Commit graph

14664 commits

Author SHA1 Message Date
Anthony J. Thibault
c139b62217 fps calculation now based on moving average
fps stat is now calcualted the same way as simRate and avatarRate are calculated,
based on a moving average that is sampled once a second.
Also, Removed unused constants and renamed Application::checkFPS to Application::ping
2015-11-03 11:19:49 -08:00
Clément Brisset
c63fc8557c More baseball test code 2015-11-03 11:14:59 -08:00
Clément Brisset
40ce2416e8 Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-03 11:13:57 -08:00
Ryan Huffman
03a338dfe6 Merge branch 'baseball' of github.com:birarda/hifi into baseball 2015-11-03 11:13:56 -08:00
Stephen Birarda
8cd41b9383 resolve conflicts on merge with huffman/baseball 2015-11-03 11:13:15 -08:00
Ryan Huffman
55789fed99 Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-03 11:11:26 -08:00
Ryan Huffman
67b43cafc1 Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-03 11:10:47 -08:00
Ryan Huffman
ccb25f4b63 Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-03 11:10:45 -08:00
Ryan Huffman
afffe7f5c6 Merge branch 'master' of github.com:Atlante45/hifi into baseball 2015-11-03 11:10:14 -08:00
Atlante45
f2ff0b40f7 Merge branch 'master' of https://github.com/highfidelity/hifi 2015-11-03 11:06:19 -08:00
Clément Brisset
31d92fd90a Baseball test code 2015-11-03 11:00:35 -08:00
samcake
78e3f8ebbc Merge pull request #6281 from AlessandroSigna/master
Vive - fix input drifting
2015-11-03 10:19:59 -08:00
Howard Stearns
70b1165393 Merge branch 'master' of https://github.com/highfidelity/hifi into away 2015-11-03 10:01:36 -08:00
James B. Pollack
be33b40ced Merge pull request #6287 from jherico/homer
Removing iviewhmd due to broken production builds
2015-11-02 23:56:26 -08:00
Brad Davis
eeabc9b093 Removing iviewhmd due to broken production builds 2015-11-02 23:49:03 -08:00
EdgarPironti
5d695da630 Do not merge - Spacemouse 2015-11-02 23:31:10 -08:00
EdgarPironti
603405ad61 Do not merge - Spacemouse 2015-11-02 23:29:15 -08:00
Brad Davis
764ecba2a8 Adding diagnostics to track down the 'black rectangles of death' 2015-11-02 21:55:35 -08:00
Howard Stearns
b74ed36883 Fix outro start times, and introduce away states (which are not used in C++ code, but are used in script). 2015-11-02 20:39:31 -08:00
Anthony J. Thibault
0c12bb5a4e Remove idleTimer and call idle directly from paintGL. 2015-11-02 18:47:18 -08:00
AlessandroSigna
b77945d430 Vive - fix input drifting
Conflicts:
	libraries/input-plugins/src/input-plugins/ViveControllerManager.cpp
2015-11-02 16:06:17 -08:00
Brad Davis
699a13b2a7 Merge pull request #6275 from ZappoMan/mappingTweaks
Mapping tweaks to match Controllers spec
2015-11-02 16:06:08 -08:00
Seth Alves
310a5c9bfb don't initialize SMI sdk unless we need it 2015-11-02 13:42:12 -08:00
Brad Hefta-Gaub
d359aa3b65 more tweaks 2015-11-02 13:41:16 -08:00
Brad Hefta-Gaub
46bedf7667 more tweaks to hydra mappings 2015-11-02 13:35:49 -08:00
Anthony J. Thibault
2236573a9d Merge branch 'master' into tony/anim-sync-blend 2015-11-02 12:18:11 -08:00
Stephen Birarda
017cee6961 make shouldRenderLocally do the right thing 2015-11-02 11:59:09 -08:00
U-GAPOS\andrew
a77f888f15 more correct HMD offset correction velocity 2015-11-02 11:29:17 -08:00
U-GAPOS\andrew
a545d770d8 fix bug preventing avatar motion in 2D mode 2015-11-02 11:07:43 -08:00
Andrew Meadows
9799693135 remove extra whitespace 2015-11-02 11:07:41 -08:00
Andrew Meadows
fd557c4e52 route HMD-following through the physics simulation 2015-11-02 11:07:40 -08:00
Brad Hefta-Gaub
b00f572e1a add mouseClicked inputs vs mouseButton inputs, make right-click work without right button drag 2015-11-02 09:21:15 -08:00
Anthony J. Thibault
e3e759248f Merge branch 'master' into tony/anim-sync-blend 2015-11-02 08:37:10 -08:00
Brad Hefta-Gaub
70b9aa5ff1 remove right click context menu until we can make it work with camera move better 2015-11-02 07:42:52 -08:00
Howard Stearns
fc63fa6f7b Update comments, and don't continue through collisions after finding one for our avatar. 2015-11-01 18:55:43 -08:00
Howard Stearns
ea2971a24f Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds 2015-11-01 17:02:59 -08:00
Brad Hefta-Gaub
9c23f2551d Merge pull request #6207 from jherico/pluginSupport
Support for runtime plugins (DLLs)
2015-11-01 14:57:13 -08:00
Brad Davis
cfb2fd1523 Support for runtime plugins (DLLs) 2015-11-01 11:12:12 -08:00
Brad Hefta-Gaub
e899229cde tweaks to how VrMenu is shown 2015-11-01 09:55:30 -08:00
Brad Hefta-Gaub
77816d818a make RY map to jump 2015-10-31 16:00:22 -07:00
Brad Hefta-Gaub
05dea847be add Actions.CycleCamera and wire up secondary thumb buttons to Actions.CycleCamera and Actions.ContextMenu 2015-10-31 15:47:40 -07:00
Howard Stearns
79f05c63e5 Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds 2015-10-31 11:23:18 -07:00
Seth Alves
896ed3927c merge from upstream 2015-10-30 19:17:43 -07:00
Anthony J. Thibault
085282db4f Crash fix for AvatarManager when iterating over _avatarHash
The main problem is that a null shared pointer was inserted into the _avatarHash
via the AvatarManager::getAvatarBySessionID().  When the sessionID is not present
in the _avatarHash, [QHash](http://doc.qt.io/qt-5/qhash.html#operator-5b-5d) will *insert*
an empty smart_ptr into the hash.
