Andrew Meadows
9fa9784135
fix typo that broke build
2016-09-29 11:09:09 -07:00
Andrew Meadows
a443cd65f4
add comment for simple noise filter
2016-09-28 18:08:06 -07:00
Andrew Meadows
4e1c1aec0a
less magic
2016-09-28 18:06:00 -07:00
Andrew Meadows
a10ae20bf7
measure avatar velocity while driving
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and add to followVelocity for tighter tracking at high speeds
2016-09-28 08:29:12 -07:00
Anthony J. Thibault
9a804e19fc
Fix for null gravity when falling off ledges
2016-09-27 18:44:54 -07:00
Anthony J. Thibault
961d262df1
Improved body follow behavior
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* follow helper lean re-centering / reconciliation now modifies bodySensorMatrix, NOT the character controller.
* The character controller now always follows the bodySensorMatrix (in world space).
This decouples the lean re-centering velocity from the velocity used to move the character controller.
We can now independently tune these things separately.
2016-09-27 16:38:48 -07:00
Anthony J. Thibault
c327c5c6ce
coding convention fix
2016-09-27 09:47:44 -07:00
Anthony J. Thibault
9567ec11af
Prevent character from walking when pinned against collision.
...
This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.
This should prevent the character f
2016-09-23 15:22:52 -07:00
Andrew Meadows
819e1dc694
prevent avatars from walking up vertical walls
2016-09-22 16:12:35 -07:00
Andrew Meadows
06ff984f90
sky-hook for walking up steps
2016-09-22 09:48:59 -07:00
Anthony J. Thibault
9fa8fc11c9
More stability in hips offset calculation.
2016-09-21 18:20:35 -07:00
Andrew Meadows
3c5e13b34b
final tuning of follow speeds
2016-09-20 13:45:31 -07:00
Andrew Meadows
3e02bac412
more velocity tuning
2016-09-20 10:45:13 -07:00
Andrew Meadows
55e1d05887
more follow velocity tuning
2016-09-20 10:11:25 -07:00
Andrew Meadows
0ef8ef4734
tune follow speeds
2016-09-20 09:37:51 -07:00
Andrew Meadows
59e6ca8f8d
avatar follows HMD using velocity motor
2016-09-20 08:29:55 -07:00
Andrew Meadows
a8af8d6027
move code into CharacterController::updateState()
2016-09-20 08:29:55 -07:00
Andrew Meadows
8dd5c9b92b
fix kinematic motion for ground and hover
2016-09-20 08:29:55 -07:00
Andrew Meadows
1db1295556
cleanup around CharacterController::_targetVelocity
2016-09-20 08:29:55 -07:00
Andrew Meadows
c77f6a7c16
Merge pull request #8614 from hyperlogic/out-of-body-experience
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Turn and drive the HMD with linear velocity
2016-09-16 15:43:29 -07:00
Andrew Meadows
20418d5f58
fix hips sweep test
2016-09-15 18:39:57 -07:00
Anthony J. Thibault
c7caf9fe06
Turn and drive the HMD with linear velocity
2016-09-15 17:08:36 -07:00
Andrew Meadows
83157b573a
measure max hips offset and clamp it in IK
2016-09-15 14:55:04 -07:00
Andrew Meadows
821570fa76
fix Windows build and minor format/namechange
2016-09-15 09:32:03 -07:00
Andrew Meadows
d444603a54
simplified Aabb management for GhostObject
2016-09-14 14:57:47 -07:00
Andrew Meadows
418271e06b
ghost tracks the collision group
2016-09-14 11:49:00 -07:00
Andrew Meadows
f5c5c68937
adding kinematic character controller demo
2016-09-14 11:43:52 -07:00
Andrew Meadows
954d690b8a
expose setting avatar collisionless
2016-09-12 16:24:08 -07:00
Andrew Meadows
bc56df0be1
out-of-body with reduced recovery speeds
2016-09-08 14:31:31 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
Seth Alves
aeadbda1e1
adjust ground-to-fly logic
2016-08-04 11:34:42 -07:00
Seth Alves
e1c7ced652
increase GROUND_TO_AUTOFLY_THRESHOLD
2016-08-04 09:54:26 -07:00
Seth Alves
78e59106b4
adjust threshold for how far above the ground will cause the avatar to auto-fly
2016-08-03 15:21:49 -07:00
Atlante45
3ca158265a
Make sure getVelocityChange returns the velocityChange
2016-06-02 16:44:13 -07:00
Seth Alves
74520f5c92
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-19 09:49:44 -07:00
Andrew Meadows
9786c0bfd3
remove warning about signed/unsigned conversion
2016-05-17 15:34:09 -07:00
Andrew Meadows
2f39968a03
remove debug cruft
2016-05-17 14:32:20 -07:00
Andrew Meadows
e4cb6e2b87
order-independent CharacterController motors
2016-05-17 14:02:49 -07:00
Andrew Meadows
1749bfbc58
transition to InAir state when not thrusting up
2016-05-17 14:02:47 -07:00
Andrew Meadows
9b7bf97891
enable vertical thrust while walking
2016-05-17 14:02:46 -07:00
Seth Alves
c9c619916c
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-11 19:37:57 -07:00
Atlante45
bc6544a3c5
Fix MyAvatar's velocity change
2016-05-05 14:55:28 -07:00
Seth Alves
ef85cc7803
hook up zone flyingAllowed flag to character controller
2016-05-01 14:47:12 -07:00
Anthony J. Thibault
0b7a5c4df8
CharacterController: leak fix for btRigidBody and it's shape
2016-04-15 15:05:54 -07:00
Anthony J. Thibault
97bcc54360
CharacterController: separate target velocity from parent velocity.
