Seth Alves
93503d0a21
make kinematic grab set entities kinematic in bullet and update entity position
2015-10-30 11:03:13 -07:00
Brad Davis
fcfab0fc51
Moving SDL2, Sixense and Faceshift to external projects
2015-10-30 00:57:51 -07:00
Anthony J. Thibault
047614b2eb
New left and right grab animations.
2015-10-29 16:18:39 -07:00
Seth Alves
ac1055c3e0
Merge pull request #6214 from howard-stearns/goToPosition
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Don't go to wrong position on startup/teleport.
2015-10-29 10:15:26 -07:00
Seth Alves
10717dc364
Merge pull request #6154 from howard-stearns/safe-avatar-list-access
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Safe avatar list access
2015-10-29 10:12:34 -07:00
Andrew Meadows
d33530f5d0
Merge pull request #6209 from howard-stearns/guard-rendering-of-avatar-collision-hull
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Don't render avatar's renderBoundingCollisionShapes before data is there
2015-10-29 09:34:26 -07:00
Andrew Meadows
f9012d5051
Merge pull request #6187 from sethalves/fix-actions-ttl
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fix actions bug
2015-10-29 09:30:21 -07:00
Brad Hefta-Gaub
21decaaf8e
Merge pull request #6218 from ctrlaltdavid/20719
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20719 Fix audio stats dialog box not being sized properly
2015-10-29 08:16:56 -07:00
Howard Stearns
697b9fb60b
Merge pull request #6205 from hyperlogic/tony/eye-lookat-fix
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Fixes locally rendered eye gaze
2015-10-28 21:39:54 -07:00
Anthony J. Thibault
5e73af9272
Rig: Removed dt from updateFromEyeParameters()
2015-10-28 18:10:41 -07:00
David Rowe
568e5536b8
Control bandwidth stats dialog sizing similarly
2015-10-29 13:18:43 +13:00
David Rowe
4cb5ccab90
Fix audio stats dialog not being sized properly
2015-10-29 13:18:27 +13:00
howard-stearns
62e56d3f13
Don't go to wrong position on startup/teleport.
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This fixes one cause of being in the wrong place.
https://app.asana.com/0/32622044445063/61787931469907
2015-10-28 16:44:53 -07:00
Howard Stearns
bc0e14cb71
Don't render avatar's renderBoundingCollisionShapes before the data is there.
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(Found while trying to repro "Deadlock in AvatarData::nextAttitude() on main thread" https://app.asana.com/0/32622044445063/61023569045356 )
2015-10-28 13:58:44 -07:00
Brad Hefta-Gaub
731fab6ffc
Merge pull request #6196 from jherico/gl
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Move GL utilities to their own library
2015-10-28 12:10:52 -07:00
Brad Hefta-Gaub
c5e22a62e8
Merge pull request #6182 from Atlante45/script-engine
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Improved ScriptEngine debug messages
2015-10-28 11:27:30 -07:00
Anthony J. Thibault
6ae5c540fd
SkeletonModel: coding standard fix
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Replaced glm::vec3(0) with glm::vec3().
2015-10-28 11:09:24 -07:00
Howard Stearns
367175b8a6
Reduce lock time.
2015-10-28 10:49:19 -07:00
Andrew Meadows
afec2a9771
fix whitespace
2015-10-28 09:42:55 -07:00
Anthony J. Thibault
ae8938cadc
Fix for local eye tracking in AnimGraph
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Also moved Rig::updateAnimations() now occurs after
Rig::updateFromHeadParameters() and Rig::updateFromHandParameters().
This should remove a frame of lag for head and hand IK targets.
Rig::updateFromEyeParameters() occurs after Rig::updateAnimations().
But now the eye JointStates are re-computed, this is the actual
fix for the local eye tracking issue.
2015-10-27 18:30:35 -07:00
Brad Davis
5cbb2562cd
Move GL utilities out to their own library
2015-10-27 15:53:42 -07:00
Andrew Meadows
e35596428c
cleanup comment
2015-10-27 14:43:18 -07:00
Atlante45
32f88f3fb6
Fix for JSConcole
2015-10-27 14:37:39 -07:00
Andrew Meadows
8b285fd228
recover follow HMD behavior
2015-10-27 13:51:40 -07:00
Andrew Meadows
43aac813da
more prep for shifting avatar during HMD motion
2015-10-27 13:15:38 -07:00
Andrew Meadows
24c2f538a4
keep MyAvatar RigidBody on shape changes
2015-10-27 13:15:38 -07:00
Andrew Meadows
355ebe923d
cleanup and comments
2015-10-27 13:15:38 -07:00
Andrew Meadows
5e59e9595b
fix typo in comments
2015-10-27 13:15:38 -07:00
Andrew Meadows
5f278f9024
name change
2015-10-27 13:15:38 -07:00
Andrew Meadows
a1f1e50431
split CharacterController btw phys and interface
2015-10-27 13:15:38 -07:00
Seth Alves
8d0aaed41a
fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl'
2015-10-26 13:50:21 -07:00
Howard Stearns
7b0b77f4d1
getAvatarHash => withAvatarHash
2015-10-23 16:57:27 -07:00
Howard Stearns
0d514ad645
Thread-safe avatar list access
2015-10-22 13:02:08 -07:00
Seth Alves
c0eccca6d3
relay 'kinematic' mode of a hold to other interfaces
2015-10-21 12:29:26 -07:00
Andrew Meadows
d02fe784a9
css and cfg filetypes are text in .gitattributes
2015-10-20 13:58:44 -07:00
Andrew Meadows
341bc3666f
Merge pull request #6093 from sethalves/hold-action-changes
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Hold action changes
2015-10-20 09:19:48 -07:00
Brad Hefta-Gaub
9f17f10d6a
fix warning in master
2015-10-19 17:56:38 -07:00
Seth Alves
4feb9dc8c6
prepare for possible future coding standard
2015-10-19 17:46:34 -07:00
Seth Alves
41f7ef1e2e
cleanups
2015-10-19 16:53:27 -07:00
Brad Hefta-Gaub
0b2bf8bda8
remove some dead code
2015-10-19 15:23:45 -07:00
Brad Hefta-Gaub
110adc5c22
fix model LOD behavior
2015-10-19 15:21:25 -07:00
Seth Alves
46e5bf0435
take entity-server clock-skew into account when handling action expiration times
2015-10-19 11:59:03 -07:00
Seth Alves
aaad1a4a36
Merge branch 'master' of github.com:highfidelity/hifi into hold-action-changes
2015-10-16 14:34:21 -07:00
Brad Hefta-Gaub
88a66d3c52
Merge pull request #6088 from hyperlogic/tony/regen-english-translation-strings
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Updated english translation file
2015-10-16 10:59:26 -07:00
Seth Alves
fe709a9397
keep object active in kinematic mode, also
2015-10-16 10:53:33 -07:00
Seth Alves
966499b9e5
continually activate (in the bullet sense) a held object
2015-10-16 10:17:17 -07:00
Seth Alves
d2b7e5c4eb
Merge branch 'master' of github.com:highfidelity/hifi into hold-action-changes
2015-10-16 09:54:26 -07:00
Seth Alves
b18bb1e076
Merge pull request #6084 from AndrewMeadows/physics-cleanup
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move DIRTY_FLAGS out of EntityItem namespace
2015-10-16 07:22:40 -07:00
Seth Alves
359a318568
fold kinematic hold into normal hold (disabled by default, an argument enables)
2015-10-15 20:23:06 -07:00
Seth Alves
0964180f2c
code review
2015-10-15 17:10:47 -07:00