Thijs Wenker
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8befade007
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expose position and orientation of HMD to Javascript.
- HMD.orientation
- HMD.position
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2015-10-04 15:08:35 +02:00 |
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Brad Davis
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7b1c04512a
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Adding support for accessing IPD in scripts
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2015-09-28 16:24:38 -07:00 |
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Brad Davis
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00d8fe75ab
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Breaking up overlay into rendering and compositing classes
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2015-06-13 17:36:08 -07:00 |
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Brad Davis
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302aa9db47
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Removing access to the gl widget and display managers
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2015-05-02 00:49:52 -07:00 |
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Thijs Wenker
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062c2cbcee
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HUD LookAt positions could be NULL now if whenever they're out of range
HMD.HUDLookAtPosition2D -> HMD.getHUDLookAtPosition2D()
HMD.HUDLookAtPosition3D -> HMD.getHUDLookAtPosition3D()
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2015-02-12 22:55:44 +01:00 |
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Thijs Wenker
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9e51bece63
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More accurate HMD-cursor on virtual keyboard, thanks Simon and @ctrlaltdavid for the help on this!
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2015-01-21 15:07:32 +01:00 |
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Thijs Wenker
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12136e5305
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cursor follows look at rotation now
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2015-01-15 22:25:59 +01:00 |
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Thijs Wenker
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0f6ad4eba0
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HMD.VRMode -> HMD.active , and hooked it to a function which isn't dependent on HMD type, since there will be more HMD's than Oculus supported in the near future.
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2015-01-14 00:07:15 +01:00 |
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Thijs Wenker
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ca4d493ec9
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added HMD.VRMode to HMDScriptingInterface
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2015-01-14 00:01:50 +01:00 |
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Thijs Wenker
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3da5677aaf
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added HMD interface to toggle magnifier
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2015-01-13 00:43:16 +01:00 |
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