Zach Pomerantz
|
5a86f0c23f
|
Nest JS props in SceneScriptingInterface
|
2015-12-21 14:32:06 -08:00 |
|
samcake
|
8d4d0d4e9a
|
FIxing the bad returned value per reference
|
2015-12-17 10:08:40 -08:00 |
|
samcake
|
7bc815448e
|
The material colors for diffuse and emissive are now gamma corrected by default
|
2015-12-16 18:14:43 -08:00 |
|
samcake
|
a50b14dfae
|
Merging with upstream graphics
|
2015-12-14 18:18:39 -08:00 |
|
samcake
|
3554f54e17
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-14 17:38:56 -08:00 |
|
Atlante45
|
b8495a6912
|
Merge branch 'master' of https://github.com/highfidelity/hifi into warnings-win
|
2015-12-11 18:05:47 -08:00 |
|
samcake
|
b3acde4462
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-11 17:49:00 -08:00 |
|
samcake
|
68134aafe5
|
Fix the broken skybox and simplify a bit the vertex shader used
|
2015-12-11 16:14:55 -08:00 |
|
Atlante45
|
ce51350b65
|
Fix warnings on windows 64bit
|
2015-12-11 15:42:15 -08:00 |
|
samcake
|
5d395ae54f
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-10 18:06:43 -08:00 |
|
samcake
|
3728a9c6f0
|
Merging with Master
|
2015-12-10 16:55:30 -08:00 |
|
samcake
|
9eb40bcd65
|
Trying to redner the collision geometry correctly but still an issue with the bounding box i get
|
2015-12-09 16:58:14 -08:00 |
|
Atlante45
|
1d513cfbba
|
Merge branch 'master' of https://github.com/highfidelity/hifi into particle
|
2015-12-09 15:09:19 -08:00 |
|
Sam Cake
|
9faec326da
|
CHanging the lighting BUffer format and adding tone mapping
|
2015-12-08 08:34:42 -08:00 |
|
Sam Cake
|
3595d0d719
|
less commented stuff
|
2015-12-07 01:15:10 -08:00 |
|
samcake
|
b28e3d0045
|
Merging MAster and Graphics
|
2015-12-04 17:51:30 -08:00 |
|
samcake
|
cfd7373585
|
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
|
2015-12-04 16:52:50 -08:00 |
|
samcake
|
ef7ddce2b6
|
Trying to fix the problem of the background not showing correctly
|
2015-12-04 16:52:14 -08:00 |
|
Atlante45
|
3da80f5861
|
gpu::Shader::create* return shared_ptr
|
2015-12-03 14:56:07 -08:00 |
|
samcake
|
762a241fa6
|
Adding specific path for loading lightmaps
|
2015-12-02 18:03:58 -08:00 |
|
Atlante45
|
e25ea122d8
|
Start moving update to shader
|
2015-11-24 11:51:56 -08:00 |
|
Andrew Meadows
|
7fa069cf30
|
fix line endings grumble gruble
|
2015-10-20 09:38:25 -07:00 |
|
Brad Hefta-Gaub
|
bddb0e1e7b
|
ifdef out buggy texture map code
|
2015-10-19 09:43:08 -07:00 |
|
Brad Davis
|
6f5f6450df
|
Cleanup CMake files
|
2015-10-11 00:01:03 -07:00 |
|
samcake
|
12fedb6ff0
|
Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
|
2015-10-05 18:31:05 -07:00 |
|
samcake
|
690620d74d
|
Cleaning code
|
2015-10-01 19:23:32 -07:00 |
|
samcake
|
0398f9429e
|
fix the coo/texel blender mode for the case when color is black and the stereo issue
|
2015-09-30 18:39:13 -07:00 |
|
samcake
|
69c4075439
|
