Commit graph

37270 commits

Author SHA1 Message Date
ericrius1
0a371e4b75 Adjusted relative hand grab data for gun, ping ponger, and bow to to optimize for owen grabbing 2016-01-13 11:06:29 -08:00
Brad Davis
e8adcd9f1f Fix inability to stop local scripts 2016-01-12 21:11:47 -08:00
Atlante45
e8d7411eea Indentation/Coding Standard 2016-01-12 20:49:38 -08:00
Atlante45
47586e97a6 Stay closer to the old code (Use early exit) 2016-01-12 20:49:25 -08:00
Atlante45
911375b7a1 Don't change apply zone logic 2016-01-12 20:49:25 -08:00
Atlante45
5e41421f9d Fix for skybox not always loading 2016-01-12 20:49:25 -08:00
Atlante45
0008b1a055 Code cleanup 2016-01-12 20:49:25 -08:00
Atlante45
3f90312375 Fix for XCode auto indent 2016-01-12 20:49:25 -08:00
Seth Alves
699431a9ab testing something with chris 2016-01-12 17:27:36 -08:00
Seth Alves
1128982e65 pull grab script changes over from another branch 2016-01-12 17:16:56 -08:00
Seth Alves
6f85ee135f Merge pull request #6796 from AndrewMeadows/collision-groups
entity collision masks can be set via script
2016-01-12 16:18:56 -08:00
Andrew Meadows
6a5a74700f activate sprung objects when action strong enough 2016-01-12 15:11:27 -08:00
Andrew Meadows
2288d96868 fix CharacterController ray cast for floor 2016-01-12 15:11:27 -08:00
Andrew Meadows
c52c543ab8 use strings for JS collisionGroup API 2016-01-12 15:11:27 -08:00
Andrew Meadows
222398e5cc no packet version check for collision mask 2016-01-12 15:10:18 -08:00
Andrew Meadows
00e5d040a2 use collision masks to prevent grab-bootstrap 2016-01-12 15:10:18 -08:00
Andrew Meadows
6c49d81475 collision mask bit reinterpretation
also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
502921e877 more consistency for collision group values 2016-01-12 15:08:52 -08:00
Andrew Meadows
c9b125612c fix bugs 2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8 add CollisionMask entity property 2016-01-12 15:08:52 -08:00
Brad Hefta-Gaub
cd167e43fb Merge pull request #6812 from jherico/running_scripts
Running scripts in QML
2016-01-12 13:40:47 -08:00
Brad Davis
e7bfcba44f Fix 'load' button 2016-01-12 13:17:06 -08:00
Brad Davis
2ed54d8ea7 Cleanup running scripts 2016-01-12 13:11:03 -08:00
Brad Davis
f352332924 Fix logging warning 2016-01-12 13:09:16 -08:00
Brad Hefta-Gaub
90f4ca7b71 Merge pull request #6817 from jherico/script_crash
Fix crash on shutdown due to lifetime of scripts
2016-01-12 13:05:35 -08:00
Howard Stearns
d1a72e8d63 Merge pull request #6807 from hyperlogic/tony/grab-script-hand-animation
Move hand animation control into grab script
2016-01-12 13:02:59 -08:00
Brad Davis
dcc6739bce Final functionality for running scripts 2016-01-12 12:40:46 -08:00
Brad Davis
a9eb5b8229 Load script from file 2016-01-12 12:40:45 -08:00
Brad Davis
4f975de6a6 Working on crash fixes, file open dialog 2016-01-12 12:40:43 -08:00
Brad Davis
21534cbde0 Layout for running scripts 2016-01-12 12:40:42 -08:00
Brad Davis
55af5eaf06 Fix crash on shutdown due to lifetime of scripts 2016-01-12 12:40:02 -08:00
Anthony J. Thibault
fee6bda721 Updated hand animation references. 2016-01-12 12:18:26 -08:00
Brad Hefta-Gaub
4c98c3a7a5 Merge pull request #6815 from ctrlaltdavid/20773
Resume Interface in 1st person if exit in 1st person
2016-01-12 12:05:12 -08:00
Brad Hefta-Gaub
8619be28ef Merge pull request #6816 from ctrlaltdavid/20772
Don't use cache when use load script "from Disk" button
2016-01-12 11:46:41 -08:00
Brad Davis
24611d33c8 Merge pull request #6813 from ZappoMan/fixCrashRedux
temporary fix to crash on startup
2016-01-12 14:28:38 -05:00
Brad Hefta-Gaub
5b9607ca29 fix merge 2016-01-12 10:36:59 -08:00
Brad Hefta-Gaub
6ac9b737d2 Merge branch 'master' of https://github.com/highfidelity/hifi into fixCrashRedux
Conflicts:
	interface/src/Application.cpp
2016-01-12 10:35:24 -08:00
samcake
fad677d17c Merge pull request #6772 from zzmp/feat/render-shape
Move pipeline picker to use a ShapeKey
Tested successfully
2016-01-12 10:00:00 -08:00
Howard Stearns
38b0fd2747 Merge pull request #6806 from PhilipRosedale/energybar
Energybar example script and test script for scaling
2016-01-12 09:36:14 -08:00
Brad Hefta-Gaub
5ec5ff9ad0 temporary fix to crash on startup 2016-01-12 09:11:20 -08:00
David Rowe
71ed8d2a64 Change camera to first person if start up with it in camera entity mode
Same as happens if start up with camera in independent mode.
2016-01-12 17:39:39 +13:00
David Rowe
92d63c48dd Resume Interface in 1st person if exited in 1st person 2016-01-12 17:38:16 +13:00
Zach Pomerantz
016a14d3d5 Init the shapePlumber 2016-01-11 20:19:54 -08:00
Zach Pomerantz
c9e1d8f5f4 Set up pipelinelib correctly (use filters insig bits) 2016-01-11 20:17:52 -08:00
David Rowe
74515f9089 Don't use cache when user loads script from disk 2016-01-12 16:09:40 +13:00
Philip Rosedale
3fdfa1b624 simpler loop 2016-01-11 17:49:46 -08:00
Philip Rosedale
40aecf3bf4 I was told there would be no math 2016-01-11 17:36:12 -08:00
Zach Pomerantz
db91b12203 Refine addPipeline signature to be more explicit 2016-01-11 17:31:19 -08:00
Anthony J. Thibault
b44ae3a197 avatar-animation.json: Updated right hand grasp animations 2016-01-11 16:55:45 -08:00
Zach Pomerantz
801dde7950 Merge branch 'master' of github.com:highfidelity/hifi into feat/render-shape 2016-01-11 16:38:04 -08:00