Andrzej Kapolka
6c907a9d83
Read the emissive color property and use it to effect glow.
2014-09-19 16:49:51 -07:00
Andrzej Kapolka
9515145b9b
Removed commented lines.
2014-09-19 15:48:56 -07:00
Andrzej Kapolka
646c0dc48f
Working on translucent model bits.
2014-09-19 15:31:46 -07:00
Andrzej Kapolka
c6aad42f21
Move LocalLight to AvatarManager, apply it at the avatar level.
2014-09-18 17:09:53 -07:00
Andrzej Kapolka
b9ae005e53
Working on the actual deferred lights.
2014-09-18 16:12:46 -07:00
Andrzej Kapolka
5c22fe7bd1
Translucency tweak.
2014-09-18 13:27:15 -07:00
Andrzej Kapolka
fb7e633cac
Post-merge fixes.
2014-09-18 13:17:23 -07:00
Andrzej Kapolka
c54e1c937c
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
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Conflicts:
interface/src/avatar/Head.cpp
2014-09-18 13:08:55 -07:00
Andrzej Kapolka
e0a56b4a95
Rejiggered the blender handling: allow up to N blenders active at once so
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that with small numbers of avatars, the blenders can stack for lower latency.
2014-09-17 17:57:08 -07:00
Atlante45
3751e05ce3
Fixes crash in Model::scaleToFit()
2014-09-17 13:37:16 -07:00
Andrzej Kapolka
fbd1efad81
Allow specifying material opacity.
2014-09-16 17:52:39 -07:00
Andrzej Kapolka
bfaac9eae1
Deferred lighting tweaks.
2014-09-15 18:38:10 -07:00
Andrzej Kapolka
580d591dc4
Working on getting glow to work with deferred lighting.
2014-09-15 17:11:36 -07:00
Andrzej Kapolka
9caa4d3a08
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
2014-09-15 12:19:30 -07:00
Andrzej Kapolka
919112fe7c
Starting to work on handling translucent meshes with deferred lighting.
2014-09-15 12:18:59 -07:00
ZappoMan
c32d5db75c
fix bug with attachments being stretched
2014-09-13 15:32:21 -07:00
Andrzej Kapolka
72f38900bb
Fix for blending on models.
2014-09-12 17:31:03 -07:00
Andrzej Kapolka
982ab75b61
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
2014-09-12 17:09:25 -07:00
Andrzej Kapolka
53933fc9c6
Working on deferred lighting for models.
2014-09-12 17:09:07 -07:00
Andrzej Kapolka
97813a2f72
Make sure we note that the blender finished even if the geometry changed.
2014-09-12 15:34:49 -07:00
Andrzej Kapolka
72a6254fa1
Only allow one "blender" to run at a time for each model.
2014-09-12 15:24:38 -07:00
ZappoMan
f00947ada7
handle registration point in rendering of box, sphere, and model entities
2014-09-11 08:33:41 -07:00
ZappoMan
b78b8ccbb0
first cut at replacing radius with dimensions
2014-09-09 13:33:05 -07:00
ZappoMan
2bcad6ab2b
Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
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Conflicts:
assignment-client/src/Agent.cpp
examples/editModels.js
2014-08-28 21:19:56 -07:00
Andrzej Kapolka
e29a4e7683
Merge pull request #3312 from AndrewMeadows/ragdoll
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use dispatchTable for shape-vs-shape collision queries
2014-08-25 15:43:48 -07:00
Andrew Meadows
6cdee21a50
fix for clearJointData() in JS scripts
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let the JointState class verify animation priority
2014-08-25 10:40:28 -07:00
Andrew Meadows
bc1276944c
merge upstream/master into andrew/ragdoll
2014-08-21 08:21:36 -07:00
Andrew Meadows
080c191727
namechange updateConstraint() -> buildConstraint()
2014-08-21 08:20:31 -07:00
Andrew Meadows
7e4c72445e
JS scripts set joint animation priorities
2014-08-20 17:14:59 -07:00
ZappoMan
ef86d86234
split out entity rendering into subclasses, improved rendering of models
2014-08-20 15:49:50 -07:00
Atlante45
b13604f968
JS API for recording
2014-08-19 16:43:26 -07:00
Atlante45
52640c8482
Various tweaks and code cleanup
2014-08-18 14:23:29 -07:00
Andrzej Kapolka
668f6d3cfd
Support for shadows on heightmaps.