Fix the behavior when skybox color is black and skymap is available
|
2015-09-30 18:08:01 -07:00 |
|
samcake
|
d3d4775232
|
THe dataBuffer contining the properties of the skybox is now per instace and not static and shared so it's static from frames to frames
|
2015-09-30 17:54:20 -07:00 |
|
samcake
|
be9b244779
|
Fix the skybox color issue with background rendering when no texture is there
|
2015-09-30 17:21:52 -07:00 |
|
samcake
|
75e858cd13
|
Putting together the stencil buffer for opaque vs background and using it for the backgroud render items
|
2015-09-30 15:54:03 -07:00 |
|
samcake
|
73b458c72e
|
Cleaning the normal texture load path
|
2015-09-29 09:38:01 -07:00 |
|
samcake
|
2a487a79a3
|
Getting something done today
|
2015-09-28 17:24:31 -07:00 |
|
Brad Hefta-Gaub
|
52842cb287
|
more warnings fixes
|
2015-09-22 20:34:40 -07:00 |
|
Brad Hefta-Gaub
|
5bb908f081
|
remove dead code and fix warning
|
2015-09-22 12:34:47 -07:00 |
|
samcake
|
4513b64b00
|
fixing review comments
|
2015-09-21 22:42:24 -07:00 |
|
samcake
|
a485d3d6de
|
Fixing the rendering of ProceduralSkybox
|
2015-09-21 15:21:48 -07:00 |
|
samcake
|
fa9b0930d2
|
Bring back the procedural skybox
|
2015-09-21 14:25:32 -07:00 |
|
samcake
|
d3b1bcb86d
|
Redistributing the files to create the model-networking lib and separate that from the redner-utils
|
2015-09-21 13:21:35 -07:00 |
|
samcake
|
2875cb99bb
|
Fixing the compilation issue
|
2015-09-21 09:47:00 -07:00 |
|
samcake
|
6a714f405c
|
Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map
|
2015-09-21 00:53:48 -07:00 |
|
samcake
|
3614812681
|
MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce
|
2015-09-20 23:31:59 -07:00 |
|
samcake
|
6914caac9d
|
Renaming TextureStorage.x to TextureMap.x
|
2015-09-20 18:14:03 -07:00 |
|
samcake
|
9a8dc6ca5d
|
Fix compilation issues on mac
|
2015-09-19 08:59:47 -07:00 |
|
samcake
|
8941741508
|
Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap
|
2015-09-18 18:47:18 -07:00 |
|
Sam Gateau
|
9074d0d6e1
|
very first version of the TextureStorage working
|
2015-09-14 09:29:46 -07:00 |
|
Sam Gateau
|
c37cdce750
|
Merging back with master
|
2015-09-10 17:53:50 -07:00 |
|
Brad Davis
|
5f1affaff9
|
Procedural skybox work
|
2015-09-08 14:31:16 -07:00 |
|
Sam Gateau
|
4f7b857130
|
Merge
|
2015-08-27 10:01:39 -07:00 |
|
Sam Gateau
|
f6953f8e02
|
REfining th eTextureMap design but still with the issue of the lightmapped model
|
2015-08-27 09:52:07 -07:00 |
|
Seth Alves
|
695ffa29c7
|
call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
|
2015-08-26 11:09:59 -07:00 |
|
Sam Gateau
|
84d0be134e
|
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
|
2015-08-25 22:13:22 -07:00 |
|
Sam Gateau
|
1e9fce2a61
|
Drafting the materials for FBXReader
|
2015-08-25 22:12:51 -07:00 |
|
Brad Davis
|
380b0cb23c
|
Removing tabs from our javascript and C++
|
