Commit graph

14830 commits

Author SHA1 Message Date
Brad Hefta-Gaub
2c3fdc995f Away improvements 2016-02-29 20:23:06 -08:00
samcake
e72035ee3d Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-29 18:55:30 -08:00
Anthony J. Thibault
460582239a Avatar eye look at fixes for HMDs
There were three things that were causing issues with eye look at vectors while wearing an HMD.

1) The matrix returned by AvatarUpdate->getHeadPose() was in the wrong space, it should be in avatar space.
   it was actually returning a matrix in sensor/room space.
2) The lookAtPosition was incorrect while wearing an HMD and with no avatars to look at.
3) The eye rotation limits in Rig::updateEyeJoint were relative to the model's zero orientation, NOT relative to the head.
   this was causing the eyes to hit limits when the avatar head turned.
2016-02-29 18:02:50 -08:00
Anthony J. Thibault
99bd0f3d13 MyAvatar: fixes for eye look at
Users in desktop mode should now see the eyes change focus between the left eye, right eye and the mouth.
Users in mirror mode, or third person camera, should more accurately determine which avatar to look at.
2016-02-29 16:49:35 -08:00
David Rowe
ddc5e952f1 Merge branch 'master' into 20812 2016-03-01 11:16:14 +13:00
Brad Hefta-Gaub
bd80ecd4dc Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork 2016-02-29 13:17:24 -08:00
Seth Alves
95f9793999 Merge branch 'master' of github.com:highfidelity/hifi into fix-grab-more 2016-02-29 11:35:58 -08:00
samcake
4bec6ddf52 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-29 09:20:37 -08:00
Brad Hefta-Gaub
8de4a59078 add support for auto-hide reticle and seek lookat on auto-show of reticle 2016-02-28 13:06:49 -08:00
Brad Davis
d932cb7578 Merge pull request #7212 from ZappoMan/depthReticleWork
add fade between depths in depth reticle
2016-02-28 12:49:47 -08:00
Brad Hefta-Gaub
188cf3694b fix rotation of depth reticle 2016-02-27 17:31:35 -08:00
David Rowe
98eb94ecef Fix up capitalization of other settings dialogs 2016-02-27 13:30:49 +13:00
samcake
99ba011996 Post merge with Zach work for environment map 2016-02-26 16:04:50 -08:00
Zach Pomerantz
5995c3717f Continue updating overlay key on edit 2016-02-26 14:46:42 -08:00
Anthony J. Thibault
9a01c93322 Avatar: fix for rendering avatar attachments 2016-02-26 14:28:27 -08:00
David Rowe
839303168e Fix missed capital 2016-02-27 11:20:31 +13:00
David Rowe
247ba7d3dd Merge branch 'master' into 20812 2016-02-27 11:05:47 +13:00
David Rowe
e8f349ec31 Fix up capitalization of labels and use of colons 2016-02-27 11:02:39 +13:00
Zach Pomerantz
3c53078178 Merge pull request #7194 from ZappoMan/toggleOverlay
add toggleOverlays menu item and action
2016-02-26 10:17:24 -08:00
Philip Rosedale
783892ac2e Merge pull request #7206 from hyperlogic/tony/simrate-fix
Application: don't simulate until we are ready to render
2016-02-26 07:27:35 -08:00
samcake
3ee6f9d6f2 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-25 23:48:53 -08:00
Brad Hefta-Gaub
bf0fb7258a CR feedback 2016-02-25 22:01:10 -08:00
Anthony J. Thibault
e5c81f66a5 Application: removed threadID and milliseconds from logging. 2016-02-25 18:20:43 -08:00
Anthony J. Thibault
08c16beff2 Application: re-worded presentCount comments 2016-02-25 18:17:42 -08:00
Andrew Meadows
f964df6c97 final names for ViewFrustum intersection tests 2016-02-25 18:09:35 -08:00
Andrew Meadows
5d1e283508 namechange TouchesKeyhole to IntersectsKeyhole 2016-02-25 18:09:35 -08:00
Andrew Meadows
2591c5ee3e cleanup names that use "keyhole" 2016-02-25 18:09:35 -08:00
Andrew Meadows
9558258f64 use cubeInKeyhole() where appropriate 2016-02-25 18:09:35 -08:00
Andrew Meadows
dfdf375853 use shapeInFrustum() names again
but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Anthony J. Thibault
11cd8e03b9 Merge branch 'master' into tony/simrate-fix 2016-02-25 17:50:23 -08:00
Anthony J. Thibault
1fdae13de1 Application: don't simulate until we are ready to render. 2016-02-25 17:48:55 -08:00
Stephen Birarda
34408c8144 Revert "verified domain ownership for full automatic networking" 2016-02-25 17:02:08 -08:00
Zach Pomerantz
113596636d Merge pull request #7189 from ZappoMan/depthReticleWork
fix desktop detection when not pointing at overlay area
2016-02-25 16:24:06 -08:00
Brad Hefta-Gaub
e58081ca9c remove extra debug code 2016-02-25 16:23:12 -08:00
Brad Hefta-Gaub
b0c286bc3b Merge branch 'master' of https://github.com/highfidelity/hifi into toggleOverlay
Conflicts:
	interface/src/Application.cpp
2016-02-25 16:21:38 -08:00
Brad Hefta-Gaub
202a456e1a Merge pull request #7126 from AndrewMeadows/cleanup
cleanup ViewFrustum method names
2016-02-25 16:12:25 -08:00
Brad Hefta-Gaub
82cbf19bca Merge pull request #7078 from zzmp/fix/light-intensity
Reimplement light attenuation for spot and point lights
2016-02-25 16:08:28 -08:00
Brad Hefta-Gaub
519a90f2bd fix the overlays visible on startup case 2016-02-25 16:02:05 -08:00
Seth Alves
4873a1e26b Merge branch 'master' of github.com:highfidelity/hifi into fix-grab-more 2016-02-25 15:40:21 -08:00
Seth Alves
74452bc890 put back some code that shouldn't have been removed 2016-02-25 15:34:50 -08:00
Seth Alves
8f304d95b3 rather than computing a velocity for entities held by others as a way to keep it active in local bullet, just call activateBody over and over 2016-02-25 15:26:42 -08:00
Clément Brisset
2e7c7eace5 Merge pull request #7179 from birarda/domain-security
verified domain ownership for full automatic networking
2016-02-25 15:24:09 -08:00
Brad Hefta-Gaub
366aa39be8 handle startup overlay visibility correctly 2016-02-25 14:46:08 -08:00
