Sam Gateau
a95a4b5aa2
Address warnings and comments from review
2019-10-18 11:43:25 -07:00
Sam Gateau
695b9cdba6
Clening up left over comments and typos, simplify the code to update Matrices in the model classes and removed renderITemsIdMap because not needed, chasing the problem of the physics objects transform
2019-10-18 03:31:06 -07:00
Sam Gateau
9159258b50
clean ups
2019-10-16 17:42:36 -07:00
Sam Gateau
eecaeb1155
FOund the issue why the skinning was incorrect, removed unecessary data structures in the newly added objects and renamed Deformer to SkinCluster and DYnamicTransform to SkinDeformer
2019-10-16 04:02:05 -07:00
Sam Gateau
f049ab7887
Understanding that CLuster can be just one for a mesh and we need the bindingMatrix to be applied correctly, differenciating intentionnally the transform for bound evaluation and the one used for render in the case of SKinned mesh because the clusterMatrices contain the extra offset from rig to model
2019-10-15 18:12:09 -07:00
Sam Gateau
108d331d86
more
2019-10-14 17:45:07 -07:00
Sam Gateau
05ac9aefa8
the clusterMatrices should be working, but n skin index and weights are assigned yet
2019-10-14 02:21:01 -07:00
Sam Gateau
8a1f3648f9
fooling around to get the cluster working
2019-10-11 18:06:44 -07:00
Sam Gateau
a995f2c09f
in the middle of something
2019-10-10 17:09:54 -07:00
Sam Gateau
1f3993c308
getting the transform right for the rigid bodies
2019-10-08 18:13:24 -07:00
Sam Gateau
936ac6f120
REmoving more repetitions of the meshParts
2019-10-07 18:03:33 -07:00
Sam Gateau
521ce3936b
I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion...
2019-10-07 15:19:23 -07:00
sabrina-shanman
a166b41216
Fix build warnings/errors
2019-09-13 15:39:29 -07:00
sabrina-shanman
c4db6c78d8
std::vector-ize meshes/mesh parts in hfm::Model
2019-09-11 16:50:50 -07:00
SamGondelman
9c1b139d5f
merge with master
2019-06-25 23:46:39 -07:00
Ken Cooke
4c5c61231d
Only use QVector resize when actually needed
2019-06-25 12:57:55 -07:00
Ken Cooke
0a34745ff9
Use QVector resize() instead of reserve() to silence Debug builds about size not being set.
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Causes unneeded default initialization, but no obvious way to avoid.
2019-06-25 12:53:07 -07:00
Ken Cooke
75aea88f20
CR feedback
2019-06-24 11:51:03 -07:00
Ken Cooke
87e0f5b2bb
Runtime dispatch for AVX2
2019-06-23 10:40:15 -07:00
Ken Cooke
8653118b6c
Full SIMD implementation of packBlendshapeOffsets() using AVX2.
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6x speedup over the existing (partial SIMD) version.
60x speedup over the original (pure GLM) version.
2019-06-23 10:32:57 -07:00
Ken Cooke
cceff21cd0
Pull packBlendshapeOffsets() into separate function
2019-06-23 08:57:56 -07:00
Ken Cooke
87c680382f
Strip-mining optimization to improve cache utilization.
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For each mesh: init, accumulate, and pack using a recycled offset buffer.
2019-06-23 08:42:38 -07:00
Ken Cooke
9e309b095d
Fix bug that was packing zero offsets that were never used
2019-06-23 08:00:13 -07:00
Sam Gondelman
a7842fe3ea
Merge branch 'master' into proceduralMesh
2019-05-21 09:51:33 -07:00
SamGondelman
0039fb2f54
attempt to fix material crash
2019-05-17 14:51:42 -07:00
SamGondelman
6d3e23a7fe
merge with master
2019-05-16 20:03:10 -07:00
SamGondelman
de90c5088c
(✿◠‿◠)
2019-05-16 19:33:07 -07:00
Anthony J. Thibault
3ae33353d9
Fixed unused variables warnings
2019-05-16 16:38:47 -07:00
Anthony J. Thibault
98fe059d97
Fix blender::run crash
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Pass a shared_ptr of the HFMModel to the Blender. This will prevent the HFMModel
from being destroyed on the main thread if an Avatar changes their skeletonModelURL.
Also the _blendshapeOffset hash in Model has been eliminated, it was not necessary and
was also a source of data races.
The body of Blender::run has been updated slightly to reduce the number of allocation necessary for temporary QVectors.
