Commit graph

14830 commits

Author SHA1 Message Date
Zach Pomerantz
5bf9b8bc76 Set grid minor div min to 0.01 2016-02-22 11:59:15 -08:00
Brad Hefta-Gaub
e369c1f327 fix unix warning 2016-02-22 10:28:00 -08:00
samcake
377ee5a486 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-22 09:23:14 -08:00
Brad Hefta-Gaub
19d0968ccb Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork
Conflicts:
	interface/src/ui/ApplicationCompositor.h
2016-02-22 09:18:40 -08:00
Brad Hefta-Gaub
cbe80bffd6 go into away mode if you the HMD loses mouse capture 2016-02-21 12:57:14 -08:00
Brad Hefta-Gaub
9f602a938d don't move mouse on reset sensors 2016-02-21 12:42:02 -08:00
Brad Hefta-Gaub
ba36eed9eb whitespace fixes 2016-02-21 11:40:15 -08:00
Brad Hefta-Gaub
68771c92f7 change position to use mutex instead of atomic<> 2016-02-21 11:38:26 -08:00
Brad Hefta-Gaub
3e6cddede3 CR feedback 2016-02-21 10:03:51 -08:00
Brad Hefta-Gaub
32a7179c62 CR feedback 2016-02-21 09:59:19 -08:00
Brad Hefta-Gaub
1a4591db58 Merge branch 'master' of https://github.com/highfidelity/hifi into hmdHacking 2016-02-21 09:30:41 -08:00
Brad Hefta-Gaub
31b895058b depth reticle work 2016-02-21 09:30:26 -08:00
Brad Hefta-Gaub
9c3abd3eb7 some cleanup and standardization in how headPose is gathered 2016-02-20 11:40:30 -08:00
Brad Hefta-Gaub
9066fb0622 Merge pull request #7145 from howard-stearns/lod-pid-removal
Lod pid removal
2016-02-20 10:29:42 -08:00
Brad Hefta-Gaub
e6614fb9e5 Merge pull request #7141 from sethalves/fix-avatar-fade
Fix avatar fade
2016-02-20 10:26:07 -08:00
Brad Hefta-Gaub
db448c240f Merge pull request #7122 from howard-stearns/audio-output-buffer
Audio output buffer
2016-02-20 09:40:06 -08:00
samcake
9b2a90b430 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-19 19:50:02 -08:00
Brad Hefta-Gaub
4e2c514eb1 fix mac warning 2016-02-19 18:27:25 -08:00
Brad Hefta-Gaub
04fa37324f tweak to virtual desktop size, to make text more readable, 240d horz FOV 2016-02-19 18:24:32 -08:00
Brad Hefta-Gaub
1fa6e294e7 allow mouse to move outside of the overlay extents 2016-02-19 17:49:33 -08:00
Zach Pomerantz
665ef17fce Remove avatar usage from grid3d 2016-02-19 16:38:53 -08:00
Stephen Birarda
f553becabe data-server name tweak and isAgent behaviour change 2016-02-19 16:04:45 -08:00
Anthony Thibault
942f2c13ab Vive: smoother updates for IK driven by vive controllers
Before this PR the simulation rate was clamped to never exceed 60htz.
This had problems when waving the vive hand controllers in the world,
they would jitter.  The simulation rate is now clamped to never exceed
120 htz.  This has the effect of synchronizing the display and the
update rates to 90htz.

Also there are improvements to vive support if threaded present is
disabled.