Brad Hefta-Gaub
8422d4f36a Merge pull request #7198 from howard-stearns/snapTurnDefault
snap turn default
2016-02-25 14:25:00 -08:00
samcake
610189ded3 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-25 14:14:04 -08:00
samcake
96fb9c4466 cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures 2016-02-25 14:13:35 -08:00
Seth Alves
489fad4141 Merge pull request #7188 from ZappoMan/menuGroups
remove some unimplemented menu items
2016-02-25 14:00:38 -08:00
howard-stearns
d8fe55ddc5 Proper default for snapTurn preference (and new name so as to update old
users).
2016-02-25 13:06:34 -08:00
Zach Pomerantz
32ce7c6eab Rename light surfaceRadius->falloffRadius 2016-02-25 10:02:33 -08:00
Andrew Meadows
9c927ea36b ViewFrustum method renames and whitespace cleanup
fooInFrustum() --> computeFooViewLocation()
except pointInFrustum() --> computeFrustumLocation()
2016-02-25 09:11:28 -08:00
Brad Hefta-Gaub
91f6b7e80d Merge pull request #7186 from zzmp/feat/scene-ambient-tex
Wire up zone ambientURL
2016-02-25 09:05:25 -08:00
Brad Hefta-Gaub
526f9dc248 check/uncheck the overlays menu when you toggle the overlays via some other mechanism 2016-02-25 08:41:38 -08:00
Brad Hefta-Gaub
5828c32041 add toggleOverlays menu item and action 2016-02-25 08:31:11 -08:00
samcake
ae6e625894 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-24 17:30:40 -08:00
Brad Hefta-Gaub
8b6a445b9e fix desktop detection when not pointing at overlay area 2016-02-24 16:42:08 -08:00
Brad Hefta-Gaub
ecb03562d3 fix build buster 2016-02-24 16:24:48 -08:00
Zach Pomerantz
c2ed5e5474 Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity 2016-02-24 16:24:09 -08:00
Brad Hefta-Gaub
ca5de8d6a9 remove some unimplemented menu items 2016-02-24 16:17:11 -08:00
Zach Pomerantz
1817b8ef2f Use only skyboxTexture in DeferredLightingEffect 2016-02-24 16:07:28 -08:00
Zach Pomerantz
95d98e3ed7 Wire up zone ambientURL 2016-02-24 16:07:04 -08:00
Anthony J. Thibault
62ed5333e0 AvatarActionHold: compute velocities for other avatars 2016-02-24 15:14:56 -08:00
Anthony J. Thibault
b3b4c6473d Merge branch 'master' into fix-grab-action 2016-02-24 14:34:23 -08:00
Brad Hefta-Gaub
568fd3e77f Merge pull request #7164 from ctrlaltdavid/20809
Restyle message box modal dialogs
2016-02-24 13:47:00 -08:00
Zach Pomerantz
3c4ab077be Init validOrientation for myAvatar calc 2016-02-24 13:16:45 -08:00
Zach Pomerantz
e78905a6d1 Rm previousDeltaTimeStep unused field from AvatarActionHold 2016-02-24 13:15:49 -08:00
Seth Alves
e1b10e79df don't crash when watching someone else near-grab something 2016-02-24 12:09:51 -08:00
Brad Hefta-Gaub
2a18127a01 Merge pull request #7171 from jherico/avatar_qml_location
Allow avatar positioning from QML
2016-02-24 11:37:12 -08:00
Brad Hefta-Gaub
3df5d0abad Merge pull request #7161 from zzmp/fix/overlay-model-scale
Use proper getter for model overlay scaling
2016-02-24 09:31:47 -08:00
Chris Collins
7f679af186 Merge pull request #7176 from zzmp/menu/graphics
Update graphics menus
2016-02-24 08:18:58 -08:00
Clément Brisset
8e8e23452f Merge pull request #7156 from ZappoMan/depthReticleWork
Depth reticle work
2016-02-23 17:54:35 -08:00
Andrew Meadows
8d91912d4b Merge pull request #7162 from hyperlogic/tony/controller-velocity
Improve hand controller move and throw velocity
2016-02-23 17:13:13 -08:00
Zach Pomerantz
ea8edb3744 Remove antialiasing from menus, default to on 2016-02-23 16:24:44 -08:00
Zach Pomerantz
7ae9752272 Remove Render > Ambient Light menu 2016-02-23 16:24:43 -08:00
Chris Collins
94d018be3e Merge pull request #7172 from zzmp/fix/stats
Consolidate stats for opaque/transparent/other
2016-02-23 16:23:11 -08:00
Zach Pomerantz
1f9324c78f Move Graphics... to Developer menu 2016-02-23 16:14:41 -08:00
David Rowe
7ee1edac3a Merge branch '20805' into 20809 2016-02-24 13:08:28 +13:00
Stephen Birarda
42582e5d0f remove old voxel cost model from application 2016-02-23 14:53:35 -08:00
Stephen Birarda
6cab831ea0 re-gen the interface keypair while being denied from domain 2016-02-23 14:52:12 -08:00
Anthony J. Thibault
8f27424de7 MyAvatar: bug fix for avatar leaning 2016-02-23 14:30:51 -08:00
Brad Davis
2258a9cad9 Allow avatar positioning from QML 2016-02-23 12:16:41 -08:00
Zach Pomerantz
7804ee22d4 Consolidate stats for opaque/transparent/other 2016-02-23 12:14:00 -08:00
samcake
d3cdc5117f clean up one more render::Item::isValid(ID) 2016-02-23 11:01:57 -08:00
samcake
7e39cc7753 clean up a bit the 2 globals RenderItem in APplication.cpp 2016-02-23 10:53:33 -08:00
samcake
1c53f9bc87 Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly 2016-02-23 10:40:50 -08:00
Zach Pomerantz
7c9022fb3e Fix model overlay scaling 2016-02-23 10:40:47 -08:00
Brad Hefta-Gaub
8117d51324 Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork 2016-02-23 10:21:10 -08:00
Brad Hefta-Gaub
2db25690f1 detect when mouse is over QML overlays or 2D JS Overlays 2016-02-23 10:14:44 -08:00
samcake
9d0803e6b8 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-23 09:33:54 -08:00
David Rowe
fdb7a9cf75 Merge branch '20805' into 20809 2016-02-23 20:29:18 +13:00
David Rowe
49c229897f Give the "change avatar?" confirmation dialog a default action 2016-02-23 17:55:36 +13:00
Anthony J. Thibault
0fd260076b SixenseManager: fix velocity and angularVelocity computation
Copied the delta based computation of velocity and angularVelocity that was in
Application::setPalmData() and moved it into SixenseManager.  This will guarantee
that the velocity computation is the same as it was previously.  The goal here is
to NOT change the behavior of the hydra.

