switch to using QSharedPointer for _entitiesScriptEngine

This commit is contained in:
Brad Hefta-Gaub 2016-04-18 09:46:04 -07:00
parent a3221f36c8
commit 9db0fe0d11
4 changed files with 54 additions and 23 deletions

View file

@ -99,16 +99,24 @@ void EntityTreeRenderer::clear() {
// this would be a good place to actuall delete and recreate the _entitiesScriptEngine
qDebug() << __FUNCTION__ << "_shuttingDown:" << _shuttingDown;
if (_wantScripts && !_shuttingDown) {
qDebug() << __FUNCTION__ << " about to stop/delete current _entitiesScriptEngine";
qDebug() << __FUNCTION__ << " about to _entitiesScriptEngine->stop()";
_entitiesScriptEngine->stop();
qDebug() << __FUNCTION__ << " AFTER _entitiesScriptEngine->stop()";
qDebug() << __FUNCTION__ << " about to _entitiesScriptEngine->deleteLater()";
// NOTE: you can't actually delete it here we need to let Qt unwind and delete the object safely when ready
qDebug() << __FUNCTION__ << " about to call _entitiesScriptEngine->deleteLater() on thread[" << QThread::currentThread() << "], _entitiesScriptEngine's thread [" << _entitiesScriptEngine->thread() << "]";
_entitiesScriptEngine->deleteLater();
qDebug() << __FUNCTION__ << " AFTER stop/delete current _entitiesScriptEngine";
//QMetaObject::invokeMethod(_entitiesScriptEngine, "deleteLater");
qDebug() << __FUNCTION__ << " AFTER _entitiesScriptEngine->deleteLater()";
qDebug() << __FUNCTION__ << " about to create new _entitiesScriptEngine";
_entitiesScriptEngine = new ScriptEngine(NO_SCRIPT, QString("Entities %1").arg(++entititesScriptEngineCount));
_scriptingServices->registerScriptEngineWithApplicationServices(_entitiesScriptEngine);
_entitiesScriptEngine = QSharedPointer<ScriptEngine>(new ScriptEngine(NO_SCRIPT, QString("Entities %1").arg(++entititesScriptEngineCount)), ScriptEngine::doDeleteLater);
_scriptingServices->registerScriptEngineWithApplicationServices(_entitiesScriptEngine.data());
_entitiesScriptEngine->runInThread();
DependencyManager::get<EntityScriptingInterface>()->setEntitiesScriptEngine(_entitiesScriptEngine);
DependencyManager::get<EntityScriptingInterface>()->setEntitiesScriptEngine(_entitiesScriptEngine.data());
qDebug() << __FUNCTION__ << " AFTER create new _entitiesScriptEngine";
}
@ -128,7 +136,7 @@ void EntityTreeRenderer::reloadEntityScripts() {
_entitiesScriptEngine->unloadAllEntityScripts();
foreach(auto entity, _entitiesInScene) {
if (!entity->getScript().isEmpty()) {
_entitiesScriptEngine->loadEntityScript(entity->getEntityItemID(), entity->getScript(), true);
ScriptEngine::loadEntityScript(_entitiesScriptEngine, entity->getEntityItemID(), entity->getScript(), true);
}
}
}
@ -139,10 +147,10 @@ void EntityTreeRenderer::init() {
entityTree->setFBXService(this);
if (_wantScripts) {
_entitiesScriptEngine = new ScriptEngine(NO_SCRIPT, QString("Entities %1").arg(++entititesScriptEngineCount));
_scriptingServices->registerScriptEngineWithApplicationServices(_entitiesScriptEngine);
_entitiesScriptEngine = QSharedPointer<ScriptEngine>(new ScriptEngine(NO_SCRIPT, QString("Entities %1").arg(++entititesScriptEngineCount)), ScriptEngine::doDeleteLater);
_scriptingServices->registerScriptEngineWithApplicationServices(_entitiesScriptEngine.data());
_entitiesScriptEngine->runInThread();
DependencyManager::get<EntityScriptingInterface>()->setEntitiesScriptEngine(_entitiesScriptEngine);
DependencyManager::get<EntityScriptingInterface>()->setEntitiesScriptEngine(_entitiesScriptEngine.data());
}
forceRecheckEntities(); // setup our state to force checking our inside/outsideness of entities
@ -797,7 +805,7 @@ void EntityTreeRenderer::checkAndCallPreload(const EntityItemID& entityID, const
if (entity && entity->shouldPreloadScript()) {
QString scriptUrl = entity->getScript();
scriptUrl = ResourceManager::normalizeURL(scriptUrl);
_entitiesScriptEngine->loadEntityScript(entityID, scriptUrl, reload);
ScriptEngine::loadEntityScript(_entitiesScriptEngine, entityID, scriptUrl, reload);
entity->scriptHasPreloaded();
}
}

View file

@ -155,7 +155,7 @@ private:
NetworkTexturePointer _ambientTexture;
bool _wantScripts;
ScriptEngine* _entitiesScriptEngine;
QSharedPointer<ScriptEngine> _entitiesScriptEngine;
bool isCollisionOwner(const QUuid& myNodeID, EntityTreePointer entityTree,
const EntityItemID& id, const Collision& collision);