2016-02-19 15:58:13 -08:00
Zach Pomerantz
c9362a4073 Set grid major div min to 1 2016-02-19 15:58:08 -08:00
Zach Pomerantz
5d78867197 Set grid height via global y-coord 2016-02-19 15:41:38 -08:00
Howard Stearns
13c602e2a3 Remove mumbleUnsynchronizedFPS, which is obsolete now that the update/render rate is not in power-of-two lockstep with present rate, and which had users other than the LOD PID. 2016-02-19 15:12:44 -08:00
Zach Pomerantz
3418488c2f Fool octree to avoid ui grid overlay culling 2016-02-19 14:44:33 -08:00
Anthony J. Thibault
b94410a323 MyAvatar: fix for turning with arrow keys on start up 2016-02-19 14:39:46 -08:00
Howard Stearns
a22b25aad9 Make defaults match our performance statements. (Half of present rate.) 2016-02-19 14:37:58 -08:00
Brad Hefta-Gaub
7219a925d2 remove getTrueMouse() 2016-02-19 14:17:28 -08:00
Howard Stearns
00f3d6e382 Remove LODPreference enum. 2016-02-19 14:05:21 -08:00
Howard Stearns
9f7feed544 Remove LOD PID controller. 2016-02-19 14:00:22 -08:00
Zach Pomerantz
0b4e82405f Snap grid overlay to major worldlines 2016-02-19 13:57:33 -08:00
Zach Pomerantz
fd6aa9a78b Add layering to renderGrid, draw edit grid not layered 2016-02-19 13:57:32 -08:00
Brad Hefta-Gaub
d9aa5d8857 cleanup dead code 2016-02-19 13:25:53 -08:00
Brad Hefta-Gaub
7be5811f34 tweak to UI size, clean up screen to overlay 2016-02-19 13:22:37 -08:00
Howard Stearns
30b4eace95 Remove LOD PID-related preferences and the related toggling of preferences. 2016-02-19 11:52:07 -08:00
Zach Pomerantz
9daefbdb94 Fix grid antialiasing 2016-02-19 11:39:11 -08:00
Zach Pomerantz
07a5c7bd16 Update grid shader for major/minor lines 2016-02-19 11:22:01 -08:00
Andrew Meadows
c53e583bf4 Merge pull request #7129 from hyperlogic/tony/no-hands-in-body
Prevent avatar's wrists from entering torso
2016-02-19 10:53:12 -08:00
Seth Alves
01d3977bf1 make avatars shrink faster 2016-02-19 10:04:58 -08:00
Brad Hefta-Gaub
d1e1067e5a allow hydra mouse to know the correct size of screen to target 2016-02-18 22:30:31 -08:00
Brad Hefta-Gaub
bc5d4cfb7f better handling of mouse capture to account for overlapping child windows 2016-02-18 20:20:30 -08:00
Brad Hefta-Gaub
0de5c1cf71 don't capture the mouse if you're not the active window or if a menu is popped up 2016-02-18 17:11:40 -08:00
Zach Pomerantz
af791e8f72 Make grid overlays unpickable 2016-02-18 15:50:18 -08:00
Zach Pomerantz
0c1353e6cc Update grid overlay to use new renderGrid, sane properties 2016-02-18 15:48:23 -08:00
Brad Hefta-Gaub
adcadedc65 slight rework of handleRealMouseMoveEvent 2016-02-18 14:40:55 -08:00
Brad Hefta-Gaub
843039f741 fix mac warnings 2016-02-18 12:04:38 -08:00
Brad Hefta-Gaub
935af6d2cc clean up debug logs 2016-02-18 12:01:03 -08:00
howard-stearns
30ae1950d2 Merge branch 'master' of https://github.com/highfidelity/hifi into audio-output-buffer 2016-02-18 11:35:41 -08:00
Zach Pomerantz
f79fc30b83 Update audioscope to use new renderGrid 2016-02-18 11:30:53 -08:00
Brad Hefta-Gaub
0467930c57 Merge branch 'master' of https://github.com/highfidelity/hifi into hmdHacking
Conflicts:
	examples/controllers/handControllerGrab.js
2016-02-18 10:30:43 -08:00
Brad Hefta-Gaub
c4fc3e4057 more work on dragging in hmd 2016-02-18 10:07:37 -08:00
Brad Hefta-Gaub
279519b6d5 hmd mouse check point 2016-02-18 08:44:22 -08:00
Brad Hefta-Gaub
8b8b99c7e0 HMD mouse checkpoint 2016-02-17 21:19:01 -08:00
samcake
b88501784c Making progress toward the PBR material 2016-02-17 18:47:52 -08:00
Anthony J. Thibault
73ac47724a Rig: Prevent the hand IK targets from entering the body.
Use a 2d circle/circle intersection test to keep the hands outside of the body.
2016-02-17 16:23:18 -08:00
Anthony Thibault
e863da5a68 Merge pull request #7118 from jherico/hmd_mono
Remove distortion on HMD previews, both mono and stereo
2016-02-17 15:39:48 -08:00
Seth Alves
784dc2b538 Merge pull request #7124 from samcake/red
Fixing the disappearing avatars maybe ?