2015-08-24 15:26:46 -07:00 |
|
Sam Gateau
|
a6db88f257
|
converting material and mesh from srgb to linear in pipeline
|
2015-08-24 14:00:48 -07:00 |
|
Sam Gateau
|
c9ddaf78a1
|
Very simple draft of the Asset concept in model library
|
2015-08-24 10:22:32 -07:00 |
|
Sam Gateau
|
d9e326258f
|
Take 0
|
2015-08-21 23:24:33 -07:00 |
|
Sam Gateau
|
799a3cae55
|
adding the top model Asset
|
2015-08-21 20:14:06 -07:00 |
|
Sam Gateau
|
518cf3be15
|
Improve the light attenuation formulae
|
2015-08-21 16:28:38 -07:00 |
|
Seth Alves
|
c25082d86f
|
use -fsanitize=address in all code rather than just the top-level links
|
2015-08-20 10:14:16 -07:00 |
|
Brad Davis
|
180f912924
|
Merge remote-tracking branch 'upstream/master' into core
Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/gpu/src/gpu/Format.h
libraries/render-utils/src/GeometryCache.cpp
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/text/Font.cpp
|
2015-08-01 20:01:59 -07:00 |
|
Brad Davis
|
b84eef93c9
|
Core profile shader work and test code
|
2015-08-01 14:43:52 -07:00 |
|
ZappoMan
|
1dd6c1117d
|
change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive
|
2015-08-01 11:29:28 -07:00 |
|
Sam Gateau
|
ca4dbdb996
|
Merging with upstream and compiling on windows
|
2015-07-31 16:14:53 -07:00 |
|
Brad Davis
|
aea07fe671
|
Merge branch 'master' into gl4_1
Conflicts:
libraries/gpu/src/gpu/Config.slh
libraries/render-utils/src/deferred_light_limited.slv
libraries/render-utils/src/simple.slf
libraries/render-utils/src/simple_textured.slf
tests/render-utils/src/main.cpp
tools/scribe/src/main.cpp
|
2015-07-31 15:08:37 -07:00 |
|
Andrew Meadows
|
77a12eb50e
|
compile on linux with GLEW
|
2015-07-28 17:53:01 -07:00 |
|
Sam Gateau
|
66cd17ec66
|
REmove the crappy solution for drawing transparent texture into overlay by a proper shader
|
2015-07-23 23:09:40 -07:00 |
|
Atlante45
|
8d6ff2d9f9
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-20 14:50:44 -07:00 |
|
Atlante45
|
256c786e28
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-17 17:59:19 -07:00 |
|
Stephen Birarda
|
2bec2f0590
|
make model depend on octree for ViewFrustum
|
2015-07-14 17:21:46 -07:00 |
|
Atlante45
|
80fe090a94
|
Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
|
2015-07-10 20:20:03 -07:00 |
|
Sam Gateau
|
7fc9fd97ff
|
Replacing setUniformTexture by setResourceTexture in order to differenciate the 2 types of binding points for the BUffers.
|
2015-07-10 11:03:12 -07:00 |
|
samcake
|
1f13106f51
|
FIxed the issue on mac due to the abs function not correctly executing
|
2015-07-09 15:05:03 -07:00 |
|
Sam Gateau
|
8314fe8c7f
|
FInally getting a nice spot light volume working for all angles
|
2015-07-09 03:45:19 -07:00 |
|
samcake
|
4019a216d4
|
Fixed the viewport expressed in int not getting to the shader, needed to be convert to float
|
2015-07-03 12:12:54 -07:00 |
