Commit graph

450 commits

Author SHA1 Message Date
Seth Alves
ba6f6d19cc disable updateServerPhysicsVariables 2015-05-06 16:20:16 -07:00
Seth Alves
630f1ce9d9 isMovingVsServer function 2015-05-06 16:13:07 -07:00
Seth Alves
e73503a53d Merge branch 'nova' of github.com:AndrewMeadows/hifi into dice-on-table-1 2015-05-06 16:05:13 -07:00
Seth Alves
b0ccabe38e update a motionstate's idea of what the entity-server thinks when an incoming update packet arrives 2015-05-06 16:05:05 -07:00
Andrew Meadows
452e84d43f only update physics when proper flags are set 2015-05-06 16:02:03 -07:00
Andrew Meadows
7b1886a285 harvest outgoing changes for non-NULL entities 2015-05-06 16:01:25 -07:00
Seth Alves
4c3cbea261 don't auto-remove simulation owner unless the Node is gone. put back code that causes interfaces to give up ownership 2015-05-06 15:32:02 -07:00
Seth Alves
86ec12b22c don't increase moving-without-simulator counter unless the thing is moving enough 2015-05-06 14:30:45 -07:00
Seth Alves
fe308c0189 only do infection during collisions if one of the objects is being simulated by this interface 2015-05-06 13:50:14 -07:00
Seth Alves
96a44314c9 don't have interface give up ownership 2015-05-06 13:29:54 -07:00
Andrew Meadows
326d17072e merge seth/dice-on-table-1 into andrew/nova 2015-05-06 11:50:12 -07:00
Andrew Meadows
c97b11a6e9 no ownership of kinematic objects on collision 2015-05-06 11:48:31 -07:00
Andrew Meadows
f0c778a802 fix bug preventing taking of simulation ownership 2015-05-06 11:46:42 -07:00
Andrew Meadows
646661d037 update body gravity when proper dirty bits are set 2015-05-06 11:46:25 -07:00
Seth Alves
129a3a82da clear incoming flags after adding an entity to simulation. If an entity has a shape-type of none, don't keep asking it for a shape 2015-05-06 11:20:39 -07:00
Andrew Meadows
14f925b48e merge seth/dice-on-table-1 into andrew/nova
Conflicts:
	libraries/physics/src/EntityMotionState.cpp
	libraries/physics/src/ObjectMotionState.h
2015-05-05 16:54:53 -07:00
Andrew Meadows
50f73602f6 cleanup PhysicalEntitySimulation::_outgoingChanges 2015-05-05 16:51:07 -07:00
Andrew Meadows
d4701b4310 namechange getIncomingDF --> getAndClearIncomingDF 2015-05-05 16:49:41 -07:00
Seth Alves
c35edd8eb4 some debugging on Andrew's refactor 2015-05-05 16:40:10 -07:00
Seth Alves
c9f97b9d42 Merge branch 'nova' of github.com:AndrewMeadows/hifi into dice-on-table-1 2015-05-05 15:50:24 -07:00
Andrew Meadows
2668ff6d0a check for DIRTY_ROTATION bit when copying rotation 2015-05-05 15:34:50 -07:00
Andrew Meadows
8523a96e2b implement setShouldClaimSimulationOwnership() 2015-05-05 15:34:26 -07:00
Seth Alves
82828f0b93 print when bullet and local octree don't agree on position of an entity 2015-05-05 13:52:10 -07:00
Seth Alves
1cd93b9ec8 pull andrew's branch, add back in visual indicator of an entity being active in bullet 2015-05-05 13:14:22 -07:00
Andrew Meadows
813d702fc5 fix infinite loop in while 2015-05-05 11:00:25 -07:00
Andrew Meadows
aa5a59c3dc merge upstream/master into andrew/nova
Conflicts:
	libraries/entities/src/EntityItem.cpp
	libraries/physics/src/PhysicsEngine.cpp
2015-05-05 10:24:17 -07:00
Andrew Meadows
6be3cc6efb remove debug stuff 2015-05-05 10:18:03 -07:00
Andrew Meadows
cfad016ba3 woops, forgot to these changes in last commit 2015-05-05 10:14:19 -07:00
Andrew Meadows
e38bfaa48c allow for EntitityMotionState::_entity to be NULL 2015-05-05 10:09:07 -07:00
Andrew Meadows
066e36c3e7 fix crash bugs (don't reference NULL pointers) 2015-05-04 16:52:36 -07:00
Andrew Meadows
0932682c2a remove comment 2015-05-04 13:35:36 -07:00
Andrew Meadows
96acf96b76 entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
Atlante45
fc1519c078 Quiet compiler 2015-05-04 16:49:33 +02:00
Andrew Meadows
fef84730bf remake foundation for CollisionEvents 2015-05-03 09:27:15 -07:00
Andrew Meadows
cb37b884d2 add ObjectMotionState::getObjectID() 2015-05-03 09:26:49 -07:00
Andrew Meadows
0a102575ee fix simulation ownership infection 2015-05-01 16:56:00 -07:00
Seth Alves
560d89b38a session id can be null. don't crash 2015-05-01 14:56:03 -07:00
Andrew Meadows
42ec39c578 add ObjectMotionType::bump(), use in PhysicsEngine 2015-05-01 14:39:33 -07:00
Andrew Meadows
3c9474b736 non-phys kinematic objs move to EntitySimulation
out of SimpleEntitySimulation
2015-05-01 13:43:50 -07:00
Andrew Meadows
3031d55c8e merge upstream/master into andrew/nova 2015-05-01 11:03:51 -07:00
Andrew Meadows
b023fe582a make things compile 2015-05-01 10:44:50 -07:00
Andrew Meadows
4cb469dd79 cleanup how MotionStates are deleted from physics
also fixed some compile errors
removed cruft
2015-05-01 08:28:32 -07:00
Andrew Meadows
9f8b266a03 fix some compile problems 2015-04-30 13:56:37 -07:00
Andrew Meadows
195dd1420c DIRTY_PHYSICS_ACTIVATION not DIRTY_PHYSICS_NO_WAKE
also add separate flag for rotation
and separate flags for linear vs angular velocity
and some combined flag masks for convenience
2015-04-30 13:17:13 -07:00
Andrew Meadows
c3901939e6 make some things compile after reorganization 2015-04-30 13:02:18 -07:00
Andrew Meadows
31ab16ac62 move stuff into ObjectMotionState 2015-04-29 16:16:44 -07:00
Andrew Meadows
ab38572620 new PhysicsEngine API is mostly in place
doesn't compile, of course
large code movements are done
non-physical kinematics have been lost --
will readd in PhysicalEntitySimuation class
2015-04-29 09:48:02 -07:00
Andrew Meadows
c0a5753317 PhysicalEntitySimulation sends outgoing packets 2015-04-28 17:12:29 -07:00
Andrew Meadows
5537c9e042 merge upstream/master into andrew/bispinor
Conflicts:
	libraries/physics/src/DynamicCharacterController.cpp
2015-04-28 15:18:02 -07:00
Andrew Meadows
14b6ee608a more PhysicalEntitySimulation implementation
with changes to API's accordingly (does not compile yet)
2015-04-28 15:07:37 -07:00