2016-02-17 12:05:04 -08:00
Brad Hefta-Gaub
38430d8d2c Merge pull request #7112 from howard-stearns/snap-turn-preference
Snap turn preference
2016-02-17 09:19:38 -08:00
Howard Stearns
6d70584b5a Change name and use only when in HMD. 2016-02-16 18:09:56 -08:00
Howard Stearns
983a0ccb9b Change internal preference names so that old users pick up the new default values, and change name in dialog. 2016-02-16 18:00:39 -08:00
samcake
640bf81339 Forcing an update from teh avatar manager to the avatar renderItems when beeing updated 2016-02-16 17:19:31 -08:00
Brad Hefta-Gaub
a25581c656 clean up reticle scripting to be exposed through Reticle object (implemented int ApplicationCompositor) 2016-02-16 12:11:58 -08:00
samcake
0ad7bacf02 Changing diffuse to albedo and breaking everything... 2016-02-15 21:50:10 -08:00
Brad Davis
56fc9ea301 Remove distortion on HMD previews, both mono and stereo 2016-02-15 21:46:29 -08:00
Brad Hefta-Gaub
0d873c7732 consolidate all calls to QCursor::pos() and QCursor.setPosition() to use common ControllerScriptingInterface 2016-02-15 16:11:25 -08:00
Zach Pomerantz
0d29f59e39 Remove drawOnHUD from 3d overlays 2016-02-15 14:04:02 -08:00
howard-stearns
4150d318d3 "Leave it on by default" (and change name of route variable to SnapTurn). 2016-02-15 13:39:53 -08:00
howard-stearns
20406a5a14 Remove comfortMode menu item, but add a Settings for snapTurn within MyAvatar. 2016-02-15 13:26:40 -08:00
Zach Pomerantz
8feace62b7 Conform text3d initializers to coding standard 2016-02-15 13:05:19 -08:00
Zach Pomerantz
5d1aedf707 Update scene items on overlay3d edits 2016-02-15 13:05:19 -08:00
Zach Pomerantz
452b6f4e59 Fix opacity check for Overlay ItemKey 2016-02-15 13:02:29 -08:00
Zach Pomerantz
f2b716f90a Alias text3d's backgroundAlpha to alpha
getAlpha(), across 3d overlays, refers to the behavior
of the overlay as a whole. This conforms text3d, and
adds a new property, textAlpha, to replace the old
alpha semantic.
2016-02-15 13:02:29 -08:00
howard-stearns
7057d5c40c Snap Turn avatar preference. (Still tied to Developer menu item.) 2016-02-15 12:38:40 -08:00
samcake
0c0089f736 REnamed Octree.h/cpp to SpatialTree and fixing some coding guidelines 2016-02-15 11:08:12 -08:00
samcake
545f276fdf Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-15 09:29:00 -08:00
Brad Davis
b5cba79f0c Merge pull request #7095 from ZappoMan/hmdHacking
Various bug fixes in related to HMD overlay support
2016-02-12 17:50:42 -08:00
Andrew Meadows
6baf181453 Merge pull request #7093 from hyperlogic/tony/input-poses-in-avatar-space
Controller Pose values are relative to Avatar.
2016-02-12 17:13:36 -08:00
Brad Hefta-Gaub
d85a8a4fb9 Merge pull request #7103 from jherico/render-rate
Don't drop to half the vsync rate when we can't keep up
2016-02-12 17:11:03 -08:00
Brad Davis
df225afd05 PR feedback 2016-02-12 16:25:46 -08:00
Brad Hefta-Gaub
df6437236e some CR feedback 2016-02-12 16:13:12 -08:00
Brad Davis
908e153c36 Don't drop to half the vsync rate when we can't keep up 2016-02-12 15:57:27 -08:00
samcake
9bfeb4a1d5 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-12 11:31:47 -08:00
Brad Hefta-Gaub
1160ecb335 improvements in HMD UI behavior 2016-02-12 10:51:33 -08:00
samcake
ef92a52777 Merge pull request #7051 from zzmp/feat/graphics-dialog
Move graphics settings to a new dialog
2016-02-12 10:46:00 -08:00
samcake
f12030c1a4 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-11 18:41:02 -08:00
Anthony J. Thibault
8bde897cee Application: removed unused myAvatar local variable. 2016-02-11 18:14:42 -08:00
Anthony J. Thibault
111ed65bf8 Controller Pose values are relative to Avatar.
