diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index aadc4bffbe..c0be64cf61 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -913,8 +913,6 @@ bool Model::addToScene(std::shared_ptr scene, render::PendingChan bool somethingAdded = false; - qDebug() << "Model::addToScene : " << this->getURL().toString(); - // allow the attachments to add to scene foreach (Model* attachment, _attachments) { bool attachementSomethingAdded = attachment->addToScene(scene, pendingChanges); @@ -954,7 +952,6 @@ void Model::removeFromScene(std::shared_ptr scene, render::Pendin } _renderItems.clear(); _readyWhenAdded = false; - qDebug() << "Model::removeFromScene : " << this->getURL().toString(); } bool Model::render(RenderArgs* renderArgs, float alpha) { diff --git a/libraries/render-utils/src/Model.h b/libraries/render-utils/src/Model.h index 0367ad8d32..6f751a5f8d 100644 --- a/libraries/render-utils/src/Model.h +++ b/libraries/render-utils/src/Model.h @@ -312,8 +312,7 @@ protected: float getLimbLength(int jointIndex) const; /// Allow sub classes to force invalidating the bboxes - void invalidCalculatedMeshBoxes() { - qDebug() << "invalidCalculatedMeshBoxes()"; + void invalidCalculatedMeshBoxes() { _calculatedMeshBoxesValid = false; _calculatedMeshPartBoxesValid = false; _calculatedMeshTrianglesValid = false;