Commit graph

693 commits

Author SHA1 Message Date
samcake
cc65ad3ffb IMproving the JOb interface 2015-06-17 15:52:11 +02:00
ZappoMan
6f0ae96f56 fix warning 2015-06-16 16:01:01 -07:00
ZappoMan
5abd608ccc fix typo 2015-06-16 15:55:37 -07:00
ZappoMan
1beb95cfe7 fix FPS while still maintaining ray picking 2015-06-16 15:38:16 -07:00
Sam Gateau
d1ac3148f0 migrating the transparent pipeline 2015-06-16 17:33:53 +02:00
Sam Gateau
e4d0090939 Merge branch 'master' of https://github.com/highfidelity/hifi into daft 2015-06-16 15:01:24 +02:00
Sam Gateau
9be87758fd Improving the design of the Jobs and varying 2015-06-16 15:00:47 +02:00
ZappoMan
1c3b484466 fix detailed ray picking against models 2015-06-15 12:48:51 -07:00
Philip Rosedale
c834937472 Merge pull request #5122 from huffman/fix-rear-view-mirror
Fix rear view mirror
2015-06-12 15:49:38 -07:00
Philip Rosedale
b628df45bc Merge pull request #5121 from ZappoMan/attemptRevertOverlaysBork2
REVERT recent changes to overlays that seem to be breaking stuff
2015-06-12 13:50:53 -07:00
Ryan Huffman
81d003bdb8 Add post-scale to view matrix when in mirror mode 2015-06-12 13:05:10 -07:00
Ryan Huffman
66a65e3675 Update model to select clockwise backface culling program when in mirror mode 2015-06-12 13:04:02 -07:00
Ryan Huffman
ad77374732 Fix setting of _renderMode 2015-06-12 13:03:33 -07:00
ZappoMan
0cdc2b53fe Revert "Merge pull request #5106 from jherico/render_cursor"
This reverts commit 4d18bd7cec, reversing
changes made to 24fda9a733.
2015-06-12 12:57:24 -07:00
ZappoMan
becd9646f2 Merge branch 'master' of https://github.com/highfidelity/hifi into cullingBugs 2015-06-12 11:43:08 -07:00
ZappoMan
7d7db65fd1 fix avatar mesh boxes not staying in sync with avatar position 2015-06-12 11:42:38 -07:00
Brad Hefta-Gaub
a5b28660ad Merge pull request #5113 from Atlante45/debug
Fix text entities wrapping
2015-06-12 11:23:31 -07:00
Atlante45
30ae78e3b6 Rename getRowHeight 2015-06-12 19:50:32 +02:00
Atlante45
26dd067982 Advance with _leading on y 2015-06-12 19:44:40 +02:00
Atlante45
f3d3bd7bec Remove _rowHeight 2015-06-12 19:44:15 +02:00
Clément Brisset
e4511e37f5 Merge pull request #5111 from ZappoMan/cullingBugs
hack to fix culling bugs for some subMesh parts in the windmill scene
2015-06-12 18:53:46 +02:00
ZappoMan
c17ae593f0 CR feedback 2015-06-12 09:04:16 -07:00
Atlante45
565bf8bcb2 Fix text entities wrapping 2015-06-12 15:41:37 +02:00
ZappoMan
2fc0233096 hack to fix culling bugs for some subMesh parts in the windmill scene 2015-06-11 20:50:31 -07:00
ZappoMan
feb3f68a00 hack to fix culling bugs for some subMesh parts in the windmill scene 2015-06-11 20:49:19 -07:00
Brad Davis
b7cd1ea72a Merge remote-tracking branch 'upstream/master' into render_cursor 2015-06-11 15:04:56 -07:00
Sam Gateau
7685fe2229 Clean up on the item interface and introduction of the Layered concept, fixing the highliting box of the edit tool 2015-06-11 06:40:21 -07:00
Brad Davis
fa27550df4 Merge remote-tracking branch 'upstream/master' into render_cursor 2015-06-11 02:21:02 -07:00
ZappoMan
e06422825a mostly getting attachments working again 2015-06-10 15:46:54 -07:00
Sam Gateau
1f62fb4b6f Adding standard vertex and pixel shaders for drawing texture in applicationOverlay 2015-06-10 15:24:29 -07:00
ZappoMan
aa05d9f67c Merge branch 'master' of https://github.com/highfidelity/hifi into fix-attachments 2015-06-10 08:53:33 -07:00
Brad Davis
94c414e4e8 Add unit quad, commonly used in compositing the overlays 2015-06-10 08:12:58 -07:00
Sam Gateau
dd84bf010b Merge branch 'master' of https://github.com/highfidelity/hifi into daft 2015-06-10 00:32:22 -07:00
Sam Gateau
470e24820d Back to clean state, just added the Material Key 2015-06-10 00:31:36 -07:00
ZappoMan
2c6ebcb06a remove a bunch of cruft from Model 2015-06-09 12:57:14 -07:00
ZappoMan
ba0cecb356 remove attachments from Model - only supported at avatar layer 2015-06-09 12:32:37 -07:00
Sam Gateau
7de4c2eff7 first take on the materialKey 2015-06-09 12:17:10 -07:00
Brad Hefta-Gaub
759a4a323b Merge pull request #5087 from Atlante45/debug
Reduce debug on domain connection
2015-06-09 07:54:21 -07:00
Atlante45
90c9a82aeb Remove unnecesary debug 2015-06-09 15:27:08 +02:00
Seth Alves
fb7a0e7219 back out previous change, fix error where translucent is used instead of translucentMesh 2015-06-08 22:41:59 -07:00
Seth Alves
983ae5b2f0 quiet compiler, fix some whitespace 2015-06-08 21:19:37 -07:00
Sam Gateau
87536b2f9d Fixing the skinning issue 2015-06-08 11:22:16 -07:00
samcake
d9b7a42f60 FIxing merge 2015-06-08 19:06:04 +02:00
samcake
5e351c0328 FIxing the transparent rendering on Mac 2015-06-08 18:36:12 +02:00
samcake
1bff9a17e1 Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though 2015-06-08 17:05:28 +02:00
Sam Gateau
c47cee3f3b clean code for PR 2015-06-08 05:59:10 -07:00
Sam Gateau
054809d570 clean code for PR 2015-06-08 05:51:23 -07:00
Sam Gateau
3196c5ca77 better highlights blending 2015-06-08 05:41:36 -07:00
Sam Gateau
5e04b399d8 fixing the wrong matrix used 2015-06-08 03:07:17 -07:00
Sam Gateau
de61f4ea0b Gettting th ehighlight on transparent to work 2015-06-08 02:52:13 -07:00