Brad Hefta-Gaub
6de424237f
add support for property groups in the desired properties logic
2015-09-17 20:24:15 -07:00
Brad Hefta-Gaub
ec86394556
Merge pull request #5835 from hyperlogic/tony/vive-eye-offset-fix
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Fix for getEyePose in OpenVRDisplayPlugin
2015-09-17 20:22:10 -07:00
Brad Hefta-Gaub
08babecb75
add support for mapping EntityPropertyFlags to QScriptValues and wire in desiredProps
2015-09-17 19:51:21 -07:00
Anthony Thibault
493819c013
Merge pull request #5834 from AndrewMeadows/ik-repairs-001
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route hand data directly to new anim system
2015-09-17 17:49:05 -07:00
Brad Hefta-Gaub
b16dfb8a9e
whitespace repair
2015-09-17 17:41:54 -07:00
Brad Hefta-Gaub
81255c8379
whitespace repair
2015-09-17 17:40:41 -07:00
Brad Hefta-Gaub
4e2cb00ec3
first cut at only returning type specific properties in getEntityProperties
2015-09-17 17:33:53 -07:00
Shared Vive Room
4459708b0e
Fix for getEyePose in OpenVRDisplayPlugin
2015-09-17 17:16:12 -07:00
David Rowe
12e2cf3ce9
Emit in all directions from a point or the surface of a spheroid
2015-09-17 17:14:35 -07:00
Brad Hefta-Gaub
3deaa68b7b
Merge pull request #5832 from samcake/HMDLightingBug
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Fix the lighting issue when the Rear View mirror is enabled
2015-09-17 16:46:56 -07:00
Andrew Meadows
4505d5999c
route hand data differently for new Anim system
2015-09-17 16:04:00 -07:00
Andrew Meadows
9746d31f5e
notes for moving hand updates
2015-09-17 16:04:00 -07:00
Ryan Huffman
d0acd74861
Merge pull request #5833 from birarda/master
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fix for some locking races in SendQueue/Connection cleanup
2015-09-17 15:04:52 -07:00
Stephen Birarda
285a6cc738
use erase directly for cleanupConnection
2015-09-17 14:51:48 -07:00
Howard Stearns
fb71a85bb8
Merge pull request #5831 from hyperlogic/tony/anim-qstring
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AnimGraph: prefer QString over std::string
2015-09-17 14:36:39 -07:00
Stephen Birarda
a914ec82c3
more comment correctness for Socket
2015-09-17 14:17:43 -07:00
Stephen Birarda
1f9bb22b9e
fix some wording in Socket comment
2015-09-17 14:17:03 -07:00
Stephen Birarda
36e2d4fc76
add check for NotStarted state in PL queue
2015-09-17 14:16:03 -07:00
Stephen Birarda
320429fd1e
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-09-17 14:15:05 -07:00
Stephen Birarda
4758dd2a53
correct locking races in SendQueue/Connection cleanup
2015-09-17 14:13:24 -07:00
Sam Gateau
b207d97f72
Fix the lighting when the rear view mirror is showing up
2015-09-17 12:28:17 -07:00
Brad Hefta-Gaub
58e0625192
Merge pull request #5824 from jherico/marge
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Debug Oculus plugin for performance testing
2015-09-17 11:46:26 -07:00
Anthony J. Thibault
bef136d811
AnimGraph: prefer QString over std::string
2015-09-17 11:21:14 -07:00
Ryan Huffman
f099e17f43
Merge pull request #5823 from birarda/master
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guard a perpetual AC domain connection if the NL thread is locked
2015-09-17 09:40:52 -07:00
Stephen Birarda
fb38fd05ed
Merge branch 'master' of https://github.com/highfidelity/hifi
2015-09-17 09:37:29 -07:00
Brad Davis
5ba6242bda
Support a debug oculus plugin for performance testing
2015-09-16 19:55:57 -07:00
Howard Stearns
5eef0e21ad
Merge pull request #5826 from AndrewMeadows/ik-repairs-000
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prevent initial bad IK targets for hands
2015-09-16 18:49:46 -07:00
David Rowe
c992107363
Add particle properties ready to use for emitting from a spheroid
2015-09-16 18:07:18 -07:00
Brad Hefta-Gaub
6fac447b97
Merge branch 'master' of https://github.com/highfidelity/hifi into getEntityPropertiesPerformance
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Conflicts:
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/entities-renderer/src/EntityTreeRenderer.h
