Merge pull request #5468 from bwent/reset-position

Add gettable naturalPosition property for model entities
This commit is contained in:
Brad Hefta-Gaub 2015-07-31 11:03:27 -07:00
commit b46a430fba
3 changed files with 14 additions and 2 deletions

View file

@ -114,7 +114,8 @@ _glowLevelChanged(false),
_localRenderAlphaChanged(false),
_defaultSettings(true),
_naturalDimensions(1.0f, 1.0f, 1.0f)
_naturalDimensions(1.0f, 1.0f, 1.0f),
_naturalPosition(0.0f, 0.0f, 0.0f)
{
}
@ -128,6 +129,11 @@ void EntityItemProperties::setSittingPoints(const QVector<SittingPoint>& sitting
}
}
void EntityItemProperties::calculateNaturalPosition(const glm::vec3& min, const glm::vec3& max) {
glm::vec3 halfDimension = (max - min) / 2.0f;
_naturalPosition = max - halfDimension;
}
bool EntityItemProperties::animationSettingsChanged() const {
return _animationSettingsChanged;
}
@ -378,6 +384,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(dimensions);
if (!skipDefaults) {
COPY_PROPERTY_TO_QSCRIPTVALUE(naturalDimensions); // gettable, but not settable
COPY_PROPERTY_TO_QSCRIPTVALUE(naturalPosition);
}
COPY_PROPERTY_TO_QSCRIPTVALUE(rotation);
COPY_PROPERTY_TO_QSCRIPTVALUE(velocity);

View file

@ -192,7 +192,10 @@ public:
const glm::vec3& getNaturalDimensions() const { return _naturalDimensions; }
void setNaturalDimensions(const glm::vec3& value) { _naturalDimensions = value; }
const glm::vec3& getNaturalPosition() const { return _naturalPosition; }
void calculateNaturalPosition(const glm::vec3& min, const glm::vec3& max);
const QStringList& getTextureNames() const { return _textureNames; }
void setTextureNames(const QStringList& value) { _textureNames = value; }
@ -232,6 +235,7 @@ private:
QVector<SittingPoint> _sittingPoints;
QStringList _textureNames;
glm::vec3 _naturalDimensions;
glm::vec3 _naturalPosition;
};
Q_DECLARE_METATYPE(EntityItemProperties);

View file

@ -118,6 +118,7 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(QUuid identit
results.setSittingPoints(geometry->sittingPoints);
Extents meshExtents = geometry->getUnscaledMeshExtents();
results.setNaturalDimensions(meshExtents.maximum - meshExtents.minimum);
results.calculateNaturalPosition(meshExtents.minimum, meshExtents.maximum);
}
}