Commit graph

230 commits

Author SHA1 Message Date
Andrew Meadows
991a61b722 fix data collection for AvatarsPerSec 2016-12-20 14:01:03 -08:00
Andrew Meadows
03114fa610 add AvatarsPerSec trace stats 2016-12-20 11:45:21 -08:00
Brad Hefta-Gaub
e3bc49c302 drop avatar data rate to 45hz 2016-12-13 16:51:59 -08:00
Zach Fox
7030c7b0a6 Space bubble improvements (#9142)
* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
Anthony Thibault
23aa626755 Destroy render scene & engine before Application is destroyed
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.

There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal.  Also, we guard against null
scene pointer dereferences.  Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Ryan Huffman
23450e929b Add special avatar id for attaching overlays 2016-09-13 16:33:58 -07:00
Andrew Meadows
25fb7aacad ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
Stephen Birarda
609900f246 move ignore set handling to NodeList 2016-07-13 15:06:31 -07:00
Stephen Birarda
6b6513d5f9 immediately fade out ignored avatars 2016-07-13 15:06:31 -07:00
Seth Alves
11542aeca2 pick against avatar's capsule and then against the T-pose mesh 2016-07-07 16:36:25 -07:00
Seth Alves
5f9c7b6ea5 trying to take joint information into account when raypicking against models 2016-06-29 17:02:49 -07:00
Seth Alves
c3dbe5d9c4 ray pick against avatar meshes rather than capsules 2016-06-29 09:45:09 -07:00
Seth Alves
0f9f4749e7 fix invokeMethod in AvatarManager::findRayIntersection 2016-06-28 11:18:46 -07:00
Seth Alves
8a0d58a0c2 fix invokeMethod in AvatarManager::findRayIntersection 2016-06-28 11:15:01 -07:00
Seth Alves
4e70e8ed42 js call to ray-pick against avatars 2016-06-28 09:55:49 -07:00
Atlante45
e2fa734024 Set collision threashold to walking speed 2016-06-02 19:15:55 -07:00
Atlante45
4e8b61dea0 Limit collision injectors count to 3 2016-06-02 19:12:37 -07:00
Atlante45
854bf82631 Raise and stretch collision sounds threshold 2016-06-02 17:37:36 -07:00
Stephen Birarda
2cf943b2b1 remove billboard code from AvatarData 2016-05-12 16:41:44 -07:00
Anthony J. Thibault
80a349c65b Merge branch 'master' into tony/improved-avatar-debug-draw 2016-05-10 14:50:13 -07:00
Anthony J. Thibault
641e152699 Eye tracking bug fix and debug rendering improvement
* Bug fix for eye tracking in HMD, the "up" orientation of your eyes now match your head.
* DebugDraw: added drawRay method.
* Application: Renamed preRender to postUpdate
* AvatarManager: added postUpdate method that iterates over all avatars.
* MyAvatar: Renamed preRender to preDisplaySide
* MyAvatar: split preRender code into postUpdate and preDisplaySide.
* Removed "Show who is looking at me", "Render focus indicator" and "Render lookat target" debug draw.
* Split "Show Look At Vectors" into "Show My Look At Vectors" and "Show Other Look At Vectors", to make it easier to debug eye tracking.
* "Show Look at Vectors" now draws the right eye red and the left eye blue.
* Removed Avatar and MyAvatar renderBody
* Removed look at rendering from head.
* GLMHelpers: Bugfix for generateBasisVectors when up primary and secondary axis were orthogonal
2016-05-08 16:20:32 -07:00
Atlante45
bc6544a3c5 Fix MyAvatar's velocity change 2016-05-05 14:55:28 -07:00
Atlante45
96ee33e80e Fix avatars collision sounds 2016-05-05 14:55:28 -07:00
Zach Pomerantz
4dacb04ee1 Rm myAvatar motion states on shutdown 2016-04-19 16:01:55 -07:00
Zach Pomerantz
146ea066db Update AvatarManager.cpp 2016-04-18 14:53:04 -07:00
Zach Pomerantz
c9dc642d76 Fix type in AvatarManager::clearAllAvatars 2016-04-18 14:48:24 -07:00
Zach Pomerantz
790e325248 Clear entities and avatars on exit 2016-04-18 14:31:16 -07:00
Anthony J. Thibault
ce47f83288 Prevent deadlock if idle is called during rendering
This extraordinary event can occur if a MessageBox is popped up by the opengl driver.

* removed AvatarData::avatarLock
* removed AvatarUpdate

This code was left over from an earlier avatar threading experiment.

Removed AvatarData avatarLock and AvatarUpdate class
2016-03-21 15:11:15 -07:00
Anthony Thibault
1e94d9bdf5 interface/src/avatar: cppcheck fixes 2016-03-13 18:56:15 -07:00
Seth Alves
01d3977bf1 make avatars shrink faster 2016-02-19 10:04:58 -08:00
samcake
640bf81339 Forcing an update from teh avatar manager to the avatar renderItems when beeing updated 2016-02-16 17:19:31 -08:00
Stephen Birarda
058bba7b55 move avatar invokables from AvatarManager to AvatarHashMap 2016-02-03 17:13:35 -08:00
Andrew Meadows
36e19b43c9 add some comments; specify const and overrides 2016-01-07 10:19:46 -08:00
Andrew Meadows
6a642bdcf8 fix misusage of smart-pointers 2016-01-07 10:19:46 -08:00
Andrew Meadows
6eb177091b overhaul of MotionState cleanup
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
9ab5ef358a remove dangling whitespace 2016-01-05 16:44:36 -08:00
Howard Stearns
9c8a04ce1e Merge branch 'master' of https://github.com/highfidelity/hifi into pid-render-limits 2016-01-04 09:26:14 -08:00
Ryan Huffman
00b47cacea Fix crash when getting MyAvatar.sessionUUID from AvatarManager
The previous code inadvertently added a default constructed shared pointer
to the avatar hash, causing it to crash when dereferencing it in
the update loop.
2015-12-22 09:59:57 -08:00
Howard Stearns
da27cacdec Merge branch 'master' of https://github.com/highfidelity/hifi into pid-render-limits 2015-12-16 20:56:33 -08:00
Howard Stearns
5ac5ecfc22 drop obsolete include 2015-12-16 20:35:56 -08:00
howard-stearns
23ffcdca3e big sweep 2015-12-16 17:01:14 -08:00
howard-stearns
09d4a06ad4 LODManager-centric stats and preferences. 2015-12-16 15:30:48 -08:00
Andrew Meadows
9b0c199ed7 updateAvatarPhysicsShape-->addAvatarToSimulation 2015-12-15 18:18:08 -08:00
Andrew Meadows
33634cdaa1 properly delete departing avatars 2015-12-15 18:18:08 -08:00
Andrew Meadows
e9f52b1211 properly scale avatar collision shape 2015-12-15 18:18:08 -08:00
howard-stearns
1d65cbce88 Remove unneeded getTargetFramePeriod and isVSynchronized. 2015-12-08 18:08:57 -08:00
howard-stearns
9ae22800fe Merge branch 'fix-sync-period-calc' into correct-target-frame-rate 2015-12-08 17:32:53 -08:00
howard-stearns
32e4967ee0 cleanup 2015-12-08 16:38:05 -08:00
howard-stearns
5b41d4da1c Snapshot of "working" version. 2015-12-08 15:30:23 -08:00
Howard Stearns
faec4639b1 cap 2015-12-08 09:14:40 -08:00