Sam Gateau
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dbdd5293fa
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Merged with master
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2014-10-28 18:31:02 -07:00 |
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Stephen Birarda
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6ba0845767
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fix warnings that were bugging Xcode
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2014-10-28 15:39:28 -07:00 |
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Sam Gateau
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88eaeaee7d
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Introducing the COntext and the Backend object and the specialized GLBackend for the real OpenGL backend to the graphics api
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2014-10-28 14:42:22 -07:00 |
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Sam Gateau
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89f9e5b01b
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try to get more coherent names
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2014-10-27 11:49:51 -07:00 |
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Sam Gateau
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ff44a460d6
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Add NSIGHT Profiliing capability
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2014-10-27 11:40:52 -07:00 |
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Sam Gateau
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d92c03364a
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Improve comment regarding the replacement of the QGLProgram->bind()
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2014-10-23 14:53:43 -07:00 |
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Sam Gateau
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d13283192f
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Fix the bug happening on mac due to order in which parmaeters are evaluated for all of the gl calls, now fixed with an order independant code
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2014-10-22 14:07:15 -07:00 |
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Sam Gateau
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821284edfd
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Introduce the gpu::Batch for the full Model::render call
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2014-10-21 17:46:41 -07:00 |
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Sam Gateau
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00dbe486d9
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FIrst working version of the GLBatching system introduced in the MOdelrendering path
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2014-10-21 10:50:53 -07:00 |
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Sam Gateau
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0def490db7
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startign to record all the gl commands in the Batch
|
2014-10-17 18:17:44 -07:00 |
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ZappoMan
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47f5d499f6
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small optimization
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2014-10-16 15:26:01 -07:00 |
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ZappoMan
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148b880bb1
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handle case of meshes with multiple parts with different materials better, don't mix them in with single material meshes
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2014-10-16 14:32:07 -07:00 |
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ZappoMan
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d1f263ecc5
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group materials together when rendering models
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2014-10-16 14:05:35 -07:00 |
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ZappoMan
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ffb7bcf9d3
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wire up different culling options to debug menus
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2014-10-16 09:32:24 -07:00 |
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ZappoMan
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bf77adc4bc
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add support for LOD occulsion for too small meshes in Model::render()
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2014-10-16 00:30:24 -07:00 |
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ZappoMan
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4c7ecba579
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spelling change
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2014-10-15 20:23:04 -07:00 |
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ZappoMan
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921a3fb8c0
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switch QList<> to QVector<> and add some guards against out of range indices
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2014-10-15 20:18:04 -07:00 |
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ZappoMan
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56b4d58f18
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implement mesh groups and pull out shader programs in renderMeshes() to outside the loop based on group
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2014-10-15 17:08:47 -07:00 |
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ZappoMan
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8a83511942
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first cut at separating opaque from transparent meshes
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2014-10-15 14:40:42 -07:00 |
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ZappoMan
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46cb780aa5
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view cull mesh parts
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2014-10-15 10:08:21 -07:00 |
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Andrzej Kapolka
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4c617c6d55
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Stop using the emissive color for glow.
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2014-09-29 14:51:45 -07:00 |
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AndrewMeadows
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7f7861671e
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Merge pull request #3471 from ctrlaltdavid/20055
Code Review for Job #20055
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2014-09-26 14:00:33 -07:00 |
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David Rowe
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aa9511c263
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Position Rift camera at avatar model's mid-eye location
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2014-09-25 22:49:12 -07:00 |
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Andrzej Kapolka
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6c907a9d83
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Read the emissive color property and use it to effect glow.
|
2014-09-19 16:49:51 -07:00 |
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Andrzej Kapolka
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9515145b9b
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Removed commented lines.
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2014-09-19 15:48:56 -07:00 |
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Andrzej Kapolka
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646c0dc48f
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Working on translucent model bits.
