Commit graph

14034 commits

Author SHA1 Message Date
Stephen Birarda
8308dbf4a3 Merge pull request #5787 from huffman/cleanup-asset-requests-on-node-kill
DO NOT MERGE: Cleanup asset requests on node kill
2015-09-14 13:08:01 -07:00
Ryan Huffman
71456eee5e Add UploadDialog error for NetworkError 2015-09-14 11:19:47 -07:00
Seth Alves
414d9162ef change type of MAX_LOG_SIZE rather than cast its only use 2015-09-14 08:47:14 -07:00
Seth Alves
49ee251238 quiet compiler 2015-09-12 09:59:25 -07:00
Seth Alves
e65ef93663 Merge pull request #5778 from jherico/homer
Fixing some entity race condition crashes
2015-09-11 17:54:53 -07:00
Howard Stearns
4ffe2d0747 Merge pull request #5786 from AndrewMeadows/ik-with-constraints
inverse kinematics works with rotation constraints
2015-09-11 17:34:50 -07:00
Andrew Meadows
9c6060160a Merge pull request #5784 from howard-stearns/rationalize-rig-settings
Rationalize rig settings
2015-09-11 16:56:44 -07:00
Brad Davis
9b81842850 Merge branch 'master' into homer
Conflicts:
	assignment-client/src/octree/OctreeSendThread.cpp
	interface/src/Application.cpp
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityTree.cpp
	libraries/entities/src/EntityTreeElement.cpp
	libraries/entities/src/EntityTreeElement.h
	libraries/entities/src/EntityTreeHeadlessViewer.cpp
	libraries/entities/src/RecurseOctreeToMapOperator.cpp
	libraries/octree/src/Octree.h
	libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Andrew Meadows
e85cdad8c7 remove DependencyManager fetch of backpointer 2015-09-11 16:27:50 -07:00
Brad Davis
e458eb7ae9 Merge pull request #5734 from sethalves/octree-shared-pointers
octree uses shared pointers
2015-09-11 16:00:04 -07:00
Andrew Meadows
c589f0e58e fix logic around rendering of hand targets 2015-09-11 13:42:17 -07:00
Andrew Meadows
ebadebbc87 render wireframe sphere for debug finger tip 2015-09-11 13:22:11 -07:00
Andrew Meadows
5296ddade9 remove unused menu item 2015-09-11 13:22:11 -07:00
Andrew Meadows
8d5106b072 improved debug render of hand coordinates
also cleaned up includes in Hand.h
2015-09-11 13:22:11 -07:00
Howard Stearns
f8f2a067a1 whitespace 2015-09-11 12:59:07 -07:00
Howard Stearns
02fba12a48 Merge branch 'master' of https://github.com/highfidelity/hifi into rationalize-rig-settings 2015-09-11 11:53:19 -07:00
Howard Stearns
67ce0966d1 Rationalize the rig state setters. 2015-09-11 11:52:20 -07:00
Brad Davis
7fecd3261d Fixing bad merge 2015-09-11 11:40:57 -07:00
Brad Davis
244795b629 Merge branch 'homer' into temp
Conflicts:
	interface/src/Application.cpp
2015-09-11 11:21:29 -07:00
Seth Alves
218225e4a5 Merge pull request #5781 from hyperlogic/tony/head-ik
Added head target to AnimGraph IK node.
2015-09-11 10:58:53 -07:00
Anthony J. Thibault
7996a02bd8 Added head target to AnimGraph IK node.
* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
  default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Stephen Birarda
a286f4e7d0 Merge pull request #5772 from Atlante45/protocol
Asset server node JSON stats
2015-09-11 09:35:39 -07:00
Ryan Huffman
9ab603e9a5 Merge pull request #5773 from birarda/master
fail asset request if hash does not match
2015-09-11 09:09:56 -07:00
Atlante45
449d6a04d8 CR 2015-09-11 14:21:56 +02:00
Atlante45
42d1ab3745 Remove accidentally added header 2015-09-11 14:21:55 +02:00
Atlante45
5808658958 Make NodeJSONStats reliable 2015-09-11 14:21:53 +02:00
Brad Davis
e9edbb9dd1 Can't promote readlock to writelock 2015-09-10 22:52:40 -07:00
Brad Davis
92eeb564fe PR comments 2015-09-10 20:57:43 -07:00
Brad Davis
aa989c3687 Fixing some entity race condition crashes 2015-09-10 20:53:17 -07:00
Brad Davis
3bc9e8c98d Fixing some entity race condition crashes 2015-09-10 20:43:41 -07:00
Howard Stearns
0870c5ed87 Merge pull request #5768 from hyperlogic/tony/ik-and-controllers
AnimInverseKinematics and AnimController node
2015-09-10 15:38:53 -07:00
Stephen Birarda
973fd80c1d fail asset request if hash does not match 2015-09-10 15:24:37 -07:00
David Rowe
4aa553c183 Stop DDE and EyeTracker early but don't destroy until later in shutdown 2015-09-10 14:53:56 -07:00
Anthony J. Thibault
3149baeefc Merge branch 'master' into tony/ik-and-controllers 2015-09-10 11:04:31 -07:00
Anthony J. Thibault
68076ccf45 updated anim graph url to use ik-avatar.json 2015-09-10 10:57:30 -07:00
Andrew Meadows
35b894872d Merge pull request #5753 from ctrlaltdavid/20671
Terminate DDE earlier during shut-down and always at start-up
2015-09-10 07:46:53 -07:00
David Rowe
fdcfa9657c Rework and clarify stopping an existing DDE process 2015-09-09 21:06:50 -07:00
Brad Hefta-Gaub
f29bcd8b6a Merge pull request #5755 from jherico/lisa
Fix possible hang when switching out of Oculus mode
2015-09-09 19:24:00 -07:00
Howard Stearns
da6444a776 Start anim graph in the right saved state on startup. 2015-09-09 17:02:55 -07:00
Howard Stearns
bcf16e52af Merge branch 'master' of https://github.com/highfidelity/hifi into animGraph-cleanup 2015-09-09 16:04:15 -07:00
Howard Stearns
5e8fe29674 Remove unused declaration. 2015-09-09 15:09:06 -07:00
Howard Stearns
c1d68e058e Reduce interconnection between AnimGraph and SkeletonModel by removing init and having MyAvatar:initAnimGraph go directly to rig (just like destroyAnimGraph does). 2015-09-09 15:02:11 -07:00
Brad Davis
382de2b4aa Fix possible hang when switching out of Oculus mode 2015-09-09 14:09:01 -07:00
Howard Stearns
ed2ed525b2 Tear down animGraph when turning off the avatar update thread. Otherwise, big time deltas accumulate. 2015-09-09 12:15:48 -07:00
David Rowe
01d7e68dbb Terminate DDE earlier during shut-down and always at start-up 2015-09-09 11:29:57 -07:00
Howard Stearns
3f5744712f Remove optional "parent" argument.
GenericThread used to accept an optional "parent" argument, defaulting to nullptr.
This was odd, because the moveToThread() in GenericThread::initialize() would
become a no-op if the instance ever inits QObject(someNonNullParentQObject).
(The only clue would be a log message "QObject::moveToThread: Cannot move objects with a parent",
 and things would end up in the same thread that created the instance.)
As it turns out, all the subclasses of GenericThread do not init
GenericThread(parent), so things worked as expected.
2015-09-09 11:04:17 -07:00
Howard Stearns
5572840133 Convert isHMD reference. 2015-09-09 10:39:36 -07:00
Howard Stearns
73a5714d66 Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-09 10:37:11 -07:00
Howard Stearns
f081631075 Explicit cast. 2015-09-09 10:36:52 -07:00
Howard Stearns
24f1387579 Consistently use brace initialization in class headers. 2015-09-09 10:34:08 -07:00