Commit graph

202 commits

Author SHA1 Message Date
Seth Alves
af2c00b235 still recovering from troubled merge 2015-03-13 18:21:59 -07:00
Seth Alves
8481a65fbb still recovering from troubled merge 2015-03-13 18:21:30 -07:00
Seth Alves
2345e5a4f9 oops 2015-03-13 18:19:49 -07:00
Seth Alves
7230257b9e oops 2015-03-13 18:08:58 -07:00
Seth Alves
50798398ff merge from upstream 2015-03-13 18:04:55 -07:00
Philip Rosedale
6a4dbd35b5 Merge pull request #4449 from AndrewMeadows/thermonuclear
ShapeManager can release shape by pointer
2015-03-13 17:34:32 -07:00
Andrew Meadows
e4c6d49c4d ShapeManager can release shape by pointer 2015-03-13 16:36:18 -07:00
Seth Alves
2368e6e5b7 collision with a hull sort of works. there is a new memory corruption problem 2015-03-13 15:41:57 -07:00
Andrew Meadows
99e2d799c5 correct math for capsule halfHeight 2015-03-13 09:40:32 -07:00
Seth Alves
89b58e2681 trying to get loaded callback for model hooked up to PhysicsEngine 2015-03-13 09:11:15 -07:00
Andrew Meadows
be252147e2 merge upstream/master into andrew/isentropic 2015-03-12 16:38:59 -07:00
Seth Alves
a945421d9d still trying to make PhysicsEngine::addEntityInternal be async 2015-03-12 16:38:55 -07:00
Andrew Meadows
a1a12465da able to update avatar controller in PhysicsEngine 2015-03-12 16:36:41 -07:00
Seth Alves
4b1fc4fa10 merge from upstream 2015-03-12 15:59:37 -07:00
Seth Alves
2cf0e1ab25 break PhysicsEngine::addEntityInternal in half, making the 2nd part asynch. This is to allow a ModelEntityItem time to download its collision hull before the 2nd part runs 2015-03-12 15:58:09 -07:00
Stephen Birarda
471e55c8ce fix some lingering warnings 2015-03-12 12:36:39 -07:00
Seth Alves
bf1cb951a3 move PhysicsEntity so that ModelEntityItem can initiate a model download 2015-03-11 18:34:27 -07:00
Seth Alves
df29d5365a Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide 2015-03-11 15:18:55 -07:00
Andrew Meadows
feafa0a60b remove old Ragdoll and avatar interactions 2015-03-11 14:29:03 -07:00
Seth Alves
3a3e723f4e trying to figureo out where to download hull models 2015-03-11 14:26:30 -07:00
Seth Alves
20a22ff42c Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide 2015-03-11 07:17:19 -07:00
Seth Alves
1c73f50dbc started to hook up geometry downloader to ShapeInfo 2015-03-11 07:17:13 -07:00
Brad Hefta-Gaub
77eae204cf Merge pull request #4411 from AndrewMeadows/thermonuclear
fix for crash when deleting physical entity that departs the domain
2015-03-10 16:43:17 -07:00
Seth Alves
844085b514 started on hull collisions 2015-03-10 15:30:08 -07:00
Virendra Singh
a0e7125e11 code revamp and correction in parallel axis theorem 2015-03-11 03:11:17 +05:30
Andrew Meadows
3d531e8304 add f at end of float literal 2015-03-10 14:24:49 -07:00
Virendra Singh
ce4226d6b9 Merge branch 'master' of git://github.com/highfidelity/hifi into 20304 2015-03-10 22:36:18 +05:30
Andrew Meadows
fd76eda383 slightly better hardcoded size for avatar capsule
we'll be measuring avatar dimensions more correctly soon
2015-03-09 17:59:45 -07:00
Andrew Meadows
3c05d685d7 avoid assert for zero-length character velocity 2015-03-09 17:37:34 -07:00
Seth Alves
ab8784f1b4 add comment about character capsule being hard-coded 2015-03-09 13:51:08 -07:00
Seth Alves
99300a5bc8 merge from master 2015-03-09 13:39:51 -07:00
Seth Alves
b2cfed8bca removed unused blob of code 2015-03-08 09:04:00 -07:00
Andrew Meadows
f5352333f0 entities use radians per second for angular velocity 2015-03-06 16:42:06 -08:00
Andrew Meadows
373be95297 entity cubes are in meters 2015-03-06 15:32:03 -08:00
Virendra Singh
84e05e361e Accuracy improved to 0.01 2015-03-06 22:07:35 +05:30
Virendra Singh
42867bf98d code revamp 2015-03-06 11:10:38 +05:30
Seth Alves
ac0c4e8512 cap max speed at MAX_WALKING_SPEED 2015-03-04 19:57:06 -08:00
Seth Alves
a8b688d540 move _velocity into base class. walking on a cube works 2015-03-04 15:26:02 -08:00
Seth Alves
b4998e9c53 falling onto an object works 2015-03-04 08:48:48 -08:00
Virendra Singh
4366525da4 Removed unused variables 2015-03-04 08:51:44 +05:30
Virendra Singh
1facbbb844 Removed MSVC specific for each blocks 2015-03-04 08:21:39 +05:30
Seth Alves
8eec66c066 merge upstream, avatar can now fall onto a cube 2015-03-03 18:37:16 -08:00
Seth Alves
7e4b597ca3 keep physics specific code in PhysicsEngine 2015-03-03 15:45:10 -08:00
Seth Alves
5d4ef8d5b8 initial flailing 2015-03-03 14:30:26 -08:00
Virendra Singh
4627d2e7b5 Parallel axis theorem correction 2015-03-04 03:52:59 +05:30
Virendra Singh
7a129235c2 Mass properties unit tests 2015-03-04 01:12:20 +05:30
Virendra Singh
3d558dae64 MassProperties of a 3D mesh 2015-03-03 01:51:35 +05:30
Philip Rosedale
c2e559342a Merge pull request #4341 from AndrewMeadows/bispinor
load non-moving dynamic objects as "inactive" in physics engine
2015-02-26 09:21:49 -08:00
Andrew Meadows
5776df1012 load dynamic obj as inactive when not moving 2015-02-25 12:07:19 -08:00
Stephen Birarda
6b08b2993a fix for bullet system include to silence warnings 2015-02-19 13:03:16 -08:00