Thijs Wenker
dfb9034b4e
- delete new AudioListenerMode menu on script ending
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- style fix (function naming)
2015-09-22 15:45:57 +02:00
Thijs Wenker
81932fe1d7
- added MyAvatar.audioListenerModeChanged signal , for registering changes.
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- updated the developerMenuItems.js script to include AudioListenerMode menu options under Developer > Audio
2015-09-22 15:38:53 +02:00
Thijs Wenker
617f048883
Added JS interface to change audio listening position / orientation in Interface
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- MyAvatar.audioListenerMode change using: MyAvatar.FROM_HEAD , MyAvatar.FROM_CAMERA , MyAvatar.CUSTOM
- MyAvatar.customListenPosition and MyAvatar.customListenOrientation are for manual listening positions
2015-09-22 13:40:33 +02:00
Brad Davis
7b5cbbf758
Merge pull request #5868 from ctrlaltdavid/20687
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Fix HMD fullscreen mirror view
2015-09-21 17:07:31 -07:00
Brad Hefta-Gaub
ea141aae92
Merge pull request #5865 from jherico/bart
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Instancing work, second pass
2015-09-21 16:51:08 -07:00
David Rowe
46524632fe
Fix eyeball directions in fullscreen HMD view
2015-09-21 14:18:33 -07:00
Bradley Austin Davis
0c0af812c2
CR comments
2015-09-21 14:16:56 -07:00
David Rowe
7ffde27224
Fix HMD fullscreen mirror view
2015-09-21 14:04:32 -07:00
Bradley Austin Davis
e12e4ece34
Fixing lighting and atmosphere
2015-09-21 13:51:08 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
Brad Hefta-Gaub
dc9c774eb5
merge model part quads and triangles together to reduce the number of draw calls
2015-09-21 13:09:43 -07:00
Stephen Birarda
5ebc8d6036
fix for file upload to ATP on Windows
2015-09-21 10:24:11 -07:00
Anthony J. Thibault
eadf212418
Updated avatar.json with talking idle animation.
2015-09-18 18:31:53 -07:00
Anthony J. Thibault
44eb448cbe
Hooked up isTalking flag to Rig and AnimGraph.
2015-09-18 18:05:51 -07:00
Brad Hefta-Gaub
416acb1d4a
remove call to _entities.render() in displaySide()
2015-09-18 12:03:58 -07:00
Brad Hefta-Gaub
0ba1e8c945
remove renderingInWorldInterface signals
2015-09-18 09:49:57 -07:00
Seth Alves
da74d4b1e1
Merge pull request #5830 from ZappoMan/entityScriptsReload
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add reload all support for entity scripts
2015-09-16 17:09:07 -07:00
Brad Hefta-Gaub
7840f122dc
add reload all support for entity scripts
2015-09-16 16:46:46 -07:00
Anthony J. Thibault
5aeebba90e
Renamed AnimController to AnimManipulator, Removed offsets on IK targets
2015-09-16 15:49:47 -07:00
Atlante45
9678e70444
Asset caching
2015-09-16 15:17:15 +02:00
Atlante45
eabee9857a
Enum coding standard
2015-09-16 15:17:14 +02:00
Anthony J. Thibault
70f5835278
Updated left hand point and grab State Machine and animations
2015-09-15 18:00:13 -07:00
Howard Stearns
848bb4fccb
Merge pull request #5813 from hyperlogic/tony/anim-hand-state-machines
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Added point and grab support to the AnimGraph
2015-09-15 15:47:19 -07:00
Anthony J. Thibault
f13c839f4a
Removed comment
2015-09-15 15:19:11 -07:00
Anthony J. Thibault
1948829ca8
Improved state machine for right hand.
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The hand state machine has the following features
* There's a idle to point animation, followed by a looping point hold state.
* There's a point to idle animation.
* The grab state is composed of a linear blend between an open and closed pose.
Additionally the C++ code will ramp on the left and right hand overlays,
This allows the fingers to be animated normally when the user is not actively
pointing or grabbing.