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.

This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Seth Alves
90d81bc17b Merge pull request #7091 from jherico/overlayCrash
Prevent overlay cleanup from crashing the app
2016-02-11 16:26:07 -08:00
Andrew Meadows
b6456889ef Merge pull request #7050 from Atlante45/fix/audio-stats
Fix audio stats
2016-02-11 15:56:45 -08:00
Brad Davis
e06bc26896 Prevent overlay cleanup from crashing the app 2016-02-11 15:17:58 -08:00
Brad Hefta-Gaub
894c75f8fc Merge pull request #7066 from zzmp/fix/circle3d-radii
Add radius as property to circle3d
2016-02-11 13:07:24 -08:00
Brad Hefta-Gaub
d14b9ab9b6 Merge pull request #7065 from zzmp/fix/circle3d-click
Fix circle3d FindRayIntersection
2016-02-11 13:07:00 -08:00
Chris Collins
ca15638463 Merge pull request #7080 from ZappoMan/fixPersistMono
add support for persisting the mono preview mode option
2016-02-11 13:03:49 -08:00
Chris Collins
38ba852c2e Merge pull request #7075 from Atlante45/fix/add-to-scene
Fix "Add to scene" option while dropping model
2016-02-11 13:02:36 -08:00
Zach Pomerantz
a7778daed2 Change graphics dialog to persisted dropdowns 2016-02-11 10:15:13 -08:00
Stephen Birarda
62e842bf2b Merge pull request #7052 from huffman/bugsplat
BugSplat integration
2016-02-11 10:10:44 -08:00
samcake
31230e81bb Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-11 10:05:58 -08:00
samcake
355b8ee40d THursday morning the frustum culling seems broken in one particular angle 2016-02-11 10:05:39 -08:00
Zach Pomerantz
84197e5eb2 Add persistent render engine configuration file 2016-02-11 10:00:44 -08:00
Zach Pomerantz
5eeaa9a33e Move graphics settings to dedicated dialog 2016-02-11 10:00:44 -08:00
Ryan Huffman
d226416306 Update params to MiniDmpSender to be const 2016-02-11 09:46:31 -08:00
Zach Pomerantz
eb6ff725c4 Fix circle3d FindRayIntersection to scale by radius 2016-02-11 08:24:48 -08:00
Ryan Huffman
3355019cbe Add custom bugsplat flags 2016-02-11 08:17:20 -08:00
Brad Hefta-Gaub
d77d102384 add support for persisting the mono preview mode option 2016-02-10 22:01:17 -08:00
Atlante45
913172b490 Fix extension checking 2016-02-10 18:17:13 -08:00
Atlante45
1fe4ff5319 Make stats code more readable 2016-02-10 16:35:06 -08:00
Chris Collins
b1c6d1d256 Merge pull request #7070 from sethalves/no-sink-upon-server-restart
don't sink through floor when server restarts
2016-02-10 14:42:28 -08:00
Seth Alves
11d296a477 if we are told to clear the octree, disable physics until we have (re)loaded entities 2016-02-10 14:08:35 -08:00
Zach Pomerantz
7e474dba60 Add radius as property to circle3d 2016-02-10 12:27:00 -08:00
Andrew Meadows
132169395c use const reference for std:vector 2016-02-10 10:36:34 -08:00
Seth Alves
43592fd699 Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Anthony J. Thibault
2b10fea006 SpatiallyNestable: warn on failure. 2016-02-09 14:03:39 -08:00
Brad Hefta-Gaub
a8ec4bb844 Merge pull request #7049 from jherico/antistutter
Anti-stutter work
2016-02-09 12:16:15 -08:00
Ryan Huffman
27384dbe0a Clean up BugSplat initialization 2016-02-09 11:33:50 -08:00
Chris Collins
cc576dd5e3 Merge pull request #7045 from sethalves/fix-query-cube
fix queryAACube lastEdited bug
2016-02-09 11:23:56 -08:00
Ryan Huffman
65b82b9bba Add BugSplat to interface 2016-02-09 10:48:32 -08:00
Chris Collins
e61636e8a7 Merge pull request #7028 from zzmp/fix/overlay
Add transparency and layering for overlays
sam is doing it
2016-02-09 09:18:32 -08:00
Anthony Thibault
aa3cb8fb20 Merge pull request #7047 from AndrewMeadows/hide-the-razor-blades
MyAVatar::rebuildCollisionShape() is not a slot
2016-02-09 09:11:14 -08:00
Brad Davis
6a66d74e19 Limit the number of concurrent file parsing threads 2016-02-08 23:55:03 -08:00
Anthony J. Thibault
072172b1a2 SpatiallyNestable: now with velocity support!