...
Also, disable damping on the rigidBody used by the CharacterController.
2016-02-08 16:01:36 -08:00
Anthony J. Thibault
f13e31c7fc
CharacterController: removed unnecessary code.
2016-02-05 10:53:58 -08:00
Anthony J. Thibault
8ca8550f26
MyAvatar: Standing Takeoff and In-Air Animations
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Now there are two sets of of jump takeoff and in-air animations.
* Run - Used when the character jumps or falls with a small forward velocity.
* Standing - Used when the character jumps or falls in-place or backward.
CharacterController
* increased takeoff duration to 250 ms
* increased takeoff to fly duration to 1100 ms
* added standing jump and in-air animations
* added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks.
* take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening.
2016-02-04 17:56:07 -08:00
Anthony J. Thibault
fff603e4e2
Removed comment
2016-02-03 10:21:27 -08:00
Anthony J. Thibault
6cc3b2b47f
Fixed unused variable warnings on OSX and Linux
2016-02-02 15:04:28 -08:00
Anthony J. Thibault
c4e1509aa2
CharacterController: better debug support of internal state machine
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Head is no longer visible when flying fast, in first-person HMD mode.
2016-02-02 11:26:18 -08:00
Anthony J. Thibault
8b5cf3e49a
CharacterController: refined state machine.
2016-02-02 11:26:17 -08:00
Anthony J. Thibault
47f3ce3786
CharacterController jump is more reliable.
2016-02-02 11:26:16 -08:00
Anthony J. Thibault
2936811484
Added takeoff animation, WIP
...
Character controller still has some jump/in-air bugs.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
61c55ebf6c
Updated character controller with a state enumeration
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Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
c771c925c8
MyAvatar: copy body velocity + hmd follow velocity onto avatar
...
This was inadvertently removed in a previous PR.
https://github.com/highfidelity/hifi/pull/6895
Also, renamed Velocity stat to Speed.
2016-01-27 11:20:32 -08:00
Anthony J. Thibault
bc9621baab
CharacterController: Improve ground support detection
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In addition to the existing line probe ground check, also check if the bottom sphere of the capsule is contact with any geometry before going into hover mode.
This should prevent going into the fly animation when standing or walking on collision shapes with small gaps between elements.
2016-01-25 21:54:35 -08:00
Anthony J. Thibault
61b760038a
Address feedback from code review
2016-01-22 11:54:28 -08:00
Anthony J. Thibault
ca8a832818
CharacterController: added hard limit to follow displacement
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To prevent tunneling when the rigid body cannot reach it's target due to being blocked by a wall or some other obstacle.
Also, added unit tests for physics/BulletUtil rotateVector and clampLength functions.
2016-01-21 17:27:45 -08:00
Anthony J. Thibault
a91c181a89
MyAvatar: Recenter when the head turns away from the hips
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Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.
Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed. The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix. This centralizes the moving/homing code to one place, the CharacterContoller.