libraries/script-engine/src/ScriptCache.cpp
libraries/script-engine/src/ScriptCache.h
2015-09-16 17:16:57 -07:00
Seth Alves
da74d4b1e1
Merge pull request #5830 from ZappoMan/entityScriptsReload
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add reload all support for entity scripts
2015-09-16 17:09:07 -07:00
Brad Hefta-Gaub
b645d99412
CR feedback
2015-09-16 17:07:12 -07:00
Andrew Meadows
e1fc1900ab
remove IK 'flutter' bug
2015-09-16 17:02:12 -07:00
Andrew Meadows
d4ea661aca
cleanup whitespace
2015-09-16 17:02:12 -07:00
Andrew Meadows
9a86fc2e62
build local list of IK targets every frame
2015-09-16 17:02:12 -07:00
Andrew Meadows
089c719612
minor cleanup
2015-09-16 17:02:12 -07:00
Howard Stearns
e9265ebec2
Merge pull request #5828 from hyperlogic/tony/anim-bug-fixes
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AnimController bug fixes and rename to AnimManipulator
2015-09-16 16:59:41 -07:00
Brad Hefta-Gaub
2021a15527
fix white space
2015-09-16 16:54:21 -07:00
Brad Hefta-Gaub
fa6396bbfa
fix white space
2015-09-16 16:53:20 -07:00
Brad Hefta-Gaub
7840f122dc
add reload all support for entity scripts
2015-09-16 16:46:46 -07:00
Brad Hefta-Gaub
248107c468
add reload all support for entity scripts
2015-09-16 16:45:26 -07:00
Brad Hefta-Gaub
009633f281
Merge pull request #5829 from samcake/HMDLightingBug
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Fixing the disappearing local lights
2015-09-16 16:19:21 -07:00
Sam Gateau
882ca5d6c0
Fix the lights not rendering roperly
2015-09-16 15:57:35 -07:00
Anthony J. Thibault
5aeebba90e
Renamed AnimController to AnimManipulator, Removed offsets on IK targets
2015-09-16 15:49:47 -07:00
Brad Hefta-Gaub
0a41ab2f41
Merge pull request #5827 from jherico/homer
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fix ScriptEngine location property
2015-09-16 15:19:54 -07:00
Anthony J. Thibault
fae4b08eb0
AnimController Node Bug fixes
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AnimController: proper support for alpha
AnimController: bug fix for translation.
AnimOverlay: renamed local var when building hand boneSets from head to hand.
2015-09-16 15:11:53 -07:00
Brad Hefta-Gaub
e1cb041576
first cut at adding desiredProperties to getProperties
2015-09-16 15:00:42 -07:00
Brad Davis
cbb8bee962
Trying to fix ScriptEngine location property
2015-09-16 15:00:24 -07:00
David Rowe
d51cab3e3d
Replace particle velocity with speed and orientation
2015-09-16 14:51:08 -07:00
Sam Gateau
d45547aa1a
Merge and update
2015-09-16 13:46:07 -07:00
Stephen Birarda
cc8ad868b8
don't parent DS timer to object in another thread
2015-09-16 12:27:57 -07:00
Stephen Birarda
500a96ee7c
guard perpetual AC domain connection if NL thread locked
2015-09-16 12:25:03 -07:00
Stephen Birarda
5df7ce7424
fix for missing jurisdiction listener in Agent
2015-09-16 11:43:54 -07:00
Philip Rosedale
b968911fcc
Merge pull request #5820 from kencooke/audio-fix
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fix audio int16_t to float scaling
2015-09-16 10:26:36 -07:00
Stephen Birarda
13728a7a96
Merge pull request #5806 from Atlante45/as_caching
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Asset Server caching
2015-09-16 10:06:40 -07:00
Anthony Thibault
2141eadfa8
Merge pull request #5816 from howard-stearns/stability
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Get rid of avatar tilt
2015-09-16 10:05:15 -07:00
Ken Cooke
def24a15ad
fix audio int16_t to float scaling
2015-09-16 09:00:41 -07:00
Atlante45
88d073b4ac
More disk cache debug info
2015-09-16 15:20:48 +02:00
Atlante45
dd0244b15d
Added a couple comments
2015-09-16 15:17:15 +02:00
Atlante45
9678e70444
Asset caching
2015-09-16 15:17:15 +02:00
Atlante45
eabee9857a
Enum coding standard
2015-09-16 15:17:14 +02:00
BOB LONG
efc321bc10
Display face blend coefficients
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Display the face blend coefficients and update the value in real time.