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2014-09-19 15:31:46 -07:00 |
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Andrzej Kapolka
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c6aad42f21
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Move LocalLight to AvatarManager, apply it at the avatar level.
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2014-09-18 17:09:53 -07:00 |
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Andrzej Kapolka
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b9ae005e53
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Working on the actual deferred lights.
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2014-09-18 16:12:46 -07:00 |
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Andrzej Kapolka
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5c22fe7bd1
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Translucency tweak.
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2014-09-18 13:27:15 -07:00 |
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Andrzej Kapolka
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fb7e633cac
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Post-merge fixes.
|
2014-09-18 13:17:23 -07:00 |
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Andrzej Kapolka
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c54e1c937c
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Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
interface/src/avatar/Head.cpp
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2014-09-18 13:08:55 -07:00 |
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Andrzej Kapolka
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e0a56b4a95
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Rejiggered the blender handling: allow up to N blenders active at once so
that with small numbers of avatars, the blenders can stack for lower latency.
|
2014-09-17 17:57:08 -07:00 |
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Atlante45
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3751e05ce3
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Fixes crash in Model::scaleToFit()
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2014-09-17 13:37:16 -07:00 |
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Andrzej Kapolka
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fbd1efad81
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Allow specifying material opacity.
|
2014-09-16 17:52:39 -07:00 |
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Andrzej Kapolka
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bfaac9eae1
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Deferred lighting tweaks.
|
2014-09-15 18:38:10 -07:00 |
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Andrzej Kapolka
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580d591dc4
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Working on getting glow to work with deferred lighting.
|
2014-09-15 17:11:36 -07:00 |
|
Andrzej Kapolka
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9caa4d3a08
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Merge branch 'master' of https://github.com/highfidelity/hifi into deference
|
2014-09-15 12:19:30 -07:00 |
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Andrzej Kapolka
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919112fe7c
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Starting to work on handling translucent meshes with deferred lighting.
|
2014-09-15 12:18:59 -07:00 |
|
ZappoMan
|
c32d5db75c
|
fix bug with attachments being stretched
|
2014-09-13 15:32:21 -07:00 |
|
Andrzej Kapolka
|
72f38900bb
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Fix for blending on models.
|
2014-09-12 17:31:03 -07:00 |
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Andrzej Kapolka
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982ab75b61
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Merge branch 'master' of https://github.com/highfidelity/hifi into deference
|
2014-09-12 17:09:25 -07:00 |
|
Andrzej Kapolka
|
53933fc9c6
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Working on deferred lighting for models.
|
2014-09-12 17:09:07 -07:00 |
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Andrzej Kapolka
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97813a2f72
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Make sure we note that the blender finished even if the geometry changed.
|
2014-09-12 15:34:49 -07:00 |
|
Andrzej Kapolka
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72a6254fa1
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Only allow one "blender" to run at a time for each model.
|
2014-09-12 15:24:38 -07:00 |
|
ZappoMan
|
f00947ada7
|
handle registration point in rendering of box, sphere, and model entities
|
2014-09-11 08:33:41 -07:00 |
|
ZappoMan
|
b78b8ccbb0
|
first cut at replacing radius with dimensions
|
2014-09-09 13:33:05 -07:00 |
|
ZappoMan
|
2bcad6ab2b
|
Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
Conflicts:
assignment-client/src/Agent.cpp
examples/editModels.js
|
2014-08-28 21:19:56 -07:00 |
|
Andrzej Kapolka
|
e29a4e7683
|
Merge pull request #3312 from AndrewMeadows/ragdoll
use dispatchTable for shape-vs-shape collision queries
|
2014-08-25 15:43:48 -07:00 |
|
Andrew Meadows
|
6cdee21a50
|
fix for clearJointData() in JS scripts
let the JointState class verify animation priority
|
2014-08-25 10:40:28 -07:00 |
|
Andrew Meadows
|
bc1276944c
|
merge upstream/master into andrew/ragdoll
|
2014-08-21 08:21:36 -07:00 |
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