2014-08-15 16:13:47 -07:00
Andrew Meadows
5de762361a
remove cleanup of Model::_jointStates tree
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the cleanup causes crashes and broken models
2014-08-08 08:20:42 -07:00
Andrew Meadows
9a55252587
remove extraneous roots from Model::_jointStates
2014-08-07 17:02:28 -07:00
Andrew Meadows
87350ad2d0
ragdoll simulation now in model-relative frame
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(same rotation as world-frame, but translated to MyAvatar origin)
2014-08-07 11:45:06 -07:00
Atlante45
fb670275c2
Don't recompute unchaged transform
2014-07-28 16:42:16 -07:00
Andrew Meadows
2aaa628a67
send visible joint state when colliding as ragdoll
2014-07-24 08:42:34 -07:00
Andrzej Kapolka
02bf76240a
Multiply local light colors by material diffuse reflectance.
2014-07-22 18:30:28 -07:00
Andrzej Kapolka
4f87524821
Switched back to using uniforms for light parameters, as using the fixed
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function state killed my frame rate. Also cleaned up some of the location
tracking.
2014-07-22 18:03:13 -07:00
Andrzej Kapolka
be028c2b01
Fixes for local lights.
2014-07-22 14:13:51 -07:00
Andrew Meadows
b8fb5e0298
namechange FromBindFrame ==> InBindFrame
2014-07-14 15:33:05 -07:00
Andrew Meadows
00544aa975
add JointState::_positionInParentFrame
2014-07-14 15:18:34 -07:00
Andrew Meadows
b012c0a008
update visible transforms right before render
2014-07-10 16:19:27 -07:00
Andrew Meadows
8fa7bf4fa0
rename: ParentFrame --> ConstrainedFrame
2014-07-09 16:43:46 -07:00
TonyPeng
ef4b95c6e0
Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
2014-07-09 13:27:42 -07:00
TonyPeng
56eadcb0dc
Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays.
2014-07-09 12:05:34 -07:00
TonyPeng
94e81da557
Added local lights to avatar. Added haze to voxel.
2014-07-08 09:44:28 -07:00
ZappoMan
8755e2d42e
CR feedback
2014-07-03 13:38:52 -07:00
Andrew Meadows
55dd2a4835
re-enable gravity effect on arm IK
2014-07-03 09:10:23 -07:00
Andrew Meadows
356a29c2fb
add AngularConstraint::softClamp() for hands
2014-07-03 08:40:34 -07:00
Andrew Meadows
9f5f79b2e3
merge andrew/ragdoll into andrew/bispinor
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improved IK merged into AngularConstraint work
Conflicts:
interface/src/renderer/JointState.cpp
interface/src/renderer/JointState.h
2014-07-02 11:37:17 -07:00
Andrew Meadows
b018c1c4a5
Add copy ctor for JointState
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create AngularConstraint for joints that need them (but not used yet)
2014-07-02 11:22:07 -07:00
Andrew Meadows
49d54dd6f0
Add Model::inverseKinematics() for stable hand IK
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(removed constraint enforcement which was causing problems,
will add that back later)
2014-07-02 09:33:51 -07:00
Andrew Meadows
c12c869cdf
add "visible" transforms to JointState
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also stubbery for using them in Model and SkeletonModel
2014-06-25 18:06:56 -07:00
Andrew Meadows
1b24a111fe
JointState::_rotationInParentFrame is now private
2014-06-25 09:56:18 -07:00
Andrew Meadows
9a2197a23c
draw skeleton shapes at at correct positions
2014-06-23 10:55:34 -07:00
Andrew Meadows
fbafcb6fd8
Fix distance constraint lengths
2014-06-19 11:46:09 -07:00
Andrew Meadows
a8c2003fe6
namechange SimulationEngine --> PhysicsSimulation
2014-06-19 08:34:12 -07:00
Andrew Meadows
d4b5550cda
Skeleton now creates VerletShape
2014-06-18 17:22:39 -07:00
Andrew Meadows
9e839f0980
Shape::getCenter() -> Shape::getTranslation()
2014-06-18 08:55:48 -07:00
Andrew Meadows
ecbf5043d7
code out of Model into base and derived classes
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PhysicalEntity (base class) gets some shape management stuff
SkeletonModel (derived class) gets some boundary shape and
joint-shape stuff
2014-06-17 16:22:18 -07:00
Andrew Meadows
118717d96a
Shapes moved from Model into PhysicalEntity
2014-06-16 14:51:58 -07:00
Andrew Meadows
92159a7ed5
Shape::get/setCenter() instead of get/setPosition()
2014-06-16 08:43:27 -07:00
Andrew Meadows
7530f8ec1e
add way to enable Model for collisions
2014-06-15 17:57:42 -07:00
Andrew Meadows
718b98f70a
Only build shapes for models that need them
2014-06-12 18:15:44 -07:00
Andrew Meadows
5be470bcbc
add PhysicalEntity class
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Model and RagDoll derive from PhysicalEntity
Shape gets back pointer to its Entity (shape sharing not possible)
CollisionInfo gets backpointers the shapes involved
2014-06-12 13:13:00 -07:00
Andrew Meadows
e0ebc61b25
merge upstream/master into andrew/ragdoll
2014-06-10 15:26:16 -07:00
Andrew Meadows
3c51ce76fc
Add simulationID to Model Shape and CollisionInfo
2014-06-10 15:24:17 -07:00
Andrew Meadows
e8b6338de9
Fix IK for hydra hands.
