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Keylight inherit/off/on working
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e974cac177
commit
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2 changed files with 14 additions and 1 deletions
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@ -165,7 +165,17 @@ void ZoneEntityRenderer::doRender(RenderArgs* args) {
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if (_visible) {
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// Finally, push the light visible in the frame
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if (_keyLightMode != BACKGROUND_MODE_INHERIT) {
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if (_keyLightMode == COMPONENT_MODE_DISABLED && sunOnIndex == NO_STORED_VALUE) {
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// Just turned off, store previous value before changing
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sunOnIndex = _sunIndex;
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_sunIndex = _stage->getSunOffLight();
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} else if (_keyLightMode == COMPONENT_MODE_ENABLED && sunOnIndex != NO_STORED_VALUE) {
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// Just turned on, restore previous value before clearing stored value
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_sunIndex = sunOnIndex;
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sunOnIndex = NO_STORED_VALUE;
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}
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if (_keyLightMode != COMPONENT_MODE_INHERIT) {
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_stage->_currentFrame.pushSunLight(_sunIndex);
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}
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@ -95,6 +95,9 @@ private:
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indexed_container::Index _shadowIndex{ LightStage::INVALID_INDEX };
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indexed_container::Index _ambientIndex{ LightStage::INVALID_INDEX };
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const int NO_STORED_VALUE { -1 };
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indexed_container::Index sunOnIndex { NO_STORED_VALUE };
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BackgroundStagePointer _backgroundStage;
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BackgroundStage::Index _backgroundIndex{ BackgroundStage::INVALID_INDEX };
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