Seth Alves
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af2c00b235
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still recovering from troubled merge
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2015-03-13 18:21:59 -07:00 |
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Seth Alves
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8481a65fbb
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still recovering from troubled merge
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2015-03-13 18:21:30 -07:00 |
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Seth Alves
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2345e5a4f9
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oops
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2015-03-13 18:19:49 -07:00 |
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Seth Alves
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7230257b9e
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oops
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2015-03-13 18:08:58 -07:00 |
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Seth Alves
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50798398ff
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merge from upstream
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2015-03-13 18:04:55 -07:00 |
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Philip Rosedale
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6a4dbd35b5
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Merge pull request #4449 from AndrewMeadows/thermonuclear
ShapeManager can release shape by pointer
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2015-03-13 17:34:32 -07:00 |
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Andrew Meadows
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e4c6d49c4d
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ShapeManager can release shape by pointer
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2015-03-13 16:36:18 -07:00 |
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Seth Alves
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2368e6e5b7
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collision with a hull sort of works. there is a new memory corruption problem
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2015-03-13 15:41:57 -07:00 |
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Andrew Meadows
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99e2d799c5
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correct math for capsule halfHeight
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2015-03-13 09:40:32 -07:00 |
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Seth Alves
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89b58e2681
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trying to get loaded callback for model hooked up to PhysicsEngine
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2015-03-13 09:11:15 -07:00 |
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Andrew Meadows
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be252147e2
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merge upstream/master into andrew/isentropic
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2015-03-12 16:38:59 -07:00 |
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Seth Alves
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a945421d9d
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still trying to make PhysicsEngine::addEntityInternal be async
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2015-03-12 16:38:55 -07:00 |
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Andrew Meadows
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a1a12465da
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able to update avatar controller in PhysicsEngine
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2015-03-12 16:36:41 -07:00 |
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Seth Alves
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4b1fc4fa10
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merge from upstream
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2015-03-12 15:59:37 -07:00 |
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Seth Alves
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2cf0e1ab25
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break PhysicsEngine::addEntityInternal in half, making the 2nd part asynch. This is to allow a ModelEntityItem time to download its collision hull before the 2nd part runs
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2015-03-12 15:58:09 -07:00 |
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Stephen Birarda
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471e55c8ce
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fix some lingering warnings
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2015-03-12 12:36:39 -07:00 |
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Seth Alves
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bf1cb951a3
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move PhysicsEntity so that ModelEntityItem can initiate a model download
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2015-03-11 18:34:27 -07:00 |
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Seth Alves
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df29d5365a
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Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
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2015-03-11 15:18:55 -07:00 |
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Andrew Meadows
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feafa0a60b
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remove old Ragdoll and avatar interactions
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2015-03-11 14:29:03 -07:00 |
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Seth Alves
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3a3e723f4e
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trying to figureo out where to download hull models
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2015-03-11 14:26:30 -07:00 |
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Seth Alves
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20a22ff42c
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Merge branch 'master' of github.com:highfidelity/hifi into avatars-can-collide
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2015-03-11 07:17:19 -07:00 |
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Seth Alves
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1c73f50dbc
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started to hook up geometry downloader to ShapeInfo
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2015-03-11 07:17:13 -07:00 |
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Brad Hefta-Gaub
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77eae204cf
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Merge pull request #4411 from AndrewMeadows/thermonuclear
fix for crash when deleting physical entity that departs the domain
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2015-03-10 16:43:17 -07:00 |
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Seth Alves
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844085b514
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started on hull collisions
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2015-03-10 15:30:08 -07:00 |
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Virendra Singh
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a0e7125e11
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code revamp and correction in parallel axis theorem
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2015-03-11 03:11:17 +05:30 |
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Andrew Meadows
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3d531e8304
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add f at end of float literal
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2015-03-10 14:24:49 -07:00 |
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Virendra Singh
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ce4226d6b9
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Merge branch 'master' of git://github.com/highfidelity/hifi into 20304
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2015-03-10 22:36:18 +05:30 |
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Andrew Meadows
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fd76eda383
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slightly better hardcoded size for avatar capsule
we'll be measuring avatar dimensions more correctly soon
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2015-03-09 17:59:45 -07:00 |
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Andrew Meadows
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3c05d685d7
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avoid assert for zero-length character velocity
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2015-03-09 17:37:34 -07:00 |
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Seth Alves
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ab8784f1b4
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add comment about character capsule being hard-coded
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2015-03-09 13:51:08 -07:00 |
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Seth Alves
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99300a5bc8
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merge from master
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2015-03-09 13:39:51 -07:00 |
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Seth Alves
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b2cfed8bca
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removed unused blob of code
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2015-03-08 09:04:00 -07:00 |
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Andrew Meadows
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f5352333f0
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entities use radians per second for angular velocity
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2015-03-06 16:42:06 -08:00 |
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Andrew Meadows
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373be95297
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entity cubes are in meters
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2015-03-06 15:32:03 -08:00 |
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Virendra Singh
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84e05e361e
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Accuracy improved to 0.01
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2015-03-06 22:07:35 +05:30 |
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Virendra Singh
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42867bf98d
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code revamp
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2015-03-06 11:10:38 +05:30 |
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Seth Alves
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ac0c4e8512
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cap max speed at MAX_WALKING_SPEED
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2015-03-04 19:57:06 -08:00 |
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Seth Alves
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a8b688d540
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move _velocity into base class. walking on a cube works
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2015-03-04 15:26:02 -08:00 |
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Seth Alves
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b4998e9c53
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falling onto an object works
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2015-03-04 08:48:48 -08:00 |
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Virendra Singh
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4366525da4
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Removed unused variables
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2015-03-04 08:51:44 +05:30 |
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Virendra Singh
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1facbbb844
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Removed MSVC specific for each blocks
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2015-03-04 08:21:39 +05:30 |
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Seth Alves
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8eec66c066
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merge upstream, avatar can now fall onto a cube
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2015-03-03 18:37:16 -08:00 |
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Seth Alves
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7e4b597ca3
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keep physics specific code in PhysicsEngine
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2015-03-03 15:45:10 -08:00 |
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Seth Alves
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5d4ef8d5b8
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initial flailing
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2015-03-03 14:30:26 -08:00 |
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Virendra Singh
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4627d2e7b5
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Parallel axis theorem correction
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2015-03-04 03:52:59 +05:30 |
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Virendra Singh
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7a129235c2
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Mass properties unit tests
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2015-03-04 01:12:20 +05:30 |
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Virendra Singh
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3d558dae64
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MassProperties of a 3D mesh
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2015-03-03 01:51:35 +05:30 |
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Philip Rosedale
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c2e559342a
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Merge pull request #4341 from AndrewMeadows/bispinor
load non-moving dynamic objects as "inactive" in physics engine
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2015-02-26 09:21:49 -08:00 |
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Andrew Meadows
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5776df1012
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load dynamic obj as inactive when not moving
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2015-02-25 12:07:19 -08:00 |
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Stephen Birarda
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6b08b2993a
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fix for bullet system include to silence warnings
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2015-02-19 13:03:16 -08:00 |
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