meadows
9558258f64
use cubeInKeyhole() where appropriate
2016-02-25 18:09:35 -08:00
Andrew Meadows
dfdf375853
use shapeInFrustum() names again
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but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Anthony J. Thibault
11cd8e03b9
Merge branch 'master' into tony/simrate-fix
2016-02-25 17:50:23 -08:00
Anthony J. Thibault
1fdae13de1
Application: don't simulate until we are ready to render.
2016-02-25 17:48:55 -08:00
Stephen Birarda
34408c8144
Revert "verified domain ownership for full automatic networking"
2016-02-25 17:02:08 -08:00
Brad Hefta-Gaub
b0c286bc3b
Merge branch 'master' of https://github.com/highfidelity/hifi into toggleOverlay
...
Conflicts:
interface/src/Application.cpp
2016-02-25 16:21:38 -08:00
Brad Hefta-Gaub
202a456e1a
Merge pull request #7126 from AndrewMeadows/cleanup
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cleanup ViewFrustum method names
2016-02-25 16:12:25 -08:00
Brad Hefta-Gaub
519a90f2bd
fix the overlays visible on startup case
2016-02-25 16:02:05 -08:00
Clément Brisset
2e7c7eace5
Merge pull request #7179 from birarda/domain-security
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verified domain ownership for full automatic networking
2016-02-25 15:24:09 -08:00
Brad Hefta-Gaub
366aa39be8
handle startup overlay visibility correctly
2016-02-25 14:46:08 -08:00
Andrew Meadows
9c927ea36b
ViewFrustum method renames and whitespace cleanup
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fooInFrustum() --> computeFooViewLocation()
except pointInFrustum() --> computeFrustumLocation()
2016-02-25 09:11:28 -08:00
Brad Hefta-Gaub
91f6b7e80d
Merge pull request #7186 from zzmp/feat/scene-ambient-tex
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Wire up zone ambientURL
2016-02-25 09:05:25 -08:00
Brad Hefta-Gaub
5828c32041
add toggleOverlays menu item and action
2016-02-25 08:31:11 -08:00
Zach Pomerantz
1817b8ef2f
Use only skyboxTexture in DeferredLightingEffect
2016-02-24 16:07:28 -08:00
Zach Pomerantz
95d98e3ed7
Wire up zone ambientURL
2016-02-24 16:07:04 -08:00
Brad Hefta-Gaub
568fd3e77f
Merge pull request #7164 from ctrlaltdavid/20809
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Restyle message box modal dialogs
2016-02-24 13:47:00 -08:00
Chris Collins
7f679af186
Merge pull request #7176 from zzmp/menu/graphics
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Update graphics menus
2016-02-24 08:18:58 -08:00
Clément Brisset
8e8e23452f
Merge pull request #7156 from ZappoMan/depthReticleWork
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Depth reticle work
2016-02-23 17:54:35 -08:00
Andrew Meadows
8d91912d4b
Merge pull request #7162 from hyperlogic/tony/controller-velocity
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Improve hand controller move and throw velocity
2016-02-23 17:13:13 -08:00
Zach Pomerantz
7ae9752272
Remove Render > Ambient Light menu
2016-02-23 16:24:43 -08:00
David Rowe
7ee1edac3a
Merge branch '20805' into 20809
2016-02-24 13:08:28 +13:00
Stephen Birarda
42582e5d0f
remove old voxel cost model from application
2016-02-23 14:53:35 -08:00
Stephen Birarda
6cab831ea0
re-gen the interface keypair while being denied from domain
2016-02-23 14:52:12 -08:00
samcake
7e39cc7753
clean up a bit the 2 globals RenderItem in APplication.cpp
2016-02-23 10:53:33 -08:00
Brad Hefta-Gaub
8117d51324
Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork
2016-02-23 10:21:10 -08:00
Brad Hefta-Gaub
2db25690f1
detect when mouse is over QML overlays or 2D JS Overlays
2016-02-23 10:14:44 -08:00
David Rowe
fdb7a9cf75
Merge branch '20805' into 20809
2016-02-23 20:29:18 +13:00
David Rowe
49c229897f
Give the "change avatar?" confirmation dialog a default action
2016-02-23 17:55:36 +13:00
Anthony J. Thibault
0fd260076b
SixenseManager: fix velocity and angularVelocity computation
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Copied the delta based computation of velocity and angularVelocity that was in
Application::setPalmData() and moved it into SixenseManager. This will guarantee
that the velocity computation is the same as it was previously. The goal here is
to NOT change the behavior of the hydra.