|
Atlante45
|
7b5a5a339a
|
Use make_shared/create to make shared pointers
|
2015-07-01 19:46:06 -07:00 |
|
Sam Gateau
|
c41ebcae78
|
Covering all the case for rendering the light passes
|
2015-06-26 15:40:08 -07:00 |
|
Brad Davis
|
d4b9a739f5
|
Still working on GL update
|
2015-06-23 09:49:10 -07:00 |
|
Brad Davis
|
fbf3a0cbe6
|
Working on GL 4
|
2015-06-23 09:48:16 -07:00 |
|
Bradley Austin Davis
|
0000b5a8c8
|
Working on GL 4.1 core
|
2015-06-23 09:48:15 -07:00 |
|
Brad Davis
|
f51c43f90d
|
Working on GL 4.1
|
2015-06-23 09:47:18 -07:00 |
|
Seth Alves
|
021dc64789
|
merge from upstream
|
2015-06-18 15:03:09 -07:00 |
|
Seth Alves
|
53b5c8e6e7
|
more merge fallout
|
2015-06-18 10:19:12 -07:00 |
|
Seth Alves
|
b258aeaa3d
|
merge from master
|
2015-06-18 10:04:14 -07:00 |
|
Atlante45
|
a9d2bb1e1c
|
Coding standard
|
2015-06-18 15:23:50 +02:00 |
|
ZappoMan
|
fb59939cf4
|
CR feedback
|
2015-06-17 10:02:02 -07:00 |
|
ZappoMan
|
689e10cc27
|
build buster fix
|
2015-06-17 09:53:50 -07:00 |
|
ZappoMan
|
8162c37013
|
cleanup
|
2015-06-17 09:33:15 -07:00 |
|
ZappoMan
|
268bb370cc
|
cleanup
|
2015-06-17 09:24:42 -07:00 |
|
ZappoMan
|
ea98581d22
|
reorganize files to cleanup headers
|
2015-06-17 09:18:00 -07:00 |
|
Seth Alves
|
0ec7d3ded8
|
fix some float/double jumble
|
2015-06-17 07:02:54 -07:00 |
|
ZappoMan
|
569971582d
|
more hacking on trying to port atmospheres to the new pipeline
|
2015-06-16 18:39:35 -07:00 |
|
Seth Alves
|
508ae276c6
|
enable -Wdouble-promotion
|
2015-06-16 18:23:10 -07:00 |
|
ZappoMan
|
167e7d1377
|
first cut at atmospheres in batch (doesn't work)
|
2015-06-16 14:05:14 -07:00 |
|
Sam Gateau
|
2785f1a0e2
|
Fixing the blackout when entering a zone with a skybox thatis not loaded yet or just a constant color skybox
|
2015-06-10 01:50:52 -07:00 |
|
Sam Gateau
|
7de4c2eff7
|
first take on the materialKey
|
2015-06-09 12:17:10 -07:00 |
|
Seth Alves
|
8cb5717b86
|
formatting, cleanups
|
2015-05-27 15:16:15 -07:00 |
|
Seth Alves
|
66760afadb
|
quiet compiler
|
2015-05-26 14:27:22 -07:00 |
|
Seth Alves
|
728e6d121b
|
changes sam made to get normals to work on a mesh
|
2015-05-26 14:12:01 -07:00 |
|
Seth Alves
|
fd19c63449
|
fix bug in mesh
|
2015-05-21 14:26:40 -07:00 |
|
Seth Alves
|
138077ede9
|
hook up mesh renderer
|
2015-05-20 18:22:07 -07:00 |
|
Sam Cake
|
765145b898
|
Moving the load of the texture and the generation of the cube map irradiance in the same thread
|
2015-05-15 11:28:59 -07:00 |
|
Brad Hefta-Gaub
|
d1f52231be
|
Merge pull request #4863 from samcake/orange
Using the skymap for ambient lighting
|
2015-05-14 09:12:46 -07:00 |
|
David Rowe
|
2032d36b1f
|
Fix double/float mismatch build warnings
|
2015-05-13 17:32:40 -07:00 |
|
Sam Cake
|
238d3751c5
|
cleaning up the SH generation
|
2015-05-13 16:00:05 -07:00 |
|
Sam Cake
|
65e83df214
|
Generating the SH from the cube map!
