Commit graph

201 commits

Author SHA1 Message Date
James B. Pollack
24832df14a changes 2016-07-08 13:13:32 -07:00
Anthony J. Thibault
1ec3472230 Model overlay dimensions fixes
At the moment model overlays will ALWAYS scale to fit their dimensions
Update handControllerGrab to account for this behavior.
2016-07-08 11:36:43 -07:00
James B. Pollack
1a46366557 uncomment 2016-07-07 19:23:04 -07:00
James B. Pollack
f8ff0da901 trying to fix interaction with grab script... 2016-07-07 19:22:42 -07:00
Anthony J. Thibault
0d454cd45e Equip hotspots render when your hand is near them. 2016-07-07 17:28:23 -07:00
James B. Pollack
7fa1dc7053 make thumb and trigger work in any order and on either button released 2016-07-07 16:36:40 -07:00
James B. Pollack
71392bc1b2 change to sphere now that sphere alpha works. 2016-07-07 16:30:30 -07:00
James B. Pollack
5c83db3b28 take care of naughty intervals 2016-07-07 14:37:51 -07:00
James B. Pollack
4a9f6e677c add new target model 2016-07-07 12:52:24 -07:00
James B. Pollack
be770c8177 make thumb and trigger mode an option 2016-07-07 12:39:11 -07:00
James B. Pollack
93081e73d8 thumb and trigger 2016-07-07 12:12:22 -07:00
James B. Pollack
8212ada4de introduce delay 2016-07-07 11:42:41 -07:00
Seth Alves
6786a07ac2 Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars 2016-07-07 09:53:24 -07:00
James B. Pollack
54e0c131a5 cleanup and protect against some interval naughtiness 2016-07-06 18:30:50 -07:00
James B. Pollack
5626938fb4 add instant mode 2016-07-06 18:13:42 -07:00
James B. Pollack
1728878982 working smooth arrival 2016-07-06 17:52:18 -07:00
Anthony J. Thibault
2db8160568 handControllerGrab improvements
* Made handControllerGrab eslint clean
* A model overlay is used instead of a sphere to draw equip hotspots.
* The equip hotspot model will grow in size by 10% when hand is near enough to equip it.
* The hand controller will now perform a haptic pulse when your hand is near enough to an equip hotspot.
* Near triggers events will also perform a haptic pulse
2016-07-06 15:46:14 -07:00
James B. Pollack
5cb585aec3 remove debug prints 2016-07-06 15:25:01 -07:00
James B. Pollack
696169ed37 terminate lines at intersection 2016-07-06 15:19:10 -07:00
James B. Pollack
dc8e21d76c cleanup stretchy stuff 2016-07-06 15:16:31 -07:00
howard-stearns
110f5e9e2a Don't compare distance when no intersection. 2016-07-06 15:08:57 -07:00
James B. Pollack
e993a69519 last commit for stretched beams -- doesnt work at long distances due to lack of precision 2016-07-06 14:06:53 -07:00
James B. Pollack
b2ef491b97 rotate target toward you 2016-07-06 13:20:42 -07:00
James B. Pollack
2d073cc99c working teleporter in huffmans build 2016-07-06 12:31:03 -07:00
James B. Pollack
b0494ec9d5 bug notes 2016-07-05 17:48:30 -07:00
James B. Pollack
26950eaaa6 working second model adjustment with hack but wtf 2016-07-05 17:30:17 -07:00
James B. Pollack
c78dbe26b6 working initial beam, still trying to clear up no intersection beam issues 2016-07-05 17:25:21 -07:00
howard-stearns
b8e6572ebf basic hand-controller editing 2016-07-05 17:00:54 -07:00
James B. Pollack
cbd1f8df88 add stuff for fading in/out and also for a nice stretchy beam 2016-07-05 13:11:14 -07:00
James B. Pollack
056e9e3a72 add teleport models etc 2016-07-05 10:31:47 -07:00
James B. Pollack
ac99ec04d0 Merge remote-tracking branch 'upstream/master' into viveteleporter 2016-07-05 10:28:07 -07:00
James B. Pollack
ff745a345e remove dupe 2016-07-05 09:44:51 -07:00
James B. Pollack
f4d409f1e1 fix typo 2016-07-05 09:22:19 -07:00
Seth Alves
5ab82cd7c8 Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars 2016-07-02 15:11:59 -07:00
James B. Pollack
9b822f97c0 end of day 2016-07-01 17:26:52 -07:00
James B. Pollack
00ce75ef48 more notes 2016-07-01 15:30:21 -07:00
James B. Pollack
9afc4d0c26 cleanup 2016-07-01 15:19:53 -07:00
James B. Pollack
ffbfc89e99 teleportr 2016-07-01 15:19:37 -07:00
James B. Pollack
4762091aaf add easy mode 2016-07-01 11:12:20 -07:00
Ryan Downe Karpf
873b57219a Merge pull request #8167 from hyperlogic/feature/equip-hotspots
equip-hotspots feature
2016-07-01 09:55:49 -07:00
James B. Pollack
b2e407a8e1 fix vive bug 2016-07-01 00:48:29 -07:00
James B. Pollack
104ee63a77 notes 2016-06-30 17:05:16 -07:00
James B. Pollack
82e074de0f working teleporter 2016-06-30 16:05:44 -07:00
Anthony J. Thibault
d8e5e3cbe4 equip bug fix
you should not be able to equip an object that is already equipped, with your other hand.