2015-09-16 00:40:26 -07:00
Brad Davis
f35ffd2ab7
Merge pull request #5814 from samcake/HMDLightingBug
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Fixing HMD and stereo lighting bug
2015-09-15 18:10:26 -07:00
Sam Gateau
80d25a68b6
Bringing back the eyeView per side to the deferred transform stack
2015-09-15 18:05:15 -07:00
Sam Gateau
5410bc0945
FIx the review comment and trying to fix the simple stereo display plugin projection and eye view matrix
2015-09-15 17:48:55 -07:00
Brad Hefta-Gaub
54972515dc
make sure timer is owned
2015-09-15 17:04:40 -07:00
Sam Gateau
8ab96fe907
Bringin back full screen for stereo mode
2015-09-15 17:02:30 -07:00
Sam Gateau
f00e3829f1
Cleaning for PR
2015-09-15 16:54:04 -07:00
Howard Stearns
f6b5f3925a
Place head at requested position in all modes. (At least, until we can figure out how to get underpose position cleanly without tilt.)
2015-09-15 16:43:52 -07:00
Howard Stearns
848bb4fccb
Merge pull request #5813 from hyperlogic/tony/anim-hand-state-machines
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Added point and grab support to the AnimGraph
2015-09-15 15:47:19 -07:00
Ryan Huffman
8c3d8bc7de
Merge pull request #5809 from birarda/phrc
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timing fixes for default time_point on windows
2015-09-15 15:29:30 -07:00
Sam Gateau
7b8e11e01c
Debugging, looking good, no ready for final lighting
2015-09-15 15:22:45 -07:00
Stephen Birarda
8454cb916c
avoid branching by using %= operator
2015-09-15 15:15:26 -07:00
Anthony J. Thibault
1948829ca8
Improved state machine for right hand.
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The hand state machine has the following features
* There's a idle to point animation, followed by a looping point hold state.
* There's a point to idle animation.
* The grab state is composed of a linear blend between an open and closed pose.
Additionally the C++ code will ramp on the left and right hand overlays,
This allows the fingers to be animated normally when the user is not actively
pointing or grabbing.
2015-09-15 15:09:08 -07:00
Sam Gateau
dc8756e465
Need to pull master, just updated all the deferred shaders to use scribe func declare blocks to avoid long shaders... didn;t validate the current clip to eye position evaluation
2015-09-15 14:40:23 -07:00
Brad Davis
4c0a21f3d2
Merge pull request #5811 from ZappoMan/scriptEngineCleanup
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Rework the ScriptEngine shutdown process, Fix crash in AC Scripts
2015-09-15 13:23:40 -07:00
Brad Hefta-Gaub
016a5e5f0a
cleanup comments
2015-09-15 11:52:07 -07:00
Brad Hefta-Gaub
41caa36038
removed some debug code
2015-09-15 11:50:10 -07:00
Brad Hefta-Gaub
6521de8163
rework ScriptEngine and worker thread shutdown
2015-09-15 11:00:05 -07:00
Ken Cooke
ffe3fcf4ce
Replace repeated division with multiply by inverse
2015-09-15 10:18:53 -07:00
Stephen Birarda
6756d5364b
sensible defaults for other time_point uses
2015-09-15 10:11:05 -07:00
Ken Cooke
5045f8558e
Fix incorrect scale factor for converting int16_t to/from float
2015-09-15 10:08:24 -07:00
Stephen Birarda
6a186ad1fe
ensure a handshake goes out the first time
2015-09-15 09:48:17 -07:00
Clément Brisset
cb1b70820a
Merge pull request #5801 from AndrewMeadows/fix-animation-tests
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fix animation unit tests
