Andrew Meadows
8d91912d4b
Merge pull request #7162 from hyperlogic/tony/controller-velocity
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Improve hand controller move and throw velocity
2016-02-23 17:13:13 -08:00
Chris Collins
94d018be3e
Merge pull request #7172 from zzmp/fix/stats
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Consolidate stats for opaque/transparent/other
2016-02-23 16:23:11 -08:00
Andrew Meadows
2f02e7ff20
Merge pull request #7174 from hyperlogic/tony/avatar-leaning-fix
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MyAvatar: bug fix for avatar leaning
2016-02-23 15:46:20 -08:00
Anthony J. Thibault
8f27424de7
MyAvatar: bug fix for avatar leaning
2016-02-23 14:30:51 -08:00
Anthony Thibault
38b29f4709
Revert "Physics: extrapolate kinematic objects as well as dynamic ones."
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This reverts commit e544275500
.
2016-02-23 13:26:15 -08:00
Zach Pomerantz
eb53f44a06
Convert size_t details to int
2016-02-23 12:44:38 -08:00
Zach Pomerantz
7804ee22d4
Consolidate stats for opaque/transparent/other
2016-02-23 12:14:00 -08:00
Anthony J. Thibault
e544275500
Physics: extrapolate kinematic objects as well as dynamic ones.
2016-02-23 12:07:14 -08:00
Clément Brisset
f82e5e2cd6
Merge pull request #7166 from ericrius1/editFix
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Fixed bug with parsing numbers for edit js
2016-02-23 11:57:19 -08:00
Clément Brisset
a802f69aa9
Merge pull request #7169 from samcake/red
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Fix the crash when Particle system entities are created and removed quickly
2016-02-23 11:45:32 -08:00
Stephen Birarda
7e92841367
Merge pull request #7168 from howard-stearns/audio-restart-injector-limits
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audio restart injector limits
2016-02-23 11:28:38 -08:00
samcake
d3cdc5117f
clean up one more render::Item::isValid(ID)
2016-02-23 11:01:57 -08:00
Howard Stearns
6a987391d2
Remove debugging code.
2016-02-23 10:55:36 -08:00
samcake
7e39cc7753
clean up a bit the 2 globals RenderItem in APplication.cpp
2016-02-23 10:53:33 -08:00
Howard Stearns
5d9ee84e63
Extend the test for number of active injectors to apply to injector restarts.
2016-02-23 10:42:39 -08:00
samcake
1c53f9bc87
Fix the cleanup of the render::Item::ID in the EntityITem Rendereable wich were often not invalidated after beeing removed from the scene. THis caused a bug with particule system when beeing added /removed / updated quickly
2016-02-23 10:40:50 -08:00
Clément Brisset
d7f55b1f3c
Merge pull request #7158 from sethalves/stuck-web-entities
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Stuck web entities
2016-02-23 10:16:35 -08:00
Stephen Birarda
8385d12d9b
Merge pull request #7159 from Atlante45/fix/atp
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Fix packet resend faillure bug
2016-02-23 10:15:36 -08:00
ericrius1
749f4478ab
Fixed bug with parsing numbers for editjs
2016-02-23 09:33:37 -08:00
Brad Hefta-Gaub
04bd32e008
Merge pull request #7160 from jherico/auto_show_desktop
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Auto-unhide the desktop when showing or raising a window
2016-02-22 23:28:24 -08:00
Anthony J. Thibault
0fd260076b
SixenseManager: fix velocity and angularVelocity computation
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Copied the delta based computation of velocity and angularVelocity that was in
Application::setPalmData() and moved it into SixenseManager. This will guarantee
that the velocity computation is the same as it was previously. The goal here is
to NOT change the behavior of the hydra.
The moving average style calculation of velocities has been removed.
Removed dead code.
