Olivier Prat
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e574be7855
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Fixed potential mismatch between push/popViewFrustum in shadow task
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2017-11-16 10:00:32 +01:00 |
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Olivier Prat
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e4818f1b4f
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Merged request changes from shadow
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2017-11-15 17:51:06 +01:00 |
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Olivier Prat
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14275b1cf3
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Added asserts in LightStage to catch shadow disappearance when domain is automatically reloaded
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2017-11-15 15:42:04 +01:00 |
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Olivier Prat
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f47a3e7d2c
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Moved draw frustum job to render DrawTask and made generic. A couple of fixes as requested by @samcake
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2017-11-15 09:42:57 +01:00 |
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Olivier Prat
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bf46ccefaf
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-11-15 08:59:36 +01:00 |
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David Back
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4b8021bc4a
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Merge pull request #11802 from dback2/mirrorfanciness2
prevent rendering HUD elements in secondary camera
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2017-11-14 10:49:18 -08:00 |
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Olivier Prat
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010104d42a
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Switched off noise and switched back to screen space dither
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2017-11-14 10:11:39 +01:00 |
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Olivier Prat
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dd6b7b04c2
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Merged with master
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2017-11-13 14:33:59 +01:00 |
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Olivier Prat
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fa58cf2e60
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Merged with master
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2017-11-13 14:07:48 +01:00 |
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Olivier Prat
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6611b28e2d
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Switched to world space dithering for more visual stability
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2017-11-13 13:54:51 +01:00 |
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Olivier Prat
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dd0eaafc0d
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Screen space dithering for PCF with some noise added
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2017-11-13 12:33:46 +01:00 |
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David Back
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163de649bf
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prevent rendering HUD elements in secondary camera
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2017-11-10 17:44:09 -08:00 |
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Sam Gateau
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ecf67cc331
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Merge pull request #11650 from Zvork/outline
Multiple Outline Groups
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2017-11-10 15:45:03 -08:00 |
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Olivier Prat
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cbd2877524
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Optimized shadow shader evaluation by computing concatenated shadow reprojection matrix on CPU
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2017-11-10 11:26:20 +01:00 |
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Olivier Prat
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6cd4da877e
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Fixed dithered PCF filter in shadow
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2017-11-10 11:11:04 +01:00 |
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Olivier Prat
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cf5a7531df
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Fixed dithered PCF filter in shadow
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2017-11-10 11:10:31 +01:00 |
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Olivier Prat
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8b6a2eeb24
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-11-10 10:19:32 +01:00 |
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Olivier Prat
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4f7ed38e98
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Fixed potential link errors on Mac
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2017-11-09 11:26:08 +01:00 |
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samcake
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af1180255e
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fixes from code review
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2017-11-08 11:45:40 -08:00 |
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samcake
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75ce61c3a6
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2017-11-08 11:30:53 -08:00 |
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Olivier Prat
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bbcb0b2d9b
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Fixed highlight in stereo mode, including HMD (testing on simulator)
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2017-11-08 13:49:18 +01:00 |
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Olivier Prat
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f996435ac8
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Merge branch 'master' of git://github.com/highfidelity/hifi into highlight
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2017-11-08 11:41:21 +01:00 |
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Sam Gateau
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3ef9ce0af6
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Merge pull request #11732 from NissimHadar/hazeMaskFix
Haze mask fix
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2017-11-07 17:37:24 -08:00 |
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samcake
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0718763ed1
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Adjust syntax
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2017-11-07 17:31:15 -08:00 |
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samcake
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6481e0f713
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Address cauterized cluster matrices issue
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2017-11-07 12:52:23 -08:00 |
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Olivier Prat
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0bbd1edc0a
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Fixed fluttering highlight bug by attaching only stencil when drawing outline
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2017-11-07 18:26:15 +01:00 |
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Olivier Prat
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ffa46b487a
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Only non empty selections are now linked to highlight passes
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2017-11-07 17:07:37 +01:00 |
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Olivier Prat
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9817cb4c44
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Added highlight configuration in HighlightStageSetup job
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2017-11-07 15:35:43 +01:00 |
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Olivier Prat
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3cc445ff02
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Renamed outline to highlight
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2017-11-07 11:07:25 +01:00 |
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Olivier Prat
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9e6472b577
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Added OutlineStyleStage
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2017-11-06 15:55:57 +01:00 |
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samcake
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053052a95d
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removing warnings
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2017-11-03 13:28:20 -07:00 |
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Olivier Prat
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79c2da3dcb
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Removed cull functor from shadow render task as it is inadapted for the shadow's orthographic projection
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2017-11-03 16:52:29 +01:00 |
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Olivier Prat
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fbcb2924e8
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-11-03 15:08:15 +01:00 |
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Olivier Prat
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e0fd71f246
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Merged from master
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2017-11-03 14:39:42 +01:00 |
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Olivier Prat
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4b598a6e24
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Working stencil mask with object bounding boxes
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2017-11-03 14:26:36 +01:00 |
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Sam Gateau
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390f5b53ca
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cleaning more code
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2017-11-02 23:55:44 -07:00 |
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Sam Gateau
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c11f46a8d3
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cleaning more code
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2017-11-02 23:35:18 -07:00 |
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Sam Gateau
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421aacd8eb
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Yes
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2017-11-02 22:45:19 -07:00 |
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Sam Gateau
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70134d67eb
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2017-11-02 19:49:22 -07:00 |
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Sam Gateau
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f097d66721
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YEp it s working
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2017-11-02 19:49:01 -07:00 |
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samcake
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d33c75865e
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Removing unecessary test
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2017-11-02 18:11:13 -07:00 |
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samcake
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83bfa1c5f2
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Progressing on the cluster updates
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2017-11-02 17:57:46 -07:00 |
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Nissim Hadar
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d8191e3bd2
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Fixed Mask test.
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2017-11-02 12:45:18 -07:00 |
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Andrew Meadows
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db9c3cc103
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make Model::scaleToFit() public not protected
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2017-11-02 12:31:36 -07:00 |
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Sam Gateau
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56510abd1e
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Trying to set the ClusterBuffer in the render loop instead of the game loop
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2017-11-02 03:45:27 -07:00 |
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Olivier Prat
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f2444f9a30
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Merge branch 'master' of git://github.com/highfidelity/hifi into outline
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2017-11-02 09:25:07 +01:00 |
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Nissim Hadar
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2e6c849b63
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Added comment.
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2017-11-01 20:31:44 -07:00 |
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Nissim Hadar
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67552d2b7d
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Change stencil mask used with Haze.
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2017-11-01 17:39:37 -07:00 |
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Nissim Hadar
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03d2ca19b9
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Moving consts into mode::Haze namespace.
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2017-10-31 13:46:58 -07:00 |
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Nissim Hadar
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f3147fc24f
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Merge branch 'master' into hazeZone
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2017-10-30 21:41:23 -07:00 |
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