2015-09-15 17:53:06 +02:00
Brad Davis
4ce1db16f4
Merge pull request #5804 from ZappoMan/scriptEngineCleanup
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ScriptEngine Threading Repairs
2015-09-15 08:47:11 -07:00
Sam Gateau
9f8d6a78cc
Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
2015-09-15 08:35:42 -07:00
Sam Gateau
400f90aea4
Introducing a stereo loop that should do the right thing but doesn't yet
2015-09-15 08:34:46 -07:00
Brad Hefta-Gaub
70d2288407
CR feedback
2015-09-15 08:04:26 -07:00
Brad Davis
f4818c17cf
Fix avatar and other model animations
2015-09-15 08:04:17 -07:00
Brad Davis
3f688f92d3
Don't do an O(N^2) operation on cluster matrices
2015-09-15 08:04:17 -07:00
Brad Hefta-Gaub
70fcdbf2fd
Revert "Fix over-calculation of cluster matrices"
2015-09-14 21:20:11 -07:00
Brad Hefta-Gaub
e92d195030
tweak
2015-09-14 21:18:36 -07:00
Brad Hefta-Gaub
54a45f3173
Merge branch 'master' of https://github.com/highfidelity/hifi into scriptEngineCleanup
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Conflicts:
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/script-engine/src/ScriptEngine.cpp
libraries/script-engine/src/ScriptEngine.h
2015-09-14 21:13:08 -07:00
Brad Hefta-Gaub
94b273a029
more work on script engine
2015-09-14 20:59:10 -07:00
Brad Hefta-Gaub
a3c0288eae
more work on proper threading of ScriptEngine
2015-09-14 20:26:04 -07:00
Brad Hefta-Gaub
096a6cb4b9
Merge pull request #5800 from jherico/marge
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Fix over-calculation of cluster matrices
2015-09-14 19:38:01 -07:00
Brad Davis
7a843b3610
Merge pull request #5798 from AndrewMeadows/minor-ik-tuning
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minor tuning of IK behavior
2015-09-14 18:55:31 -07:00
Anthony J. Thibault
90f46ba2c8
Added hand state machines to AnimGraph.
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* Application: Forward trigger values to the MyAvatar's PalmData
* SkeletonModel: Pass PalmData to Rig via updateRigFromHandData() this is more explicit then
the Rig::inverseKinematics methods.
* AnimNodeLoader & AnimOverlay: add support for LeftHand and RightHand bone sets
* Rig::updateRigFromHandData() read the triggers and set stateMachine trigger vars
* avatar.json - udpated with new hand state machine with temporary animations
2015-09-14 18:54:12 -07:00
Sam Gateau
45dc5be53d
DeferredTransform buffer working for the deferred rendering in mono
2015-09-14 17:48:15 -07:00
Stephen Birarda
a27e0e7cc7
remove an unused alias
2015-09-14 17:18:22 -07:00
Stephen Birarda
84ab4fd585
force minimum for p_hrc time_point values
2015-09-14 17:16:42 -07:00
Andrew Meadows
d74628720f
fix bug using unitialized std::vector elements
2015-09-14 17:14:04 -07:00
Andrew Meadows
75ec142827
fix animation-tests
2015-09-14 16:42:57 -07:00
Brad Davis
35e4440c4f
Don't do an O(N^2) operation on cluster matrices
2015-09-14 16:09:13 -07:00
Sam Gateau
00688172dd
work in progress, gathering th eindvidual parameters of the deferred pass into a single UBO that is bound once for all the deferred lighting passes
2015-09-14 15:49:05 -07:00
Ryan Huffman
b0ffb50fdf
Move assertion in AssetRequest below error checking
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If the request had an error then there is no reason the assertion should
be true.
