David Rowe
cd2922a560
Merge branch '21602' into 21624
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# Conflicts:
# tools/jsdoc/plugins/hifi.js
2017-11-28 17:04:59 +13:00
David Rowe
4b5aa9bdec
Add Overlays API functionality JSDoc
2017-11-25 16:18:14 +13:00
ZappoMan
04ee1adabd
Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup
2017-11-19 14:40:31 -08:00
David Rowe
b4bc8da20a
Document deprecation of "filed" property
2017-11-19 08:44:00 +13:00
David Rowe
a33162d7ff
Fix typo in Base3DOverlay "filled" property
2017-11-17 21:07:43 +13:00
David Rowe
12e005f215
Initial update of Overlays JSDoc
2017-11-17 17:59:11 +13:00
John Conklin II
8592f3fd4d
Merge pull request #11764 from luiscuenca/case7587
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7587 Lasers resize with avatar
2017-11-15 09:31:45 -08:00
luiscuenca
7dfdc8da59
Redesign and clean of unused lineWidths
2017-11-09 17:50:38 -07:00
SamGondelman
9188ae9fb5
fix laser end not disappearing
2017-11-09 16:26:37 -08:00
SamGondelman
224386317d
send overlay visibility through transaction
2017-11-09 12:14:40 -08:00
ZappoMan
f63db42c0e
migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation
2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede
rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition()
2017-10-27 18:39:17 -07:00
Brad Hefta-Gaub
1bba5ff812
Merge pull request #11554 from sethalves/import-av-entities
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Import av entities
2017-10-12 13:30:53 -07:00
Seth Alves
54204833df
add a getParentTree call for overlays
2017-10-09 12:17:56 -07:00
SamGondelman
e95ecc3f27
fix missing sensorToWorld matrix
2017-10-06 15:37:23 -07:00
SamGondelman
7e6d5d9d98
merge with master
2017-10-06 14:57:08 -07:00
SamGondelman
fa838e4715
merge from master
2017-10-03 15:53:33 -07:00
Sam Gateau
64f70f1ebb
more cleanups
2017-10-02 22:00:41 -07:00
SamGondelman
b59ec07171
move hud rendering to render thread, still need to separate out hud overlays
2017-09-29 09:49:08 -07:00
samcake
b1daae0150
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-28 09:16:02 -07:00
samcake
3bd6e35e30
Fixing the broken on hud overlay's render transform
2017-09-27 15:19:21 -07:00
samcake
16fb64afaa
Merging with blue-bis
2017-09-21 18:01:04 -07:00
samcake
eed099502a
minimise the changes compared to upstream
2017-09-21 17:20:32 -07:00
samcake
d112ffd8d6
Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
2017-09-20 18:06:49 -07:00
samcake
a49b4dc31f
Merge back blue-bis in
2017-09-15 11:40:26 -07:00
samcake
19cd537e65
addressing review comments
2017-09-15 11:10:25 -07:00
Sam Gateau
30bf800963
Cleanup
2017-09-14 20:33:08 -07:00
samcake
ec7536db2c
Brining the changes just to fix the tablet issue
2017-09-14 18:36:20 -07:00
samcake
bff578b283
Working version that fixes the web overlay / tablet
2017-09-14 17:07:50 -07:00
samcake
10b1e3f561
Trying to implement differnet solution to the transform updates problem and debug
2017-09-12 14:35:25 -07:00
Sam Gateau
3669e66619
trying to update the transform at the right time in overlays
2017-09-12 00:02:54 -07:00
samcake
01e4bfc53e
Trying to avoid calling getTransform on nestables from render thread
2017-09-11 17:36:10 -07:00
samcake
e48c456d24
Trying to sync the render transform for overlay web at the right time...
2017-09-06 17:57:18 -07:00
SamGondelman
4a49801217
web overlays and entities are always nonAA
2017-08-24 14:23:21 -07:00
Seth Alves
69944cc76d
add a way to get a SpatiallyNestable's name without knowing what its type is
2017-05-03 21:32:49 -07:00
samcake
6122155880
Renaming the PendingCHanges class to Transaction
2017-04-05 13:10:31 -07:00
Seth Alves
34755dd75d
notify children of an overlay when the parent overlay moves
2017-02-24 13:57:49 -08:00
Seth Alves
1b26c3469f
fix signed/unsigned joint index problem
2017-02-22 20:39:34 -08:00
Seth Alves
b4be942348
trying to get tablet overlay to show up in the right place
2017-02-22 19:18:03 -08:00
Seth Alves
bfc4853947
make overlays near-grabbable. make tablet be an overlay
2017-02-22 16:50:02 -08:00
Anthony J. Thibault
39d68828ab
Disable FXAA on tablet overlay in desktop mode.
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This introduces the "isAA" property to 3d overlays. When false, the overlay is rendered after
the "Antialiasing" render pass. Ironically, disabling FXAA makes the text more readable, which is
essential in 2D desktop mode.
Two new shaders were introduced.
simple_opaque_web_browser_overlay.slf
simple_transparent_web_browser_overlay.slf
These are tailored to write into the main framebuffer instead of the g-buffer.
2017-01-30 11:24:59 -08:00
Seth Alves
28e0ca2e49
when a parent of a 3d overlay is deleted, delete the overlay
2016-08-01 10:55:34 -07:00
Seth Alves
6f3146f872
oops, position and rotation are local, by this point
2016-08-01 08:00:51 -07:00
Seth Alves
bddff3341a
angry De Morgan
2016-08-01 07:49:22 -07:00
Seth Alves
627048db84
pull missing location properties from overlay
2016-07-31 16:36:14 -07:00
Seth Alves
e4e86c245e
3d overlays can be children of entities or avatars
2016-07-31 14:11:56 -07:00
samcake
ad7d567932
Fixing the overlay renderItem access issue
2016-03-10 14:09:34 -08:00
Brad Davis
2f89253dc1
Make Overlays usable from QML
2016-03-04 11:35:54 -08:00
Zach Pomerantz
0d29f59e39
Remove drawOnHUD from 3d overlays
2016-02-15 14:04:02 -08:00
Brad Hefta-Gaub
430cbcca7e
first cut at adding surface normals to ray intersection
2015-09-27 21:57:50 -07:00