Seiji Emery
fe74ec3f89
copied starting point from render-utils-test
2015-07-31 14:42:45 -07:00
Stephen Birarda
b0afdb21ad
correct the unique_ptr char allocations
2015-07-31 14:29:05 -07:00
Andrew Meadows
661a916ebd
merge rig into cleanup (removal of legacy shapes)
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Conflicts:
interface/src/avatar/Avatar.h
tests/physics/src/ShapeColliderTests.cpp
tests/physics/src/ShapeColliderTests.h
2015-07-31 13:40:51 -07:00
Zander Otavka
7973c2d469
Fix compile issue on Linux and Windows.
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Shoutout to Andrew for help finding the missing #include.
2015-07-31 11:26:04 -07:00
Zander Otavka
9bd72e5769
Tweak PanelAttachable::setTransforms.
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Use reference instead of pointer, and make it virtual.
2015-07-31 11:26:04 -07:00
Zander Otavka
c37c3ec2d2
Use images off the amazon bucket, not file://.
2015-07-31 11:26:04 -07:00
Zander Otavka
3983c31219
Add controlPanel.js script.
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Right click to open a control panel. Control panel allows toggling of
face mute, mic mute, and address bar.
2015-07-31 11:26:04 -07:00
Zander Otavka
37a1ad7626
Improve floatingUIExample.js.
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Demonstrates overlayManager.js functionality.
2015-07-31 11:26:04 -07:00
Zander Otavka
ba190b4b34
Improve JavaScript abstraction layer for overlays.
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Also move it to it's own file.
2015-07-31 11:26:04 -07:00
Zander Otavka
bc5ef8eb11
Clean up C++ relating to panels.
2015-07-31 11:26:04 -07:00
Zander Otavka
da2afca391
Expose overlay type checking to JavaScript.
2015-07-31 11:26:04 -07:00
Zander Otavka
1d37df4775
Improve and optimize panel transformations.
2015-07-31 11:26:04 -07:00
Zander Otavka
e5b8701215
Add toggle event for address bar.
2015-07-31 11:26:04 -07:00
Zander Otavka
1655dea2c3
Fix BillboardOverlay first person render bug.
2015-07-31 11:26:04 -07:00
Zander Otavka
0524155349
Expose face tracking to the script engine.
2015-07-31 11:26:04 -07:00
Zander Otavka
c77a91eb63
Expose address bar toggling to scripts.
2015-07-31 11:26:04 -07:00
Zander Otavka
c4cb6fba74
Improve BillboardOverlay::findRayIntersection.
2015-07-31 11:26:03 -07:00
Zander Otavka
377a1a54ae
Add abstraction layer for Overlays.h.
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`examples/libraries/overlayUtils.js` allows you to manage overlays in an
object oriented manner. Instead of:
var billboard = Overlays.addOverlay("billboard", { visible: false });
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Overlays.editOverlay(billboard, { visible: true });
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Overlays.deleteOverlay(billboard);
You can now do:
var billboard = new BillboardOverlay({ visible: false });
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billboard.visible = true;
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billboard.destroy();
2015-07-31 11:26:03 -07:00
Zander Otavka
ed7fc07ab1
Fix cloning bug for BillboardOverlay.
2015-07-31 11:26:03 -07:00
Zander Otavka
173a79867c
Extend Overlays API to allow for 3D UI panels.
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Currently, only BillboardOverlays can be added to a panel, but more
types of overlays will be supported in the future.
2015-07-31 11:26:03 -07:00
Zander Otavka
dff6b0a456
Fix isFacingAvatar property on BillboardOverlay.
