Commit graph

23 commits

Author SHA1 Message Date
ZappoMan
5d1ba857c5 Optimize View Frustum wire format.
- Changed View frstum orientaton to be a quaternion
- Implemented packing formats for Orientation Quats, Ratios, and Clipping values
- Changed wire format for View Frustum details to be more efficient 28 bytes vs 64 bytes
2013-05-27 14:17:34 -07:00
ZappoMan
1a2921e3e8 Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation 2013-05-25 15:32:12 -07:00
ZappoMan
1f8842c6af tweak recording of lastKnownViewFrustum as part of delta sending fix 2013-05-25 15:28:09 -07:00
Stephen Birarda
eb25fd3b46 pass the owning agent for VoxelAgentData constructor 2013-05-24 12:18:19 -07:00
Stephen Birarda
36892da488 keep a pointer to owning agent in AgentData 2013-05-24 12:17:34 -07:00
Stephen Birarda
c26a05ff97 disallow copying of VoxelAgentData objects 2013-05-17 12:31:00 -07:00
ZappoMan
4e92f5d3d8 tweaks to delta sending 2013-05-14 12:11:32 -07:00
ZappoMan
062c1b4c64 tweaks to view frustum delta code 2013-05-14 11:10:40 -07:00
ZappoMan
2ff8da2b46 move view frustum calculation into VoxelAgentData, added last known and current 2013-05-14 09:03:38 -07:00
ZappoMan
02d0dbbfba move view frustum management to VoxelAgentData class 2013-05-13 15:40:27 -07:00
ZappoMan
b196227385 Added wantResIn and wantColor feature between client and server
- Updated Voxel Server to support non-res-in version of voxel distribution
- Updated agent data to allow client to send desired res-in and color state
- added menu items to client debug menu to toggle wantResIn and wantColor
2013-05-13 15:02:46 -07:00
ZappoMan
747cfc04be cr cleanup 2013-04-30 11:21:50 -07:00
ZappoMan
dae3881821 removed MarkerNode 2013-04-30 11:13:41 -07:00
ZappoMan
a638542aa0 added support for LOD scanned sendding order of voxel scene 2013-04-29 14:34:17 -07:00
ZappoMan
78e8751a79 use constant for 'V' header 2013-04-29 06:31:06 -07:00
ZappoMan
d49607b4cd fix typo 2013-04-27 12:05:38 -07:00
ZappoMan
8445790183 added new voxel sending support to VoxelAgentData
- added VoxelNodeBag member to keep track of which nodes this agent needs to
  have sent to it
- added _voxelPacket and other members to keep track of the next packet to
  be sent to this client. This is because as we fill in packets to send we
  may run out of room in the current packet, but not want to have to reencode
  that data
- cleaned up constructors to use common init() method
2013-04-26 12:13:37 -07:00
Jeffrey Ventrella
61a17060c3 one more glitch... 2013-04-23 21:17:39 -07:00
Jeffrey Ventrella
48da3f726e fixed bug - didn't change bodyPosition in eve or voxel 2013-04-23 21:07:40 -07:00
ZappoMan
a79659a5d4 change VoxelAgentData to not include position, use AvatarData _bodyPosition instead 2013-04-22 15:22:41 -07:00
ZappoMan
893996675a Derive VoxelAgentData from AvatarData to get access to camera details
- Changed base class for VoxelAgentData
- changed parseData() method to call base class implementation
- added avatars library to cmake scripts
2013-04-22 14:15:47 -07:00
Stephen Birarda
e71f21b7bf fix broken builds from last commit, pull new avatar data in VoxelAgentData 2013-04-16 11:59:03 -07:00
Stephen Birarda
96d3f5a27d move voxel to voxel-server, use setup project macro 2013-04-12 13:25:59 -07:00
Renamed from voxel/src/VoxelAgentData.cpp (Browse further)