Commit graph

5067 commits

Author SHA1 Message Date
Clément Brisset
c3ce463b6c Merge pull request #7854 from zzmp/refactor/delayLoad
Clean up resource cache's encapsulation of asynchronous loading
2016-05-10 10:47:23 -07:00
Brad Hefta-Gaub
22f4beab1a on first run, go to home or entry 2016-05-10 10:45:57 -07:00
Seth Alves
4c1f815870 Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3 2016-05-10 10:09:40 -07:00
Brad Hefta-Gaub
d7eee98acc Merge pull request #7827 from AndrewMeadows/threadsafe-viewfrustum
resurrection of threadsafe ViewFrustum
2016-05-10 09:06:38 -07:00
Brad Hefta-Gaub
e478b72e67 Merge branch 'master' of https://github.com/highfidelity/hifi into NUEtweaks 2016-05-10 08:36:32 -07:00
Seth Alves
b761ecf44f merge from upstream 2016-05-10 08:18:45 -07:00
Brad Hefta-Gaub
8b51746788 don't show help or login on first run 2016-05-09 18:49:29 -07:00
Zach Pomerantz
9ac783a88d Black box asynch resource retrieval 2016-05-09 18:03:19 -07:00
Zach Pomerantz
2d820221dc Clear queued processing on quit 2016-05-09 17:32:25 -07:00
Zach Pomerantz
694dc1bbf6 Delay Overlays cleanup for scripting 2016-05-09 17:32:25 -07:00
Atlante45
5c196f3df5 Remove Deadlock status 2016-05-09 15:53:45 -07:00
Brad Hefta-Gaub
2c0204b0d6 Merge pull request #7821 from Atlante45/fix/collision-sound
Fix avatar/entity collision sound
2016-05-09 14:24:19 -07:00
Anthony J. Thibault
641e152699 Eye tracking bug fix and debug rendering improvement
* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Brad Davis
c54d0bc993 Don't expose raw pointer to the display plugin 2016-05-08 10:35:31 -07:00
Seth Alves
0e6d9a1eec avatar mixer can relay "client-only" entities between interfaces -- the entity server wont know about them. 2016-05-07 14:48:31 -07:00
Seth Alves
a0771f8ee5 use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
Stephen Birarda
fb09efc0c9 send location updates immediately on mode change and startup 2016-05-06 12:01:03 -07:00
Stephen Birarda
ed1ddc2a8b remove code to update/store wallet balance 2016-05-06 11:54:49 -07:00
Andrew Meadows
778820edb4 fix broken dupe method implementation 2016-05-06 09:07:03 -07:00
Andrew Meadows
635e2e78e3 minor cleanup 2016-05-05 18:43:08 -07:00
Andrew Meadows
71b2d647e8 add locks and explicitly copy ViewFrustums 2016-05-05 18:28:27 -07:00
Andrew Meadows
bcf2cc8074 use references not pointers for ViewFrustums
also unravelling some spaghetti:
(1) split Octree stuff out of ViewFrustum
(2) moved ViewFrustum from octree to shared lib
(3) removed some cruft
2016-05-05 18:28:27 -07:00
Andrew Meadows
60a72c6660 getViewFrustum() provides const pointer 2016-05-05 18:28:27 -07:00
Atlante45
07adef9465 Fix entities collision sounds 2016-05-05 14:55:28 -07:00
Brad Hefta-Gaub
4ab7b660d4 fix a bunch of bugs in qml window placement 2016-04-25 20:19:54 -07:00
Anthony Thibault
d8a32c8329 Avatar eye gaze fix for HMDs
When no avatars are chosen for more detailed eye gaze tracking the eyes should look straight ahead.
Before this fix, if you were in room scale or not aligned with the camera sensor your gaze could drift to the left or to the right of your head's forward direction.
Now it should follow your head more closely.