2016-06-30 16:00:18 -07:00
Anthony J. Thibault
82b1cba81d equip improvements
Allow the user to equip an object while near or far grabbing it from the other hand.
2016-06-30 13:58:44 -07:00
Howard Stearns
5556bbb0a3 Merge branch 'master' of https://github.com/highfidelity/hifi into update-invisible-reticle-only-when-triggered 2016-06-30 11:25:44 -07:00
Brad Hefta-Gaub
7dd53d7757 Merge pull request #8149 from howard-stearns/limit-hand-controller-actions-to-recommended-area
limit hand controller actions to recommended area
2016-06-30 11:06:32 -07:00
James B. Pollack
4b4e38a57c end of day 2016-06-29 18:28:39 -07:00
Anthony J. Thibault
6072487c9c Equip-points attachments work
Also made handControllerGrab.js eslint clean.
2016-06-29 17:28:53 -07:00
James B. Pollack
fd062d09dc initial notes and research 2016-06-29 15:59:51 -07:00
Anthony J. Thibault
43d4dba4c0 iterate over hotspots not entities.
This makes it possible to render multiple hotspots per entity.
Also, it will use the same logic to decide how to deal with overlapping entity
equip hotspots.
2016-06-29 13:53:07 -07:00
Anthony J. Thibault
1b98c73473 WIP, equip-points work but they don't use the proper attach point. 2016-06-29 13:53:06 -07:00
Anthony J. Thibault
b042210637 Addition of equipHotspots 2016-06-29 13:53:06 -07:00
Howard Stearns
b649b30777 Reduce margin. 2016-06-29 08:20:47 -07:00
Seth Alves
52d017ac74 undo previous change 2016-06-28 19:22:19 -07:00
Howard Stearns
b551bc3c1a Use the whole area, less a margin. 2016-06-28 18:01:09 -07:00
Howard Stearns
d650c50a5b Use normal Script.update (60hz) instead of a timer (@20hz). 2016-06-28 17:44:30 -07:00
Seth Alves
b782ae667c when one hand adjusts something equippd in the other, print out the new local position and rotation in case a content-creator wants to update userData 2016-06-28 16:36:37 -07:00
Seth Alves
630d5cfc82 make trigger more sensitive, print out position and rotation when releasing something 2016-06-28 15:47:17 -07:00
howard-stearns
c492d125e0 limit hand controller actions to recommended area 2016-06-28 13:19:03 -07:00
howard-stearns
799686f29d Only update the (invisible) cursor position from hand controllers when the
trigger is partially squeezed.
2016-06-28 11:36:08 -07:00
Anthony J. Thibault
41fcfb45ca Merge branch 'vive-ui' into bug-fix/grab-visualization-improvements 2016-06-24 13:28:00 -07:00
howard-stearns
6a1dd235c9 Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into vive-ui 2016-06-24 12:49:54 -07:00
Anthony J. Thibault
8bf72f28da Fix for grab script search ray length 2016-06-24 12:06:02 -07:00
Anthony J. Thibault
7bd553c09c near grab logic to uses sphere vs entity box
instead of sphere vs sphere.  Adjusted debug drawing accordingly.
2016-06-23 17:03:15 -07:00
howard-stearns
f8391f0062 fix reticle bugs 2016-06-23 16:51:15 -07:00
Anthony J. Thibault
eabb8d08c0 Merge branch 'vive-ui' into feature/equip-hotspots 2016-06-23 15:42:55 -07:00
Anthony J. Thibault
fc42a3aef5 Grab script hotspot work
* Updated grab/equip logic to use sphere vs sphere tests, instead of sphere vs entity bounding box.
* Added debug flag for visualizing grab spheres.
* hotspot overlays are now updated as the objects they are attached to move.
* You can now use the search beam to near grab large objects, as well as the sphere sphere test.
* Optimized EntityPropertyCache to make a single call to Entities.getEntityProperties instead of three.
* Moved grab script options from the "Developer > Hands" menu to the "Developer > Grab Script" menu.