|
2015-05-13 11:08:18 -07:00 |
|
Sam Cake
|
536fff4502
|
Trying to create the SH from the skybox cubemap
|
2015-05-12 23:11:52 -07:00 |
|
Atlante45
|
00864afe53
|
Quiet compiler
|
2015-05-12 17:06:40 +02:00 |
|
samcake
|
449ca6df6d
|
fix the color blending on Mac
|
2015-05-11 17:27:22 -07:00 |
|
Sam Gateau
|
e6bba04151
|
Enable the color blending for the skybox
|
2015-05-11 17:05:45 -07:00 |
|
Sam Gateau
|
6c606f630e
|
adjust the alpha of the skybox to make it work with the glow effect
|
2015-05-11 15:22:13 -07:00 |
|
Sam Gateau
|
f1fcce3ea0
|
refactoring th ecube texure loading to support 2 different layouts
|
2015-05-11 10:47:45 -07:00 |
|
Sam Gateau
|
deb303838d
|
Cleaning code
|
2015-05-07 17:15:45 -07:00 |
|
Sam Gateau
|
ce5295a55f
|
THese is not final but we have a basic working framework so let's try to share
|
2015-05-07 17:06:15 -07:00 |
|
Sam Gateau
|
54c47fe3f9
|
merging
|
2015-05-07 11:35:58 -07:00 |
|
Sam Gateau
|
653d2e72b1
|
Skybox kind of working
|
2015-05-07 11:23:11 -07:00 |
|
ZappoMan
|
496da6fcd5
|
wire up the skybox color property to the new skybox renderer
|
2015-05-06 20:36:06 -07:00 |
|
Sam Gateau
|
8fd77f964c
|
Fix include filke case for ubuntu...
|
2015-05-06 14:23:42 -07:00 |
|
Sam Gateau
|
0fbccf1d33
|
get ready for PR, SKY_DOME by default
|
2015-05-06 12:22:19 -07:00 |
|
samcake
|
06e1330e42
|
Clean up the includes in gpu, make the skybox shader works
|
2015-05-06 12:12:54 -07:00 |
|
Sam Gateau
|
fe3b5d1867
|
preparing for PR, back to the default background mode SKy_DOME
|
2015-05-06 10:27:31 -07:00 |
|
Sam Gateau
|
dc81a3ecc2
|
Cube texture are working with the GL backend, useing it in SKybox successfullly
|
2015-05-06 09:53:36 -07:00 |
|
Sam Gateau
|
b1fb05e543
|
merge
|
2015-05-05 12:04:30 -07:00 |
|
Sam Gateau
|
6d02d4d25e
|
adding skybox step by step
|
2015-05-05 11:40:00 -07:00 |
|
Sam Gateau
|
ade404a74d
|
getting rid of QSHaredPointer in favor of std::shared_ptr
|
2015-05-04 13:43:30 -07:00 |
|
Seth Alves
|
0fb1a83e3b
|
quiet compiler, remove some trailing control-Ms
|
2015-04-25 09:20:00 -07:00 |
|
Sam Gateau
|
48364cb598
|
refined the names of the key light porperties in Stage
|
2015-04-21 11:04:14 -07:00 |
|
Sam Gateau
|
687ca7fee5
|
Update the cookies.js to be able to edit and test direction and color, validate that the SunDirection and color and on/off is working
|
2015-04-17 19:00:40 -07:00 |
|
Sam Gateau
|
b5b146b81b
|
Training Team: improving the sun lighting interface to javascript to enable / disable the earthSkyModel, assign explicitely the SUnDirection and getter, and expose a AmbientINtensity to control the amount of the ambient lighting contribution
Expose these to javascript
|
2015-04-16 17:35:37 -07:00 |
|
Sam Gateau
|
00817ab64f
|
MErging with origin/orange, brinign the fix for shadows
|
2015-04-05 18:36:39 -07:00 |
|
Sam Gateau
|
3b92910a91
|
Adding the cookies sciprt that provide a simple ui useful for debug and exemple, complete the interface on the scene script interface to provide the getters
|
2015-04-01 12:22:35 -07:00 |
|
Sam Gateau
|
c9e0360394
|
using gpu::Pipeline it s mostly working but still glUniforms to get rid of
|
2015-03-26 13:48:49 -07:00 |
|
Sam Gateau
|
6284159892
|
Revisiting the rendering pipeline pick and trying to use our brand new gpu::Pipeline
|
2015-03-24 14:58:41 -07:00 |
|
Sam Gateau
|
19a96c4815
|
Adding the State to gpu and wiring the pipeline in glBackend to potentially make it work soon :)
|
2015-03-23 22:33:25 -07:00 |
|
Sam Gateau
|
69667fb5ca
|
making the state work
|
2015-03-23 10:21:35 -07:00 |
|
Sam Gateau
|
5f3c4b743f
|
drafting a simple skybox
|
2015-03-22 19:04:33 -07:00 |
|
Sam Gateau
|
fdbf4e5288
|
cleaning code for review
|
2015-03-20 11:55:00 -07:00 |
|
Sam Gateau
|
5a40fcee17
|
set the defines for GPU profile correctly AGAIN
|
2015-03-17 16:51:59 -07:00 |
|
Sam Gateau
|
03da3aeab4
|
Clean up on the GPU Profile defines in order to control features
|
2015-03-17 16:15:10 -07:00 |
|
Stephen Birarda
|
471e55c8ce
|
fix some lingering warnings
|
2015-03-12 12:36:39 -07:00 |
|
Sam Gateau
|
853cf75f60
|
adding the atmosphere in the directional lighting pass, debug
|
2015-03-10 09:37:13 -07:00 |
|
Sam Gateau
|
d9c071a2a9
|
trying to put the atmospheric effect in a shader header and use it on the directional lighting pass
|
2015-03-10 00:47:27 -07:00 |
|
samcake
|
ee5409b0a8
|
fixing compilation on macosx
|
2015-03-09 14:25:59 -07:00 |
|
Sam Gateau
|
cc85f468d6
|
splitting the code of GLBackend into separate .cpp, adding the PIpeline,adn the state to gpu
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2015-03-09 11:14:42 -07:00 |
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Sam Gateau
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23a6326aa1
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testing the shader features in Model and refining the shader making workflow
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2015-03-08 10:53:29 -07:00 |
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Seth Alves
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8a4339e57f
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stray control-Ms
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2015-03-07 07:52:20 -08:00 |
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Sam Gateau
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d5f6129082
