Dante Ruiz
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92acaade2b
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trying to fix problems
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2018-08-24 17:13:57 -07:00 |
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Dante Ruiz
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3796675123
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script update and visuallyReady entities
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2018-08-24 15:46:39 -07:00 |
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Sam Gondelman
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8201997a16
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Merge pull request #13660 from SamGondelman/parabolic
Parabolic Picking + Pointers
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2018-07-30 10:49:02 -07:00 |
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Andrew Meadows
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207aea8712
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remove cruft from rendering collision shapes
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2018-07-16 10:29:34 -07:00 |
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SamGondelman
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ca5ce888f4
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parabola triangle intersection
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2018-07-09 18:11:57 -07:00 |
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SamGondelman
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90091d11e4
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parabola picks, started implementing math
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2018-07-03 09:47:31 -07:00 |
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Anthony J. Thibault
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328a485ad1
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Prevent ray-picks against ModelEntity bounding boxes when loading has not yet completed.
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2018-06-25 10:38:53 -07:00 |
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SamGondelman
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0b79e9f6c7
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whoops
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2018-06-15 15:13:29 -07:00 |
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Sam Gondelman
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225a98129a
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Merge branch 'master' into modelTextures
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2018-06-15 15:09:32 -07:00 |
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sabrina-shanman
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b2ec7f78c1
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Remove signaling and render code for collision models in RenderableModelEntityItem and EntityTreeRenderer
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2018-06-14 15:49:40 -07:00 |
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SamGondelman
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5ac7ced306
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cleanup renderable model entity item, fix crash on reload, fix different transparent bug
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2018-06-13 17:14:52 -07:00 |
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sabrina-shanman
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4c39d08358
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Remove "Draw Collision Shapes" option from developer physics menu
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2018-06-11 11:03:57 -07:00 |
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sabrina-shanman
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440c77905a
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Remove functionality for rendering collision meshes directly in the Model class
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2018-06-11 11:03:57 -07:00 |
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SamGondelman
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86ee5c12d8
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merge and update based on sam's changes
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2018-05-31 17:53:36 -07:00 |
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samcake
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386c0f9ab2
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Re review adjustments
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2018-05-31 12:16:57 -07:00 |
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Sam Gateau
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513acc529e
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INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine
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2018-05-30 23:31:54 -07:00 |
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samcake
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2e9076c71e
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Clean up and trying to get ready for merge
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2018-05-30 11:14:49 -07:00 |
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Sam Gateau
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678effdb48
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Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKey
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2018-05-26 23:28:59 -07:00 |
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SamGondelman
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e6741a363e
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add local-only isVisibleInSecondaryCamera flag to entities
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2018-05-23 16:35:21 -07:00 |
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Andrew Meadows
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2750f3ee71
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remove unused cruft and avoid useless work
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2018-03-09 08:35:18 -08:00 |
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NissimHadar
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fda32e4aa4
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Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork
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2018-03-08 12:16:36 -08:00 |
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NissimHadar
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0f2cf8ea85
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Re-implemented shadow controls.
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2018-03-01 14:24:20 -08:00 |
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SamGondelman
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cc53b338db
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Merge remote-tracking branch 'upstream/master' into scriptableMaterials
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2018-02-27 13:30:03 -08:00 |
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SamGondelman
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0fca56eef0
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Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21 , reversing
changes made to c0f20900a0 .
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2018-02-27 11:33:05 -08:00 |
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John Conklin II
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48f0cded05
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Merge pull request #12440 from humbletim/Leopoly_Phase1_010_graphics-scripting
Leopoly_Phase1_010 Graphics Scripting
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2018-02-27 07:53:25 -08:00 |
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SamGondelman
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6fe2d46d7c
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merge
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2018-02-26 12:40:14 -08:00 |
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Anthony J. Thibault
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f5fcaae283
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-26 10:55:44 -08:00 |
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humbletim
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f824edd04e
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* remove Model_temporary_hack
* split gpuhelpers and mesh part
* fix objwriter
* more work on bufferview helpers
* cr cleanup
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2018-02-26 04:58:22 -05:00 |
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SamGondelman
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b56f755034
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material reflection
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2018-02-23 17:58:46 -08:00 |
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humbletim
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6ea4b660b7
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CR feedback; remove ok bool pointer and all metadata; cleanup
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2018-02-23 07:47:39 -05:00 |
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Anthony J. Thibault
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0469eafbe4
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Switch between dualQuats and matrix skinning based on model entity scale factor.
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2018-02-22 18:35:16 -08:00 |
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humbletim
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ec4f9fdc11
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fix displayName
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2018-02-22 08:31:05 -05:00 |
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humbletim
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4fd3d9bf7b
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cleanup; formalize data structures
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2018-02-22 08:18:38 -05:00 |
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humbletim
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e4a2a589a5
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CR fedback and cleanup
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2018-02-22 07:56:09 -05:00 |
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humbletim
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72fca7e57e
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Merge remote-tracking branch 'samuel/scriptableMaterials' into Leopoly_Phase1_010_graphics-scripting-merge
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2018-02-22 05:18:05 -05:00 |
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humbletim
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be8d79f53f
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CR fedback and cleanup
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2018-02-22 05:15:01 -05:00 |
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Nissim Hadar
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bf4ba07b72
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Added parameters to canCastShadow - still sucks.
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2018-02-21 12:36:34 -08:00 |
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SamGondelman
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4c6169ec78
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merge and a little cleanup
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2018-02-20 15:45:34 -08:00 |
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humbletim
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5791ca4c51
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interim checkin
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2018-02-20 12:22:04 -05:00 |
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Nissim Hadar
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b2a06cdb98
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Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
# libraries/entities/src/EntityItemProperties.cpp
# libraries/entities/src/ShapeEntityItem.h
# libraries/networking/src/udt/PacketHeaders.cpp
# libraries/networking/src/udt/PacketHeaders.h
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2018-02-19 13:05:57 -08:00 |
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Nissim Hadar
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194c7f4101
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WIP - for review.
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2018-02-16 09:28:15 -08:00 |
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SamGondelman
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b189433855
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merge
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2018-02-15 15:50:36 -08:00 |
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SamGondelman
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2d754edf74
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CR
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2018-02-15 15:48:41 -08:00 |
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humbletim
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145a0df082
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interim checkin
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2018-02-15 14:14:07 -05:00 |
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Sam Gondelman
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15cdfef16a
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Merge branch 'master' into decals
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2018-02-14 17:33:01 -08:00 |
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SamGondelman
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324eefc914
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remove fresnel, add unlit, fix overlays, cleanup
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2018-02-14 17:02:07 -08:00 |
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Bradley Austin Davis
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33690e09b7
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Merge pull request #12399 from samcake/blue
Introducing group culling to avoid the avatar model to be partially culled
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2018-02-14 15:38:52 -08:00 |
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samcake
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1d3ae1b187
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Work in progress to get the render items beeing tagged correctly for groupCulled
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2018-02-13 17:50:01 -08:00 |
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SamGondelman
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9e8aa1898c
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warnings, load material from URL, shapeID -> parentMaterialID
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2018-02-12 12:50:09 -08:00 |
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SamGondelman
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84cd0e1529
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wip live material swapping on model entities, model overlays, avatars,
and albedo swap on shape entities
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2018-02-09 12:00:08 -08:00 |
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