2016-04-24 17:59:51 -07:00
Brad Hefta-Gaub
d87d631871 Merge pull request #7708 from zzmp/feat/render-rates
Add renderRates.js to visualize rates over time
2016-04-21 15:59:58 -07:00
Zach Pomerantz
1fe12e7029 Mv Rates to RatesScriptingInterface.h 2016-04-20 13:26:23 -07:00
Howard Stearns
9ff9682b2a Merge pull request #7692 from ZappoMan/resetScriptEngineOnDomainChange
Reset entities script engine on domain change
2016-04-19 11:14:28 -07:00
Brad Hefta-Gaub
0ac9601ea7 Merge pull request #7690 from ZappoMan/improveHMD
Introduce "recommended overlay rectangle" to display plugins
2016-04-18 18:04:21 -07:00
Brad Hefta-Gaub
0a79b5dd69 Merge pull request #7707 from huffman/fix/osx-default-script-dir
Remove fix for old QT file path bug in OSX
2016-04-18 18:01:47 -07:00
Zach Pomerantz
f48541961d Expose Rates to JS/QML 2016-04-18 17:43:34 -07:00
Ryan Huffman
4e0ac2a4be Remove fix for old QT file path bug in OSX 2016-04-18 16:07:53 -07:00
Brad Hefta-Gaub
01907f181f Merge branch 'master' of https://github.com/highfidelity/hifi into improveHMD 2016-04-18 16:01:42 -07:00
Seth Alves
3298883774 Merge pull request #7702 from zzmp/fix/clear-octree-on-exit
Clear entities and avatars on exit
2016-04-18 15:48:35 -07:00
samcake
dccf549118 Merge pull request #7676 from jherico/perf_testing
Manually generate mipmaps for textures while loading
2016-04-18 15:09:12 -07:00
Zach Pomerantz
790e325248 Clear entities and avatars on exit 2016-04-18 14:31:16 -07:00
Brad Hefta-Gaub
374ba10524 more CR feedback 2016-04-18 12:23:36 -07:00
Brad Hefta-Gaub
0d20f2468e CR feedback 2016-04-18 12:13:21 -07:00
Brad Hefta-Gaub
0520363da8 cleanup 2016-04-18 10:37:15 -07:00
Brad Hefta-Gaub
d1f6b371c9 cleanup 2016-04-18 10:27:12 -07:00
Brad Davis
f3e5306f90 Working on an automated performance test 2016-04-17 10:20:00 -07:00
Brad Hefta-Gaub
8f3d48190a switch to QRect instead of vec4 2016-04-16 16:59:47 -07:00
Brad Hefta-Gaub
6b5fd1e807 code review feedback 2016-04-16 16:11:36 -07:00
Brad Hefta-Gaub
87078b1ea2 first cut at resetting entities script engine on domain change 2016-04-16 11:09:23 -07:00
David Rowe
8f6cfb72ea Fix QML warnings at shutdown 2016-04-16 15:23:41 +12:00
Brad Hefta-Gaub
04df84974c handle repositioning of qml windows 2016-04-15 19:50:12 -07:00
Brad Hefta-Gaub
c7f58dc17c first cut at exposing recommend overlay rectangle 2016-04-14 20:47:31 -07:00
Brad Hefta-Gaub
ea4da05cba Merge pull request #7643 from AndrewMeadows/faster-bullet
faster Bullet kinematics
2016-04-14 12:16:54 -07:00
Andrew Meadows
dcf28937cf cleanup cached Physics::sessionUUID 2016-04-14 11:18:10 -07:00
Zach Pomerantz
e80898f095 Merge branch 'master' of github.com:highfidelity/hifi into fix/model-anim-cache 2016-04-14 10:12:16 -07:00
Brad Hefta-Gaub
7b5075cce5 Merge pull request #7645 from sethalves/dont-run-bullet-too-soon
add a heuristic for deciding when it's safe to enable bullet
2016-04-14 09:35:58 -07:00
Brad Hefta-Gaub
37dcfdad8a Merge pull request #7652 from huffman/feat/crash-menu
Move crash menu items to submenu and add new crash types
2016-04-14 09:32:36 -07:00
Seth Alves
ba0549dddd Merge branch 'master' of github.com:highfidelity/hifi into dont-run-bullet-too-soon 2016-04-14 09:18:58 -07:00
Chris Collins
47522e1774 Merge pull request #7659 from ZappoMan/newLODSettings
improve reset settings