2015-09-14 15:48:11 -07:00
Philip Rosedale
15e3678eab
Merge pull request #5793 from kencooke/master
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bugfix for audio pops at startup
2015-09-14 15:31:23 -07:00
Brad Hefta-Gaub
18fbf896f1
first cut at moving entity scripts into ScriptEngine
2015-09-14 15:13:43 -07:00
Andrew Meadows
a72199a7df
minor IK tuning
2015-09-14 14:44:17 -07:00
Ryan Huffman
15b809bd16
Merge pull request #5795 from birarda/phrc
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fix high resolution timing for VS2012 in networking
2015-09-14 13:49:20 -07:00
Stephen Birarda
d82fd9a6ed
Merge pull request #5797 from huffman/fix-assert
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Fix assert in AssetResourceRequest
2015-09-14 13:40:13 -07:00
Ryan Huffman
f3b513866a
Fix assert in AssetResourceRequest
2015-09-14 13:39:14 -07:00
Stephen Birarda
8308dbf4a3
Merge pull request #5787 from huffman/cleanup-asset-requests-on-node-kill
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DO NOT MERGE: Cleanup asset requests on node kill
2015-09-14 13:08:01 -07:00
Sam Gateau
3690d5a4c2
Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
2015-09-14 12:28:59 -07:00
Sam Gateau
6c63dc0444
work in progress
2015-09-14 12:28:33 -07:00
Ken Cooke
a818ed5377
Merge branch 'master' of https://github.com/kencooke/hifi
2015-09-14 12:28:16 -07:00
Ryan Huffman
29d26a1f9a
Fix namespace issues std:: template specialization
2015-09-14 12:17:36 -07:00
Ken Cooke
6fe30e7156
Style fix, and use size_t instead of unsigned int.
2015-09-14 12:06:13 -07:00
Ryan Huffman
42d21e4dc1
Update AssetClient's node killed handling to check if node is asset server first
2015-09-14 11:56:47 -07:00
Ryan Huffman
e87fcb78cd
Add proper cleanup of AssetRequest in AssetResourceRequest
2015-09-14 11:34:51 -07:00
Brad Davis
1bb15e28d6
Fixing differing highlights between left and right eyes in stereo modes
2015-09-14 11:24:28 -07:00
Ryan Huffman
b8c1c279c6
Update AssetRequest::State enum to use camelcase
2015-09-14 11:22:55 -07:00
Ryan Huffman
6468046c68
Update AssetClient callbacks to return whether a response was received
2015-09-14 11:22:34 -07:00
Stephen Birarda
302fd923b8
Merge branch 'master' of https://github.com/highfidelity/hifi into phrc
2015-09-14 11:21:37 -07:00
Stephen Birarda
f7f54010f5
fixes for portable hrc class on win
2015-09-14 11:21:25 -07:00
Stephen Birarda
2737e74432
fix includes for portable hrc
2015-09-14 11:21:18 -07:00
Stephen Birarda
9b926f6f04
add an hrc with proper resolution for < VC2015
2015-09-14 11:21:08 -07:00
Ken Cooke
bc5532bd0d
Style fix, and use size_t instead of unsigned int.
2015-09-14 11:20:38 -07:00
Ken Cooke
984ea6f2e2
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-audio-pop
2015-09-14 10:35:59 -07:00
Ken Cooke
6afb6c80d0
Fix the loud audio pops at startup, due to SOXR returning less than desired output samples because of internal buffering.
2015-09-14 10:33:40 -07:00
Sam Gateau
0fcfacdd72
Merge branch 'master' of https://github.com/highfidelity/hifi into HMDLightingBug
2015-09-14 10:18:42 -07:00
Sam Gateau
3f2609e52a
merging
2015-09-14 09:59:04 -07:00
Sam Gateau
9074d0d6e1
very first version of the TextureStorage working
2015-09-14 09:29:46 -07:00
Brad Hefta-Gaub
1f8599de13
Merge pull request #5790 from sethalves/quiet-compiler
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quiet compiler
2015-09-14 09:24:08 -07:00
Brad Davis
61fb9924bf
Fix procedural vec3 uniforms
2015-09-12 13:19:33 -07:00
Seth Alves
93dc0714f7
quiet compiler
2015-09-12 10:10:53 -07:00
Seth Alves
49ee251238
quiet compiler
2015-09-12 09:59:25 -07:00
Brad Hefta-Gaub
56118e4204
migrate Agent to use standard APIs of ScriptEngine
2015-09-11 22:12:42 -07:00
Brad Hefta-Gaub
54c56a92f1
move agent specific code out of ScriptEngine
2015-09-11 21:56:00 -07:00
Brad Hefta-Gaub
8395fb6eff
normalize how ScriptCache::getScript() works relative to ResourceManager
2015-09-11 21:24:39 -07:00
Brad Hefta-Gaub
f85cb2c888
first cut at cleaning up ScriptEngine class
2015-09-11 19:12:09 -07:00
Seth Alves
e65ef93663
Merge pull request #5778 from jherico/homer
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Fixing some entity race condition crashes
2015-09-11 17:54:53 -07:00
Howard Stearns
4ffe2d0747
Merge pull request #5786 from AndrewMeadows/ik-with-constraints
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inverse kinematics works with rotation constraints
2015-09-11 17:34:50 -07:00
Ryan Huffman
2bb633d370
Merge pull request #5788 from birarda/master
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make node timeout less brittle (by giving it more time)
2015-09-11 16:59:04 -07:00
Andrew Meadows
94b0074165
Merge pull request #5765 from ctrlaltdavid/20669-tidy
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Move cubic interpolation method to shared library
2015-09-11 16:58:22 -07:00
Andrew Meadows
9c6060160a
Merge pull request #5784 from howard-stearns/rationalize-rig-settings
...