2016-06-23 15:36:47 -07:00
howard-stearns
581d87d653 feedback re magic numbers and variable name. 2016-06-22 16:40:10 -07:00
Anthony J. Thibault
2a82dddc2b Draw attach points as if they were equip-hotspots 2016-06-21 17:36:36 -07:00
howard-stearns
223f9bda2e gratuitous change to force things. 2016-06-21 17:03:49 -07:00
Howard Stearns
7e88772e85 Merge pull request #8106 from howard-stearns/triggering-change
triggering change
2016-06-21 13:51:12 -07:00
Anthony J. Thibault
972c292857 Fix for equip-hotspot being visible for whiteboard markers 2016-06-21 11:59:11 -07:00
Anthony J. Thibault
2ed88bca6d Bug fix for bow and arrow.
* before this change the releaseEquip message was not getting sent to the bow,
  which it would use to re-enable the grab script via the 'Hifi-Hand-Disabler' msg.
2016-06-20 17:24:36 -07:00
howard-stearns
bfb697bc77 No hysteresis. 2016-06-20 17:04:23 -07:00
Anthony J. Thibault
8817bbea09 reduce log spam 2016-06-20 15:53:33 -07:00
Anthony J. Thibault
e5159ad213 Added "Developer > Hands > Drop Without Shake" menu option 2016-06-20 14:50:15 -07:00
Anthony J. Thibault
408f65100b Bug fix for dropping near-grabbed entities via thump press. 2016-06-20 13:34:05 -07:00
Anthony J. Thibault
8792812884 Change raw for loop to Array.prototype.forEach instead 2016-06-20 13:26:41 -07:00
howard-stearns
cd1780efef brush clearing 2016-06-20 13:21:06 -07:00
Anthony J. Thibault
359483d9ba coding standard fix 2016-06-20 11:43:42 -07:00
Anthony J. Thibault
a14bbe4e68 Remove /* style multi-line comments 2016-06-20 11:40:59 -07:00
Anthony J. Thibault
35276c3893 Use Array.prototype.filter instead of my hand rolled filter function 2016-06-20 11:30:40 -07:00
Anthony J. Thibault
7ccbc9e6eb Primary thumb press can be used to drop an equipped object 2016-06-20 11:22:56 -07:00
Anthony J. Thibault
14efd5dc12 Disable WANT_DEBUG_STATE 2016-06-20 10:44:09 -07:00
Anthony J. Thibault
1759132377 Use trigger to both grab and equip objects
* Removed entry into HOLD state via secondary aka grip buttons.
* Changed equip logic to prioritize equip over near over far grabs.
* Added drop gesture, upside down controller + slight shake + trigger press
* Bug fix for near grab snapping to an incorrect offset after a far grab (this bug is present in master)
2016-06-20 10:39:07 -07:00
howard-stearns
74a3db4e1c When setting Reticle.depth, don't assume that we're in the center of the
HUD.
2016-06-17 11:14:56 -07:00
Howard Stearns
faa2624ca7 Merge pull request #8081 from howard-stearns/continue-grabbing-through-overlays
Continue grabbing through overlays
2016-06-15 16:07:01 -07:00
Howard Stearns
0915d1287f Merge pull request #8079 from howard-stearns/no-laser-without-trigger
No laser without trigger
2016-06-15 16:06:56 -07:00
howard-stearns
6f671b7cde see comment. 2016-06-15 15:17:34 -07:00
howard-stearns
1e3b20b66d Explicit check enumerated states instead of relying on order, per
feedback.
2016-06-15 15:06:36 -07:00
howard-stearns
2c7642a367 Do not make ReticleClick when we enter an overlay with the trigger
pressed.
2016-06-15 12:28:42 -07:00
howard-stearns
6366ca7508 Go red for full trigger. 2016-06-15 11:08:59 -07:00
Howard Stearns
b9754c8564 continue grabbing through overlays 2016-06-14 20:17:52 -07:00
Howard Stearns
ae65790bf3 no laser (or mouse cursor) from hand controllers unless trigger squeezed 2016-06-14 18:07:08 -07:00
Anthony J. Thibault
071584597d Merge branch 'vive-ui' into feature/grab-script-preliminaries 2016-06-14 15:33:38 -07:00
Anthony J. Thibault
67aac09033 Set state debug flag to false 2016-06-14 14:59:29 -07:00
howard-stearns
5759c2d29d final 2016-06-14 11:28:44 -07:00
Anthony J. Thibault
cb51d00c1d Removed CONTINUE_FAR_TRIGGER and CONTINUE_NEAR_TRIGGER 2016-06-13 19:08:33 -07:00
Anthony J. Thibault
28b6cc2777 handControllerGrab.js is now eslint clean. 2016-06-13 18:54:21 -07:00