View file

@ -143,6 +143,7 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNam
ScriptEngine::~ScriptEngine() {
qCDebug(scriptengine) << __FUNCTION__ << "--- BEGIN --- script:" << getFilename();
qCDebug(scriptengine) << __FUNCTION__ << "called on thread[" << QThread::currentThread() << "], object's thread [" << thread() << "] script:" << getFilename();
qCDebug(scriptengine) << "Script Engine shutting down (destructor) for script:" << getFilename();
auto scriptEngines = DependencyManager::get<ScriptEngines>();
@ -1051,7 +1052,10 @@ void ScriptEngine::forwardHandlerCall(const EntityItemID& entityID, const QStrin
// since all of these operations can be asynch we will always do the actual work in the response handler
// for the download
void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload) {
void ScriptEngine::loadEntityScript(QWeakPointer<ScriptEngine> theEngine, const EntityItemID& entityID, const QString& entityScript, bool forceRedownload) {
/*****
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::loadEntityScript() called on wrong thread ["
@ -1070,25 +1074,30 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
"entityID:" << entityID << "entityScript:" << entityScript << "forceRedownload:" << forceRedownload;
#endif
// If we've been called our known entityScripts should not know about us..
assert(!_entityScripts.contains(entityID));
// If we've been called our known entityScripts should not know about us..
assert(!_entityScripts.contains(entityID));
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::loadEntityScript() calling scriptCache->getScriptContents() on thread ["
<< QThread::currentThread() << "] expected thread [" << thread() << "]";
#endif
******/
QPointer<ScriptEngine> theEngine(this);
// NOTE: If the script content is not currently in the caceh, The LAMBDA here, will be called on the Main Thread
// which means we're guarenteed that it's not the correct thread for the ScriptEngine. This means
// when we get into entityScriptContentAvailable() we will likely invokeMethod() to get it over
// to the "Entities" ScriptEngine thread.
DependencyManager::get<ScriptCache>()->getScriptContents(entityScript, [theEngine, entityID](const QString& scriptOrURL, const QString& contents, bool isURL, bool success) {
#ifdef THREAD_DEBUGGING
qDebug() << "ScriptEngine::entityScriptContentAvailable() IN LAMBDA contentAvailable on thread ["
<< QThread::currentThread() << "] expected thread [" << thread() << "]";
QSharedPointer<ScriptEngine> strongEngine = theEngine.toStrongRef();
if (strongEngine) {
qDebug() << "ScriptCache::getScriptContents() returned ScriptEngine still active calling ... entityScriptContentAvailable()";
#if 1//def THREAD_DEBUGGING
qDebug() << "ScriptEngine::entityScriptContentAvailable() IN LAMBDA contentAvailable on thread ["
<< QThread::currentThread() << "] expected thread [" << strongEngine->thread() << "]";
#endif
if (!theEngine.isNull()) {
qDebug() << "ScriptCache::getScriptContents() returned ScriptEngine still active calling ... entityScriptContentAvailable()";
theEngine->entityScriptContentAvailable(entityID, scriptOrURL, contents, isURL, success);
strongEngine->entityScriptContentAvailable(entityID, scriptOrURL, contents, isURL, success);
} else {
qDebug() << "ScriptCache::getScriptContents() returned after our ScriptEngine was deleted...";
}
@ -1098,6 +1107,7 @@ void ScriptEngine::loadEntityScript(const EntityItemID& entityID, const QString&
// since all of these operations can be asynch we will always do the actual work in the response handler
// for the download
void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success) {
if (QThread::currentThread() != thread()) {
#ifdef THREAD_DEBUGGING
qDebug() << "*** WARNING *** ScriptEngine::entityScriptContentAvailable() called on wrong thread ["

View file

@ -70,6 +70,9 @@ public:
~ScriptEngine();
// Useful for QSharePointer<ScriptEngine>
static void doDeleteLater(ScriptEngine* obj) { obj->deleteLater(); }
/// run the script in a dedicated thread. This will have the side effect of evalulating
/// the current script contents and calling run(). Callers will likely want to register the script with external
/// services before calling this.
@ -124,7 +127,10 @@ public:
Q_INVOKABLE QUrl resolvePath(const QString& path) const;
// Entity Script Related methods
Q_INVOKABLE void loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload = false); // will call the preload method once loaded
//Q_INVOKABLE void loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload = false); // will call the preload method once loaded
static void loadEntityScript(QWeakPointer<ScriptEngine> theEngine, const EntityItemID& entityID, const QString& entityScript, bool forceRedownload);
Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID); // will call unload method
Q_INVOKABLE void unloadAllEntityScripts();
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const QStringList& params = QStringList());
@ -224,4 +230,11 @@ protected:
static std::atomic<bool> _stoppingAllScripts;
};
/*
class ScriptEngine : public QObject {
Q_OBJECT
};
*/
#endif // hifi_ScriptEngine_h