The moving average style calculation of velocities has been removed.

Removed dead code.
2016-02-22 20:05:41 -08:00
Brad Davis
160a107bbd Auto-unhide the desktop when showing or raising a window 2016-02-22 19:36:00 -08:00
Anthony Thibault
3b87cd0ea8 Improve hold action by using controller velocity
The AvatarHoldAction now derives the body velocity by using data from the controller::Pose.  Rather then trying to derive it based on previous positions.  This results in more acurate motion of the held object when the hold is released.

OpenVR input plugin: pass the velocity and angularVelocity directly from the controller pose to the controller::Pose.
2016-02-22 19:15:22 -08:00
Zach Pomerantz
77ad4039bc Merge branch 'master' of github.com:highfidelity/hifi into fix/light-intensity 2016-02-22 15:11:12 -08:00
Zach Pomerantz
8ac84b3fc2 Render point/spot lights with surface radii 2016-02-22 15:07:08 -08:00
Stephen Birarda
d444d5dd18 don't offer login reset from CrashHandler 2016-02-22 13:56:33 -08:00
Brad Hefta-Gaub
3f7a2eb10a add support in depthReticle.js to set depth to overlay depth when you're over a 2D overlay 2016-02-22 13:54:46 -08:00
Brad Hefta-Gaub
fc002df5e7 implement Reticle.depth using the apparent 3D look at logic instead 2016-02-22 13:24:14 -08:00
Ryan Huffman
e6ccf501fa Merge pull request #7135 from zzmp/fix/grid
Update renderGrid to use a shader, and fix grid edit tools
2016-02-22 12:58:23 -08:00
Brad Hefta-Gaub
715355464f Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork 2016-02-22 12:52:56 -08:00