2016-04-13 16:49:22 -07:00
Zach Pomerantz
7a15339631 Use AnimationCache for models 2016-04-13 15:44:47 -07:00
Ryan Huffman
47c2a1722b Merge branch 'master' of https://github.com/highfidelity/hifi into feat/crash-menu 2016-04-13 14:40:46 -07:00
Ryan Huffman
bc247ec058 Remove unused Application::crashApplication() 2016-04-13 14:01:41 -07:00
Brad Hefta-Gaub
67af3917bc improve reset settings 2016-04-13 13:18:23 -07:00
Brad Hefta-Gaub
4b3b917af6 add support for avatar licenses in FST files 2016-04-13 12:26:09 -07:00
Seth Alves
688de6f100 quiet warning 2016-04-12 14:10:14 -07:00
Seth Alves
e4c91e5064 add a heuristic for deciding when it's safe to enable bullet 2016-04-12 11:46:00 -07:00
Brad Hefta-Gaub
3f05ded932 Merge pull request #7611 from zzmp/guard/amd
Disable gradient QML items on AMD
2016-04-12 08:32:57 -07:00
Brad Hefta-Gaub
a1fe6aee6d Merge pull request #7625 from hyperlogic/tony/third-person-hmd-camera-improvements
Improve comfort of third-person HMD camera.
2016-04-12 08:32:23 -07:00
Zach Pomerantz
ab72d8d8fb Init QML GL from share context 2016-04-11 13:47:45 -07:00
Brad Davis
df8ad57185 Fix FPS counter 2016-04-11 00:25:16 -07:00
Anthony J. Thibault
93a5bdd79a Prevent avatar rotation due to HMD head turning in third-person camera.
Also, fix one frame glitch during snap turning, by updating the sensorToWorld matrix
after the MyAvatar::updateOrientation rotates the avatar, but before we perform IK.
2016-04-08 15:27:43 -07:00
Zach Pomerantz
e08c9db469 Expose GL property to QML 2016-04-07 18:27:07 -07:00
Brad Hefta-Gaub
5287c174b4 Merge pull request #7605 from jherico/route_log_errors
Fixing logging errors on initial load of controller routes
2016-04-07 17:13:13 -07:00
Brad Hefta-Gaub
3d94558d6b Merge pull request #7589 from jherico/oculus_input
Support oculus remote input
2016-04-07 15:05:45 -07:00
Brad Hefta-Gaub
157dd96303 Merge pull request #7612 from ZappoMan/mirrorReturnsToLastView
when using the fullscreen mirror hot key, return to the view mode you were in when leaving full screen mirror
2016-04-07 14:56:53 -07:00
Brad Davis
72d8990fed Fix menu launch from Oculus remote 2016-04-07 14:13:02 -07:00
Brad Hefta-Gaub
d1a2a30c02 fix build buster 2016-04-07 13:41:05 -07:00
Brad Hefta-Gaub
09004680d0 handle a couple edge cases 2016-04-07 13:32:26 -07:00
Brad Hefta-Gaub
81bb5ff07d when using the fullscreen mirror hot key, return to the view mode you were in when leaving full screen mirror 2016-04-07 13:13:19 -07:00
Brad Hefta-Gaub
bd1eb5842a fix crash related to menu vs watchdog create order 2016-04-07 12:45:24 -07:00
Brad Davis
85019b2b5e Fixing logging errors on initial load of controller routes 2016-04-07 10:41:54 -07:00
Brad Hefta-Gaub
2c3aeddbe4 reduce log spam for the deadlock watchdog 2016-04-07 10:25:08 -07:00
Brad Hefta-Gaub
5f4d6ca1d3 CR feedback 2016-04-06 19:07:26 -07:00
Brad Hefta-Gaub
47aed9c8bd fix redraw issue when logging in to or out of a domain 2016-04-06 14:56:20 -07:00
Brad Hefta-Gaub
51660ab3a8 Merge pull request #7579 from sethalves/log-about-webengine-remote-debugging
Log about webengine remote debugging
2016-04-06 08:28:37 -07:00
Brad Hefta-Gaub
699c717828 Merge pull request #7580 from hyperlogic/tony/keyboard-focus-on-web-entity-fix
Application: focusOut keyboard device when clicking on web entity.