Rationalize rig settings
2015-09-11 16:56:44 -07:00
Brad Davis
2daa5c3bf6
PR comment, fix extra variable decl
2015-09-11 16:54:18 -07:00
Andrew Meadows
1500a36f72
oops forgot to uncomment constraint initialization
2015-09-11 16:49:49 -07:00
Stephen Birarda
6da388f2af
cleanup UDT_CONNECTION_DEBUG, add time for node timeout
2015-09-11 16:38:14 -07:00
Brad Davis
9b81842850
Merge branch 'master' into homer
...
Conflicts:
assignment-client/src/octree/OctreeSendThread.cpp
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/EntityTreeElement.h
libraries/entities/src/EntityTreeHeadlessViewer.cpp
libraries/entities/src/RecurseOctreeToMapOperator.cpp
libraries/octree/src/Octree.h
libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Howard Stearns
140ecc8e2c
Get rid of implicit int->bool cast.
2015-09-11 16:28:41 -07:00
Brad Davis
e458eb7ae9
Merge pull request #5734 from sethalves/octree-shared-pointers
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octree uses shared pointers
2015-09-11 16:00:04 -07:00
Sam Gateau
cf1f5b8771
Work in progress
2015-09-11 15:25:33 -07:00
Andrew Meadows
d01c5d1ae5
fix crash bug
2015-09-11 15:01:31 -07:00
Ryan Huffman
a5ba86514c
Remove log message
2015-09-11 14:01:08 -07:00
Ryan Huffman
b564ceb76f
Add network error to AssetRequest
2015-09-11 14:01:08 -07:00
Ryan Huffman
42b4c7d423
Update AssetClient to handle disconnections from a node
2015-09-11 14:01:08 -07:00
Ryan Huffman
3ae323cb2e
Move pending requests in AssetClient to include node sent to
2015-09-11 14:01:08 -07:00
Ryan Huffman
4ed3e36181
Update AssetClient::create* methods to not block on invokeMethod
2015-09-11 14:01:08 -07:00
Andrew Meadows
2ba446d309
fix IK and constriants
2015-09-11 13:22:12 -07:00
Andrew Meadows
b0520acea9
remove warning about out-of-order-init
2015-09-11 13:22:11 -07:00
Andrew Meadows
334fdeefd5
remove old incorrect comment
2015-09-11 13:22:11 -07:00
Andrew Meadows
8d5106b072
improved debug render of hand coordinates
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also cleaned up includes in Hand.h
2015-09-11 13:22:11 -07:00
Howard Stearns
5314e0c744
Remove unused.
2015-09-11 13:20:56 -07:00
Sam Gateau
a0b45b11e9
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-09-11 13:15:02 -07:00
Howard Stearns
841e23e29d
Merge branch 'master' of https://github.com/highfidelity/hifi into rationalize-rig-settings
2015-09-11 12:59:19 -07:00
Brad Davis
19806c16a7
Fix debug building
2015-09-11 12:31:32 -07:00
Sam Gateau
5cc5609e87
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-09-11 12:05:02 -07:00
Brad Davis
fd1cfadc47
Fixing potential access to null object
2015-09-11 12:02:57 -07:00
Brad Hefta-Gaub
5c6d8da97b
Revert "Make sure all entity script callbacks happen on the Entities script engine thread"
2015-09-11 11:55:36 -07:00
Howard Stearns
02fba12a48
Merge branch 'master' of https://github.com/highfidelity/hifi into rationalize-rig-settings
2015-09-11 11:53:19 -07:00
Howard Stearns
67ce0966d1
Rationalize the rig state setters.
