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Remove unnecesary debug
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303026d86b
commit
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2 changed files with 1 additions and 5 deletions
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@ -913,8 +913,6 @@ bool Model::addToScene(std::shared_ptr<render::Scene> scene, render::PendingChan
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bool somethingAdded = false;
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qDebug() << "Model::addToScene : " << this->getURL().toString();
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// allow the attachments to add to scene
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foreach (Model* attachment, _attachments) {
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bool attachementSomethingAdded = attachment->addToScene(scene, pendingChanges);
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@ -954,7 +952,6 @@ void Model::removeFromScene(std::shared_ptr<render::Scene> scene, render::Pendin
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}
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_renderItems.clear();
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_readyWhenAdded = false;
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qDebug() << "Model::removeFromScene : " << this->getURL().toString();
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}
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bool Model::render(RenderArgs* renderArgs, float alpha) {
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@ -312,8 +312,7 @@ protected:
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float getLimbLength(int jointIndex) const;
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/// Allow sub classes to force invalidating the bboxes
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void invalidCalculatedMeshBoxes() {
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qDebug() << "invalidCalculatedMeshBoxes()";
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void invalidCalculatedMeshBoxes() {
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_calculatedMeshBoxesValid = false;
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_calculatedMeshPartBoxesValid = false;
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_calculatedMeshTrianglesValid = false;
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