Commit graph

60 commits

Author SHA1 Message Date
sam gateau
2f18555ee0 removing comments and dead code, rewiring the debug 2018-12-18 14:42:45 -08:00
SamGondelman
fb75b42059 working on enabling bloom 2018-08-07 22:26:30 -07:00
Dante Ruiz
d8834af749 make requested changes 2018-06-26 11:53:45 -07:00
Andrew Meadows
e36dbab838 remove unused data member 2018-04-23 12:08:40 -07:00
NissimHadar
d01f9cd1fb Fixing git crap. 2018-02-06 23:51:08 -08:00
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
Nissim Hadar
9f25b01b10 Merge branch 'master' of https://github.com/highfidelity/hifi into stageRemoval 2018-01-10 09:30:05 -08:00
Nissim Hadar
b2b1807490 Changes per code review. 2018-01-08 15:37:06 -08:00
Nissim Hadar
46b494c802 Removed the Stage functionality - it is now implemented as a script. 2018-01-08 14:34:46 -08:00
Nissim Hadar
8206ae6ffb Removed BackgroundMode packet type. 2018-01-07 13:50:42 -08:00
Nissim Hadar
8bd2985f1f Simplified code. 2018-01-04 13:06:28 -08:00
Nissim Hadar
5b7ef9a3d3 Minor cleanup. 2018-01-04 09:13:58 -08:00
Nissim Hadar
85a81d6b5b WIP - skybox inheritance 2017-12-28 18:23:49 -08:00
Nissim Hadar
64644fc980 WIP - skybox inheritance 2017-12-28 14:31:59 -08:00
Nissim Hadar
03cf7710d0 Ambient light inheritance 2017-12-28 09:34:55 -08:00
Nissim Hadar
4ffd896ced WIP - adding AmbientLightPropertyGroup 2017-12-26 11:15:33 -08:00
Nissim Hadar
0b73e7db3f WIP - adding AmbientLightPropertyGroup 2017-12-26 09:15:13 -08:00
Nissim Hadar
3f82e9147b Change keylight/ambient mode default from "enabled" to "inherit" 2017-12-22 16:30:19 -08:00
Nissim Hadar
502cac2ac7 Keylight inherit/off/on working 2017-12-22 08:05:12 -08:00
Nissim Hadar
e974cac177 Keylight inheritance mode works. 2017-12-21 19:19:55 -08:00
Nissim Hadar
58c6f8e9c4 Radio buttons now work correctly. 2017-12-20 19:17:18 -08:00
Olivier Prat
a34db5f26d Shadows are now cast by the current zone key light (sun) 2017-10-24 11:09:36 +02:00
Bradley Austin Davis
4f5851f420 Reducing needless render updates 2017-10-23 15:31:25 -07:00
Nissim Hadar
5bfbaf4860 Renamed HazeMode to ComponentMode. 2017-10-13 11:24:56 -07:00
Nissim Hadar
2ce86ebfae WIP - working on byte order in server messages. 2017-10-04 11:56:35 -07:00
Nissim Hadar
55fafeacb1 Implemented HazePropertyGroup and added the haze shader. Shader does not work yet! 2017-09-27 17:43:09 -07:00
Nissim Hadar
4d501d6510 Adding HazeStage 2017-09-27 08:01:19 -07:00
Nissim Hadar
678b4e35b1 Before replacing "Haze Active" checkbox with "Haze Mode" combo. 2017-09-24 14:06:00 -07:00
Nissim Hadar
c2eea7d40b Minor cleanup. 2017-09-22 18:37:21 -07:00
Nissim Hadar
736a6aa311 Haze checkbox in UI doesn't disable the UI. 2017-09-22 18:20:35 -07:00
Nissim Hadar
953ddfdcd3 First version of adding haze to the zone. 2017-09-21 14:54:16 -07:00
Brad Davis
f4d8216501 Fix race condition accessing QString sub-properties in zones 2017-09-13 18:06:21 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
samcake
e7b808cbc1 Merging with upstream 2017-05-23 12:12:31 -07:00
Andrew Meadows
f80e7a3743 less obfuscation 2017-05-19 15:58:54 -07:00
Andrew Meadows
bb4d366c40 use SmartPointer for Zone _model 2017-05-19 15:33:23 -07:00
samcake
bbb513220b Moving forward 2017-05-08 17:33:24 -07:00
samcake
b6c966ef39 Keep iterating on the zones 2017-05-05 18:07:21 -07:00
samcake
df2c5b8c23 adding the notification for keyLight changes modifying the KeyLIghtPayoad 2017-05-04 18:28:12 -07:00
samcake
64317f5fd0 Adding a light item per zone 2017-05-04 16:47:03 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
samcake
6fc965072c Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer 2017-04-06 15:19:55 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
Zach Pomerantz
13945aa4d9 Annotate all virtual fns with override 2016-04-30 13:48:59 -07:00
Seth Alves
43f735dd21 avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
Zach Pomerantz
c20bd6cbbc Update Scene on ZoneEntity update
ZoneEntity is unique in that it is not updated
every frame that it is rendered, but only
when the avatar moves.

This introduces custom code so that the
RenderableZoneEntity initiates an update
in the EntityTreeRenderer on update,
to improve usability of zone editing.
2016-02-25 10:06:19 -08:00
samcake
355b8ee40d THursday morning the frustum culling seems broken in one particular angle 2016-02-11 10:05:39 -08:00
samcake
6922c9adf0 updating all the entity types when their bound is changing 2016-02-10 16:41:09 -08:00