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0bis
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2015-03-06 10:44:15 -08:00 |
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Sam Gateau
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c097c6aad2
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Adding the self introspection of shaders
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2015-03-06 10:41:53 -08:00 |
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Brad Hefta-Gaub
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9649ed9936
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Merge pull request #4371 from huffman/light-radius
Update Light to set direction when setting orientation
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2015-03-03 15:50:04 -08:00 |
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Ryan Huffman
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3fef8a1622
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Update Light to set direction when setting orientation
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2015-03-03 12:41:51 -08:00 |
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Sam Gateau
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cb737d64d3
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Testing the gpu::Shader compilation and building steps, ready to be used for real
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2015-03-01 15:20:32 -08:00 |
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Sam Gateau
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660d9237e6
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First version of the Shader and the magical shader program
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2015-02-28 13:07:16 -08:00 |
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Sam Gateau
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ea88cbd75f
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Merge with upstream master
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2015-02-27 13:19:50 -08:00 |
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Sam Gateau
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f6a9bd1870
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REfining the naming and introducing an orientation offset
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2015-02-26 17:26:41 -08:00 |
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Sam Gateau
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e3b3c8e1ef
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Setting the defalt at a better time of the day
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2015-02-26 16:09:21 -08:00 |
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Sam Gateau
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d8ebb0c5b9
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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2015-02-26 14:19:23 -08:00 |
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dev
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b04dbf7a34
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fixing compilation issue on macos
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2015-02-26 11:27:40 -08:00 |
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Sam Gateau
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fcb293d0b2
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CLean up before pr
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2015-02-26 10:45:00 -08:00 |
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Sam Gateau
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a757229c0e
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-02-25 19:18:01 -08:00 |
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Sam Gateau
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4959e2924e
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add an example script to control the sun light
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2015-02-25 19:17:38 -08:00 |
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Sam Gateau
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6b29e314c2
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Adding the Stage of the Scene and exposing control of the sun light from javascript
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2015-02-25 19:05:27 -08:00 |
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Leonardo Murillo
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006b3ed0ac
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Merge pull request #4300 from birarda/dependencies
NOT MERGEABLE - add some externals as cmake external projects
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2015-02-25 13:22:49 -08:00 |
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Sam Gateau
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6070bf8a37
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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2015-02-18 16:02:18 -08:00 |
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Sam Gateau
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11060ed273
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trying to tackle the unenderstood transform value not going through corectly?