2015-07-31 11:26:03 -07:00
Brad Hefta-Gaub
b46a430fba
Merge pull request #5468 from bwent/reset-position
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Add gettable naturalPosition property for model entities
2015-07-31 11:03:27 -07:00
bwent
aab1f70800
Renaming vars
2015-07-31 10:47:05 -07:00
Stephen Birarda
1ad2f515de
Merge pull request #5455 from thoys/assignment-agent-ping-fix
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Fixes Assignment-Agents to have no constantly reconnecting Avatar/AudioMixer
2015-07-31 10:41:52 -07:00
bwent
67760fad79
Add gettable naturalPosition property for model entities
2015-07-31 10:15:35 -07:00
Howard Stearns
b685378ab0
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-31 10:08:30 -07:00
Seth Alves
5bae9843f5
code review
2015-07-31 09:34:50 -07:00
Brad Hefta-Gaub
569ed4bbf9
Merge pull request #5452 from samcake/yellow
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Migrate Linux to use GLEW and move to parity with windows for Opengl (compatibility 4.3)
2015-07-31 09:33:52 -07:00
Seth Alves
c8f398024e
replace a magic number with a constant
2015-07-30 21:16:07 -07:00
Seth Alves
0bc94158a8
make the height of the tetrahedrons in 'fatten' mode less tall.
2015-07-30 21:09:14 -07:00
Seth Alves
241e767ab6
move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders
2015-07-30 18:44:09 -07:00
Sam Gateau
b08b2d29cc
Merge branch 'master' of https://github.com/highfidelity/hifi into yellow
2015-07-30 18:40:21 -07:00
Seth Alves
c80516a051
Merge branch 'rig' of github.com:howard-stearns/hifi into rig
2015-07-30 18:39:09 -07:00
Seth Alves
c1f777e18f
move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders
2015-07-30 18:39:01 -07:00
samcake
fbf21cb089
FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
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q
:q
wq
2015-07-30 18:27:47 -07:00
SamGondelman
25e75bcc79
WIP: trying to fix windows not finding framework
2015-07-30 18:11:24 -07:00
Howard Stearns
51ed912f5e
Merge branch 'rig' of https://github.com/howard-stearns/hifi into rig
2015-07-30 17:03:06 -07:00
Howard Stearns
78a900c866
Prototype blend. Just equal weighting for now.
2015-07-30 17:01:48 -07:00
Howard Stearns
40abd63b61
Merge pull request #14 from hyperlogic/ajt/cauterize-fix
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Fix for head cauterization.
2015-07-30 15:55:42 -07:00
Anthony J. Thibault
e52bf2e12d
Fix for head cauterization.
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When rendering rigidly bound mesh clusters were not properly using
the cauterization matrix set.
2015-07-30 15:51:34 -07:00
Sam Gondelman
a01a4f929f
removing unnecessary weak link
2015-07-30 15:14:51 -07:00
Howard Stearns
6ad3cdd402
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-30 15:14:09 -07:00
Howard Stearns
31574521c1
Merge pull request #13 from hyperlogic/ajt/model-offset-fix
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Clear translation on root joint.
2015-07-30 15:13:09 -07:00
Sam Gateau
14f4c9c6c0
REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
2015-07-30 15:07:36 -07:00
Anthony J. Thibault
7a10b31dd9
Clear translation on root joint.
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Also, delete/rename all instances of updateJointState except for the one in Rig
and derived classes.
2015-07-30 15:04:27 -07:00
Sam Gondelman
b8f7d4b8c8
more work on cleaning up connexion
2015-07-30 13:19:05 -07:00
Niels Nesse
85f06639a5
Remove redundant code in getOrCreateChildElementAt()
2015-07-30 12:50:57 -07:00
Howard Stearns
5e3bebcd86
Merge pull request #12 from hyperlogic/ajt/head-model-fix
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Re-added neck and eye procedural animation to FaceModel.
2015-07-30 12:32:17 -07:00
Anthony J. Thibault
314434e068
Re-added neck and eye procedural animation to FaceModel.
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This is only used in the case of split head/body avatars.
2015-07-30 12:27:28 -07:00
Sam Gondelman
b19376ef6e
trying to fix connexion linker errors, general style fixes, renamed some files
2015-07-30 12:17:36 -07:00