2015-09-15 15:09:08 -07:00
Brad Hefta-Gaub
54a45f3173
Merge branch 'master' of https://github.com/highfidelity/hifi into scriptEngineCleanup
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Conflicts:
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/script-engine/src/ScriptEngine.cpp
libraries/script-engine/src/ScriptEngine.h
2015-09-14 21:13:08 -07:00
Brad Hefta-Gaub
94b273a029
more work on script engine
2015-09-14 20:59:10 -07:00
Brad Hefta-Gaub
a3c0288eae
more work on proper threading of ScriptEngine
2015-09-14 20:26:04 -07:00
Anthony J. Thibault
90f46ba2c8
Added hand state machines to AnimGraph.
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* Application: Forward trigger values to the MyAvatar's PalmData
* SkeletonModel: Pass PalmData to Rig via updateRigFromHandData() this is more explicit then
the Rig::inverseKinematics methods.
* AnimNodeLoader & AnimOverlay: add support for LeftHand and RightHand bone sets
* Rig::updateRigFromHandData() read the triggers and set stateMachine trigger vars
* avatar.json - udpated with new hand state machine with temporary animations
2015-09-14 18:54:12 -07:00
Brad Davis
d7a850d7be
Merge pull request #5638 from MarcelEdward/hifi-3DConnexion-cmake-fix
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Hifi 3 d connexion cmake fix
2015-09-14 18:53:39 -07:00
MarcelEdward
64a8f7ebb4
Update 3DConnexionClient.h
2015-09-15 00:30:11 +02:00
MarcelEdward
9b70605381
Update readme.txt
2015-09-15 00:29:12 +02:00
MarcelEdward
a53d244d33
Create ConnexionClientAPI.h
2015-09-15 00:28:17 +02:00
MarcelEdward
96f20957c3
Create ConnexionClient.h
2015-09-15 00:27:45 +02:00
Stephen Birarda
8308dbf4a3
Merge pull request #5787 from huffman/cleanup-asset-requests-on-node-kill
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DO NOT MERGE: Cleanup asset requests on node kill
2015-09-14 13:08:01 -07:00
Ryan Huffman
71456eee5e
Add UploadDialog error for NetworkError
2015-09-14 11:19:47 -07:00
Seth Alves
414d9162ef
change type of MAX_LOG_SIZE rather than cast its only use
2015-09-14 08:47:14 -07:00
Seth Alves
49ee251238
quiet compiler
2015-09-12 09:59:25 -07:00
Brad Hefta-Gaub
f85cb2c888
first cut at cleaning up ScriptEngine class
2015-09-11 19:12:09 -07:00
Seth Alves
e65ef93663
Merge pull request #5778 from jherico/homer
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Fixing some entity race condition crashes
2015-09-11 17:54:53 -07:00
Howard Stearns
4ffe2d0747
Merge pull request #5786 from AndrewMeadows/ik-with-constraints
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inverse kinematics works with rotation constraints
2015-09-11 17:34:50 -07:00
Andrew Meadows
9c6060160a
Merge pull request #5784 from howard-stearns/rationalize-rig-settings
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Rationalize rig settings
2015-09-11 16:56:44 -07:00
Brad Davis
9b81842850
Merge branch 'master' into homer
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Conflicts:
assignment-client/src/octree/OctreeSendThread.cpp
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/EntityTreeElement.h
libraries/entities/src/EntityTreeHeadlessViewer.cpp
libraries/entities/src/RecurseOctreeToMapOperator.cpp
libraries/octree/src/Octree.h
libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Andrew Meadows
e85cdad8c7
remove DependencyManager fetch of backpointer
2015-09-11 16:27:50 -07:00
Brad Davis
e458eb7ae9
Merge pull request #5734 from sethalves/octree-shared-pointers
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octree uses shared pointers
2015-09-11 16:00:04 -07:00
Andrew Meadows
c589f0e58e
fix logic around rendering of hand targets
2015-09-11 13:42:17 -07:00
Andrew Meadows
ebadebbc87
render wireframe sphere for debug finger tip
2015-09-11 13:22:11 -07:00
Andrew Meadows
5296ddade9
remove unused menu item
2015-09-11 13:22:11 -07:00
Andrew Meadows
8d5106b072
improved debug render of hand coordinates
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also cleaned up includes in Hand.h
2015-09-11 13:22:11 -07:00
Howard Stearns
f8f2a067a1
whitespace
2015-09-11 12:59:07 -07:00