luiscuenca
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b481a6060e
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improve audio scope
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2017-11-22 18:15:42 -07:00 |
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Atlante45
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ad16a935e9
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Texture::create returns shared pointer
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2017-04-25 15:56:23 -07:00 |
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Sam Cake
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dd73cb7b8e
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Use a magic number gpu::Texture::SINGLE_MIP instead of 1
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2017-03-30 23:46:37 -07:00 |
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samcake
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b6504bba56
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Moving the num mips per texture to the creator so it s immutable and simpler
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2017-03-29 17:58:56 -07:00 |
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samcake
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9bc7e41642
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Remove extra calls for binding default textures, not needed
|
2017-03-29 10:57:08 -07:00 |
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Brad Davis
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e482eac437
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Merge remote-tracking branch 'upstream/master' into smarter_textures
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2017-03-20 16:22:13 -07:00 |
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Triplelexx
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a9b1a38665
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remove Mini Mirror from View menu
Avatar inputs only contains the audio meter now.
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2017-03-18 00:53:13 +00:00 |
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Bradley Austin Davis
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7fb7aa87eb
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Working on new texture management strategy
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2017-02-17 07:53:16 -08:00 |
|
Brad Davis
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30a9961362
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tracing polish
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2016-12-16 14:02:27 -08:00 |
|
Ryan Huffman
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7bb2755913
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Add chrome tracing support
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2016-12-16 01:14:01 -08:00 |
|
Brad Davis
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9523660027
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Fix offscreen QML texture leak, improve texture sharing for same size surfaces
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2016-10-20 11:55:25 -07:00 |
|
Brad Davis
|
2705ee7030
|
Remove the use of implicit ids in geometry cache
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2016-10-19 11:18:25 -07:00 |
|
Brad Davis
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28771cbda9
|
Additional plugin debugging, better plugin resource cleanup
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2016-10-11 19:40:02 -07:00 |
|
Brad Davis
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ca3572f991
|
Support external GL textures with proper fencing
|
2016-10-03 17:09:10 -07:00 |
|
Brad Davis
|
6d7edd38cc
|
Rename clearViewTransform
|
2016-08-12 22:28:59 -07:00 |
|
Brad Davis
|
adcfd55cc0
|
Batch replay reprojection
|
2016-08-12 22:28:23 -07:00 |
|
Bradley Austin Davis
|
274321de8a
|
First pass at threaded rendering
|
2016-08-12 22:18:36 -07:00 |
|
SamGondelman
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50a4c8b496
|
mini mirror fades with overlays
|
2016-08-09 18:02:56 -07:00 |
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SamGondelman
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d4cfe6256a
|
don't render mini mirror if rendering fullscreen mirror
|
2016-06-22 14:46:08 -07:00 |
|
SamGondelman
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f0b78eae47
|
fix mini mirror
|
2016-06-21 16:48:32 -07:00 |
|
SamGondelman
|
a52fab00a9
|
commit possible fix for testing
|
2016-06-20 16:04:39 -07:00 |
|
Brad Davis
|
5ba8372c21
|
Moving GL backend out of GPU
|
2016-05-16 12:54:17 -07:00 |
|
samcake
|
41d4d3b2d7
|
Providing a cleaner way to try different paths and exploring a simpler way
|
2016-04-13 19:21:17 -07:00 |
|
samcake
|
de4345bdc5
|
Trying to use several FBO instead to avoid changing the REnderBUffers for overlay but...
|
2016-04-13 01:27:57 -07:00 |
|
samcake
|
8800dd84f1
|
Trying to use several FBO instead to avoid changing the REnderBUffers for overlay but...
|
2016-04-13 01:25:46 -07:00 |
|
Anthony Thibault
|
ea95295e66
|
ApplicationOveraly: Fix for gray line at top of HMD UI overlay
|
2016-03-12 14:52:26 -08:00 |
|
Brad Davis
|
28103cf5ef
|
Migrate composition of the overlay and pointer to the present thread
|
2016-03-07 17:14:41 -08:00 |
|
Brad Hefta-Gaub
|
366aa39be8
|
handle startup overlay visibility correctly
|
2016-02-25 14:46:08 -08:00 |
|
Brad Hefta-Gaub
|
32a7179c62
|
CR feedback
|
2016-02-21 09:59:19 -08:00 |
|
Brad Hefta-Gaub
|
7be5811f34
|
tweak to UI size, clean up screen to overlay
|
2016-02-19 13:22:37 -08:00 |
|
Brad Davis
|
3a0f6993c7
|
Put QML in front of 2D overlays
|
2016-01-23 22:07:01 -08:00 |
|
Atlante45
|
11dc3cd261
|
Move primitive rendering out of DeferredLightingEffect
|
2016-01-13 11:47:43 -08:00 |
|
Atlante45
|
12f9091dc1
|
Fix doInBatch lambdas
|
2016-01-13 11:47:43 -08:00 |
|
Brad Hefta-Gaub
|
d51f514281
|
reworking of view/camera mode to match spec
|
2016-01-07 12:42:18 -08:00 |
|
Brad Hefta-Gaub
|
f719f4a1cc
|
hide the rear view mirror and the audio in the HMD
|
2016-01-04 13:31:01 -08:00 |
|
Brad Hefta-Gaub
|
85b2322acc
|
more work on batch optimzation
|
2015-09-24 17:11:14 -07:00 |
|
Brad Hefta-Gaub
|
5e82b9c433
|
more warning fixes
|
2015-09-24 08:26:56 -07:00 |
|
Brad Hefta-Gaub
|
ef25876c9a
|
implement vector caching for gpu::Batch
|
2015-09-23 14:46:47 -07:00 |
|
Brad Davis
|
76f236adf6
|
New stereo rendering implementation
|
2015-08-21 00:29:24 -07:00 |
|
Brad Davis
|
0fa3044231
|
QML framerate improvments
|
2015-08-12 16:24:34 -07:00 |
|
Atlante45
|
3dc8bd47ae
|
Fix warning and remove unused headers
|
2015-08-05 16:46:44 -07:00 |
|
Sam Gateau
|
fc0ee28b84
|
FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
|
2015-08-04 16:31:20 -07:00 |
|
Sam Gateau
|
34183b9ddf
|
COmmenting the remove of the glLIneWidth and demoving dead code
|
2015-08-04 12:36:35 -07:00 |
|
Sam Gateau
|
d07ab353fc
|
remove glLineWidth completely because it s not available anymore for wide lines in core
|
2015-08-04 11:57:20 -07:00 |
|
Sam Gateau
|
f525a8a245
|
Removing all the unecessary calls of Batch from the gl legacy time
|
2015-07-27 17:17:56 -07:00 |
|
samcake
|
52ac5b3ef6
|
On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
|
2015-07-24 03:38:21 -07:00 |
|
Sam Gateau
|
66cd17ec66
|
REmove the crappy solution for drawing transparent texture into overlay by a proper shader
|
2015-07-23 23:09:40 -07:00 |
|
samcake
|
8421aafe33
|
try to fix the scaling issues on mac
|
2015-07-23 18:17:10 -07:00 |
|
Sam Gateau
|
a561874ce3
|
Render the rear view mirror in a separate target and then display it during overlay pass
|
2015-07-23 14:56:14 -07:00 |
|
Bradley Austin Davis
|
a93e17d622
|
Fix domain connection status border
|
2015-07-22 08:27:51 -04:00 |
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