Brad Davis
8a703d0363
Instanced rendering, first pass
2015-09-18 16:29:29 -07:00
Ryan Huffman
269d5bb6da
Resolve bugs with *Cache changes
2015-08-26 14:04:55 -07:00
Brad Davis
78a08ed7c7
Merge pull request #5641 from thoys/20660
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CR for Job #20660 - Render the world Axis markers into negative space, add view option
2015-08-24 10:16:56 -07:00
Nex Pro
3f4323e084
Added overload for renderDashedLine
2015-08-24 16:07:07 +01:00
Nex Pro
ad315cf68a
Merge branch '20660' of github.com:thoys/hifi into 20660
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Conflicts:
interface/src/Util.cpp
2015-08-23 16:30:46 +01:00
Nex Pro
1f08444369
Modified the world box to render axes in negative space
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Also Modified renderDashedLine to accept params for dash len and gap len so we can display negative axes as dashed lines with 500mm dashes and gaps.
2015-08-23 16:21:20 +01:00
Anthony J. Thibault
b7009b4631
Fix for animation resources
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The problem was that the invokeMethod between the AnimationReader thread
and the main thread was failing, because FBXGeometry* wasn't a registered meta type.
So, I ended up normalizing the AnimationReader class to be more like GeometryReader,
in that it uses singles and slots to communicate success and failure, rather then
invokeMethod.
2015-08-21 16:09:06 -07:00
Anthony J. Thibault
1b3d7fabc8
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
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* Removed validation logic from Resource class, Qt does this internally and is more
standards compliant. This should result in more accurate caching and faster resource
fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.
* NetworkGeometry now uses multiple Resource objects to download
the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
have to poll it to determine when loading is complete (except for textures *sigh*)
Some functionality was removed
* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.
* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
This can result in a pop when switching avatars, and there's no longer a default
if avatar loading fails.
2015-08-20 18:59:51 -07:00
Sam Gateau
f0f141a2b4
SImple fix to the case of multiple material in a mesh with different opacity
2015-08-06 18:51:44 -07:00
Sam Gateau
dc10f30d3d
Merged
2015-07-23 15:10:42 -07:00
Sam Gateau
a561874ce3
Render the rear view mirror in a separate target and then display it during overlay pass
2015-07-23 14:56:14 -07:00
ZappoMan
c2113ea96b
remove non-batch versions of GeometryCache renderXYZ() methods
2015-07-23 07:42:58 -07:00
Brad Davis
d68618e206
Removing GL headers from most files, and some naked GL from application.cpp
2015-07-18 00:46:09 -07:00
David Rowe
c46533d9a6
Make renderGrid handle changing position and dimensions
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So that audio scope grid moves when Interface window is resized.
2015-07-16 21:05:14 -07:00
ZappoMan
d19c7125da
remove naked gl calls
2015-07-14 16:49:43 -07:00
Sam Gateau
c41ebcae78
Covering all the case for rendering the light passes
2015-06-26 15:40:08 -07:00
Brad Davis
1b44c220a7
Prep work for procedural stars & stuff
2015-06-22 09:43:12 -07:00
Brad Davis
00d8fe75ab
Breaking up overlay into rendering and compositing classes
2015-06-13 17:36:08 -07:00
Brad Davis
737e418878
Revert "Revert "Merge pull request #5106 from jherico/render_cursor""
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This reverts commit 0cdc2b53fe
.
2015-06-13 10:02:54 -07:00
ZappoMan
0cdc2b53fe
Revert "Merge pull request #5106 from jherico/render_cursor"
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This reverts commit 4d18bd7cec
, reversing
changes made to 24fda9a733
.
2015-06-12 12:57:24 -07:00
Brad Davis
94c414e4e8
Add unit quad, commonly used in compositing the overlays
2015-06-10 08:12:58 -07:00
Atlante45
c0725813b6
typo
2015-05-25 12:11:24 +02:00
Ryan Huffman
776955b040
Move GeometryCache gl* calls to non-batch methods
2015-05-15 15:21:02 -07:00
Ryan Huffman
5abd4bb08e
Update GeometryCache to accept gpu::Batch
2015-05-15 15:20:50 -07:00
Anthony J. Thibault
ede42285b1
Improvements to particle entity.
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* Changed particle geometry to billboarded quads
* Added texture support
* Added ajt-test.js particle test script.
* GeometryCache support for batched quads with texCoords.
* Bug fix for infinite loop if _lifetime was very large.
* Don't reset the simulation on animation loop.
* stop emitting particles on animation stop, but keep simulating until there are no more living particles.
* Removed some trailing whitespace
2015-05-10 17:13:46 -07:00
Atlante45
ab9d81b5e2
Correct comments
2015-04-28 18:09:09 +02:00
Seth Alves
7da87d6e15
set up a way to request ResourceCache downloads from a non-networking thread.