2016-04-05 18:44:30 -07:00
Brad Hefta-Gaub
70f3a39463 Merge pull request #7593 from hyperlogic/tony/keyboard-focus-improvements
Application: change keyboard input focus when using ui overlay.
2016-04-05 18:44:16 -07:00
Anthony J. Thibault
07ff687bfe Application: change keyboard input focus when using ui overlay.
call focusOutEvent on keyboard input plugin when an offscreen ui has activeFocus.
2016-04-05 18:12:02 -07:00
Brad Hefta-Gaub
891cc12d3f Merge pull request #7549 from zzmp/feat/resource-vis
Add a visualization of cacheable resource usage
2016-04-05 15:43:27 -07:00
Seth Alves
bda8761e00 fix how env variable is accessed 2016-04-05 14:30:41 -07:00
Seth Alves
f42e968dda commit to repush to see if github is working yet 2016-04-05 14:12:46 -07:00
Anthony J. Thibault
4c632cb4c4 Application: focusOut keyboard device when clicking on web entity. 2016-04-05 14:00:43 -07:00
Seth Alves
d8282ae799 log value of QTWEBENGINE_REMOTE_DEBUGGING before exit 2016-04-05 13:56:39 -07:00
Brad Hefta-Gaub
08a19c0471 Merge pull request #7554 from jherico/load_stutter2
Addressing stuttering in the frame while loading content - Part 2
2016-04-05 09:45:31 -07:00
Brad Davis
e86066c1ce Merge pull request #7563 from hyperlogic/tony/jittery-hands-fix
Application: fix for jittery hands when moving.
2016-04-04 15:58:22 -07:00
Brad Hefta-Gaub
04471f1c88 Merge branch 'master' of https://github.com/highfidelity/hifi into simpleTestPR
Conflicts:
	interface/src/Application.cpp
2016-04-04 13:16:39 -07:00
Brad Hefta-Gaub
b3b5c5d1ea small change to trigger a build 2016-04-04 13:14:52 -07:00
Anthony J. Thibault
d7b13d226f Application: fix for jittery hands when moving.
The issue was that the hands are sampled in sensor coordinates.
But when the avatar is moved via physics, the sensor to world matrix
must be updated to move the hands in the world by the correct amount.
These new hand positions are then computed before IK is performed.
2016-04-04 12:36:18 -07:00
Brad Davis
d98abbc7df First pass at threaded texture transfers 2016-04-04 10:23:01 -07:00
Thijs Wenker
2be4097bc5 another 3.1.2.1 rollback 2016-04-04 17:36:43 +02:00
Thijs Wenker
142f37da1c fix accidentally violated style rule 3.1.2.1 2016-04-04 17:33:47 +02:00
Thijs Wenker
b2058376ba used "ReSharper C++" to fix some style and spelling in Application.(h|cpp) 2016-04-04 17:03:05 +02:00
Brad Hefta-Gaub
ecaaa34576 Merge pull request #7547 from howard-stearns/lock-trees-on-import-export
Lock trees on import export
2016-04-03 14:23:54 -07:00
Zach Pomerantz
5b9198ed3d Expose tex/model cache to js/qml 2016-04-01 19:52:43 -07:00