2016-02-22 20:05:41 -08:00
Brad Davis
160a107bbd
Auto-unhide the desktop when showing or raising a window
2016-02-22 19:36:00 -08:00
Anthony Thibault
3b87cd0ea8
Improve hold action by using controller velocity
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The AvatarHoldAction now derives the body velocity by using data from the controller::Pose. Rather then trying to derive it based on previous positions. This results in more acurate motion of the held object when the hold is released.
OpenVR input plugin: pass the velocity and angularVelocity directly from the controller pose to the controller::Pose.
2016-02-22 19:15:22 -08:00
Seth Alves
23b204c0c6
fix logic that checks getEntityProperties return value
2016-02-22 19:03:12 -08:00
Clément Brisset
965d6bb006
Merge pull request #7155 from jherico/script_engine_crash
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Fix a number of crashes / hangs on exit
2016-02-22 16:17:33 -08:00
Atlante45
4c18a50473
Only debug if define set
2016-02-22 15:42:11 -08:00
Atlante45
97aebaf52a
Fix log regexes
2016-02-22 15:33:53 -08:00
Atlante45
cb4f400c7e
Cleanup obfuscation code
2016-02-22 15:32:00 -08:00
Atlante45
17b4d6fcf9
Factor members copy
2016-02-22 15:15:38 -08:00
Atlante45
f06ac911c5
Fix XORing algorithm
2016-02-22 15:15:38 -08:00
Atlante45
3a11e84c94
Use hex for msvc compatibility
2016-02-22 15:15:38 -08:00
Atlante45
c29ad09306
Fix obfuscation
2016-02-22 15:15:38 -08:00
Atlante45
bf5a65ca45
Add missing copies
2016-02-22 15:15:38 -08:00
Atlante45
4605cf5087
Move all udt header constants to Constant.h
2016-02-22 15:15:38 -08:00
Atlante45
3d7d812044
Add resend mecanic with obfuscation
2016-02-22 15:15:38 -08:00
Atlante45
6d9405d91d
Add obfuscation level to packets
2016-02-22 15:15:38 -08:00
Atlante45
f6526272de
Add header descriptions
2016-02-22 15:15:38 -08:00
Brad Davis
c07f3789e4
Don't crash on script destructor
2016-02-22 14:26:33 -08:00
Brad Davis
b4a7dc113e
Safer shutdown behavior in QML surfaces
2016-02-22 14:25:30 -08:00
Brad Davis
4169e9be9d
Don't deadlock objreader on shutdown
2016-02-22 14:24:31 -08:00
Seth Alves
f113a83c5b
merge from upstream
2016-02-22 14:02:38 -08:00
Seth Alves
c470649076
don't crash if entity vanishes while doing touch test
2016-02-22 14:00:01 -08:00
Seth Alves
8a3b233659
don't crash if entity vanishes while doing touch test
2016-02-22 13:58:07 -08:00
Ryan Huffman
e6ccf501fa
Merge pull request #7135 from zzmp/fix/grid
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Update renderGrid to use a shader, and fix grid edit tools
2016-02-22 12:58:23 -08:00
Zach Pomerantz
5bf9b8bc76
Set grid minor div min to 0.01
2016-02-22 11:59:15 -08:00
Howard Stearns
523b77328c
Merge pull request #7157 from ZappoMan/revertFlippedAudioChange
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revert change that trusted Qt's claim that it supports the audio format
2016-02-22 11:37:54 -08:00
Brad Hefta-Gaub
bb1ed2147f
revert change that trusted Qt's claim that it supports the format
2016-02-22 11:22:03 -08:00
Chris Collins
f24e4bc6b1
Merge pull request #7152 from sethalves/fix-touch
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fix grab-script touch
2016-02-22 09:58:29 -08:00
Chris Collins
7074f72e6f
Merge pull request #7154 from ZappoMan/hmdHacking
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various HMD fixes and improvements
2016-02-22 09:24:44 -08:00
Brad Hefta-Gaub
cbe80bffd6
go into away mode if you the HMD loses mouse capture
2016-02-21 12:57:14 -08:00