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2015-02-18 16:00:37 -08:00 |
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Stephen Birarda
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b2e587dbbd
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remove use of include_dependency_includes and use cmake
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2015-02-18 14:12:05 -08:00 |
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Atlante45
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5230b805d2
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Fix warnings
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2015-02-18 19:24:29 +01:00 |
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Stephen Birarda
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c110fcbfad
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merge with upstream/master
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2015-02-17 17:34:48 -08:00 |
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Stephen Birarda
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e99012efbb
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updates to build guides to remove soxr
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2015-02-17 10:33:12 -08:00 |
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Andrew Meadows
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53855c89e9
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Merge pull request #4289 from birarda/dependencies
add gverb and glm as cmake external projects
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2015-02-17 10:00:29 -08:00 |
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Stephen Birarda
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8c998a65ee
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use the glm find_package and check externals
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2015-02-13 12:50:32 -08:00 |
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Stephen Birarda
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1d90c1c827
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use glm external project in model library
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2015-02-13 10:31:41 -08:00 |
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Sam Gateau
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e2e61c64b1
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
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Sam Gateau
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11beb51ec1
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Clean up comments
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2015-02-09 18:02:34 -08:00 |
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Sam Gateau
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1b22a3ef36
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connecting the globalLight info to the DeferredLightingEffect
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2015-02-05 17:30:57 -08:00 |
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Sam Gateau
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9b0036d010
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adding Light and replace glLights also for the first deferred pass
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2015-02-05 14:10:06 -08:00 |
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Sam Gateau
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00a9f55bc3
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lightings seems to work correctly now
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2015-02-05 10:20:19 -08:00 |
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Sam Gateau
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8e1eebbbd4
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FInally getting the angular attenuation
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2015-02-04 17:24:23 -08:00 |
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Sam Gateau
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16f12dd267
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working on the point light shader edge representation
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2015-02-02 16:31:36 -08:00 |
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Sam Gateau
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b6836af071
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improving on the poin light attenuatiion formula
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2015-01-28 00:09:15 -08:00 |
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Sam Gateau
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db427cdf5e
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adding Light class in model and the shader in render utils
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2015-01-27 15:45:10 -08:00 |
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Sam Gateau
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ae3233b119
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in the middle of something
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2015-01-27 15:44:10 -08:00 |
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Sam Gateau
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4302db109f
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First take at using the gpu::Texture in the Model rendering instead of the previous pass with raw glTexture
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2015-01-20 16:02:26 -08:00 |
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Sam Gateau
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6b88eaceb5
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FIx typos
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2014-12-22 15:44:46 -08:00 |
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Sam Gateau
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1ae682ff21
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fix end line typo
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2014-12-22 11:36:18 -08:00 |
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Sam Gateau
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4c670ac17a
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merging with upstream master and origin temp0
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2014-12-22 10:38:11 -08:00 |
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Sam Gateau
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967c6dbc4b
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Add the Model library
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2014-12-19 16:19:06 -08:00 |
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