Moved velocity and angularVelocity into the SpatiallyNestable base class.

Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.

MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
samcake
07759bb5db Merge pull request #7034 from zzmp/feat/render-to-json
Add toJson methods to render config objects in JS
2016-02-08 18:00:25 -08:00
Andrew Meadows
65ca25ff47 MyAVatar::rebuildCollisionShape() is not a slot 2016-02-08 17:08:40 -08:00
Seth Alves
d5f3447fbc when updating queryAACubes for children, use the lastEdited from the parent's properties 2016-02-08 16:22:41 -08:00
Anthony J. Thibault
97bcc54360 CharacterController: separate target velocity from parent velocity.
Also, disable damping on the rigidBody used by the CharacterController.
2016-02-08 16:01:36 -08:00
Seth Alves
7f2b822796 only setLastEdited on properties to be sent 2016-02-08 15:15:49 -08:00
Seth Alves
3030944ca1 set last-edited when updating a child's queryAACube 2016-02-08 15:09:11 -08:00
Anthony J. Thibault
2667fe3c24 Merge branch 'master' into tony/avatar-on-moving-platform 2016-02-08 14:32:46 -08:00
Zach Pomerantz
a7bafed61b Change ShapeKey::CULL to NO_CULL_FACE 2016-02-08 13:44:42 -08:00
Brad Hefta-Gaub
7939f1381c Merge pull request #7036 from jherico/qml
Fix native text rendering by forcing positions to integer values
2016-02-08 09:45:57 -08:00
Anthony Thibault
c4f9a4805c MyAvatar: moving platform support
* pass sum of desired and parent velocity onto avatar's character controller.
* pass local position and velocity to Rig for animation purposes.
2016-02-07 14:07:40 -08:00
Philip Rosedale
a98efbc660 Merge pull request #6997 from jagwire/WorkingEnergy
Working energy usage for entity manipulation.
2016-02-05 17:17:45 -08:00
Zach Pomerantz
8bf6c66327 Add (de)serializer for QObject->JSON 2016-02-05 13:03:46 -08:00
Howard Stearns
47694b90ee Fix inverted boolean that was preventing other people's avatars from mouth-animating. 2016-02-05 11:47:21 -08:00
Bradley Austin Davis
ebf0bf394a Fix native text rendering by forcing positions to integer values 2016-02-05 11:43:31 -08:00
Babiuch, Ryan Nicholas
aab98db812 Merge branch 'master' of github.com:highfidelity/hifi 2016-02-05 12:49:38 -06:00
Andrew Meadows
725f9e29a3 Merge pull request #7026 from hyperlogic/tony/fly-like-an-eagle
MyAvatar: Use head to turn while flying in HMD mode
2016-02-04 17:52:47 -08:00
Brad Hefta-Gaub
817245accc Merge pull request #7025 from jherico/qml
QML Work
2016-02-04 16:03:39 -08:00
Babiuch, Ryan Nicholas
fb5236e9b2 Merge branch 'master' of github.com:highfidelity/hifi 2016-02-04 16:50:43 -06:00
Zach Pomerantz
3fceaba2fe Remove extra qualifications to getShapeKey from overlay headers 2016-02-04 10:01:34 -08:00
Babiuch, Ryan Nicholas
dca7ff967c Conform to coding standard. 2016-02-04 08:26:56 -06:00
Babiuch, Ryan Nicholas
142ec76600 Merge branch 'master' of github.com:highfidelity/hifi 2016-02-04 08:18:47 -06:00
Zach Pomerantz
53bd595b77 Update all appropriate overlays to use plumber 2016-02-03 19:18:56 -08:00
Zach Pomerantz
8d0f82fa6a Split DrawOverlay3D to Transparent/Opaque 2016-02-03 19:18:56 -08:00
Zach Pomerantz
60f3ee5a18 Initialize Volume3dOverlay to a valid scale 2016-02-03 19:18:56 -08:00
Stephen Birarda
058bba7b55 move avatar invokables from AvatarManager to AvatarHashMap 2016-02-03 17:13:35 -08:00
Anthony J. Thibault
d2068678f4 MyAvatar: bumped up size of head, w.r.t. head cauterization.