2019-05-16 13:12:16 -07:00
jennaingersoll
4c6c0acc56
Merge pull request #15454 from ctrlaltdavid/M22246
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Case 22246: Picks, PickType, RayPick JSDoc update
2019-05-13 16:16:17 -07:00
SamGondelman
eb8c722080
fix runtime switch
2019-05-13 09:58:55 -07:00
Brad Davis
17632e3c50
PR feedback
2019-05-07 10:36:14 -07:00
Brad Davis
2b1267ffeb
Disable the use of tbb::parallel_for in Blender
2019-05-06 16:53:37 -07:00
Shannon Romano
29e415a104
Merge pull request #15498 from SamGondelman/crash
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Case 22444: Try to fix materialMapping crash
2019-05-02 16:29:39 -07:00
SamGondelman
50e538a73c
try to fix materialMapping crash
2019-05-01 17:23:19 -07:00
SamGondelman
0bcd8b81e1
trying and failing to fix models
2019-05-01 12:01:49 -07:00
SamGondelman
5a184bd584
fix model bounds
2019-04-30 13:38:11 -07:00
David Rowe
73fd61dcf0
Picks, PickType, RayPick JSDoc update
2019-04-25 13:19:07 +12:00
SamGondelman
2d5cfbf4f5
fix oven crash
2019-04-16 15:16:26 -07:00
David Rowe
38e21dcaa2
Doc review
2019-04-11 11:04:02 +12:00
David Rowe
ca3f45163f
Merge branch 'master' into M21989
2019-04-11 10:37:34 +12:00
Sam Gateau
51d1c4b1f3
Merge pull request #15357 from SamGondelman/cauterize
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Case 21417: Fix cauterization of entities that are children of MyAvatar's head
2019-04-10 12:29:40 -07:00
SamGondelman
a50cca006e
use # instead of ? for material URL name selection
2019-04-08 23:45:47 -07:00
SamGondelman
27338c3639
fix cauterization of entities that are children of MyAvatar's head
2019-04-08 19:48:11 -07:00
Sam Gondelman
88c278d357
Merge pull request #15319 from SamGondelman/materialBaker
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Case 21764: Oven bakes model materials directly to separate material description
2019-04-05 17:08:22 -07:00
Andrew Meadows
72ac35c6f7
avoid nan in Model::_scale
2019-04-04 08:28:03 -07:00
David Rowe
2a17ad3da5
AvatarList and AvatarManager JSDoc
2019-04-04 10:11:54 +13:00
SamGondelman
770b863604
fixing embedded textures and materialMapping priority
2019-04-02 19:04:23 -07:00
SamGondelman
7b0854c121
support selecting material in json by name with ?
2019-04-02 14:13:00 -07:00
Sam Gondelman
0f99280c15
Merge pull request #15265 from hyperlogic/bug-fix/blendshape-precision
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Improve blendshape precision for small models
2019-03-27 10:51:22 -07:00
Anthony Thibault
08c6acdf99
Improve blendshape precision for small models
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For avatars authored in meters, the max component length would often be less then 1.
In that case, the blendshape offset was not normalized before quantization, resulting in loss of precision.
This change will normalize the offset for all cases, except when the max component length is 0.
2019-03-26 11:21:13 -07:00
SamGondelman
c1c45d8a01
revert some now unnecessary changes that were impacting performance
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(cherry picked from commit b6984de16c2fd17f04ea72de7b339c31db6467ab)
2019-03-22 11:55:04 -07:00
SamGondelman
2b32b77bed
handle case when clusterMatrices.size() == 0
2019-03-11 17:32:40 -07:00
SamGondelman
b24b7fed3d
the root node isn't the first onegit add ../.git add ../.
2019-03-11 15:34:41 -07:00
Shannon Romano
8be93fd16c
Merge pull request #14891 from kencooke/glm-pack-normals-speedup
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Case 21114: SIMD optimized blendshape packing
2019-03-07 15:28:40 -08:00
SamGondelman
fd88ec0d16
need to copy meshStates on main thread
2019-03-04 15:25:02 -08:00
SamGondelman
708632ee82
possible fix for model crash
2019-03-04 10:00:26 -08:00
Shannon Romano
5f99158c25
Merge pull request #14977 from SamGondelman/rot
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Case 21354: Add "modelScale" property to fix pal
2019-02-22 16:36:17 -08:00
SamGondelman
6d6cd42adb
fix bound scaling
2019-02-22 12:00:00 -08:00
Anthony Thibault
e54754c4ce
Merge pull request #14926 from luiscuenca/flowCpp
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Cpp implementation of the Flow script
2019-02-21 17:10:05 -08:00
luiscuenca
dcbf57ee0b
Fix linux warning and HMD breaks flow
2019-02-21 16:41:24 -07:00
Sam Gondelman
9aa99f24f0
Merge pull request #14905 from SamGondelman/materialMapping
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Case 20242: FST materialMapping supports our material JSON format
2019-02-15 11:21:51 -08:00
Anthony Thibault
39b4eaac34
Revert "AnimPose operator* optimizations"
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This reverts commit 569bef50fd
.
