Olivier Prat
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c04bf095ec
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Limited sharpen range
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2018-02-26 16:48:10 +01:00 |
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Olivier Prat
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16cd1e3fd5
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Adjusted bloom effect to work with antialiasing
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2018-02-26 15:26:12 +01:00 |
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Olivier Prat
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419e064e65
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Moved antialiasing before tonemapping
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2018-02-26 14:57:59 +01:00 |
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Olivier Prat
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37fdf81f1b
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Fix warnings on mac and ubuntu
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2018-02-23 19:37:12 +01:00 |
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Olivier Prat
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6a550e983f
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Disable sharpen with FXAA
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2018-02-23 14:46:37 +01:00 |
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Olivier Prat
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095f426f31
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Adjusted default sharpen
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2018-02-23 14:43:22 +01:00 |
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Olivier Prat
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c9a6d6bf14
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Added adjustable post sharpen filter
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2018-02-23 11:53:05 +01:00 |
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Olivier Prat
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4636f43728
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Simplified camera view history and TAA is now working in all circumstances.
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2018-02-23 10:19:05 +01:00 |
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Olivier Prat
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ebe05d1f6f
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Still have to fix TAA when GPU is slower than game
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2018-02-22 18:59:25 +01:00 |
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Olivier Prat
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aa46d16699
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A bit of cleanup in TAA shaders
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2018-02-22 10:09:03 +01:00 |
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Olivier Prat
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dca7b7aaba
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TAA is working on HMD! Still some issues when game rate is low
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2018-02-21 17:34:51 +01:00 |
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Olivier Prat
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093a1491cd
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Renamed resourcering to resourceswapchain
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2018-02-21 15:43:19 +01:00 |
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Olivier Prat
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f53c2f41a5
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Merge branch 'master' of http://github.com/highfidelity/hifi into prev
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2018-02-21 09:46:38 +01:00 |
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Sam Gateau
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fd49c0d100
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Merge pull request #12401 from SamGondelman/decals
Material Entities
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2018-02-19 10:58:02 -08:00 |
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Olivier Prat
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18af60f3eb
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Added RingBuffer mechanism to gpu lib
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2018-02-19 18:48:58 +01:00 |
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Olivier Prat
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9cfe53be3e
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Merged from orgin taa
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2018-02-19 17:50:10 +01:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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SamGondelman
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b189433855
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merge
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2018-02-15 15:50:36 -08:00 |
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SamGondelman
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2d754edf74
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CR
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2018-02-15 15:48:41 -08:00 |
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samcake
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b21b98c810
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Add a way to early abort a task from a Job, apply that to the highlight effect to shave unecessary work
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2018-02-15 11:24:20 -08:00 |
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samcake
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246ac25d0a
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Introducing a way to abort a task from one of its job, using it to skip highlight tasks if nothing to highlight
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2018-02-14 17:36:46 -08:00 |
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Sam Gondelman
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15cdfef16a
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Merge branch 'master' into decals
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2018-02-14 17:33:01 -08:00 |
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SamGondelman
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324eefc914
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remove fresnel, add unlit, fix overlays, cleanup
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2018-02-14 17:02:07 -08:00 |
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samcake
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6357f36a97
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Fixing names
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2018-02-14 10:39:14 -08:00 |
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samcake
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1d3ae1b187
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Work in progress to get the render items beeing tagged correctly for groupCulled
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2018-02-13 17:50:01 -08:00 |
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SamGondelman
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4500ed17e7
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merge from master
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2018-02-13 13:58:39 -08:00 |
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SamGondelman
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38290064c1
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replace materials by name, hide material mode for now
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2018-02-13 13:24:08 -08:00 |
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Andrew Meadows
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20c2a4470e
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merge 'findByID' into 'workload-001'
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2018-02-13 11:47:02 -08:00 |
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Sam Gateau
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040710807d
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Merge pull request #12346 from Zvork/scripts
Fix transition (ex-fade) debugging scripts
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2018-02-13 09:08:35 -08:00 |
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Andrew Meadows
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8231a56b22
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pull task out of render and into its own lib
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2018-02-13 08:56:11 -08:00 |
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John Conklin II
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51bf3c1466
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Merge pull request #12323 from Zvork/shadow
Shadow performance / acnee improvements
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2018-02-12 14:41:13 -08:00 |
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John Conklin II
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d084e58f48
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Merge pull request #12328 from Atlante45/fix/misc-bugs
Misc bug fixes
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2018-02-12 14:31:38 -08:00 |
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SamGondelman
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9e8aa1898c
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warnings, load material from URL, shapeID -> parentMaterialID
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2018-02-12 12:50:09 -08:00 |
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SamGondelman
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5337377ef5
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Merge remote-tracking branch 'upstream/master' into decals
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2018-02-09 14:40:20 -08:00 |
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SamGondelman
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84cd0e1529
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wip live material swapping on model entities, model overlays, avatars,
and albedo swap on shape entities
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2018-02-09 12:00:08 -08:00 |
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samcake
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e64c029424
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fixing the scattering bad ambient lighting
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2018-02-09 11:32:29 -08:00 |
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Bradley Austin Davis
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ae092f6c0b
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Merge remote-tracking branch 'upstream/master' into fix/shader_length
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2018-02-07 09:48:23 -08:00 |
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NissimHadar
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d01f9cd1fb
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Fixing git crap.
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2018-02-06 23:51:08 -08:00 |
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Bradley Austin Davis
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0455fb37b6
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Merge remote-tracking branch 'upstream/master' into fix/shader_length
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2018-02-06 15:55:01 -08:00 |
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Olivier Prat
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d248e1ed79
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Merge branch 'master' of http://github.com/highfidelity/hifi into scripts
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2018-02-06 18:00:38 +01:00 |
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Olivier Prat
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733d36df47
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Fixed save / load of fade effect configurations
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2018-02-06 17:57:04 +01:00 |
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Olivier Prat
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179aca2bf9
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Shadow task now uses LOD culling from main view task
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2018-02-06 11:47:39 +01:00 |
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Andrew Meadows
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96c97547f9
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Merge pull request #12205 from jherico/no_widgets
Remove some unneeded Qt dependencies
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2018-02-05 15:32:54 -08:00 |
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Olivier Prat
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92279b5939
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Merged with master
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2018-02-05 18:24:05 +01:00 |
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Olivier Prat
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445ffbd82f
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Added tag bits to shadow octree query
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2018-02-05 16:35:55 +01:00 |
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Olivier Prat
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2940a67b3e
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Merged with master
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2018-02-03 16:55:25 +01:00 |
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SamGondelman
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4d4294dd6a
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Merge remote-tracking branch 'upstream/master' into decals
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2018-02-02 16:50:01 -08:00 |
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SamGondelman
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d7f4b033e8
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wip finish adding material entity
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2018-02-02 16:49:33 -08:00 |
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John Conklin II
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c8bb26ae74
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Merge pull request #12294 from samcake/pastel
Improve startup time by optimizing shader bookkeeping
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2018-02-02 16:37:44 -08:00 |
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John Conklin II
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9f4820df3b
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Merge pull request #12255 from Zvork/trnormalmap
Normal map support on translucent objects
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2018-02-02 14:19:50 -08:00 |
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