Commit graph

107 commits

Author SHA1 Message Date
Atlante45
8d814ab07b Updated Oculus pickray 2014-12-03 17:05:42 -08:00
Atlante45
0624ab7c72 Fixed aspect ratio and cropped overlay texture 2014-12-03 16:04:23 -08:00
Atlante45
73004d1bee Decoupled reticules from Overlays view 2014-12-03 14:40:47 -08:00
Atlante45
bf21376c90 TexturedHemisphere class 2014-12-02 13:34:11 -08:00
Atlante45
3c5f33f0ac Hemisphere vbo refactoring 2014-12-02 12:28:04 -08:00
ZappoMan
711f9f6905 fix bug where audio meter is incorrectly offset when in oculus mode 2014-11-26 12:34:47 -08:00
Atlante45
ae3bcc8f06 No more .f 2014-11-19 16:53:39 -08:00
Andrzej Kapolka
b421ee9243 Fix for audio toolbox. 2014-11-07 14:09:40 -08:00
David Rowe
a9040c1a53 Minor adjustment to Oculus pick ray calc 2014-10-31 15:15:44 -07:00
David Rowe
16f4cffbd3 Center HMD HUD and magnifiers on default eye position 2014-10-31 12:19:26 -07:00
Stephen Birarda
f7a17b7dec dynamically load sixense lib on OS X to make avoiding hid_init crash easier 2014-09-29 12:58:01 -07:00
Andrzej Kapolka
146a6526be Fix for Oculus mouse pointer. 2014-09-10 17:02:04 -07:00
Andrzej Kapolka
590c8042f8 Attempting to fix a bug in the Oculus overlay. 2014-09-10 16:36:32 -07:00
Andrzej Kapolka
1ef9126482 Migrating to device-independent coordinates. 2014-09-08 13:59:19 -07:00
Andrzej Kapolka
dc396e5687 Starting on bringing the overlay back to device-independent coordinates. 2014-09-08 13:36:02 -07:00
Andrzej Kapolka
7f6b3d3649 Dimension fixes for Retina displays. 2014-09-05 16:44:45 -07:00
Ryan Huffman
4852fcc034 Add red border to main window when not connected to domain 2014-08-11 18:43:49 -07:00
AndrewMeadows
73ec862474 Merge pull request #3207 from PhilipRosedale/master
Velocity filter head position for less jitter in camera
2014-07-25 09:50:21 -07:00
Philip Rosedale
a5d6b2282e Merge pull request #3201 from wangyix/master
moved audio stats to own overlay; audio stats now reset when audiomixer is killed;
2014-07-24 21:40:43 -07:00
Philip Rosedale
5aecbe690d made calculateAverageEyePosition private, changed to getEyePosition() where used outside head 2014-07-23 22:56:59 -07:00
wangyix
a36c9e872e merged with upstream 2014-07-23 15:36:37 -07:00
Thijs Wenker
b6cb19c2f6 FEATURE: Allows detecting simulated cursors in JS, this allows JS-developers to track all cursors separately. By using the deviceID. (deviceID 0 = default mouse-cursor , 1500 and 1501 hydra cursors) 2014-07-23 16:55:59 +02:00
wangyix
1b2dc2cbe1 added central audio stats including pipeline latency; old stats still there 2014-07-22 14:21:53 -07:00
barnold1953
03bc3a9ff8 Added checkable menu option for laser toggle 2014-07-21 12:35:46 -07:00
barnold1953
98babe1751 Working hydra lazers when not in oculus 2014-07-21 12:17:13 -07:00
barnold1953
16fd8f224c Imrpoved repeat texture method, its almost finished 2014-07-18 21:42:20 -07:00
barnold1953
c6bda4bf16 Moved sixense laser stuff to MyAvatar 2014-07-18 15:26:18 -07:00
barnold1953
97165cadcc Removed unneeded variable 2014-07-10 17:34:10 -07:00
barnold1953
1781a2d125 fixed unused variable warning 2014-07-10 17:30:43 -07:00
barnold1953
4bf74c1b65 Fixed more ubuntu compiler warnings 2014-07-10 16:59:57 -07:00
barnold1953
e658ce8fb9 Fixed ubuntu compiler warning 2014-07-10 16:57:46 -07:00
barnold1953
71634b4c8d Fixed windows compiler warning 2014-07-10 16:56:04 -07:00
barnold1953
4bfd393d02 Proper scaling for oculus UI using avatar scale 2014-07-10 16:42:00 -07:00
barnold1953
baf825789e Made Oculus UI radius not a magic number 2014-07-10 10:28:56 -07:00
barnold1953
a785ceb3da Restored UI fade animation 2014-07-09 17:33:41 -07:00
barnold1953
004db004a6 Dynamically resize lasers so they always end on UI 2014-07-09 17:03:09 -07:00
barnold1953
56ff74dd56 Removed ApplicationOverlay::resize() 2014-07-09 16:39:05 -07:00
barnold1953
6e92beeb1c Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Conflicts:
	interface/src/Application.cpp
	interface/src/ui/ApplicationOverlay.h
2014-07-09 16:32:02 -07:00
barnold1953
8147f2cd91 Fixed some magnification window bugs 2014-07-09 16:30:00 -07:00
barnold1953
090f1fd852 Fixed bug with 3rd person UI ray picking 2014-07-09 16:09:06 -07:00
barnold1953
a2225da13d Code cleanup 2014-07-09 12:11:06 -07:00
barnold1953
e64f34a257 Separated mouse and controller pointers 2014-07-09 12:03:32 -07:00
barnold1953
d044af1400 Made it so you can only select in a 180 degree radius with oculus 2014-07-09 11:12:02 -07:00
David Rowe
51f7e8904d Integrate UI toggling menu item and Hydra UI toggling
They work together and both fade the UI in / out.
2014-07-08 21:04:30 -07:00
David Rowe
1e7a18e625 Guard _framebufferObject deletion 2014-07-08 21:02:32 -07:00
barnold1953
f8fdd2d11f Minor adjustments 2014-07-08 17:15:11 -07:00
barnold1953
87ad87e10f Actual stereoscopic 3D UI. Looks better now. 2014-07-08 16:25:21 -07:00
barnold1953
0ce7b178b0 Made Oculus UI framebuffer resize when window resizes 2014-07-08 12:47:41 -07:00
barnold1953
cc63f706a7 Functional sixense "laser" oculus selection mode. 2014-07-08 11:43:24 -07:00
David Rowe
2ad2b6cd1c Resize the overlay framebuffer when the application window is resized 2014-07-03 18:23:37 -07:00