2014-06-09 15:40:29 -07:00
Andrew Meadows
8e536ebd9a
Use NULL Shape* for non-colliding joints in Models
2014-06-09 09:35:27 -07:00
Andrew Meadows
0addf3bae4
cleaup: remove some unused collision code
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remove CollisionInfo::_type
remove unused Avatar collision response stuff
comment out some code that works but will probably be replaced
2014-06-06 14:36:05 -07:00
Andrew Meadows
1b2cd2e144
adding RagDoll scaffold
2014-06-05 11:07:35 -07:00
Andrew Meadows
7807388b08
merge upstream/master into andrew/inertia
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Conflicts:
interface/src/renderer/Model.cpp
2014-06-04 14:28:23 -07:00
Andrew Meadows
e1cb88471f
add a comment
2014-06-04 14:19:45 -07:00
Andrew Meadows
f19b562e88
add JointState::setRotation(rotModelFrame)
2014-06-04 14:17:39 -07:00
Andrew Meadows
212ac13802
setRotation -> setJointRotationFromBindFrame
2014-06-04 14:10:28 -07:00
Andrew Meadows
ccfd620c84
setJointPositionInModelFrame -> setJointPosition
2014-06-04 13:56:37 -07:00
Andrew Meadows
3af4b1b333
getJointPositionInModelFrame -> getJointPosition
2014-06-04 13:51:43 -07:00
Andrew Meadows
971268d4f2
setRotationInModelFrame -> setRotation
2014-06-04 13:46:08 -07:00
Andrew Meadows
b3cabb8156
applyRotationDeltaInModelFrame -> applyRotationDelta
2014-06-04 13:43:15 -07:00
Andrew Meadows
d8f5e10947
getPositionInModelFrame -> getPosition
2014-06-04 13:36:54 -07:00
Andrew Meadows
4a3fbfcdee
getRotationInModelFrame -> getRotation
2014-06-04 13:34:58 -07:00
Andrew Meadows
4ae58153e0
computeTransformInModelFrame -> computeTransform
2014-06-04 13:31:31 -07:00
Andrew Meadows
d32e14ca04
renames of JointState data members
2014-06-04 13:27:28 -07:00
Andrew Meadows
b1b7f6bdc4
remove last world-frame transfoms from JointState
2014-06-04 12:03:01 -07:00
Andrew Meadows
d46a90d763
remove JointState::_combinedRotation
...
instead use JointState::_rotationInModelFrame
2014-06-04 11:56:20 -07:00
Andrew Meadows
19f0f453a5
remove JointState::setRotation()
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instead use JointState::setRotationInModelFrame()
2014-06-04 11:52:07 -07:00
Andrzej Kapolka
f6395435cf
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-06-04 11:51:11 -07:00
Andrzej Kapolka
74afcf5626
Allow floating point start/end frames and negative play speeds.
2014-06-04 11:47:53 -07:00
Andrew Meadows
5d8e3d447a
remove JointState::getRota/PositionInWorldFrame()
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instead: use getRotat/PositionInModelFrame() and do math
2014-06-04 11:36:00 -07:00
Andrew Meadows
729c01ddbf
remove more getHybridTransform() calls
2014-06-04 11:25:38 -07:00
Andrew Meadows
30d936c15b
getJointPosition -> getJointPositionInWorldFrame
2014-06-04 10:52:10 -07:00
Andrew Meadows
aea517af46
fix for partial hand restore after hydra inactive
2014-06-04 10:19:27 -07:00
Andrew Meadows
a1afcfd42c
remove JointState::applyRotationDelta()
...
(use JointState::applyRotationDeltaInModelFrame()) instead)
2014-06-03 15:57:16 -07:00
Andrew Meadows
7f46e9d514
remove JointState::getJointRotation()
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(use getRotationModelFrame() instead)
2014-06-03 15:42:38 -07:00
Andrew Meadows
e7f32c211b
remove world-frame hand/palm set methods
2014-06-03 14:48:57 -07:00
Andrew Meadows
03bf1fe69d
Add joint manipulations in model-frame
2014-06-03 14:04:09 -07:00
Andrew Meadows
f99489c157
rolling back previous change for IK instability
2014-06-03 10:40:30 -07:00
Andrew Meadows
d7be5faa9d
unravel rotation code by giving proper names
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The goal is: eliminate dependency on JointState::_combinedRotation
(which is joint-to-world) and store joint-to-model transforms instead
2014-06-02 14:43:25 -07:00