Commit graph

24458 commits

Author SHA1 Message Date
Atlante45
3ebe72f025 Fix read macro 2015-04-23 12:12:42 +02:00
Seth Alves
9e96026c52 move _accelerationNearlyGravityCount and _shouldClaimSimulationOwnership from EntityItem to EntityMotionState 2015-04-22 21:36:36 -07:00
Brad Davis
eaaada908a Merge pull request #4674 from ZappoMan/ZoneVolume
implement volume priority for zones
2015-04-22 20:21:30 -07:00
Brad Davis
de179256d3 Kill all the whitespace 2015-04-22 20:19:19 -07:00
Brad Davis
eab4ad9ea9 More coding standard stuff 2015-04-22 20:16:41 -07:00
Brad Davis
44efcdf82a More coding standard 2015-04-22 20:08:49 -07:00
Brad Hefta-Gaub
67a12d8272 Merge pull request #4665 from ctrlaltdavid/dde-miscellaneous
DDE miscellaneous
2015-04-22 19:57:49 -07:00
Brad Davis
732e9723cd Messed up rename 2015-04-22 19:24:43 -07:00
Brad Davis
930ec7a6d8 One more 2015-04-22 19:22:10 -07:00
Brad Davis
c4d2bd2cda More coding standard fixes 2015-04-22 19:18:09 -07:00
Brad Davis
8d8c4babba Coding standard fixes 2015-04-22 19:06:22 -07:00
Seth Alves
4ca076ed94 put PhysicsEngine::bump back in. some things get missed if we just set the one thing active 2015-04-22 18:53:49 -07:00
Seth Alves
d51f5a0ae8 remove commented out code 2015-04-22 17:22:37 -07:00
Seth Alves
5a7f8a2f5a git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table 2015-04-22 17:06:21 -07:00
Seth Alves
864f8cb3b3 fix comment 2015-04-22 16:10:25 -07:00
Seth Alves
96b4517e6e when removing something from bullet, attempt to wake up anything that was touching it 2015-04-22 16:05:31 -07:00
Seth Alves
07a848c9ce added bump call in physics engine for when an entity is deleted and may have something resting on top of it 2015-04-22 15:50:39 -07:00
Seth Alves
7781808bea remove debug prints, fix a comment 2015-04-22 15:25:09 -07:00
Seth Alves
6678922f5c put back code for interface giving up simulator status when something stops 2015-04-22 15:09:56 -07:00
Seth Alves
3450597d70 remove some debugging prints 2015-04-22 15:03:23 -07:00
Seth Alves
92ceff1a03 clean up EntityItem constructors 2015-04-22 14:53:23 -07:00
Seth Alves
c30d742f7d experimenting 2015-04-22 14:22:09 -07:00
Seth Alves
36dbbd0c9d experimenting 2015-04-22 14:14:12 -07:00
Seth Alves
cd3ee39fcc experimenting 2015-04-22 13:42:04 -07:00
Seth Alves
69ee33a392 experimenting 2015-04-22 13:29:28 -07:00
Seth Alves
ee000f91ae experimenting 2015-04-22 13:27:19 -07:00
Seth Alves
27ed0c4a98 experimenting 2015-04-22 13:21:06 -07:00
Seth Alves
7382b0b19f experimenting 2015-04-22 13:17:20 -07:00
David Rowe
35e2b87a70 Rename DDE menu items 2015-04-22 13:15:57 -07:00
Seth Alves
a6750eafd8 experimenting 2015-04-22 13:03:59 -07:00
David Rowe
649d4736cd Merge branch 'master' into dde-miscellaneous 2015-04-22 13:00:40 -07:00
Seth Alves
dc30ca0210 experimenting 2015-04-22 12:51:29 -07:00
ZappoMan
fb4e334c70 implement volume priority for zones 2015-04-22 12:38:34 -07:00
Atlante45
287d625c52 Added RenderableZoneEntities class 2015-04-22 21:17:12 +02:00
Atlante45
99b3ef0d75 Move contain function to FBXGeometry 2015-04-22 21:17:12 +02:00
Atlante45
9cec256142 Rename collisionModelURL members/methods 2015-04-22 21:16:09 +02:00
Atlante45
8dc98d86b5 Bump entities packet version 2015-04-22 21:16:03 +02:00
Atlante45
7f3be9c89b Add shapeType/compoundShapeURL to ZoneEntities 2015-04-22 21:14:10 +02:00
Atlante45
b446644549 Rename CollisionModelURL handle 2015-04-22 21:03:56 +02:00
Atlante45
f3fcb749df Fix algorithm + add comments 2015-04-22 21:03:55 +02:00
Atlante45
955723acf1 RenderableEntityItem uses collision hull in contains 2015-04-22 21:03:55 +02:00
Atlante45
8db9f80779 Reimplements "contains" for sphere and particles 2015-04-22 21:03:55 +02:00
Atlante45
dbf40afa47 Remove deprecated "*InDomainUnit" getter/setter 2015-04-22 21:03:55 +02:00
samcake
68a4a14b43 Merge pull request #4672 from ZappoMan/ZoneEntity2
Implement Zone Entity
2015-04-22 11:58:03 -07:00
ZappoMan
ac81e3e847 added example script 2015-04-22 11:27:35 -07:00
Seth Alves
41166c1a42 allow entity server to time-out entity-simulation ownership rather than having interfaces give it up 2015-04-22 11:18:18 -07:00
Seth Alves
32673efc80 compute collision events inside lock to avoid a rare crash 2015-04-22 10:51:45 -07:00
Seth Alves
3f705f3172 keep track of the number of simulation steps each entity has been accelerated at nearly its gravity. if we get 4 in a row, start sending acceleration equal to gravity to the entity server, so it will include gravity in its estimates 2015-04-22 10:39:13 -07:00
Seth Alves
e334c456ea add a place to keep track of the number of simulation steps where acceleration was close to gravity for a given Entity 2015-04-22 10:13:13 -07:00
ZappoMan
19386d5a5d Merge branch 'master' of https://github.com/highfidelity/hifi into ZoneEntity2
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
	libraries/networking/src/PacketHeaders.h
2015-04-22 09:35:08 -07:00