2019-02-14 16:13:00 -08:00
SamGondelman
fdbcf4b2ea
cleanup and expose mapped materials to getScriptableModel
2019-02-12 12:03:35 -08:00
SamGondelman
f75a3e1a72
it's working!
2019-02-12 11:41:47 -08:00
SamGondelman
61346437da
working on material mapping
2019-02-12 09:22:31 -08:00
SamGondelman
77a8ddb3f0
Merge remote-tracking branch 'upstream/master' into materialMapping
2019-02-11 16:35:05 -08:00
SamGondelman
4f03157f39
working on fst material mapping
2019-02-11 10:20:55 -08:00
Ken Cooke
68480f6760
Replace glm::packSnorm3x10_1x2() with fast SIMD implementation
2019-02-09 10:49:18 -08:00
Sabrina Shanman
baf72eaae0
Merge pull request #14802 from sabrina-shanman/hfm_prep_joints
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Case 20887: Move FST joint property handling to the model preparation step
2019-02-08 15:02:23 -08:00
Anthony Thibault
569bef50fd
AnimPose operator* optimizations
2019-02-05 14:48:05 -08:00
sabrina-shanman
203e8e2455
Realize joint properties isFree and freeLineage are unused, so tear them out
2019-01-29 11:55:35 -08:00
Adam Smith
dadd49f535
Merge pull request #14667 from SamGondelman/NOverlays9
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Case 20535: renderLayer, primitiveMode, groupCulled Entity properties
2019-01-24 14:36:27 -08:00
Sam Gateau
3ec9290dca
Merge pull request #14619 from SamGondelman/matTarget
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Case 20240: Better material entity targeting
2019-01-23 15:47:22 -08:00
SamGondelman
10068cc42c
merge with master
2019-01-08 12:14:32 -08:00
SamGondelman
1b5c1d0677
working on primitiveMode and groupCulled
2019-01-08 10:02:03 -08:00
SamGondelman
b609cfaa2b
renderLayer
2019-01-07 15:43:35 -08:00
Andrew Meadows
0072684d98
remove cruft and fix error in transform to mesh frame
2019-01-04 12:37:23 -08:00
SamGondelman
3578df7a0e
material targeting
2018-12-19 13:28:33 -08:00
amantley
c8cd65c3bd
added getter for the orginal cluster bind matrix values in AnimSkeleton
2018-11-15 09:58:10 -08:00
amantley
80ebde1036
started cleanup of pr
2018-11-14 17:27:45 -08:00
amantley
8256c652fc
added the hook to put the copy of the mutated bind poses into tthe skeleton
2018-11-14 17:02:25 -08:00
Dante Ruiz
501746b156
3D Keyboard
2018-11-08 09:58:53 -08:00
sabrina-shanman
cbca77b12f
Rename HFMGeometry to HFMModel and adjust related variables
2018-11-01 17:17:48 -07:00
sabrina-shanman
becee7f010
Re-name FBXGeometry to HFMGeometry and do the same for related classes
2018-10-30 17:28:42 -07:00
SamGondelman
47c6825aea
CR
2018-10-18 11:08:53 -07:00
SamGondelman
327c2f4e3d
move blendshape buffers to render thread
2018-10-10 15:32:53 -07:00
sam gateau
5d0f2e3035
And more changes for better syntax and less useless stuff
2018-10-02 13:09:04 -07:00
sam gateau
ff24a99032
Unify the the packing of the blendshape offset for simplicity and settle on the name DrawcallUniform
2018-10-02 11:18:20 -07:00
Sam Gateau
c95c736b1f
FOUnd a working path for gl41
2018-10-01 22:50:29 -07:00
Sam Gateau
d1d4920c35
Check and fixed the shader for nvidia regarding the unpacked variable name, adjust luci.js to be able to move the viewport
2018-10-01 21:35:18 -07:00
sam gateau
392e2ff535
trying and failing andad trying and rince and repeat
2018-10-01 17:45:16 -07:00
Sam Gateau
5842416ae6
Exploring the possible packing schemes and trying to debug the tangent
2018-09-30 23:11:36 -07:00
sam gateau
1ff4c54c1c
Packing normal and tangents
2018-09-28 17:49:52 -07:00
Sam Gateau
faf489855c
Packing the offsets and catching up performances
2018-09-28 02:13:08 -07:00
sam gateau
215818e313
adjusting page size but still seeing a perf drop
2018-09-27 17:18:43 -07:00
Sam Gateau
8923055e91
Exploring the bad peroformances
2018-09-27 00:15:34 -07:00
sam gateau
34203c67b0
Addressing the merge with master
2018-09-26 15:42:13 -07:00
sam gateau
1e112d3c84
bringing back a bug fix from samuel
2018-09-26 14:15:42 -07:00
SamGondelman
21cd3948ae
improve blender queuing
2018-09-25 12:07:05 -07:00