The moving average style calculation of velocities has been removed.
Removed dead code.
2016-02-22 20:05:41 -08:00
Brad Davis
160a107bbd
Auto-unhide the desktop when showing or raising a window
2016-02-22 19:36:00 -08:00
Anthony Thibault
3b87cd0ea8
Improve hold action by using controller velocity
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The AvatarHoldAction now derives the body velocity by using data from the controller::Pose. Rather then trying to derive it based on previous positions. This results in more acurate motion of the held object when the hold is released.
OpenVR input plugin: pass the velocity and angularVelocity directly from the controller pose to the controller::Pose.
2016-02-22 19:15:22 -08:00
Brad Hefta-Gaub
9f602a938d
don't move mouse on reset sensors
2016-02-21 12:42:02 -08:00
Brad Hefta-Gaub
3e6cddede3
CR feedback
2016-02-21 10:03:51 -08:00
Brad Hefta-Gaub
32a7179c62
CR feedback
2016-02-21 09:59:19 -08:00
Brad Hefta-Gaub
1a4591db58
Merge branch 'master' of https://github.com/highfidelity/hifi into hmdHacking
2016-02-21 09:30:41 -08:00
Brad Hefta-Gaub
9066fb0622
Merge pull request #7145 from howard-stearns/lod-pid-removal
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Lod pid removal
2016-02-20 10:29:42 -08:00
Stephen Birarda
f553becabe
data-server name tweak and isAgent behaviour change
2016-02-19 16:04:45 -08:00
Anthony Thibault
942f2c13ab
Vive: smoother updates for IK driven by vive controllers
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Before this PR the simulation rate was clamped to never exceed 60htz.
This had problems when waving the vive hand controllers in the world,
they would jitter. The simulation rate is now clamped to never exceed
120 htz. This has the effect of synchronizing the display and the
update rates to 90htz.
Also there are improvements to vive support if threaded present is
disabled.
2016-02-19 15:58:13 -08:00
Howard Stearns
13c602e2a3
Remove mumbleUnsynchronizedFPS, which is obsolete now that the update/render rate is not in power-of-two lockstep with present rate, and which had users other than the LOD PID.
2016-02-19 15:12:44 -08:00
Brad Hefta-Gaub
7219a925d2
remove getTrueMouse()
2016-02-19 14:17:28 -08:00
Brad Hefta-Gaub
7be5811f34
tweak to UI size, clean up screen to overlay
2016-02-19 13:22:37 -08:00
Howard Stearns
30b4eace95
Remove LOD PID-related preferences and the related toggling of preferences.
2016-02-19 11:52:07 -08:00
Brad Hefta-Gaub
adcadedc65
slight rework of handleRealMouseMoveEvent
2016-02-18 14:40:55 -08:00
Brad Hefta-Gaub
935af6d2cc
clean up debug logs
2016-02-18 12:01:03 -08:00
Brad Hefta-Gaub
0467930c57
Merge branch 'master' of https://github.com/highfidelity/hifi into hmdHacking
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Conflicts:
examples/controllers/handControllerGrab.js
2016-02-18 10:30:43 -08:00
Brad Hefta-Gaub
c4fc3e4057
more work on dragging in hmd
2016-02-18 10:07:37 -08:00
Brad Hefta-Gaub
279519b6d5
hmd mouse check point
2016-02-18 08:44:22 -08:00
Brad Hefta-Gaub
8b8b99c7e0
HMD mouse checkpoint
2016-02-17 21:19:01 -08:00
Anthony Thibault
e863da5a68
Merge pull request #7118 from jherico/hmd_mono
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Remove distortion on HMD previews, both mono and stereo
2016-02-17 15:39:48 -08:00
Brad Hefta-Gaub
38430d8d2c
Merge pull request #7112 from howard-stearns/snap-turn-preference
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Snap turn preference
2016-02-17 09:19:38 -08:00
Brad Hefta-Gaub
a25581c656
clean up reticle scripting to be exposed through Reticle object (implemented int ApplicationCompositor)
2016-02-16 12:11:58 -08:00
Brad Davis
56fc9ea301
Remove distortion on HMD previews, both mono and stereo
2016-02-15 21:46:29 -08:00
Brad Hefta-Gaub
0d873c7732
consolidate all calls to QCursor::pos() and QCursor.setPosition() to use common ControllerScriptingInterface
2016-02-15 16:11:25 -08:00
howard-stearns
4150d318d3
"Leave it on by default" (and change name of route variable to SnapTurn).
2016-02-15 13:39:53 -08:00