Zach Pomerantz
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56cc4dc223
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Add Job::Config to RenderShadowTask
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2016-01-25 12:14:58 -08:00 |
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Zach Pomerantz
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f3265db298
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Gut RenderContext
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2016-01-25 12:14:58 -08:00 |
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Zach Pomerantz
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dee8e0ba9d
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Merge branch 'master' of github.com:highfidelity/hifi into flag/shadows
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2016-01-22 10:03:06 -08:00 |
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Brad Hefta-Gaub
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e1c369dc10
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Merge pull request #6766 from samcake/hdr
Ambient Occlusion
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2016-01-21 18:10:52 -08:00 |
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Brad Davis
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f9f9ddd8bd
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Yet more atmosphere removal
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2016-01-21 15:15:17 -08:00 |
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samcake
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07c630bcda
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And cleaning again hopping to have the pr build
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2016-01-20 11:44:01 -08:00 |
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samcake
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35ea04ae7c
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fixing the bug that kept AO when ao is off...
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2016-01-20 11:13:50 -08:00 |
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samcake
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379c882834
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Debugging the darkness and pointing out bugs
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2016-01-20 02:03:09 -08:00 |
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samcake
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6f93fb3114
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Can now process the AO at lower resolution in orer to gsave performances
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2016-01-19 12:12:51 -08:00 |
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Zach Pomerantz
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1b36d56b7a
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Add shadowmap as a debug feature
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2016-01-18 17:12:42 -08:00 |
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Zach Pomerantz
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6434d98365
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Separate directional shaders with(out) shadowmaps
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2016-01-18 11:11:28 -08:00 |
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Zach Pomerantz
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bc379e920b
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Update shadow programs
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2016-01-15 17:55:07 -08:00 |
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Zach Pomerantz
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0776ae7e72
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Add LightStage for rendering lights
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2016-01-14 12:49:42 -08:00 |
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Zach Pomerantz
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70cc7d87e4
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Expose global light through DeferredLighting singleton
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2016-01-13 17:52:02 -08:00 |
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Atlante45
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205c14eb43
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Remove unused headers
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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11dc3cd261
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Move primitive rendering out of DeferredLightingEffect
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2016-01-13 11:47:43 -08:00 |
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Atlante45
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12f9091dc1
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Fix doInBatch lambdas
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2016-01-13 11:47:43 -08:00 |
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Zach Pomerantz
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c6e6aceb85
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Optimize getVertexStream() by using a const&
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2015-12-31 11:51:05 -08:00 |
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samcake
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f9070ee989
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Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
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2015-12-22 12:41:31 -08:00 |
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samcake
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d8a71db929
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Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
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2015-12-17 10:11:03 -08:00 |
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AlessandroSigna
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08f7591787
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Fix misspelling
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2015-12-16 10:02:47 -08:00 |
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samcake
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e70ab472af
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Merging with upstream master/graphics
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2015-12-14 18:38:29 -08:00 |
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samcake
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84d1e3b123
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Merged with upstream master
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2015-12-14 18:30:24 -08:00 |
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samcake
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a50b14dfae
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Merging with upstream graphics
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2015-12-14 18:18:39 -08:00 |
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samcake
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3554f54e17
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Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
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2015-12-14 17:38:56 -08:00 |
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Atlante45
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ce51350b65
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
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Sam Cake
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9faec326da
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CHanging the lighting BUffer format and adding tone mapping
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2015-12-08 08:34:42 -08:00 |
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samcake
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5d207d0c9c
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INtroducing the tonemapping job in its separate file and clean DeferredLightingEffect
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2015-12-07 13:19:43 -08:00 |
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Sam Cake
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3595d0d719
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less commented stuff
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2015-12-07 01:15:10 -08:00 |
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Sam Cake
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01d48b29aa
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cleaning code and removing cruft
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2015-12-07 01:03:14 -08:00 |
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Sam Cake
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a018c51945
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Drawing background first in the Lighting buffer then lighting passes with stencil test
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2015-12-06 23:51:29 -08:00 |
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samcake
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b28e3d0045
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Merging MAster and Graphics
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2015-12-04 17:51:30 -08:00 |
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samcake
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119cc733b5
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Merging with master
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2015-12-04 17:17:33 -08:00 |
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samcake
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cfd7373585
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Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
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2015-12-04 16:52:50 -08:00 |
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samcake
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ef7ddce2b6
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Trying to fix the problem of the background not showing correctly
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2015-12-04 16:52:14 -08:00 |
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samcake
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3c18664c57
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Cleaning all the deferred buffers in the Prepare call
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2015-12-04 11:47:57 -08:00 |
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samcake
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d593b824e9
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Introducing a true Primary Framebuffer and a different Deferred Framebuffer
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2015-12-03 17:26:54 -08:00 |
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samcake
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72d393905b
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Introducing the Lighting Buffer where all the lighting is beeing accumulated, apply a manual gamma correction when copying back into the main color buffer
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2015-12-03 16:03:32 -08:00 |
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Atlante45
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3da80f5861
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
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samcake
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a5475ed14d
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Early try fixing the lighting
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2015-12-03 10:41:32 -08:00 |
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Brad Davis
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282cdadf63
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Fixing line endings
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2015-10-18 22:55:14 -07:00 |
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samcake
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12fedb6ff0
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Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer
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2015-10-05 18:31:05 -07:00 |
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samcake
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1bd07b58c3
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Fixing the lighting view matrix for stereo again
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2015-09-29 14:40:37 -07:00 |
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Brad Hefta-Gaub
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85b2322acc
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more work on batch optimzation
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2015-09-24 17:11:14 -07:00 |
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Brad Hefta-Gaub
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9a0e5b9870
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address Sam's concerns
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2015-09-23 17:37:48 -07:00 |
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ZappoMan
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65a079cb53
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fix mac build
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2015-09-23 16:48:34 -07:00 |
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Brad Hefta-Gaub
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ef25876c9a
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implement vector caching for gpu::Batch
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2015-09-23 14:46:47 -07:00 |
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Brad Hefta-Gaub
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5b00783f18
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more warnings fixes
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2015-09-22 20:54:36 -07:00 |
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Bradley Austin Davis
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0401672c82
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Fixing lighting again
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2015-09-21 16:24:55 -07:00 |
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Bradley Austin Davis
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b3aeaba5f4
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CR feedback
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2015-09-21 15:44:47 -07:00 |
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