Fixed more ubuntu compiler warnings

This commit is contained in:
barnold1953 2014-07-10 16:59:57 -07:00
parent e658ce8fb9
commit 4bf74c1b65

View file

@ -272,9 +272,6 @@ QPoint ApplicationOverlay::getOculusPalmClickLocation(const PalmData *palm) cons
Application* application = Application::getInstance();
QGLWidget* glWidget = application->getGLWidget();
MyAvatar* myAvatar = application->getAvatar();
const int widgetWidth = glWidget->width();
const int widgetHeight = glWidget->height();
glm::vec3 tip = OculusManager::getLaserPointerTipPosition(palm);
glm::vec3 eyePos = myAvatar->getHead()->calculateAverageEyePosition();
@ -700,13 +697,12 @@ void ApplicationOverlay::renderPointersOculus(const glm::vec3& eyePos) {
MyAvatar* myAvatar = application->getAvatar();
//Controller Pointers
for (size_t i = 0; i < myAvatar->getHand()->getNumPalms(); i++) {
for (int i = 0; i < (int)myAvatar->getHand()->getNumPalms(); i++) {
PalmData& palm = myAvatar->getHand()->getPalms()[i];
if (palm.isActive()) {
glm::vec3 tip = OculusManager::getLaserPointerTipPosition(&palm);
glm::quat orientation = glm::inverse(myAvatar->getOrientation());
glm::vec3 dir = orientation * glm::normalize(eyePos - tip); //direction of ray goes towards camera
glm::vec3 tipPos = (tip - eyePos);
float length = glm::length(eyePos - tip);