2015-10-30 16:13:04 -07:00
Brad Hefta-Gaub
22324eb281 more tweaking of keyboard input routes 2015-10-30 14:55:33 -07:00
Andrew Meadows
f652e983a9 flag kinematic objs when changed in stepSimulation() 2015-10-30 14:53:29 -07:00
Howard Stearns
28246c1951 Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds 2015-10-30 13:21:56 -07:00
Brad Hefta-Gaub
ce7fed2292 fix json 2015-10-30 13:16:31 -07:00
Brad Hefta-Gaub
8839458d54 Merge pull request #6242 from highfidelity/controllers
New Controller interfaces/api
2015-10-30 12:47:51 -07:00
Seth Alves
93503d0a21 make kinematic grab set entities kinematic in bullet and update entity position 2015-10-30 11:03:13 -07:00
Anthony Thibault
fcfb44207f Merge pull request #6097 from howard-stearns/expose-anim-vars
Expose animation vars to Javascript
2015-10-30 10:50:42 -07:00
Brad Hefta-Gaub
b2f27054f4 Merge pull request #6239 from AlessandroSigna/controllers
ViveController - input mapping
2015-10-30 10:39:26 -07:00
Brad Davis
49e7d42c2c Merge remote-tracking branch 'upstream/master' into HEAD 2015-10-30 10:07:40 -07:00
Brad Davis
fcfab0fc51 Moving SDL2, Sixense and Faceshift to external projects 2015-10-30 00:57:51 -07:00
Brad Hefta-Gaub
70f3156328 make sure CompositeEndpoints properly report readability more axis based keyboard inputs 2015-10-29 22:37:12 -07:00
Brad Hefta-Gaub
8a03383adc use makeAxis for some keyboard support 2015-10-29 22:19:33 -07:00
Howard Stearns
c2873ef720 Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds 2015-10-29 22:17:31 -07:00
Howard Stearns
792fed0090 We weren't setting type for avatar motion states. 2015-10-29 22:15:26 -07:00
AlessandroSigna
01d3805148 ViveController - mapping of buttons 2015-10-29 18:44:43 -07:00
Anthony J. Thibault
047614b2eb New left and right grab animations. 2015-10-29 16:18:39 -07:00
Brad Hefta-Gaub
b070306c2c tweak comfort mode filters 2015-10-29 15:53:17 -07:00
Brad Hefta-Gaub
c962697b18 Merge pull request #6230 from samcake/controllers
Controllers : Comfort mode is working through the stanadrd mapping
2015-10-29 14:59:42 -07:00
samcake
f72146c35d FIxing the mac build 2015-10-29 14:17:52 -07:00
samcake
d73eafddd1 COmfort mode working with the COntroller system observing the menu state 2015-10-29 13:48:16 -07:00
AlessandroSigna
ffd2b39874 Fix vive controller - update to new input plugin register 2015-10-29 13:18:37 -07:00
samcake
e902e5e97a Introduce the concept of loading the default Mapping 2015-10-29 13:05:29 -07:00
samcake
8f908f9877 Adding the stepYaw to the Standard mapping 2015-10-29 12:08:11 -07:00
Anthony J. Thibault
f7b6fab0c3 Merge branch 'master' into tony/anim-sync-blend 2015-10-29 11:35:48 -07:00
Howard Stearns
3c6d4f9c22 Thread safety per #6154. 2015-10-29 11:02:24 -07:00
Howard Stearns
6e4d0043c9 Merge branch 'master' of https://github.com/highfidelity/hifi into expose-anim-vars 2015-10-29 10:32:12 -07:00
Brad Davis
ccbae81dad Merge branch 'master' into HEAD
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2015-10-29 10:24:38 -07:00
Seth Alves
ac1055c3e0 Merge pull request #6214 from howard-stearns/goToPosition
Don't go to wrong position on startup/teleport.