This is to avoid some issues where face is visible when looking straight down.
Specifically, with the Albert avatar.
2016-02-03 16:08:11 -08:00
Anthony J. Thibault
027a2166f5 MyAvatar: Use head to turn while flying in HMD mode 2016-02-03 15:44:06 -08:00
Bradley Austin Davis
0a99086617 Moving to QML based dialogs 2016-02-03 14:51:02 -08:00
Bradley Austin Davis
c1d45b0c78 Remove declarative form creation from WindowScriptingInterface 2016-02-03 14:50:59 -08:00
Andrew Meadows
63df34541d Merge pull request #6802 from huffman/agent-simulation
Fix Agents bidding on simulation ownership
2016-02-03 13:45:12 -08:00
Babiuch, Ryan Nicholas
d7951f4300 Merge branch 'master' of github.com:highfidelity/hifi 2016-02-03 14:52:08 -06:00
Andrew Meadows
861082964e Merge pull request #7017 from hyperlogic/tony/fly
MyAvatar: Improved Jump / InAir / Fly behavior
2016-02-03 12:22:30 -08:00
Brad Hefta-Gaub
839ce50bde Merge pull request #7018 from jherico/qml
QML fixes
2016-02-03 11:59:27 -08:00
Babiuch, Ryan Nicholas
3d727d76c2 Merge branch 'master' of github.com:highfidelity/hifi 2016-02-03 13:39:13 -06:00
Stephen Birarda
93530fca72 fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
Andrew Meadows
cd56d635e1 Merge pull request #7012 from sethalves/adjust-palm-position
base palm position on finger joint rather than an offset from hand joint
2016-02-03 10:34:39 -08:00
Bradley Austin Davis
f24f2749e1 Make users.js show QML window for edit friends 2016-02-02 15:19:12 -08:00
Anthony J. Thibault
6cc3b2b47f Fixed unused variable warnings on OSX and Linux 2016-02-02 15:04:28 -08:00
Bradley Austin Davis
5adf9adb0e Make mirror rectaqngle move with mirror controls 2016-02-02 12:00:17 -08:00
Anthony J. Thibault
c4e1509aa2 CharacterController: better debug support of internal state machine
Head is no longer visible when flying fast, in first-person HMD mode.
2016-02-02 11:26:18 -08:00
Anthony J. Thibault
2936811484 Added takeoff animation, WIP
Character controller still has some jump/in-air bugs.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
61c55ebf6c Updated character controller with a state enumeration
Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
e9fd439ffd Added inAir animations 2016-02-02 11:23:46 -08:00
Ryan Huffman
eff02d3e3a Fix Agents bidding on simulation ownership 2016-02-02 10:47:51 -08:00
Andrew Meadows
e394f64540 Merge pull request #6991 from seefo/master
Added camera sensitivity dialog preferences
2016-02-02 08:22:45 -08:00
Seth Alves
1e69c12e87 move grab position to front of palm 2016-02-01 18:47:26 -08:00
Seth Alves
2501be16cb base palm position on finger joint rather than an offset from hand joint. double size of near-grab sphere 2016-02-01 18:11:27 -08:00
Seth Alves
8d8e3520d5 Merge pull request #7007 from samcake/hdr
Fixing the darkening rendering bug
2016-02-01 16:46:32 -08:00
samcake
e645f8a1f1 FIxing the rendering bug, current zone enity lighting and skybox were not applied anymore 2016-02-01 16:25:55 -08:00
Brad Davis
1d4dc636af Merge pull request #7002 from hyperlogic/tony/qml-overlay-delete-fix
QmlOverlay: Fix for issue use after delete
2016-02-01 16:03:58 -08:00
Brad Davis
3fcea102ed Remove unused variable 2016-02-01 16:03:47 -08:00
Anthony J. Thibault
bea5ced3eb QmlOverlay: remove unnecessary capture by value sigil from lambda 2016-02-01 15:46:49 -08:00
Anthony J. Thibault
db5e750fd7 Removed debug code 2016-02-01 15:45:57 -08:00
Anthony J. Thibault
64b56207f2 QmlOverlay: Fix for issue use after delete
Sometimes, it was possible to set the qmlElement bounds AFTER the qmlElement itself was deleted on another thread.
