Atlante45
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8d814ab07b
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Updated Oculus pickray
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2014-12-03 17:05:42 -08:00 |
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Atlante45
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0624ab7c72
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Fixed aspect ratio and cropped overlay texture
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2014-12-03 16:04:23 -08:00 |
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Atlante45
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73004d1bee
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Decoupled reticules from Overlays view
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2014-12-03 14:40:47 -08:00 |
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Atlante45
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bf21376c90
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TexturedHemisphere class
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2014-12-02 13:34:11 -08:00 |
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Atlante45
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3c5f33f0ac
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Hemisphere vbo refactoring
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2014-12-02 12:28:04 -08:00 |
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ZappoMan
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711f9f6905
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fix bug where audio meter is incorrectly offset when in oculus mode
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2014-11-26 12:34:47 -08:00 |
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Atlante45
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ae3bcc8f06
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No more .f
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2014-11-19 16:53:39 -08:00 |
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Andrzej Kapolka
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b421ee9243
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Fix for audio toolbox.
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2014-11-07 14:09:40 -08:00 |
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David Rowe
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a9040c1a53
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Minor adjustment to Oculus pick ray calc
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2014-10-31 15:15:44 -07:00 |
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David Rowe
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16f4cffbd3
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Center HMD HUD and magnifiers on default eye position
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2014-10-31 12:19:26 -07:00 |
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Stephen Birarda
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f7a17b7dec
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dynamically load sixense lib on OS X to make avoiding hid_init crash easier
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2014-09-29 12:58:01 -07:00 |
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Andrzej Kapolka
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146a6526be
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Fix for Oculus mouse pointer.
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2014-09-10 17:02:04 -07:00 |
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Andrzej Kapolka
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590c8042f8
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Attempting to fix a bug in the Oculus overlay.
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2014-09-10 16:36:32 -07:00 |
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Andrzej Kapolka
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1ef9126482
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Migrating to device-independent coordinates.
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2014-09-08 13:59:19 -07:00 |
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Andrzej Kapolka
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dc396e5687
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Starting on bringing the overlay back to device-independent coordinates.
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2014-09-08 13:36:02 -07:00 |
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Andrzej Kapolka
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7f6b3d3649
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Dimension fixes for Retina displays.
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2014-09-05 16:44:45 -07:00 |
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Ryan Huffman
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4852fcc034
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Add red border to main window when not connected to domain
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2014-08-11 18:43:49 -07:00 |
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AndrewMeadows
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73ec862474
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Merge pull request #3207 from PhilipRosedale/master
Velocity filter head position for less jitter in camera
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2014-07-25 09:50:21 -07:00 |
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Philip Rosedale
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a5d6b2282e
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Merge pull request #3201 from wangyix/master
moved audio stats to own overlay; audio stats now reset when audiomixer is killed;
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2014-07-24 21:40:43 -07:00 |
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Philip Rosedale
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5aecbe690d
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made calculateAverageEyePosition private, changed to getEyePosition() where used outside head
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2014-07-23 22:56:59 -07:00 |
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wangyix
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a36c9e872e
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merged with upstream
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2014-07-23 15:36:37 -07:00 |
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Thijs Wenker
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b6cb19c2f6
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FEATURE: Allows detecting simulated cursors in JS, this allows JS-developers to track all cursors separately. By using the deviceID. (deviceID 0 = default mouse-cursor , 1500 and 1501 hydra cursors)
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2014-07-23 16:55:59 +02:00 |
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wangyix
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1b2dc2cbe1
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added central audio stats including pipeline latency; old stats still there
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2014-07-22 14:21:53 -07:00 |
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barnold1953
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03bc3a9ff8
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Added checkable menu option for laser toggle
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2014-07-21 12:35:46 -07:00 |
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barnold1953
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98babe1751
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Working hydra lazers when not in oculus
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2014-07-21 12:17:13 -07:00 |
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barnold1953
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16fd8f224c
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Imrpoved repeat texture method, its almost finished
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2014-07-18 21:42:20 -07:00 |
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barnold1953
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c6bda4bf16
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Moved sixense laser stuff to MyAvatar
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2014-07-18 15:26:18 -07:00 |
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barnold1953
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97165cadcc
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Removed unneeded variable
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2014-07-10 17:34:10 -07:00 |
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barnold1953
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1781a2d125
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fixed unused variable warning
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2014-07-10 17:30:43 -07:00 |
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barnold1953
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4bf74c1b65
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Fixed more ubuntu compiler warnings
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2014-07-10 16:59:57 -07:00 |
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barnold1953
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e658ce8fb9
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Fixed ubuntu compiler warning
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2014-07-10 16:57:46 -07:00 |
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barnold1953
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71634b4c8d
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Fixed windows compiler warning
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2014-07-10 16:56:04 -07:00 |
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barnold1953
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4bfd393d02
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Proper scaling for oculus UI using avatar scale
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2014-07-10 16:42:00 -07:00 |
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barnold1953
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baf825789e
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Made Oculus UI radius not a magic number
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2014-07-10 10:28:56 -07:00 |
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barnold1953
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a785ceb3da
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Restored UI fade animation
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2014-07-09 17:33:41 -07:00 |
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barnold1953
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004db004a6
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Dynamically resize lasers so they always end on UI
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2014-07-09 17:03:09 -07:00 |
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barnold1953
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56ff74dd56
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Removed ApplicationOverlay::resize()
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2014-07-09 16:39:05 -07:00 |
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barnold1953
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6e92beeb1c
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Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Conflicts:
interface/src/Application.cpp
interface/src/ui/ApplicationOverlay.h
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2014-07-09 16:32:02 -07:00 |
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barnold1953
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8147f2cd91
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Fixed some magnification window bugs
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2014-07-09 16:30:00 -07:00 |
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barnold1953
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090f1fd852
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Fixed bug with 3rd person UI ray picking
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2014-07-09 16:09:06 -07:00 |
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barnold1953
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a2225da13d
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Code cleanup
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2014-07-09 12:11:06 -07:00 |
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barnold1953
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e64f34a257
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Separated mouse and controller pointers
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2014-07-09 12:03:32 -07:00 |
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barnold1953
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d044af1400
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Made it so you can only select in a 180 degree radius with oculus
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2014-07-09 11:12:02 -07:00 |
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David Rowe
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51f7e8904d
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Integrate UI toggling menu item and Hydra UI toggling
They work together and both fade the UI in / out.
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2014-07-08 21:04:30 -07:00 |
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David Rowe
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1e7a18e625
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Guard _framebufferObject deletion
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2014-07-08 21:02:32 -07:00 |
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barnold1953
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f8fdd2d11f
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Minor adjustments
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2014-07-08 17:15:11 -07:00 |
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barnold1953
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87ad87e10f
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Actual stereoscopic 3D UI. Looks better now.
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2014-07-08 16:25:21 -07:00 |
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barnold1953
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0ce7b178b0
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Made Oculus UI framebuffer resize when window resizes
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2014-07-08 12:47:41 -07:00 |
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barnold1953
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cc63f706a7
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Functional sixense "laser" oculus selection mode.
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2014-07-08 11:43:24 -07:00 |
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David Rowe
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2ad2b6cd1c
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Resize the overlay framebuffer when the application window is resized
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2014-07-03 18:23:37 -07:00 |
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