2015-03-26 18:37:55 -07:00
Seth Alves
069c358aa3
Work around a deadlock:
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thread 15 locks Octree
thread 1 blocks waiting for Octree lock
thread 15 tries to pass a message to thread 1 with QMetaObject::invokeMethod, and hangs
thread 15 is blocked on qt message passing to thread 1
ResourceCache::getResource libraries/networking/src/ResourceCache.cpp:57
GeometryCache::getGeometry libraries/render-utils/src/GeometryCache.cpp:1774
ModelEntityItem::isReadyToComputeShape libraries/entities/src/ModelEntityItem.cpp:431
PhysicsEngine::addEntityInternal libraries/physics/src/PhysicsEngine.cpp:67
EntitySimulation::addEntity libraries/entities/src/EntitySimulation.cpp:129
EntityTree::postAddEntity libraries/entities/src/EntityTree.cpp:91
^ locks simulation
EntityTreeElement::readElementDataFromBuffer libraries/entities/src/EntityTreeElement.cpp:773
Octree::readElementData libraries/octree/src/Octree.cpp:301
Octree::readElementData libraries/octree/src/Octree.cpp:354
...
Octree::readBitstreamToTree libraries/octree/src/Octree.cpp:439
OctreeRenderer::processDatagram libraries/octree/src/OctreeRenderer.cpp:136
^ lockForWrite Octree::_lock
OctreePacketProcessor::processPacket interface/src/octree/OctreePacketProcessor.cpp:91
ReceivedPacketProcessor::process libraries/networking/src/ReceivedPacketProcessor.cpp:51
thread 1 is blocked on lockForWrite of Octree::_lock
Octree::lockForWrite libraries/octree/src/Octree.h:292
EntityTree::update libraries/entities/src/EntityTree.cpp:668
^ lockForWrite on Octree:_lock
EntityTreeRenderer::update libraries/entities-renderer/src/EntityTreeRenderer.cpp:258
Application::update interface/src/Application.cpp:2189
^ calls _physicsEngine.stepSimulation() before this
Application::idle interface/src/Application.cpp:1535
timer
2015-03-17 11:38:42 -07:00
Seth Alves
3a3e723f4e
trying to figureo out where to download hull models
2015-03-11 14:26:30 -07:00
Seth Alves
858d15d0ba
obj reader sort-of works
2015-03-06 13:15:53 -08:00
David Rowe
21f12c1d6c
Use cache ID when rendering talk bubble sphere
2015-02-26 13:50:43 -08:00
Brad Hefta-Gaub
9a7ed8055f
Merge pull request #4267 from samcake/master
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Fix performance bug for NetworkGeometry::isLoadedWithTextures() and glTransform removal
2015-02-11 09:45:29 -08:00
Sam Gateau
b9fd116dbf
Introduce a cache bit in networkGemometry to capture the status of texture LOaded and avoid requiring everything once everything is loaded and get rid of the Transform stack calls on gl from gpu
2015-02-10 18:38:48 -08:00
ZappoMan
8016fb5e0d
fix color issues with quads
2015-02-10 17:35:27 -08:00
ZappoMan
418b97a648
attempt to get color working for 3d textured quads
2015-01-29 12:04:34 -08:00
ZappoMan
87e91a5a94
Revert "attempt to get color working for 3d textured quads"
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This reverts commit 0f390a98b8
.
2015-01-29 11:44:36 -08:00
ZappoMan
0f390a98b8
attempt to get color working for 3d textured quads
2015-01-29 10:50:13 -08:00
ZappoMan
5d2df7b03f
implement color for dashed lines
2015-01-28 18:51:23 -08:00
ZappoMan
efb044ea5e
change renderDashedLine() to take a color paramter
2015-01-28 15:08:59 -08:00
ZappoMan
7bd45ba0ca
change removing more glColor calls
2015-01-28 14:52:33 -08:00
ZappoMan
e7742351b7
get sizing for spheres to work properly
2015-01-27 20:30:58 -08:00
ZappoMan
9152865116
first cut at supporting streamized spheres
2015-01-21 16:56:41 -08:00
ZappoMan
4c9b7f46a2
cleanup
2015-01-21 10:03:25 -08:00
ZappoMan
44b48bab5e
remove some dead code we don't use
2015-01-19 18:15:47 -08:00
ZappoMan
2b2bd3cb47
more work on renderGrid with color
2015-01-19 18:08:34 -08:00
ZappoMan
0ae695ecf3
first cut at renderGrid with color
2015-01-19 16:54:43 -08:00
ZappoMan
bddb7856af
more work
2015-01-19 13:34:09 -08:00
ZappoMan
439a1c0495
solid cube now streamizing
2015-01-15 18:46:44 -08:00
ZappoMan
daafa20ec6
first cut at moving wire cube to support gpu streams
2015-01-15 17:00:08 -08:00
ZappoMan
149f365410
fix colors for renderBevelCornersRect()
2015-01-15 11:55:45 -08:00