sam gateau
2f18555ee0
removing comments and dead code, rewiring the debug
2018-12-18 14:42:45 -08:00
SamGondelman
fb75b42059
working on enabling bloom
2018-08-07 22:26:30 -07:00
Dante Ruiz
d8834af749
make requested changes
2018-06-26 11:53:45 -07:00
Andrew Meadows
e36dbab838
remove unused data member
2018-04-23 12:08:40 -07:00
NissimHadar
d01f9cd1fb
Fixing git crap.
2018-02-06 23:51:08 -08:00
humbletim
b91d536dd0
rename model:: -> graphics::
2018-01-16 12:46:16 -05:00
humbletim
08ccda9cfc
rename libraries/model(src/model) -> libraries/graphics(src/graphics)
2018-01-16 12:44:44 -05:00
Nissim Hadar
9f25b01b10
Merge branch 'master' of https://github.com/highfidelity/hifi into stageRemoval
2018-01-10 09:30:05 -08:00
Nissim Hadar
b2b1807490
Changes per code review.
2018-01-08 15:37:06 -08:00
Nissim Hadar
46b494c802
Removed the Stage functionality - it is now implemented as a script.
2018-01-08 14:34:46 -08:00
Nissim Hadar
8206ae6ffb
Removed BackgroundMode packet type.
2018-01-07 13:50:42 -08:00
Nissim Hadar
8bd2985f1f
Simplified code.
2018-01-04 13:06:28 -08:00
Nissim Hadar
5b7ef9a3d3
Minor cleanup.
2018-01-04 09:13:58 -08:00
Nissim Hadar
85a81d6b5b
WIP - skybox inheritance
2017-12-28 18:23:49 -08:00
Nissim Hadar
64644fc980
WIP - skybox inheritance
2017-12-28 14:31:59 -08:00
Nissim Hadar
03cf7710d0
Ambient light inheritance
2017-12-28 09:34:55 -08:00
Nissim Hadar
4ffd896ced
WIP - adding AmbientLightPropertyGroup
2017-12-26 11:15:33 -08:00
Nissim Hadar
0b73e7db3f
WIP - adding AmbientLightPropertyGroup
2017-12-26 09:15:13 -08:00
Nissim Hadar
3f82e9147b
Change keylight/ambient mode default from "enabled" to "inherit"
2017-12-22 16:30:19 -08:00
Nissim Hadar
502cac2ac7
Keylight inherit/off/on working
2017-12-22 08:05:12 -08:00
Nissim Hadar
e974cac177
Keylight inheritance mode works.
2017-12-21 19:19:55 -08:00
Nissim Hadar
58c6f8e9c4
Radio buttons now work correctly.
2017-12-20 19:17:18 -08:00
Olivier Prat
a34db5f26d
Shadows are now cast by the current zone key light (sun)
2017-10-24 11:09:36 +02:00
Bradley Austin Davis
4f5851f420
Reducing needless render updates
2017-10-23 15:31:25 -07:00
Nissim Hadar
5bfbaf4860
Renamed HazeMode to ComponentMode.
2017-10-13 11:24:56 -07:00
Nissim Hadar
2ce86ebfae
WIP - working on byte order in server messages.
2017-10-04 11:56:35 -07:00
Nissim Hadar
55fafeacb1
Implemented HazePropertyGroup and added the haze shader. Shader does not work yet!
2017-09-27 17:43:09 -07:00
Nissim Hadar
4d501d6510
Adding HazeStage
2017-09-27 08:01:19 -07:00
Nissim Hadar
678b4e35b1
Before replacing "Haze Active" checkbox with "Haze Mode" combo.
2017-09-24 14:06:00 -07:00
Nissim Hadar
c2eea7d40b
Minor cleanup.
2017-09-22 18:37:21 -07:00
Nissim Hadar
736a6aa311
Haze checkbox in UI doesn't disable the UI.
2017-09-22 18:20:35 -07:00
Nissim Hadar
953ddfdcd3
First version of adding haze to the zone.
2017-09-21 14:54:16 -07:00
Brad Davis
f4d8216501
Fix race condition accessing QString sub-properties in zones
2017-09-13 18:06:21 -07:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
samcake
e7b808cbc1
Merging with upstream
2017-05-23 12:12:31 -07:00
Andrew Meadows
f80e7a3743
less obfuscation
2017-05-19 15:58:54 -07:00
Andrew Meadows
bb4d366c40
use SmartPointer for Zone _model
2017-05-19 15:33:23 -07:00
samcake
bbb513220b
Moving forward
2017-05-08 17:33:24 -07:00
samcake
b6c966ef39
Keep iterating on the zones
2017-05-05 18:07:21 -07:00
samcake
df2c5b8c23
adding the notification for keyLight changes modifying the KeyLIghtPayoad
2017-05-04 18:28:12 -07:00
samcake
64317f5fd0
Adding a light item per zone
2017-05-04 16:47:03 -07:00
Andrew Meadows
31bfc98b87
use const reference for ScenePointer when possible
2017-04-18 11:52:22 -07:00
samcake
6fc965072c
Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer
2017-04-06 15:19:55 -07:00
samcake
6122155880
Renaming the PendingCHanges class to Transaction
2017-04-05 13:10:31 -07:00
Zach Pomerantz
13945aa4d9
Annotate all virtual fns with override
2016-04-30 13:48:59 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
Zach Pomerantz
c20bd6cbbc
Update Scene on ZoneEntity update
...
ZoneEntity is unique in that it is not updated
every frame that it is rendered, but only
when the avatar moves.
This introduces custom code so that the
RenderableZoneEntity initiates an update
in the EntityTreeRenderer on update,
to improve usability of zone editing.
2016-02-25 10:06:19 -08:00
samcake
355b8ee40d
THursday morning the frustum culling seems broken in one particular angle
2016-02-11 10:05:39 -08:00
samcake
6922c9adf0
updating all the entity types when their bound is changing
2016-02-10 16:41:09 -08:00