A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure. This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00
Andrew Meadows
2288d96868
fix CharacterController ray cast for floor
2016-01-12 15:11:27 -08:00
Andrew Meadows
e1ba4ff0a8
add CollisionMask entity property
2016-01-12 15:08:52 -08:00
Seth Alves
d3c57821c0
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
2015-12-16 14:00:04 -08:00
Andrew Meadows
9e99bff250
fix avatar upward drift after shape change
2015-12-09 18:09:55 -08:00
Andrew Meadows
8c109fd623
move raw bullet code from interface to physics lib
2015-12-08 17:21:43 -08:00
Brad Hefta-Gaub
a149a2dd60
fix some warnings
2015-10-30 00:19:14 -07:00
Andrew Meadows
afec2a9771
fix whitespace
2015-10-28 09:42:55 -07:00
Andrew Meadows
a1f1e50431
split CharacterController btw phys and interface
2015-10-27 13:15:38 -07:00
Andrew Meadows
2ccc25e380
remove old kinematic CharacterController
2015-04-07 16:29:52 -07:00
Andrew Meadows
27d6d9f720
add Bullet profiling hooks for physics simulation
2015-04-02 15:20:16 -07:00
Andrew Meadows
f4f219ca36
tweak jump velocity and hover transition
2015-04-02 09:03:33 -07:00
Andrew Meadows
f804b2311d
remove hover-friendly behavior
2015-04-02 08:40:47 -07:00
Andrew Meadows
b37384d759
exit hover now not quite automatic when over floor
...
remove MyAvatar::jump() method for more general API
2015-04-01 15:13:27 -07:00
Andrew Meadows
0249b8c9c5
fix backwards comparison logic
2015-04-01 13:56:05 -07:00
Philip Rosedale
8114fdd1e2
move button locations, names some constants in avatar controller
2015-03-31 21:51:50 -07:00
Philip Rosedale
9635c6d248
Merge branch 'master' of https://github.com/worklist/hifi
2015-03-31 16:29:55 -07:00
Philip Rosedale
b7f0be761c
gun buildings fall on creation, dice stops correctly
2015-03-31 16:27:09 -07:00
Andrew Meadows
9739d68370
fix typo that broke avatar motion
2015-03-31 13:20:06 -07:00
andrew
fdfb8bd1b4
fix intermittent crash on windows during login
2015-03-31 09:26:33 -07:00
Andrew Meadows
9b13f186e3
remove character from PhysicsEngine on shutdown
2015-03-30 15:51:58 -07:00
Andrew Meadows
2404fb126f
Merge pull request #4527 from sethalves/valgrind
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Valgrind told me to do it
2015-03-30 11:56:17 -07:00
Andrew Meadows
da9ceac9ae
fix crash for bad avatar body on login
2015-03-30 11:06:02 -07:00
Seth Alves
1e166eef0f
valgrind says _ghostObject is used before it's initialized
2015-03-28 17:12:55 -07:00
Andrew Meadows
bee8c0e237
"hover" if the "jump" key is held down long enough
2015-03-27 13:56:03 -07:00
Andrew Meadows
be5fdbf217
enable avatar collisions by default
...
also remove old gravity features
2015-03-27 13:36:20 -07:00
Andrew Meadows
821ac605f5
smoother motion on steps
...
faster motion when "flying"
cleanup of MyAvatar::updatePosition()
2015-03-26 19:48:52 -07:00
Andrew Meadows
8a951e0dd3
minor cleanup
2015-03-26 15:16:57 -07:00
Andrew Meadows
0ef4022e94
tweak gravity and step heights of controller
2015-03-26 15:14:46 -07:00
Andrew Meadows
429a258df0
enable hover when far above floor
2015-03-25 14:38:27 -07:00
Andrew Meadows
2440c47648
remove extra whitespace
2015-03-25 11:06:19 -07:00
Andrew Meadows
2128f21308
only set ADD bit with UPDATE_SHAPE when enabled
2015-03-25 11:02:48 -07:00
Andrew Meadows
674b2c97a2
added comments to zlib license
2015-03-25 08:53:33 -07:00
Andrew Meadows
430158c109
updateShapeIfNecessary() is a more correct name
2015-03-24 23:35:09 -07:00
Andrew Meadows
d497620976
avatar can jump with E key when walking
2015-03-24 23:05:46 -07:00
Andrew Meadows
44eca08fa4
PhysicsEngine doesn't need AvatarData
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MyAvatar now owns its CharacterController
fix for bug of phantom collision obj when avatar's physics are disabled
2015-03-24 17:38:35 -07:00
Andrew Meadows
49f5de2b94
make character's "up" axis depend on orientation
2015-03-20 16:39:38 -07:00
Andrew Meadows
0164de80fe
apply coding standard to CharacterController
2015-03-20 13:19:24 -07:00
Andrew Meadows
6454149536
formatting and comments
2015-03-20 12:45:29 -07:00
Andrew Meadows
ab9d8eb345
reorder arguments to StepDownConvexResultCallback ctor
2015-03-20 08:42:35 -07:00
Andrew Meadows
3cd2ce82d4
tuning character so it can walk up ledges
2015-03-19 15:31:34 -07:00
Andrew Meadows
8eec83c144
comments and formatting
2015-03-17 22:28:38 -07:00