2015-10-29 10:15:26 -07:00
Seth Alves
10717dc364 Merge pull request #6154 from howard-stearns/safe-avatar-list-access
Safe avatar list access
2015-10-29 10:12:34 -07:00
Andrew Meadows
d33530f5d0 Merge pull request #6209 from howard-stearns/guard-rendering-of-avatar-collision-hull
Don't render avatar's renderBoundingCollisionShapes before data is there
2015-10-29 09:34:26 -07:00
Brad Davis
c4e82a85d9 Remove DeviceProxy in favor of InputDevice 2015-10-29 09:32:56 -07:00
Andrew Meadows
f9012d5051 Merge pull request #6187 from sethalves/fix-actions-ttl
fix actions bug
2015-10-29 09:30:21 -07:00
Howard Stearns
c47d246987 Merge branch 'master' of https://github.com/highfidelity/hifi into expose-anim-vars 2015-10-29 08:27:12 -07:00
Howard Stearns
d79d0bc5c5 Merge branch 'master' of https://github.com/highfidelity/hifi into expose-anim-vars 2015-10-29 08:25:41 -07:00
Brad Hefta-Gaub
21decaaf8e Merge pull request #6218 from ctrlaltdavid/20719
20719 Fix audio stats dialog box not being sized properly
2015-10-29 08:16:56 -07:00
Howard Stearns
697b9fb60b Merge pull request #6205 from hyperlogic/tony/eye-lookat-fix
Fixes locally rendered eye gaze
2015-10-28 21:39:54 -07:00
Anthony J. Thibault
5e73af9272 Rig: Removed dt from updateFromEyeParameters() 2015-10-28 18:10:41 -07:00
David Rowe
568e5536b8 Control bandwidth stats dialog sizing similarly 2015-10-29 13:18:43 +13:00
David Rowe
4cb5ccab90 Fix audio stats dialog not being sized properly 2015-10-29 13:18:27 +13:00
howard-stearns
62e56d3f13 Don't go to wrong position on startup/teleport.
This fixes one cause of being in the wrong place.
https://app.asana.com/0/32622044445063/61787931469907
2015-10-28 16:44:53 -07:00
Howard Stearns
bc0e14cb71 Don't render avatar's renderBoundingCollisionShapes before the data is there.
(Found while trying to repro "Deadlock in AvatarData::nextAttitude() on main thread" https://app.asana.com/0/32622044445063/61023569045356)
2015-10-28 13:58:44 -07:00
Brad Davis
570b4a32da Merge pull request #6206 from samcake/controllers
Controllers : Add a new kind onf controller to expose ReadOnly state from the application
2015-10-28 13:42:15 -07:00
Brad Davis
3c1a0930da Merge remote-tracking branch 'upstream/master' into HEAD
Conflicts:
	interface/src/avatar/MyAvatar.h
	libraries/script-engine/src/ScriptEngine.cpp
	libraries/script-engine/src/ScriptEngine.h
2015-10-28 13:38:22 -07:00
samcake
bbc6d9f5e7 Fixing typo and review comments 2015-10-28 12:52:21 -07:00
samcake
b37a6f689a Fixing typo and review comments 2015-10-28 12:51:22 -07:00
samcake
fc15c7cd98 Adding the ApplicationStateDevice to the APplication class and add one entry ythere 2015-10-28 12:15:14 -07:00
Brad Hefta-Gaub
731fab6ffc Merge pull request #6196 from jherico/gl
Move GL utilities to their own library
2015-10-28 12:10:52 -07:00
Brad Hefta-Gaub
c5e22a62e8 Merge pull request #6182 from Atlante45/script-engine
Improved ScriptEngine debug messages
2015-10-28 11:27:30 -07:00
Anthony J. Thibault
6ae5c540fd SkeletonModel: coding standard fix
Replaced glm::vec3(0) with glm::vec3().
2015-10-28 11:09:24 -07:00
Howard Stearns
367175b8a6 Reduce lock time. 2015-10-28 10:49:19 -07:00
Andrew Meadows
afec2a9771 fix whitespace 2015-10-28 09:42:55 -07:00
samcake
57aa89d14f Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers 2015-10-28 09:24:24 -07:00
samcake
92ca658aae Trying to get a state controller to work 2015-10-28 09:23:20 -07:00
Anthony J. Thibault
ae8938cadc Fix for local eye tracking in AnimGraph
Also moved Rig::updateAnimations() now occurs after
Rig::updateFromHeadParameters() and Rig::updateFromHandParameters().
This should remove a frame of lag for head and hand IK targets.

Rig::updateFromEyeParameters() occurs after Rig::updateAnimations().
But now the eye JointStates are re-computed, this is the actual
fix for the local eye tracking issue.
2015-10-27 18:30:35 -07:00
Brad Hefta-Gaub
65eae35433 a little more cleanup 2015-10-27 17:09:43 -07:00
samcake
b2a5452f87 Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers 2015-10-27 16:57:22 -07:00