Commit graph

79 commits

Author SHA1 Message Date
Anthony J. Thibault
608898848f Fix for edit.js Camera.getPosition(), getOrientation() and getRotation()
JavaScript has problems with const refs, apparently.
Camera.getPosition() was returning undefined.
2015-07-28 19:49:06 -07:00
Brad Davis
9f98547390 Merge branch 'master' into plugins 2015-06-22 13:35:40 -07:00
Brad Davis
00d8fe75ab Breaking up overlay into rendering and compositing classes 2015-06-13 17:36:08 -07:00
Brad Davis
b5e6b737c4 Working on display plugins 2015-05-26 17:32:41 -07:00
Brad Davis
41d587bd2e Revert "Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff""
This reverts commit 6e8c067bcb.

Conflicts:
	interface/src/Camera.h
2015-05-12 14:47:44 -07:00
Brad Davis
32c1b5e4c5 Merge remote-tracking branch 'upstream/master' into dk1
Conflicts:
	interface/src/Camera.h
2015-05-12 14:46:34 -07:00
Brad Davis
02a6b557dd Restoring position as a slot 2015-05-12 14:45:38 -07:00
samcake
6e8c067bcb Revert "Fixing HMD asymmetrical projections (esp DK1) and santizing the transform stuff" 2015-05-12 14:34:43 -07:00
Brad Davis
666caf0d59 Working on fixing DK1 and santizing the transform stuff 2015-05-12 00:44:30 -07:00
Bradley Austin Davis
098a9bd70e Fixing sixense and restoring lookat 2015-05-04 13:10:16 -07:00
Brad Davis
302aa9db47 Removing access to the gl widget and display managers 2015-05-02 00:49:52 -07:00
ZappoMan
664d126465 remove scale from Camera class since it was only used by avatar and was causing problems with no obvious benefit 2015-04-28 16:34:33 -07:00
ZappoMan
806e691bbf restore camera lookAt and keepLookingAt features 2015-01-07 13:41:07 -08:00
ZappoMan
efe202b7e8 make a version of computePick that works off of view frustum even when in HMD mode, updates to lobby 2014-11-22 21:25:43 -08:00
Stephen Birarda
72f80d4a0f make camera getPosition() callable from js 2014-11-04 12:39:50 -08:00
Stephen Birarda
f53455ee55 use a ray from the near clip for action ray 2014-11-04 11:40:47 -08:00
Stephen Birarda
fe0d593ac4 expose camera mode as property and leverage in scripts 2014-11-04 10:41:13 -08:00
Stephen Birarda
790aa848ae leverage Camera object for scripting, remove sep interface 2014-11-04 10:33:55 -08:00
Stephen Birarda
8d6b041758 send a pick ray with HFActionEvent, not x,y 2014-11-04 10:01:25 -08:00
Ryan Huffman
fde7b30501 Add Camera::modeUpdated() 2014-10-23 14:47:41 -07:00
Philip Rosedale
2da4345b21 First person and mirror HMD view almost fixed 2014-10-09 13:32:35 -07:00
Philip Rosedale
c4c9f4820d First pass at simplifying camera, removes interpolation to target and setbacks 2014-10-08 10:00:47 -07:00
Philip Rosedale
f4b9ccbceb remove unused camera functions 2014-10-07 21:51:46 -07:00
Philip Rosedale
60c33c18c3 Expose mode shift period to JS, remove default value 2014-06-24 20:32:41 -07:00
Stephen Birarda
ae4b8348a2 fix header include guards via regex 2014-04-09 12:03:17 -07:00
Stephen Birarda
6a51df9e38 initial regex replacement of headers 2014-04-08 17:30:36 -07:00
Andrzej Kapolka
083e9076a9 Missed a spot. 2014-04-08 15:17:05 -07:00
Andrew Meadows
aa8c2fc8cb use radians instead of degrees (almost) everywhere 2014-03-11 17:26:58 -07:00
ZappoMan
1e404404c3 next pass at seeing voxels 2014-02-26 13:35:59 -08:00
Andrzej Kapolka
d80b52dc9f Fixes for camera mode transitions, seeing inside head. 2014-02-24 11:33:52 -08:00
Andrew Meadows
6ce028bbab Simplifiy API for camera mode transitions
Specify the "period" for the transition rather than the "rate".
2014-02-17 10:27:33 -08:00
ZappoMan
bdf5c7a6b7 changed stopKeepLookingAt() to stopLooking() 2014-02-09 23:26:46 -08:00
ZappoMan
d5447452ae more work on lookAt behavior 2014-02-09 21:06:32 -08:00
ZappoMan
c64a530be4 first cut at lookAt 2014-02-09 16:24:38 -08:00
ZappoMan
2157349804 added Camera.computePickRay() 2014-02-07 09:40:52 -08:00
ZappoMan
7379f9c923 tweaks to scriptable camera 2014-02-06 23:59:46 -08:00
ZappoMan
666393fdad removed dead code 2014-02-06 20:05:48 -08:00
ZappoMan
77e7f336d5 scriptable camera 2014-02-06 20:03:57 -08:00
Andrew Meadows
aa3a1a9a72 Stop rendering our head in first person camera mode. 2014-02-05 15:35:57 -08:00
Andrzej Kapolka
e9b3cca3de OpenGL fields of view are vertical, not horizontal. 2013-08-07 14:26:22 -07:00
atlante45
29062c51b2 - changed according to review comments
- added reset scale option
2013-08-05 15:23:40 -07:00
atlante45
3d853f5b90 - Smooth rescaling
- stop following when leading avatar disconnect
- set max far clip for no more crash with really big avatars
2013-08-05 14:05:58 -07:00
atlante45
bf3c4fa1f8 Avatar resizing final commit 2013-07-15 12:04:24 -07:00
atlante45
280afed7f0 added scale in avatar packets eand slots to change it from the menu 2013-07-12 17:51:47 -07:00
atlante45
35c00c739c resizing avatar now handle the camera 2013-07-12 14:53:51 -07:00
Philip Rosedale
c2ef960a9e Changed horizontal field of view to a constant, made it 90 degrees 2013-06-28 16:31:59 -07:00
Andrzej Kapolka
3f6cf08b97 Removed remaining Orientation bits (and class itself), enforce limits on
head yaw/pitch/roll.
2013-05-30 15:15:12 -07:00
Andrzej Kapolka
3330b20232 More reformatting. 2013-05-30 10:33:45 -07:00
Andrzej Kapolka
d6855b6430 Massive changes to orientations: use quaternions rather than Orientation
class.
2013-05-29 19:05:33 -07:00
Jeffrey Ventrella
883d21a5e4 added facing other av requirement for camera shift to 1p; improved ease-in/out for camera mode shift; did some clean up on the camera code 2013-05-26 15:17:58 -07:00