To fix this we use a shared_ptr to hold the qmlElement, then use a weak_ptr in the setProperties lambda, to verify that the qmlElement still exists.

The script that was previously causing this code to fail is: "users.js".
Because, it creates a textSizeOverlay then immediately deletes it.
2016-02-01 14:20:29 -08:00
samcake
1b52d700a0 Merge pull request #6871 from Atlante45/feat/draw-call-info
Unify normal and named draw paths
2016-02-01 14:19:15 -08:00
Brad Hefta-Gaub
6779bc4073 Merge pull request #7000 from jherico/qml
Snapshot UI in QML
2016-02-01 14:00:25 -08:00
Brad Hefta-Gaub
711787a997 Merge pull request #6981 from howard-stearns/animate-iff-visible-with-step2-billboard-removal
Animate iff visible with step2 billboard removal
2016-02-01 13:54:25 -08:00
Brad Davis
27c38599a9 Snapshot dialogs 2016-02-01 11:07:48 -08:00
Brad Davis
eb7988e4ef Cleaning up unused code 2016-02-01 11:07:46 -08:00
Atlante45
7e8ea4dc77 Update primitive instance rendering calls 2016-02-01 18:50:01 +01:00
howard-stearns
277dbdbc37 Merge branch 'master' of https://github.com/highfidelity/hifi into better-head-joint-setup 2016-02-01 09:35:30 -08:00
Seth Alves
753fc44c12 Merge pull request #6996 from thoys/hydra-scaling-fix
Fix for controller palm movement for scaled avatars
2016-02-01 09:17:22 -08:00
Seth Alves
b553c8400d Merge pull request #6988 from huffman/market-import-fail
Fix marketplace imports failing silently if edit.js not running
2016-02-01 07:06:34 -08:00
Babiuch, Ryan Nicholas
47f7d55e2c Working energy usage for entity manipulation.
- Working example in examples/example/ui/MyEnergyBar.js
2016-02-01 08:32:52 -06:00
Thijs Wenker
8f6e7018bd Fix for Hydra scaling
This PR fixes the hydra (and probably other hand controllers) while scaling.

Testing notes:
- Enable your hydra's
- Grow your avatar (x5 or x10) (With the `+` key)
- Spreading your arms in a T-pose should work without any scaling issues
- Reset your scale using the `=` key
2016-01-31 23:39:43 +01:00
Seefo
07043d537f Fixed Ubuntu warnings 2016-01-29 21:11:44 -05:00
Seefo
0fad9b6755 Changed literals to follow coding standard 2016-01-29 20:07:45 -05:00
Seefo
56c3a37cdd Fixed indentation 2016-01-29 19:59:28 -05:00
Seefo
77050b13dc Adjusted default pitch/yaw speed 2016-01-29 19:41:34 -05:00
Seefo
33a01819e3 Fixed indentation 2016-01-29 19:36:23 -05:00
Seefo
ffa6687af3 Added setting dialogs for camera pitch and yaw 2016-01-29 19:34:57 -05:00
howard-stearns
ceed571c82 Look harder for head, log if not found, and compute what we need
regardless.
2016-01-29 16:02:58 -08:00
Seefo
22044db0b1 Readded center avatar in view option now that third person camera is fixed 2016-01-29 18:48:49 -05:00
Ryan Huffman
acf96a401f Fix marketplace imports failing silently if edit.js not running 2016-01-29 15:48:08 -08:00
David Rowe
e07baf916b Fixed a typo noticed in passing 2016-01-30 12:30:21 +13:00
David Rowe
a5bc1cfd19 Periodically store avatar location 2016-01-30 12:27:47 +13:00
David Rowe
d2cdbebc94 Store avatar location after a teleport 2016-01-30 12:26:50 +13:00
David Rowe
be4022983b Don't store avatar location immediately after a host change
Because the avatar location is 0,0,0 rather than the end target.
2016-01-30 12:25:56 +13:00