2015-09-11 11:52:20 -07:00
Brad Davis
244795b629
Merge branch 'homer' into temp
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Conflicts:
interface/src/Application.cpp
2015-09-11 11:21:29 -07:00
Seth Alves
218225e4a5
Merge pull request #5781 from hyperlogic/tony/head-ik
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Added head target to AnimGraph IK node.
2015-09-11 10:58:53 -07:00
Anthony J. Thibault
8e504e63b0
Removed unused variable, changed glm::vec3(0) to glm::vec3()
2015-09-11 10:43:49 -07:00
Brad Davis
327d698b44
Merge pull request #5780 from ZappoMan/entityScriptCrashes
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prevent sending signals in the entities script engine
2015-09-11 10:08:05 -07:00
Brad Hefta-Gaub
20a733b9f5
prevent sending signals in the entities script engine
2015-09-11 10:06:06 -07:00
Sam Gateau
c9ec65fd65
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-09-11 09:51:43 -07:00
Anthony J. Thibault
7996a02bd8
Added head target to AnimGraph IK node.
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* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Brad Hefta-Gaub
b9d5412aad
prevent sending signals in the entities script engine
2015-09-11 09:48:42 -07:00
Stephen Birarda
a286f4e7d0
Merge pull request #5772 from Atlante45/protocol
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Asset server node JSON stats
2015-09-11 09:35:39 -07:00
Seth Alves
b1c5a04531
respond to code review
2015-09-11 09:29:52 -07:00
Ryan Huffman
9ab603e9a5
Merge pull request #5773 from birarda/master
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fail asset request if hash does not match
2015-09-11 09:09:56 -07:00
Brad Davis
2f679a3526
Merge pull request #5779 from ZappoMan/entityScriptCrashes
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Make sure all entity script callbacks happen on the Entities script engine thread
2015-09-11 08:34:08 -07:00
Atlante45
449d6a04d8
CR
2015-09-11 14:21:56 +02:00
Atlante45
8c1fb67825
Lock nodeHash mutex for node lookup
2015-09-11 14:21:55 +02:00
Atlante45
0037a1f4a7
Win build fix
2015-09-11 14:21:55 +02:00
Atlante45
15f7745bcc
JSON stats reliable and ordered
2015-09-11 14:21:54 +02:00
Atlante45
08e0a8d705
AssetServer JSON stats
2015-09-11 14:21:53 +02:00
Atlante45
5808658958
Make NodeJSONStats reliable
2015-09-11 14:21:53 +02:00
Brad Davis
2a15726aaf
More PR comments
2015-09-10 22:29:40 -07:00
Brad Davis
b7ffb96adf
Working on thread safety for the entity tree
2015-09-10 22:28:50 -07:00
Brad Davis
3bc9e8c98d
Fixing some entity race condition crashes
2015-09-10 20:43:41 -07:00
Brad Hefta-Gaub
92a5a999c6
quiet some debug
2015-09-10 19:52:44 -07:00
Brad Hefta-Gaub
ee30fe4a56
quiet some debug
2015-09-10 19:48:41 -07:00
Sam Gateau
c37cdce750
Merging back with master
2015-09-10 17:53:50 -07:00
Howard Stearns
0870c5ed87
Merge pull request #5768 from hyperlogic/tony/ik-and-controllers
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AnimInverseKinematics and AnimController node
2015-09-10 15:38:53 -07:00
Stephen Birarda
973fd80c1d
fail asset request if hash does not match
2015-09-10 15:24:37 -07:00
Seth Alves
a6a61d7e2f
Merge pull request #5770 from birarda/master
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repair to packing of octree query from headless viewer
2015-09-10 14:53:27 -07:00
Stephen Birarda
f58804a30e
repair to packing of query data from headless viewer
2015-09-10 14:35:44 -07:00
Brad Hefta-Gaub
8eacdbf1c4
first cut at making sure entity scripts are called on the entities script engine thread
2015-09-10 13:02:02 -07:00