Commit graph

212 commits

Author SHA1 Message Date
humbletim
9b0bee92d1 add executeOnScriptThread 2017-02-11 06:21:11 -05:00
humbletim
0f7652e173 * integrate with latest master
* consolidate emit entityScriptDetailsUpdated calls
* limit maxRetries to 1 when isEntityServerScript()
2017-02-11 06:00:31 -05:00
humbletim
831bf93500 * refactor ScriptCache per FIXMEs
* include error details in BatchLoader results
* update EntityServerScript properties in edtior to reflect more granular statuses
* ScriptEngine plumbing in prep for require/module integration
2017-02-11 04:47:31 -05:00
Ryan Huffman
f75eceda65 Add entity PPS per script configuration 2017-02-08 13:11:18 -08:00
Ryan Huffman
9b1cd52fb4 Add the ability to get the context that a script is running in 2017-01-23 08:58:01 -08:00
Ryan Huffman
cbb55a06a0 Update ScriptEngine to store full running status off entity scripts 2017-01-19 13:27:44 -08:00
Brad Hefta-Gaub
4c1aaa376d remove cruft 2017-01-03 11:13:03 -08:00
Brad Hefta-Gaub
d440532cff make sure RPC is timely 2017-01-03 11:10:07 -08:00
Brad Hefta-Gaub
7c7d239e00 first cut at using wait signals to improve RPC timing 2016-12-30 09:13:21 -08:00
Brad Hefta-Gaub
0c22fcb5c4 better handling of timers 2016-12-29 16:41:14 -08:00
Brad Hefta-Gaub
6a7fa63327 classify ScriptEngine errors better, and send them as signal to JS 2016-12-20 09:00:01 -08:00
Seth Alves
576eed9941 use a mutex to avoid a smaller race 2016-11-10 17:12:06 -08:00
Ryan Huffman
dd1a23ea01 Add Script.generateUUID 2016-10-28 13:42:03 -07:00
Anthony J. Thibault
2193c5faad Integrated controller display from tutorial scripts + assets 2016-10-20 18:24:58 -07:00
Thijs Wenker
7e3073e163 fix spelling bugs 2016-09-29 22:13:27 +02:00
Anthony J. Thibault
d015c5cfb5 Merge branch 'master' into feature/hand-controller-web-entity-integration 2016-08-22 14:13:17 -07:00
Seth Alves
87dbfa7e47 add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
Anthony J. Thibault
1be434342b Work In Progress snapshot
* Added new PointerEvent type.
* Mouse events are still sent from Application to EntityTreeRenderer, however, EntityTreeRenderer converts them to PointerEvents
* All outgoing signals from EntityTreeRenderer use PointerEvents instead of MouseEvents
* Associated JavaScript entity methods will receive PointerEvents instead of MouseEvents
* Events from handControllerGrab.js to entities are currently broken.
2016-08-12 17:11:59 -07:00
Brad Hefta-Gaub
2d199fe3d0 rename function for better clarity 2016-07-26 08:08:44 -07:00
Brad Hefta-Gaub
83dc9ea6bb punish slow scripts and don't send updates while physics is still loading 2016-07-25 21:46:30 -07:00
Seth Alves
49769f7d29 trying again -- frantic clicking on reload no longer appears to wedge things 2016-05-25 13:39:13 -07:00
Seth Alves
b0ce65ec01 trying to mimic previous behavior more closely 2016-05-25 11:42:06 -07:00
Seth Alves
1ef0f8055b fix grammar in comment 2016-05-20 10:12:59 -07:00
Seth Alves
35065ab05e remove unused setter 2016-05-20 10:12:38 -07:00
Seth Alves
aa58cad93e code review 2016-05-20 09:54:54 -07:00
Seth Alves
9ad488ba7b fix method name to match coding standard 2016-05-19 16:08:44 -07:00
Seth Alves
4e862941cb fix a race when restarting scripts -- avoid the old not-yet-stopped script from being considered the restart script 2016-05-19 14:51:56 -07:00
Zach Pomerantz
7d4276d15f Merge branch 'master' of github.com:highfidelity/hifi into fix/script-thread-dtor 2016-05-16 10:51:23 -07:00
Zach Pomerantz
2140dc77b3 Rename wait and unload in best thread 2016-05-13 16:14:22 -07:00
Zach Pomerantz
36565598a7 Hide script stop behind accessor and fix friendship 2016-05-13 15:52:53 -07:00
Zach Pomerantz
59e4b9c356 Merge branch 'master' of github.com:highfidelity/hifi into fix/shutdown 2016-05-13 15:28:12 -07:00
Zach Pomerantz
70d0ebb91c Consolidate stoppingAllScripts to ScriptEngines::_stopped 2016-05-13 15:24:15 -07:00
Zach Pomerantz
806d06b552 Wait on old entity script engines in threadpool 2016-05-12 17:51:40 -07:00
Zach Pomerantz
7e82494a66 Add cap on entities scripting thread stop time 2016-05-12 17:51:37 -07:00
Zach Pomerantz
2cc788f98d Rename ScriptEngine::wait to match std threading 2016-05-12 17:51:35 -07:00
Zach Pomerantz
820fdf09e2 Remove unused ScriptEngine::_wantSignals 2016-05-12 12:42:29 -07:00
Brad Davis
40316498a4 Enable script debugging 2016-05-09 17:02:40 -07:00
Zach Pomerantz
173d2a590c Use sleep_until for ScriptEngine 2016-05-06 19:30:37 -07:00
Zach Pomerantz
1a0a623d5f Report ScriptableResource memory cost to engine 2016-04-20 20:18:22 -07:00
Zach Pomerantz
7d9790ecb5 Add request for garbage collection
Add garbage collection request in prod
2016-04-20 20:14:15 -07:00
Brad Hefta-Gaub
0d20f2468e CR feedback 2016-04-18 12:13:21 -07:00
Brad Hefta-Gaub
47900df3e7 cleanup 2016-04-18 10:43:08 -07:00
Brad Hefta-Gaub
0520363da8 cleanup 2016-04-18 10:37:15 -07:00
Brad Hefta-Gaub
9db0fe0d11 switch to using QSharedPointer for _entitiesScriptEngine 2016-04-18 09:46:04 -07:00
howard-stearns
7b7ec5a174 Prohibit entity script file includes from outside the original entity
script's directory (unless its in our resources).
2016-04-04 16:41:21 -07:00
Stephen Birarda
5ad4645b47 Merge branch 'master' of https://github.com/highfidelity/hifi into atp 2016-03-10 13:28:59 -08:00
Stephen Birarda
181b20f673 move the AssetScriptInterface to script-engine 2016-03-08 14:49:26 -08:00
Anthony J. Thibault
0d62b10a8f Added Mat4 support to script
Also, hooked up MyAvatar.sensorToWorldMatrix access to script.
2016-03-07 16:16:14 -08:00
Howard Stearns
05943ed353 Entity scripts keep of the which entity they are executing for. When the entity goes away, any created timers do, too. Also, loading interface scripts is not allowed from entity scripts. 2016-03-01 16:50:58 -08:00
Brad Davis
d28f80aa07 Moving running scripts functionality to scripting library 2016-01-11 12:44:03 -08:00