Removed unused variable, changed glm::vec3(0) to glm::vec3()

This commit is contained in:
Anthony J. Thibault 2015-09-11 10:43:49 -07:00
parent 7996a02bd8
commit 8e504e63b0
2 changed files with 2 additions and 3 deletions

View file

@ -1008,7 +1008,6 @@ void Rig::updateNeckJoint(int index, const HeadParameters& params) {
auto& parentState = _jointStates[state.getParentIndex()];
// get the rotation axes in joint space and use them to adjust the rotation
glm::mat3 axes = glm::mat3_cast(glm::quat());
glm::mat3 inverse = glm::mat3(glm::inverse(parentState.getTransform() *
glm::translate(getJointDefaultTranslationInConstrainedFrame(index)) *
state.getPreTransform() * glm::mat4_cast(state.getPreRotation())));

View file

@ -62,12 +62,12 @@ public:
float localHeadPitch = 0.0f; // degrees
float localHeadYaw = 0.0f; // degrees
float localHeadRoll = 0.0f; // degrees
glm::vec3 localHeadPosition = glm::vec3(0);
glm::vec3 localHeadPosition = glm::vec3();
bool isInHMD = false;
glm::quat worldHeadOrientation = glm::quat();
glm::vec3 eyeLookAt = glm::vec3(); // world space
glm::vec3 eyeSaccade = glm::vec3(); // world space
glm::vec3 modelTranslation = glm::vec3(0);
glm::vec3 modelTranslation = glm::vec3();
int leanJointIndex = -1;
int neckJointIndex = -1;
int leftEyeJointIndex = -1;