Atlante45
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3ebe72f025
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Fix read macro
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2015-04-23 12:12:42 +02:00 |
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Seth Alves
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9e96026c52
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move _accelerationNearlyGravityCount and _shouldClaimSimulationOwnership from EntityItem to EntityMotionState
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2015-04-22 21:36:36 -07:00 |
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Brad Davis
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eaaada908a
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Merge pull request #4674 from ZappoMan/ZoneVolume
implement volume priority for zones
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2015-04-22 20:21:30 -07:00 |
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Brad Davis
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de179256d3
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Kill all the whitespace
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2015-04-22 20:19:19 -07:00 |
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Brad Davis
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eab4ad9ea9
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More coding standard stuff
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2015-04-22 20:16:41 -07:00 |
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Brad Davis
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44efcdf82a
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More coding standard
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2015-04-22 20:08:49 -07:00 |
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Brad Hefta-Gaub
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67a12d8272
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Merge pull request #4665 from ctrlaltdavid/dde-miscellaneous
DDE miscellaneous
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2015-04-22 19:57:49 -07:00 |
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Brad Davis
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732e9723cd
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Messed up rename
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2015-04-22 19:24:43 -07:00 |
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Brad Davis
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930ec7a6d8
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One more
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2015-04-22 19:22:10 -07:00 |
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Brad Davis
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c4d2bd2cda
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More coding standard fixes
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2015-04-22 19:18:09 -07:00 |
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Brad Davis
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8d8c4babba
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Coding standard fixes
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2015-04-22 19:06:22 -07:00 |
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Seth Alves
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4ca076ed94
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put PhysicsEngine::bump back in. some things get missed if we just set the one thing active
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2015-04-22 18:53:49 -07:00 |
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Seth Alves
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d51f5a0ae8
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remove commented out code
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2015-04-22 17:22:37 -07:00 |
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Seth Alves
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5a7f8a2f5a
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git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table
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2015-04-22 17:06:21 -07:00 |
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Seth Alves
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864f8cb3b3
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fix comment
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2015-04-22 16:10:25 -07:00 |
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Seth Alves
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96b4517e6e
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when removing something from bullet, attempt to wake up anything that was touching it
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2015-04-22 16:05:31 -07:00 |
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Seth Alves
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07a848c9ce
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added bump call in physics engine for when an entity is deleted and may have something resting on top of it
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2015-04-22 15:50:39 -07:00 |
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Seth Alves
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7781808bea
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remove debug prints, fix a comment
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2015-04-22 15:25:09 -07:00 |
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Seth Alves
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6678922f5c
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put back code for interface giving up simulator status when something stops
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2015-04-22 15:09:56 -07:00 |
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Seth Alves
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3450597d70
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remove some debugging prints
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2015-04-22 15:03:23 -07:00 |
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Seth Alves
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92ceff1a03
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clean up EntityItem constructors
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2015-04-22 14:53:23 -07:00 |
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Seth Alves
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c30d742f7d
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experimenting
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2015-04-22 14:22:09 -07:00 |
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Seth Alves
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36dbbd0c9d
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experimenting
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2015-04-22 14:14:12 -07:00 |
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Seth Alves
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cd3ee39fcc
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experimenting
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2015-04-22 13:42:04 -07:00 |
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Seth Alves
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69ee33a392
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experimenting
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2015-04-22 13:29:28 -07:00 |
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Seth Alves
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ee000f91ae
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experimenting
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2015-04-22 13:27:19 -07:00 |
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Seth Alves
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27ed0c4a98
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experimenting
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2015-04-22 13:21:06 -07:00 |
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Seth Alves
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7382b0b19f
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experimenting
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2015-04-22 13:17:20 -07:00 |
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David Rowe
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35e2b87a70
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Rename DDE menu items
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2015-04-22 13:15:57 -07:00 |
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Seth Alves
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a6750eafd8
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experimenting
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2015-04-22 13:03:59 -07:00 |
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David Rowe
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649d4736cd
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Merge branch 'master' into dde-miscellaneous
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2015-04-22 13:00:40 -07:00 |
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Seth Alves
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dc30ca0210
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experimenting
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2015-04-22 12:51:29 -07:00 |
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ZappoMan
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fb4e334c70
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implement volume priority for zones
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2015-04-22 12:38:34 -07:00 |
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Atlante45
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287d625c52
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Added RenderableZoneEntities class
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2015-04-22 21:17:12 +02:00 |
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Atlante45
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99b3ef0d75
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Move contain function to FBXGeometry
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2015-04-22 21:17:12 +02:00 |
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Atlante45
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9cec256142
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Rename collisionModelURL members/methods
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2015-04-22 21:16:09 +02:00 |
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Atlante45
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8dc98d86b5
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Bump entities packet version
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2015-04-22 21:16:03 +02:00 |
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Atlante45
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7f3be9c89b
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Add shapeType/compoundShapeURL to ZoneEntities
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2015-04-22 21:14:10 +02:00 |
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Atlante45
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b446644549
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Rename CollisionModelURL handle
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2015-04-22 21:03:56 +02:00 |
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Atlante45
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f3fcb749df
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Fix algorithm + add comments
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2015-04-22 21:03:55 +02:00 |
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Atlante45
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955723acf1
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RenderableEntityItem uses collision hull in contains
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2015-04-22 21:03:55 +02:00 |
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Atlante45
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8db9f80779
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Reimplements "contains" for sphere and particles
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2015-04-22 21:03:55 +02:00 |
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Atlante45
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dbf40afa47
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Remove deprecated "*InDomainUnit" getter/setter
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2015-04-22 21:03:55 +02:00 |
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samcake
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68a4a14b43
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Merge pull request #4672 from ZappoMan/ZoneEntity2
Implement Zone Entity
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2015-04-22 11:58:03 -07:00 |
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ZappoMan
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ac81e3e847
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added example script
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2015-04-22 11:27:35 -07:00 |
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Seth Alves
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41166c1a42
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allow entity server to time-out entity-simulation ownership rather than having interfaces give it up
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2015-04-22 11:18:18 -07:00 |
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Seth Alves
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32673efc80
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compute collision events inside lock to avoid a rare crash
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2015-04-22 10:51:45 -07:00 |
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Seth Alves
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3f705f3172
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keep track of the number of simulation steps each entity has been accelerated at nearly its gravity. if we get 4 in a row, start sending acceleration equal to gravity to the entity server, so it will include gravity in its estimates
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2015-04-22 10:39:13 -07:00 |
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Seth Alves
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e334c456ea
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add a place to keep track of the number of simulation steps where acceleration was close to gravity for a given Entity
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2015-04-22 10:13:13 -07:00 |
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ZappoMan
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19386d5a5d
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Merge branch 'master' of https://github.com/highfidelity/hifi into ZoneEntity2
Conflicts:
libraries/networking/src/PacketHeaders.cpp
libraries/networking/src/PacketHeaders.h
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2015-04-22 09:35:08 -07:00 |
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